Mercurial > mm7
diff Actor.cpp @ 1857:f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
author | Grumpy7 |
---|---|
date | Mon, 14 Oct 2013 00:58:05 +0200 |
parents | 656962b05d32 |
children | d7c028a6a084 |
line wrap: on
line diff
--- a/Actor.cpp Mon Oct 14 00:46:09 2013 +0200 +++ b/Actor.cpp Mon Oct 14 00:58:05 2013 +0200 @@ -404,296 +404,245 @@ } return; break; - } + - if ( uSpellID <= 47 ) - { - if ( uSpellID != 47 ) - { - if ( uSpellID <= 18 ) + case 5: + if (masteryLevel == 0) + { + v39 = 0; + } + else if (masteryLevel == 1 || masteryLevel == 2) + { + v39 = 60 * (realPoints + 60); + } + else if (masteryLevel == 3 ) { - if ( uSpellID != 5 ) - { - if ( uSpellID != 9 ) - { - if ( uSpellID != 11 ) - { - if ( uSpellID != 15 ) - { - if ( uSpellID != 17 ) - return; + v39 = 180 * (realPoints + 20); + } + else if (masteryLevel == 4 ) + { + v39 = 240 * (realPoints + 15); + } + v5->pActorBuffs[19].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), + masteryLevel, + 0, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); + v40 = 8 * LODWORD(v120); + LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v40; + v98 = (SoundID)10040; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); + return; - if (masteryLevel == 0) - { - v8 = 0; - } - else if (masteryLevel == 1 || masteryLevel == 2) - { - v9 = 300 * realPoints; - v8 = v9 + 3840; - } - else if (masteryLevel == 3 ) - { - v9 = 900 * realPoints; - v8 = v9 + 3840; - } - else if (masteryLevel == 4 ) - { - v8 = 3600 * (realPoints + 64); - } - v5->pActorBuffs[15].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), - masteryLevel, - 0, - 0, - 0); - return; - } - if (masteryLevel <= 1) - v10 = 3; - else if (masteryLevel == 2 ) - v10 = 5; - else if (masteryLevel == 3 ) - v10 = 7; - else if (masteryLevel == 4 ) - v10 = 9; - spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; - a1.uType = stru_4E3ACC[15].uType; - v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); - v11 = 0; - for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) - { - if (stru_4E3ACC[15].uType == pObjectList->pObjects[i].uObjectID) - { - v11 = i; - break; - } - } - a1.uObjectDescID = v11; - a1.stru_24.Reset(); - a1.spell_id = SPELL_AIR_SPARKS; - v13 = v5->vPosition.x; - v14 = v5->vPosition.y; - a1.spell_level = uSkillLevel; - a1.vPosition.x = v13; - v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); - v16 = v117; - v17 = LOWORD(v117->uYawAngle); - a1.spell_skill = 0; - a1.vPosition.y = v14; - a1.vPosition.z = v15; - a1.uFacing = v17; - a1.uSoundID = 0; - a1.uAttributes = 0; - a1.uSectorID = pIndoor->GetSector(v13, v14, v15); - a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); - a1.uSpriteFrameID = 0; - a1.spell_target_pid = 0; - a1.field_60_distance_related_prolly_lod = 3; - v19 = spellnuma / -2; - a1a = spellnuma / 2; - if ( spellnuma / -2 > spellnuma / 2 ) - { - v20 = spellnuma / 2; - } - else - { - do - { - a1.uFacing = v19 + LOWORD(v16->uYawAngle); - v20 = a1.Create( - (signed __int16)a1.uFacing, - v16->uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); - v19 += v118; - } - while ( v19 <= a1a ); - } - if ( v20 != -1 ) - { - v21 = 8 * v20; - LOBYTE(v21) = v21 | 2; - v99 = v21; - v22 = (SoundID)word_4EE088_sound_ids[15]; - v98 = v22; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; - } - return; + case 9: + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + return; + v118 = pParty->vPosition.z; + v111 = pParty->vPosition.x; + v114 = pParty->vPosition.z + 2500; + v113 = pParty->vPosition.y; + v23 = 8; + if (masteryLevel == 2) + v23 = 10; + else if (masteryLevel == 3) + v23 = 12; + else if (masteryLevel == 4) + v23 = 14; + v119 = 0.0; + spellnumb = 0; + if ( v23 > 0 ) + { + v24 = (double)v118; + v118 = v23; + v112 = v24; + v116 = PID(OBJECT_Actor,LODWORD(v120)); + do + { + v26 = rand(); + v27 = (double)spellnumb; + v110 = v27; + v28 = (double)SLODWORD(v119); + v30 = v26 % 1000; + v25 = (double)v114; + spellnumc = (double)(v26 % 1000) + v112 - v25; + v120 = v28 * v28; + v119 = v27 * v27; + if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) + { + v32 = 0; + pitch = 0; + } + else + { + v31 = (signed __int64)sqrt(v119 + v120); + v29 = v28; + v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); + pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); + } + a1.stru_24.Reset(); + a1.uType = stru_4E3ACC[9].uType; + v34 = 0; + for (int i = 0; i < pObjectList->uNumObjects; i++) + { + if (pObjectList->pObjects[i].uObjectID == a1.uType) + { + v34 = i; + break; } } - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - return; - v118 = pParty->vPosition.z; - v111 = pParty->vPosition.x; - v114 = pParty->vPosition.z + 2500; - v113 = pParty->vPosition.y; - v23 = 8; - if (masteryLevel == 2) - v23 = 10; - else if (masteryLevel == 3) - v23 = 12; - else if (masteryLevel == 4) - v23 = 14; - v119 = 0.0; - spellnumb = 0; - if ( v23 > 0 ) + a1.uObjectDescID = v34; + a1.spell_level = uSkillLevel; + a1.vPosition.x = v111; + a1.vPosition.y = v113; + a1.vPosition.z = v30 + v114; + a1.spell_id = SPELL_FIRE_METEOR_SHOWER; + a1.spell_skill = 0; + a1.uAttributes = 0; + a1.uSectorID = 0; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = v116; + a1.spell_target_pid = 0; + a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); + a1.uFacing = v32; + a1.uSoundID = 0; + v35 = v117->uDistance; + LODWORD(v119) = v117->uDistance; + if ((double)v119 < 307.2 ) + a1.field_60_distance_related_prolly_lod = 0; + else if ( v119 < 1024 ) + a1.field_60_distance_related_prolly_lod = 1; + else if ( v119 < 2560 ) + a1.field_60_distance_related_prolly_lod = 2; + else + a1.field_60_distance_related_prolly_lod = 3; + a1.field_61 = 2; + v36 = a1.Create( + v32, + pitch, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + if ( v36 != -1 ) { - v24 = (double)v118; - v118 = v23; - v112 = v24; - v116 = PID(OBJECT_Actor,LODWORD(v120)); - do - { - v26 = rand(); - v27 = (double)spellnumb; - v110 = v27; - v28 = (double)SLODWORD(v119); - v30 = v26 % 1000; - v25 = (double)v114; - spellnumc = (double)(v26 % 1000) + v112 - v25; - v120 = v28 * v28; - v119 = v27 * v27; - if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) - { - v32 = 0; - pitch = 0; - } - else - { - v31 = (signed __int64)sqrt(v119 + v120); - v29 = v28; - v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); - pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); - } - a1.stru_24.Reset(); - a1.uType = stru_4E3ACC[9].uType; - v34 = 0; - for (int i = 0; i < pObjectList->uNumObjects; i++) - { - if (pObjectList->pObjects[i].uObjectID == a1.uType) - { - v34 = i; - break; - } - } - a1.uObjectDescID = v34; - a1.spell_level = uSkillLevel; - a1.vPosition.x = v111; - a1.vPosition.y = v113; - a1.vPosition.z = v30 + v114; - a1.spell_id = SPELL_FIRE_METEOR_SHOWER; - a1.spell_skill = 0; - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = v116; - a1.spell_target_pid = 0; - a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); - a1.uFacing = v32; - a1.uSoundID = 0; - v35 = v117->uDistance; - LODWORD(v119) = v117->uDistance; - if ((double)v119 < 307.2 ) - a1.field_60_distance_related_prolly_lod = 0; - else if ( v119 < 1024 ) - a1.field_60_distance_related_prolly_lod = 1; - else if ( v119 < 2560 ) - a1.field_60_distance_related_prolly_lod = 2; - else - a1.field_60_distance_related_prolly_lod = 3; - a1.field_61 = 2; - v36 = a1.Create( - v32, - pitch, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); - if ( v36 != -1 ) - { - v37 = 8 * v36; - LOBYTE(v37) = v37 | 2; - pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); - } - spellnumb = rand() % 1024 - 512; - v38 = rand(); - v49 = v118-- == 1; - LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; - } - while ( !v49 ); + v37 = 8 * v36; + LOBYTE(v37) = v37 | 2; + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); } - return; - } - - if (masteryLevel == 0) - { - v39 = 0; + spellnumb = rand() % 1024 - 512; + v38 = rand(); + v49 = v118-- == 1; + LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; } - else if (masteryLevel == 1 || masteryLevel == 2) + while ( !v49 ); + } + return; + break; + + case 15: + if (masteryLevel <= 1) + v10 = 3; + else if (masteryLevel == 2 ) + v10 = 5; + else if (masteryLevel == 3 ) + v10 = 7; + else if (masteryLevel == 4 ) + v10 = 9; + spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + a1.uType = stru_4E3ACC[15].uType; + v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); + v11 = 0; + for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) + { + if (stru_4E3ACC[15].uType == pObjectList->pObjects[i].uObjectID) { - v39 = 60 * (realPoints + 60); - } - else if (masteryLevel == 3 ) - { - v39 = 180 * (realPoints + 20); + v11 = i; + break; } - else if (masteryLevel == 4 ) + } + a1.uObjectDescID = v11; + a1.stru_24.Reset(); + a1.spell_id = SPELL_AIR_SPARKS; + v13 = v5->vPosition.x; + v14 = v5->vPosition.y; + a1.spell_level = uSkillLevel; + a1.vPosition.x = v13; + v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); + v16 = v117; + v17 = LOWORD(v117->uYawAngle); + a1.spell_skill = 0; + a1.vPosition.y = v14; + a1.vPosition.z = v15; + a1.uFacing = v17; + a1.uSoundID = 0; + a1.uAttributes = 0; + a1.uSectorID = pIndoor->GetSector(v13, v14, v15); + a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); + a1.uSpriteFrameID = 0; + a1.spell_target_pid = 0; + a1.field_60_distance_related_prolly_lod = 3; + v19 = spellnuma / -2; + a1a = spellnuma / 2; + if ( spellnuma / -2 > spellnuma / 2 ) + { + v20 = spellnuma / 2; + } + else + { + do { - v39 = 240 * (realPoints + 15); + a1.uFacing = v19 + LOWORD(v16->uYawAngle); + v20 = a1.Create( + (signed __int16)a1.uFacing, + v16->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + v19 += v118; } - v5->pActorBuffs[19].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), - masteryLevel, - 0, - 0, - 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); - v40 = 8 * LODWORD(v120); - LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v40; - v98 = (SoundID)10040; + while ( v19 <= a1a ); + } + if ( v20 != -1 ) + { + v21 = 8 * v20; + LOBYTE(v21) = v21 | 2; + v99 = v21; + v22 = (SoundID)word_4EE088_sound_ids[15]; + v98 = v22; pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); return; } - if ( uSpellID != 38 ) - { - if ( uSpellID != 46 ) - return; + return; + break; - if (masteryLevel == 0) - { - v42 = 0; - } - else if (masteryLevel == 1 || masteryLevel == 2) - { - v41 = 300 * realPoints; - v42 = v41 + 3840; - } - else if (masteryLevel == 3 ) - { - v41 = 900 * realPoints; - v42 = v41 + 3840; - } - else if (masteryLevel == 4 ) - { - v41 = 1200 * realPoints; - v42 = v41 + 3840; - } - v5->pActorBuffs[17].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), - masteryLevel, - realPoints + 5, - 0, - 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); - v43 = 8 * LODWORD(v120); - LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v43; - v98 = (SoundID)14010; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; + case 17: + if (masteryLevel == 0) + { + v8 = 0; + } + else if (masteryLevel == 1 || masteryLevel == 2) + { + v9 = 300 * realPoints; + v8 = v9 + 3840; } + else if (masteryLevel == 3 ) + { + v9 = 900 * realPoints; + v8 = v9 + 3840; + } + else if (masteryLevel == 4 ) + { + v8 = 3600 * (realPoints + 64); + } + v5->pActorBuffs[15].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), + masteryLevel, + 0, + 0, + 0); + return; + case 38: if (masteryLevel == 0) { v44 = 0; @@ -725,37 +674,134 @@ v98 = (SoundID)13040; pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); return; - } + + case 46: + if (masteryLevel == 0) + { + v42 = 0; + } + else if (masteryLevel == 1 || masteryLevel == 2) + { + v41 = 300 * realPoints; + v42 = v41 + 3840; + } + else if (masteryLevel == 3 ) + { + v41 = 900 * realPoints; + v42 = v41 + 3840; + } + else if (masteryLevel == 4 ) + { + v41 = 1200 * realPoints; + v42 = v41 + 3840; + } + v5->pActorBuffs[17].