Mercurial > mm7
diff mm7_5.cpp @ 1331:f0be1fecd642
turn_based start fixed
author | Gloval |
---|---|
date | Wed, 03 Jul 2013 23:21:29 +0400 |
parents | e70fe5d77928 |
children | 1e35cfed7928 c6695ebd8fe6 |
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--- a/mm7_5.cpp Wed Jul 03 01:06:41 2013 +0400 +++ b/mm7_5.cpp Wed Jul 03 23:21:29 2013 +0400 @@ -5242,7 +5242,7 @@ unsigned int v5; // edi@14 v1 = this; - LOWORD(v2) = _404544(); + _404544(); if ( v1->pQueue[0].field_4 <= 0 || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (PID_ID(v2)) + 1, uActiveCharacter = v2), viewparams->bRedrawGameUI = 1, @@ -5785,7 +5785,7 @@ unsigned int uActorID; // [sp+50h] [bp-4h]@2 unsigned int a2a; // [sp+5Ch] [bp+8h]@7 - __debugbreak();//срабатывает при пошаговом режиме после пяти шагов + // __debugbreak();//срабатывает при пошаговом режиме после пяти шагов v2 = *(&this->field_0 + 4 * (a2 + 2)); if (PID_TYPE(v2) == OBJECT_Player) return 0;