Mercurial > mm7
diff CastSpellInfo.cpp @ 2179:f0b5ca2dfb73
_427E01_cast_spell continue
author | Ritor1 |
---|---|
date | Wed, 22 Jan 2014 17:34:05 +0600 |
parents | 0a1438c16c2b |
children | 17b3e40daedc |
line wrap: on
line diff
--- a/CastSpellInfo.cpp Wed Jan 22 00:05:10 2014 +0600 +++ b/CastSpellInfo.cpp Wed Jan 22 17:34:05 2014 +0600 @@ -32,17 +32,15 @@ //----- (00427E01) -------------------------------------------------------- void CastSpellInfoHelpers::_427E01_cast_spell() { - int v2; // edi@1 + int spell_level; // edi@1 CastSpellInfo *pCastSpell; // ebx@2 signed int v6; // eax@14 unsigned __int16 v11; // cx@45 unsigned __int8 v14; // zf@53 signed int i; // esi@76 __int16 v23; // ax@88 - int v51; // eax@146 - __int16 v52; // ax@153 signed __int64 v54; // qax@164 - Actor *v55; // edi@164 + //Actor *v55; // edi@164 signed __int64 v58; // qax@177 Actor *pActor; // edi@177 unsigned __int16 v60; // ax@184 @@ -249,17 +247,14 @@ unsigned int v656; // [sp-4h] [bp-E88h]@639 int v657; // [sp-4h] [bp-E88h]@807 int v659; // [sp+0h] [bp-E84h]@123 - int v660; // [sp+0h] [bp-E84h]@146 Actor *v661; // [sp+0h] [bp-E84h]@164 unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 const char *v664; // [sp+0h] [bp-E84h]@802 int v665; // [sp+0h] [bp-E84h]@807 int v666; // [sp+4h] [bp-E80h]@12 PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 - int v671; // [sp+4h] [bp-E80h]@146 int v675; // [sp+4h] [bp-E80h]@800 int v676; // [sp+4h] [bp-E80h]@807 - //int v677; // [sp+4h] [bp-E80h]@861 int v679[800]; // [sp+14h] [bp-E70h]@515 AIDirection a3; // [sp+C94h] [bp-1F0h]@21 int v681[4]; // [sp+CB0h] [bp-1D4h]@1137 @@ -297,7 +292,7 @@ int v730; // [sp+E68h] [bp-1Ch]@53 Player *v730b; ItemGen *v730c; - int v731; // [sp+E6Ch] [bp-18h]@48 + int skill_level; // [sp+E6Ch] [bp-18h]@48 signed int v732; // [sp+E70h] [bp-14h]@325 unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 signed int a2; // [sp+E7Ch] [bp-8h]@14 @@ -305,7 +300,7 @@ SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1 - v2 = 0; + spell_level = 0; amount = 0; LODWORD(v733) = 0; v723 = 0; @@ -351,7 +346,7 @@ if (PID_TYPE(a2) == OBJECT_Actor) { Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &v715, 0); - v2 = v723; + spell_level = v723; } else { @@ -366,7 +361,7 @@ { v11 = pCastSpell->forced_spell_skill_level; v723 = v11 & 0x3F; // 6 bytes - v2 = v723; + spell_level = v723; } else { @@ -395,17 +390,17 @@ LODWORD(v725) = v667; v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; - v2 = v723; + spell_level = v723; v11 = pPlayer->pActiveSkills[LODWORD(v725)]; } - v731 = SkillToMastery(v11); + skill_level = SkillToMastery(v11); if (pCastSpell->forced_spell_skill_level) uRequiredMana = 0; else - uRequiredMana = pSpellDatas[pCastSpell->uSpellID - 1].mana_per_skill[v731 - 1]; - sRecoveryTime = pSpellDatas[pCastSpell->uSpellID - 1].recovery_per_skill[v731 - 1]; + uRequiredMana = pSpellDatas[pCastSpell->uSpellID].mana_per_skill[skill_level - 1]; + sRecoveryTime = pSpellDatas[pCastSpell->uSpellID].recovery_per_skill[skill_level - 1]; if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) @@ -413,30 +408,22 @@ if (pCastSpell->uSpellID < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" + ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2); // "Not enough spell points" pCastSpell->uSpellID = 0; continue; } v730 = pCastSpell->uSpellID; - if (pPlayer->IsCursed() && pCastSpell->uSpellID < SPELL_BOW_ARROW && rand() % 100 < 50) + if (pPlayer->IsCursed() && pCastSpell->uSpellID < SPELL_BOW_ARROW && rand() % 100 < 50)//неудачное кастование { if (!pParty->bTurnBasedModeOn) - { - //v646 = pPlayer; pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); - //v647 = n; - } else { - //v647 = n; - //v646 = pPlayer; - //v648 = sRecoveryTime; - //v649 = pPlayer; pParty->pTurnBasedPlayerRecoveryTimes[pCastSpellInfo[n].uPlayerID] = 100; pPlayer->SetRecoveryTime(sRecoveryTime); pTurnEngine->ApplyPlayerAction(); } - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // "Spell failed" pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpellInfo[n].uSpellID = 0; pPlayer->sMana -= uRequiredMana; @@ -445,454 +432,411 @@ switch ( pCastSpell->uSpellID ) { - case SPELL_101: - assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); - case SPELL_BOW_ARROW: - { - amount = 1; - if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) - amount = 2; - sRecoveryTime = pPlayer->GetAttackRecoveryTime(true); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_level = v2; - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; - memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24)); - pSpellSprite.uAttributes = 256; - if ( pParty->bTurnBasedModeOn == 1 ) - pSpellSprite.uAttributes = 260; - for ( i = 0; i < amount; ++i ) - { - if ( i ) - pSpellSprite.vPosition.z += 32; - pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, - pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->pending_actions; - } - break; - } - case SPELL_LASER_PROJECTILE: - { - sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v723; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; - memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24)); - // &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 - // * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], ); - v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); - HIBYTE(pSpellSprite.uAttributes) |= 1u; - pSpellSprite.uSectorID = v23; - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, - pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->pending_actions; - break; - } - case SPELL_FIRE_TORCH_LIGHT: - { - switch (v731) - { - case 1: amount = 2; break; - case 2: amount = 3; break; - case 3: - case 4: amount = 4; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_FIRE_SPIKE: - { - switch (v731) - { - case 1: amount = 3; break; - case 2: amount = 5; break; - case 3: amount = 7; break; - case 4: amount = 9; break; - default: - assert(false); - } - - //v31 = v3->uPlayerID; - //v32 = 8 * v31; - //LOBYTE(v32) = v32 | OBJECT_Player; - - //if ( (signed int)uNumSpriteObjects > 0 ) - int _v733 = 0; - for (uint i = 0; i < uNumSpriteObjects; ++i) - { - SpriteObject* object = &pSpriteObjects[i]; - if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID)) - ++_v733; - /*v33 = (char *)&pSpriteObjects[0].field_48; - v730 = uNumSpriteObjects; - do - { - if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 ) - ++HIDWORD(v733); - v33 += 112; - --v730; - } - while ( v730 );*/ - } - if (_v733 > amount) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->uSpellID = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->pending_actions; - LODWORD(v727) = 1; - break; - } - case SPELL_AIR_IMPLOSION: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if (!a2) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->uSpellID = 0; - continue; - } - if (PID_TYPE(a2) != OBJECT_Actor) - { - LODWORD(v727) = 1; - break; - } - v697.x = 0; - v697.y = 0; - v697.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); - int obj_id = pSpellSprite.Create(0, 0, 0, 0); - DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697); - LODWORD(v727) = 1; - break; - } - case SPELL_EARTH_MASS_DISTORTION: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) ) - { - LODWORD(v727) = 1; - break; - } - pActors[PID_ID(a2)].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); - v704.x = 0; - v704.y = 0; - v704.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); - int obj_id = pSpellSprite.Create(0, 0, 0, 0); - DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_DESTROY_UNDEAD: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) - break; - //v730 = a2 >> 3; - //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; - v691.x = 0; - v691.y = 0; - v691.