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), + masteryLevel, + realPoints + 5, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); + v43 = 8 * LODWORD(v120); + LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v43; + v98 = (SoundID)14010; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); + return; + break; + + case 47: + if (masteryLevel == 0) + { + LOWORD(v48) = 0; + } + else if (masteryLevel == 1 || masteryLevel == 2) + { + v48 = 2 * realPoints + 40; + } + else if (masteryLevel == 3 ) + { + v48 = 3 * realPoints + 60; + } + else if (masteryLevel == 4 ) + { + LOWORD(v48) = 2 * (3 * realPoints + 60); + } + v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); + v50 = 8 * LODWORD(v120); + LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v50; + v98 = (SoundID)14020; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); + return; - if (masteryLevel == 0) - { - LOWORD(v48) = 0; - } - else if (masteryLevel == 1 || masteryLevel == 2) - { - v48 = 2 * realPoints + 40; - } - else if (masteryLevel == 3 ) - { - v48 = 3 * realPoints + 60; - } - else if (masteryLevel == 4 ) - { - LOWORD(v48) = 2 * (3 * realPoints + 60); - } - v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); - v50 = 8 * LODWORD(v120); - LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v50; - v98 = (SoundID)14020; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; - } - if ( uSpellID <= 80 ) - { - if ( uSpellID == 80 ) - { + case 51: + if (masteryLevel == 0) + { + v54 = 0; + } + else if (masteryLevel == 1 || masteryLevel == 2) + { + v53 = 300 * realPoints; + v54 = v53 + 3840; + } + else if (masteryLevel == 3 ) + { + v53 = 900 * realPoints; + v54 = v53 + 3840; + } + else if (masteryLevel == 4 ) + { + v53 = 1200 * realPoints; + v54 = v53 + 3840; + } + v5->pActorBuffs[18].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), + masteryLevel, + realPoints + 5, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); + v55 = 8 * LODWORD(v120); + LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v55; + v98 = (SoundID)14060; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); + return; + + case 73: + if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) + v51 = 0; + else + v51 = 3600 * realPoints; + v5->pActorBuffs[21].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), + masteryLevel, + realPoints, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); + v52 = 8 * LODWORD(v120); + LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v52; + v98 = (SoundID)16060; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); + return; + + case 77: + v5->sCurrentHP += 5 * realPoints + 10; + if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) + v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); + v50 = 8 * LODWORD(v120); + LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v50; + v98 = (SoundID)14020; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); + return; + + case 80: for (int i = 0; i < 20; i++ ) { pParty->pPartyBuffs[i].Reset(); @@ -785,251 +831,176 @@ v98 = v22; pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); return; - } - if ( uSpellID != 51 ) - { - if ( uSpellID == 73 ) + + case 85: + if (masteryLevel == 0) + { + LOWORD(realPoints) = uSkillLevel; + v96 = 0; + } + else if (masteryLevel == 1 || masteryLevel == 2) + { + v96 = 300 * realPoints + 3840; + } + else if (masteryLevel == 3 ) + { + LOWORD(realPoints) = 3 * realPoints; + v96 = 900 * (uSkillLevel & 0x3F) + 3840; + } + else if (masteryLevel == 4 ) + { + v96 = 1200 * realPoints + 3840; + LOWORD(realPoints) = 4 * realPoints; + } + v5->pActorBuffs[13].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), + masteryLevel, + realPoints, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); + v97 = 8 * LODWORD(v120); + LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v97; + v98 = (SoundID)17070; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); + return; + + case 86: + if (masteryLevel == 0) + { + v94 = 0; + } + else if (masteryLevel == 1 || masteryLevel == 2) + { + v93 = 300 * realPoints; + v94 = v93 + 3840; + } + else if (masteryLevel == 3) + { + v93 = 900 * realPoints; + v94 = v93 + 3840; + } + else // if (v7 == 4) { - if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) - v51 = 0; - else - v51 = 3600 * realPoints; - v5->pActorBuffs[21].