diff Actor.cpp @ 1859:f135ff4decbb

Actor::AI_SpellAttack finishing cleanup
author Grumpy7
date Mon, 14 Oct 2013 03:17:25 +0200
parents d7c028a6a084
children 3186f469323a
line wrap: on
line diff
--- a/Actor.cpp	Mon Oct 14 02:12:01 2013 +0200
+++ b/Actor.cpp	Mon Oct 14 03:17:25 2013 +0200
@@ -202,7 +202,7 @@
 //----- (00404AC7) --------------------------------------------------------
 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel)
 {
-  Actor *v5; // esi@1
+  Actor *actorPtr; // esi@1
   unsigned int realPoints; // edi@1
   unsigned int masteryLevel; // eax@1
   int v8; // edi@16
@@ -237,8 +237,6 @@
   int v94; // ecx@208
   int v96; // ecx@217
   int pitch; // [sp+2Ch] [bp-A4h]@51
-  int v111; // [sp+38h] [bp-98h]@41
-  int v113; // [sp+40h] [bp-90h]@41
   int v114; // [sp+48h] [bp-88h]@41
   SpriteObject a1; // [sp+4Ch] [bp-84h]@1
   int v116; // [sp+BCh] [bp-14h]@49
@@ -253,44 +251,35 @@
   int a1c; // [sp+E0h] [bp+10h]@184
 
 
-  LODWORD(v120) = uActorID;
-  v5 = &pActors[uActorID];
+  actorPtr = &pActors[uActorID];
   realPoints = uSkillLevel & 0x3F;
   masteryLevel = SkillToMastery(uSkillLevel);
-
+  
   switch (uSpellID)
   {
-    case 2:
-    case 6:
-    case 11:
-    case 18:
-    case 26:
-    case 29:
-    case 39:
-    case 41:
-    case 57:
-    case 65:
-    case 70:
-    case 78:
-    case 90:
-    case 97:
+    case SPELL_FIRE_FIRE_BOLT:
+    case SPELL_FIRE_FIREBALL:
+    case SPELL_FIRE_INCINERATE:
+    case SPELL_AIR_LIGHNING_BOLT:
+    case SPELL_WATER_ICE_BOLT:
+    case SPELL_WATER_ACID_BURST:
+    case SPELL_EARTH_BLADES:
+    case SPELL_EARTH_ROCK_BLAST:
+    case SPELL_MIND_MIND_BLAST:
+    case SPELL_MIND_PSYCHIC_SHOCK:
+    case SPELL_BODY_HARM:
+    case SPELL_LIGHT_LIGHT_BOLT:
+    case SPELL_DARK_TOXIC_CLOUD:
+    case SPELL_DARK_DRAGON_BREATH:
       a1.uType = stru_4E3ACC[uSpellID].uType;
-      a1.uObjectDescID = 0;
-      for (int i = 0; i < pObjectList->uNumObjects; i++)
-      {
-        if (a1.uType == pObjectList->pObjects[i].uObjectID)
-        {
-          a1.uObjectDescID = i;
-          break;
-        }
-      }
+      a1.uObjectDescID = GetObjDescId(uSpellID);
       a1.stru_24.Reset();
       a1.spell_id = uSpellID;
       a1.spell_level = uSkillLevel;
-      a1.vPosition.x = v5->vPosition.x;
+      a1.vPosition.x = actorPtr->vPosition.x;
       a1.spell_skill = 0;
-      a1.vPosition.y = v5->vPosition.y;
-      a1.vPosition.z = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
+      a1.vPosition.y = actorPtr->vPosition.y;
+      a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1);
       a1.uFacing = LOWORD(pDir->uYawAngle);
       a1.uSoundID = 0;
       a1.uAttributes = 0;
@@ -322,7 +311,7 @@
       return;
       break;
 
