diff GUI/UI/UICharacter.cpp @ 2554:f2a8ed07e921

Game Main Menu separated from Game logic
author a.parshin
date Wed, 13 May 2015 11:31:58 +0200
parents fed97f15d1e1
children d569340b05ff
line wrap: on
line diff
--- a/GUI/UI/UICharacter.cpp	Wed May 13 02:20:05 2015 +0200
+++ b/GUI/UI/UICharacter.cpp	Wed May 13 11:31:58 2015 +0200
@@ -2743,11 +2743,11 @@
     }
     if ( _50C9A0_IsEnchantingInProgress )//наложить закл на экипировку
     {
-      /* *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo
-      *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
-      *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36;
-      *((short *)pGUIWindow_Settings->ptr_1C + 3) = pEquipType;*/
-      pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+      /* *((char *)pGUIWindow_CastTargetedSpell->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo
+      *((short *)pGUIWindow_CastTargetedSpell->ptr_1C + 2) = uActiveCharacter - 1;
+      *((int *)pGUIWindow_CastTargetedSpell->ptr_1C + 3) = v36;
+      *((short *)pGUIWindow_CastTargetedSpell->ptr_1C + 3) = pEquipType;*/
+      pSpellInfo = (CastSpellInfo *)pGUIWindow_CastTargetedSpell->ptr_1C;
       pSpellInfo->uFlags &= 0x7F;
       pSpellInfo->uPlayerID_2 = uActiveCharacter - 1;
       pSpellInfo->spell_target_pid = v34 - 1;