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), - masteryLevel, - realPoints, - 0, - 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); - v52 = 8 * LODWORD(v120); - LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v52; - v98 = (SoundID)16060; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; + v93 = 1200 * realPoints; + v94 = v93 + 3840; + } + v5->pActorBuffs[14].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), + masteryLevel, + realPoints + 5, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); + v95 = 8 * LODWORD(v120); + LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v95; + v98 = (SoundID)17080; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); + return; + + case 93: + v70 = 3; + if (masteryLevel == 2) + v108 = 5; + else if (masteryLevel == 3) + v108 = 7; + else if (masteryLevel == 4) + v108 = 9; + + spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; + v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); + v71 = 0; + for (int i = 0; i < pObjectList->uNumObjects; i++) + { + if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType) + { + v71 = i; + break; + } } - if ( uSpellID == 77 ) + a1.uObjectDescID = v71; + a1.stru_24.Reset(); + a1.spell_id = SPELL_DARK_SHARPMETAL; + v73 = v5->vPosition.x; + v74 = v5->vPosition.y; + a1.spell_level = uSkillLevel; + a1.vPosition.x = v73; + v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); + v76 = v117; + v77 = LOWORD(v117->uYawAngle); + a1.spell_skill = 0; + a1.vPosition.y = v74; + a1.vPosition.z = v75; + a1.uFacing = v77; + a1.uSoundID = 0; + a1.uAttributes = 0; + a1.uSectorID = pIndoor->GetSector(v73, v74, v75); + a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); + a1.uSpriteFrameID = 0; + a1.spell_target_pid = 0; + a1.field_60_distance_related_prolly_lod = 3; + a1c = spellnume / -2; + if ( spellnume / -2 > spellnume / 2 ) { - v5->sCurrentHP += 5 * realPoints + 10; - if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) - v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); - v50 = 8 * LODWORD(v120); - LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v50; - v98 = (SoundID)14020; + v80 = spellnume / -2; + } + else + { + do + { + v79 = v76->uYawAngle; + a1.uFacing = a1c + LOWORD(v76->uYawAngle); + v80 = a1.Create( + v79, + v76->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + a1c += v116; + } + while ( a1c <= spellnume / 2 ); + } + if ( v80 != -1 ) + { + v81 = 8 * v80; + LOBYTE(v81) = v81 | 2; + v99 = v81; + v22 = (SoundID)word_4EE088_sound_ids[93]; + v98 = v22; pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); return; } + + case 95: + if (masteryLevel == 0) + v68 = 0; + else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) + { + v67 = 900 * realPoints; + v68 = v67 + 3840; + } + else + { + v67 = 300 * realPoints; + v68 = v67 + 3840; + } + v5->pActorBuffs[20].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), + masteryLevel, + 0, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); + v69 = 8 * LODWORD(v120); + LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); + v99 = v69; + v98 = (SoundID)18060; + pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); return; - } - if (masteryLevel == 0) - { - v54 = 0; - } - else if (masteryLevel == 1 || masteryLevel == 2) - { - v53 = 300 * realPoints; - v54 = v53 + 3840; - } - else if (masteryLevel == 3 ) - { - v53 = 900 * realPoints; - v54 = v53 + 3840; - } - else if (masteryLevel == 4 ) - { - v53 = 1200 * realPoints; - v54 = v53 + 3840; - } - v5->pActorBuffs[18].