Mercurial > mm7
diff GUI/UI/UICharacter.cpp @ 2554:f2a8ed07e921
Game Main Menu separated from Game logic
author | a.parshin |
---|---|
date | Wed, 13 May 2015 11:31:58 +0200 |
parents | fed97f15d1e1 |
children | d569340b05ff |
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--- a/GUI/UI/UICharacter.cpp Wed May 13 02:20:05 2015 +0200 +++ b/GUI/UI/UICharacter.cpp Wed May 13 11:31:58 2015 +0200 @@ -2743,11 +2743,11 @@ } if ( _50C9A0_IsEnchantingInProgress )//наложить закл на экипировку { - /* *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo - *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; - *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36; - *((short *)pGUIWindow_Settings->ptr_1C + 3) = pEquipType;*/ - pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; + /* *((char *)pGUIWindow_CastTargetedSpell->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo + *((short *)pGUIWindow_CastTargetedSpell->ptr_1C + 2) = uActiveCharacter - 1; + *((int *)pGUIWindow_CastTargetedSpell->ptr_1C + 3) = v36; + *((short *)pGUIWindow_CastTargetedSpell->ptr_1C + 3) = pEquipType;*/ + pSpellInfo = (CastSpellInfo *)pGUIWindow_CastTargetedSpell->ptr_1C; pSpellInfo->uFlags &= 0x7F; pSpellInfo->uPlayerID_2 = uActiveCharacter - 1; pSpellInfo->spell_target_pid = v34 - 1;