-    case 5: 
+    case SPELL_FIRE_HASTE: 
       if (masteryLevel == 1 || masteryLevel == 2)
         v39 = 60 * (realPoints + 60);
       else if (masteryLevel == 3 )
@@ -331,23 +320,20 @@
         v39 = 240 * (realPoints + 15);
       else
         v39 = 0;
-      v5->pActorBuffs[19].Apply(
+      actorPtr->pActorBuffs[19].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
         masteryLevel,
         0,
         0,
         0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu);
       pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 9:
+    case SPELL_FIRE_METEOR_SHOWER:
       if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
         return;
-      v118 = pParty->vPosition.z;
-      v111 = pParty->vPosition.x;
       v114 = pParty->vPosition.z + 2500;
-      v113 = pParty->vPosition.y;
       v23 = 8;
       if (masteryLevel == 2)
         v23 = 10;
@@ -360,7 +346,7 @@
       {
         v28 = (double)spellnumb;
         v30 = rand() % 1000;
-        spellnumc = v30 + pParty->vPosition.z - v114;
+        spellnumc = v30 - 2500;
         v120 = v28 * v28;
         v119 = spellnumb * spellnumb;
         if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
@@ -375,16 +361,8 @@
           pitch = stru_5C6E00->Atan2(v31, (int)spellnumc);
         }
         a1.stru_24.Reset();
-        a1.uType = stru_4E3ACC[9].uType;
-        a1.uObjectDescID = 0;
-        for (int i = 0; i < pObjectList->uNumObjects; i++)
-        {
-          if (pObjectList->pObjects[i].uObjectID == a1.uType)
-          {
-            a1.uObjectDescID = i;
-            break;
-          }
-        }
+        a1.uType = stru_4E3ACC[uSpellID].uType;
+        a1.uObjectDescID = GetObjDescId(uSpellID);
         a1.spell_level = uSkillLevel;
         a1.vPosition.x = pParty->vPosition.x;
         a1.vPosition.y = pParty->vPosition.y;
@@ -422,7 +400,8 @@
       return;
       break;
 
-    case 15:if (masteryLevel == 2 )
+    case SPELL_AIR_SPARKS:
+      if (masteryLevel == 2 )
         v10 = 5;
       else if (masteryLevel == 3 )
         v10 = 7;
@@ -431,29 +410,22 @@
       else 
         v10 = 3;
       spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-      a1.uType = stru_4E3ACC[15].uType;
+      a1.uType = stru_4E3ACC[uSpellID].uType;
       v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
-      a1.uObjectDescID = 0;
-      for (unsigned int i = 0; i < pObjectList->uNumObjects; i++)
-      {
-        if (stru_4E3ACC[15].uType == pObjectList->pObjects[i].uObjectID)
-        {
-          a1.uObjectDescID = i;
-          break;
-        }
-      }
+      a1.uObjectDescID = GetObjDescId(uSpellID);
+
       a1.stru_24.Reset();
       a1.spell_id = SPELL_AIR_SPARKS;
       a1.spell_level = uSkillLevel;
-      a1.vPosition.x = v5->vPosition.x;
+      a1.vPosition.x = actorPtr->vPosition.x;
       a1.spell_skill = 0;
-      a1.vPosition.y = v5->vPosition.y;
-      a1.vPosition.z = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
+      a1.vPosition.y = actorPtr->vPosition.y;
+      a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1);
       a1.uFacing = pDir->uYawAngle;
       a1.uSoundID = 0;
       a1.uAttributes = 0;
       a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
-      a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
+      a1.spell_caster_pid = PID(OBJECT_Actor, uActorID);
       a1.uSpriteFrameID = 0;
       a1.spell_target_pid = 0;
       a1.field_60_distance_related_prolly_lod = 3;
@@ -485,7 +457,7 @@
       return;
       break;
 
-    case 17:
+    case SPELL_AIR_SHIELD:
       if (masteryLevel == 1 || masteryLevel == 2)
         v8 = 300 * realPoints + 3840;
       else if (masteryLevel == 3 )
@@ -494,7 +466,7 @@
         v8 = 3600 * (realPoints + 64);
       else
         v8 = 0;
-      v5->pActorBuffs[15].Apply(
+      actorPtr->pActorBuffs[15].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
         masteryLevel,
         0,
@@ -502,7 +474,7 @@
         0);
       return;
 
-    case 38:
+    case SPELL_EARTH_STONESKIN:
       if (masteryLevel == 1 || masteryLevel == 2)
         v44 = 300 * realPoints + 3840;
       else if (masteryLevel == 3 )
@@ -511,17 +483,17 @@
         v44 = 3600 * (realPoints + 64);
       else
           v44 = 0;
-      v5->pActorBuffs[16].Apply(
+      actorPtr->pActorBuffs[16].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
         masteryLevel,
         realPoints + 5,
         0,
         0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu);
       pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 46:
+    case SPELL_SPIRIT_BLESS:
       if (masteryLevel == 1 || masteryLevel == 2)
         v42 = 300 * realPoints + 3840;
       else if (masteryLevel == 3 )
@@ -530,18 +502,18 @@
         v42 = 1200 * realPoints + 3840;
       else
         v42 = 0;
-      v5->pActorBuffs[17].Apply(
+      actorPtr->pActorBuffs[17].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
         masteryLevel,
         realPoints + 5,
         0,
         0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u);
       pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0);
       return;
       break;
 