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), - masteryLevel, - realPoints + 5, - 0, - 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); - v55 = 8 * LODWORD(v120); - LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v55; - v98 = (SoundID)14060; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; - } - if ( uSpellID == 85 ) - { - if (masteryLevel == 0) - { - LOWORD(realPoints) = uSkillLevel; - v96 = 0; - } - else if (masteryLevel == 1 || masteryLevel == 2) - { - v96 = 300 * realPoints + 3840; - } - else if (masteryLevel == 3 ) - { - LOWORD(realPoints) = 3 * realPoints; - v96 = 900 * (uSkillLevel & 0x3F) + 3840; - } - else if (masteryLevel == 4 ) - { - v96 = 1200 * realPoints + 3840; - LOWORD(realPoints) = 4 * realPoints; - } - v5->pActorBuffs[13].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), - masteryLevel, - realPoints, - 0, - 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); - v97 = 8 * LODWORD(v120); - LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v97; - v98 = (SoundID)17070; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; - } - if ( uSpellID == 86 ) - { - if (masteryLevel == 0) - { - v94 = 0; - } - else if (masteryLevel == 1 || masteryLevel == 2) - { - v93 = 300 * realPoints; - v94 = v93 + 3840; - } - else if (masteryLevel == 3) - { - v93 = 900 * realPoints; - v94 = v93 + 3840; - } - else // if (v7 == 4) - { - v93 = 1200 * realPoints; - v94 = v93 + 3840; - } - v5->pActorBuffs[14].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), - masteryLevel, - realPoints + 5, - 0, - 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); - v95 = 8 * LODWORD(v120); - LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v95; - v98 = (SoundID)17080; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; - } - if ( uSpellID != 93 ) - { - if ( uSpellID != 95 ) - { - return; - } - if (masteryLevel == 0) - v68 = 0; - else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) - { - v67 = 900 * realPoints; - v68 = v67 + 3840; - } - else - { - v67 = 300 * realPoints; - v68 = v67 + 3840; - } - v5->pActorBuffs[20].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), - masteryLevel, - 0, - 0, - 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); - v69 = 8 * LODWORD(v120); - LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); - v99 = v69; - v98 = (SoundID)18060; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; } - v70 = 3; - if (masteryLevel == 2) - v108 = 5; - else if (masteryLevel == 3) - v108 = 7; - else if (masteryLevel == 4) - v108 = 9; - - spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; - a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; - v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); - v71 = 0; - for (int i = 0; i < pObjectList->uNumObjects; i++) - { - if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType) - { - v71 = i; - break; - } - } - a1.uObjectDescID = v71; - a1.stru_24.Reset(); - a1.spell_id = SPELL_DARK_SHARPMETAL; - v73 = v5->vPosition.x; - v74 = v5->vPosition.y; - a1.spell_level = uSkillLevel; - a1.vPosition.x = v73; - v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); - v76 = v117; - v77 = LOWORD(v117->uYawAngle); - a1.spell_skill = 0; - a1.vPosition.y = v74; - a1.vPosition.z = v75; - a1.uFacing = v77; - a1.uSoundID = 0; - a1.uAttributes = 0; - a1.uSectorID = pIndoor->GetSector(v73, v74, v75); - a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); - a1.uSpriteFrameID = 0; - a1.spell_target_pid = 0; - a1.field_60_distance_related_prolly_lod = 3; - a1c = spellnume / -2; - if ( spellnume / -2 > spellnume / 2 ) - { - v80 = spellnume / -2; - } - else - { - do - { - v79 = v76->uYawAngle; - a1.uFacing = a1c + LOWORD(v76->uYawAngle); - v80 = a1.Create( - v79, - v76->uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); - a1c += v116; - } - while ( a1c <= spellnume / 2 ); - } - if ( v80 != -1 ) - { - v81 = 8 * v80; - LOBYTE(v81) = v81 | 2; - v99 = v81; - v22 = (SoundID)word_4EE088_sound_ids[93]; - v98 = v22; - pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); - return; - } } //----- (0043ABB0) --------------------------------------------------------