-    case 47:
+    case SPELL_SPIRIT_FATE:
       if (masteryLevel == 1 || masteryLevel == 2)
         v48 = 2 * realPoints + 40;
       else if (masteryLevel == 3 )
@@ -550,12 +522,12 @@
         v48 = 2 * (3 * realPoints + 60);
       else
         v48 = 0;
-      v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
+      actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u);
       pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 51:
+    case SPELL_SPIRIT_HEROISM:
       if (masteryLevel == 1 || masteryLevel == 2)
         v54 = 300 * realPoints + 3840;
       else if (masteryLevel == 3 )
@@ -564,40 +536,40 @@
         v54 = 1200 * realPoints + 3840;
       else
         v54 = 0;
-      v5->pActorBuffs[18].Apply(
+      actorPtr->pActorBuffs[18].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
         masteryLevel,
         realPoints + 5,
         0,
         0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u);
       pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 73:
+    case SPELL_BODY_HAMMERHANDS:
       if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 )
         v51 = 0;
       else
         v51 = 3600 * realPoints;
-      v5->pActorBuffs[21].Apply(
+      actorPtr->pActorBuffs[21].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
         masteryLevel,
         realPoints,
         0,
         0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u);
       pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 77:
-      v5->sCurrentHP += 5 * realPoints + 10;
-      if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
-        v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
+    case SPELL_BODY_POWER_CURE:
+      actorPtr->sCurrentHP += 5 * realPoints + 10;
+      if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP )
+        actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u);
       pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 80:
+    case SPELL_LIGHT_DISPEL_MAGIC:
       for (int i = 0; i < 20; i++ )
       {
         pParty->pPartyBuffs[i].Reset();
@@ -623,7 +595,7 @@
       pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 85:
+    case SPELL_LIGHT_DAY_OF_PROTECTION:
        if (masteryLevel == 1 || masteryLevel == 2)
       {
         v96 = 300 * realPoints + 3840;
@@ -643,17 +615,17 @@
         LOWORD(realPoints) = uSkillLevel;
         v96 = 0;
       }
-      v5->pActorBuffs[13].Apply(
+      actorPtr->pActorBuffs[13].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
         masteryLevel,
         realPoints,
         0,
         0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu);
       pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 86:
+    case SPELL_LIGHT_HOUR_OF_POWER:
       if (masteryLevel == 1 || masteryLevel == 2)
         v94 = 300 * realPoints + 3840;
       else if (masteryLevel == 3)
@@ -662,17 +634,17 @@
         v94 = 1200 * realPoints + 3840;
       else
         v94 = 0;
-      v5->pActorBuffs[14].Apply(
+      actorPtr->pActorBuffs[14].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
         masteryLevel,
         realPoints + 5,
         0,
         0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu);
       pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
       return;
 
-    case 93:
+    case SPELL_DARK_SHARPMETAL:
       if (masteryLevel == 2)
         v70 = 5;
       else if (masteryLevel == 3)
@@ -683,24 +655,16 @@
         v70 = 3;
 
       spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-      a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
+      a1.uType = stru_4E3ACC[uSpellID].uType;
       v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
-      a1.uObjectDescID = 0;
-      for (int i = 0; i < pObjectList->uNumObjects; i++)
-      {
-        if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType)
-        {
-          a1.uObjectDescID = i;
-          break;
-        }
-      }
+      a1.uObjectDescID = GetObjDescId(uSpellID);
       a1.stru_24.Reset();
-      a1.spell_id = SPELL_DARK_SHARPMETAL;
+      a1.spell_id = uSpellID;
       a1.spell_level = uSkillLevel;
-      a1.vPosition.x = v5->vPosition.x;
+      a1.vPosition.x = actorPtr->vPosition.x;
       a1.spell_skill = 0;
-      a1.vPosition.y = v5->vPosition.y;
-      a1.vPosition.z = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
+      a1.vPosition.y = actorPtr->vPosition.y;
+      a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1);
       a1.uFacing = pDir->uYawAngle;
       a1.uSoundID = 0;
       a1.uAttributes = 0;
@@ -737,26 +701,42 @@
       return;
       break;
 
-    case 95:
+    case SPELL_DARK_PAIN_REFLECTION:
       if (masteryLevel == 0)
         v68 = 0;
       else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3))
         v68 = 300 * realPoints + 3840;
       else
         v68 = 900 * realPoints + 3840;
-      v5->pActorBuffs[20].Apply(
+      actorPtr->pActorBuffs[20].Apply(
         pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
         masteryLevel,
         0,
         0,
         0);
-      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu);
+      pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu);
       pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
       return;
   }
 
 }
 
+
+//----- (new func) --------------------------------------------------------
+unsigned short Actor::GetObjDescId( int spellId )
+{
+  for (unsigned int i = 0; i < pObjectList->uNumObjects; i++)
+  {
+    if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID)
+    {
+      return i;
+      break;
+    }
+  }
+  return 0;
+}
+
+
 //----- (0043ABB0) --------------------------------------------------------
 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
 {