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uAttributes |= 0x80u; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - int obj_id = pSpellSprite.Create(0, 0, 0, 0); - if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->uSpellID = 0; - continue; - } - DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_FIRE_BOLT: - case SPELL_FIRE_FIREBALL: - case SPELL_FIRE_INCINERATE: - case SPELL_AIR_LIGHNING_BOLT: - case SPELL_WATER_ICE_BOLT: - case SPELL_WATER_ICE_BLAST: - case SPELL_EARTH_STUN: - case SPELL_EARTH_DEADLY_SWARM: - case SPELL_MIND_MIND_BLAST: - case SPELL_MIND_PSYCHIC_SHOCK: - case SPELL_BODY_HARM: - case SPELL_LIGHT_LIGHT_BOLT: - case SPELL_DARK_DRAGON_BREATH: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - if (uCurrentlyLoadedLevelType == LEVEL_Indoor) - pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - else - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - if ( pCastSpell->uSpellID == SPELL_AIR_LIGHNING_BOLT ) - LOBYTE(pSpellSprite.uAttributes) |= 0x40u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->pending_actions; - LODWORD(v727) = 1; - break; - } - case SPELL_WATER_ACID_BURST: - case SPELL_EARTH_BLADES: - case SPELL_BODY_FLYING_FIST: - case SPELL_DARK_TOXIC_CLOUD: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - pSpellSprite.vPosition.y = pParty->vPosition.y; - v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - v660 = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.z = v51; - v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.uSectorID = v52; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->pending_actions; - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_SUNRAY: - { - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor - || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->uSpellID = 0; - continue; - } - if ( pPlayer->CanCastSpell(uRequiredMana) ) - { - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_skill = v731; - pSpellSprite.spell_level = v2; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v660 = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.z = v51; - v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.uSectorID = v52; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->pending_actions; - LODWORD(v727) = 1; - } - break; - } - case SPELL_LIGHT_PARALYZE: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)], - !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) ) - { - LODWORD(v727) = 1; - break; - } - Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0); - v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); - v55 = &pActors[PID_ID(a2)]; - v55->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0); - BYTE2(v55->uAttributes) |= 8u; - v55->vVelocity.x = 0; - //v672 = 0; - v55->vVelocity.y = 0; - v661 = v55; - pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_EARTH_SLOW: - { - switch (v731) - { - case 1: LODWORD(v733) = 180 * v2; amount = 2; break; - case 2: LODWORD(v733) = 300 * v2; amount = 2; break; - case 3: LODWORD(v733) = 300 * v2; amount = 4; break; - case 4: LODWORD(v733) = 300 * v2; amount = 8; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if (PID_TYPE(a2) != OBJECT_Actor - || (v721 = 836 * PID_ID(a2), - LODWORD(v718) = (int)&pActors[PID_ID(a2)], - !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) ) - { - LODWORD(v727) = 1; - break; - } - v58 = (signed __int64)((double)(23040 * v2) * 0.033333335); - //v59 = v721; - pActor = &pActors[PID_ID(a2)]; - //((SpellBuff *)((char *)&pActors[0].pActorBuffs[ACTOR_BUFF_SLOWED] + v721))->Apply( - pActor->pActorBuffs[ACTOR_BUFF_SLOWED].Apply(pParty->uTimePlayed + (signed int)v58, v731, amount, 0, 0); - //*((char *)&pActors[0].uAttributes + v59 + 2) |= 8u; - BYTE2(pActor->uAttributes) |= 8u; - //v672 = 0; - v661 = (Actor *)LODWORD(v718); - pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); - LODWORD(v727) = 1; - break; + case SPELL_101: + assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); + case SPELL_BOW_ARROW://стрельба из лука + { + amount = 1; + if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) + amount = 2; + sRecoveryTime = pPlayer->GetAttackRecoveryTime(true); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24)); + pSpellSprite.uAttributes = 256; + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 260; + for ( i = 0; i < amount; ++i ) + { + if ( i ) + pSpellSprite.vPosition.z += 32; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + } + break; + } + case SPELL_LASER_PROJECTILE://стрельба из бластера + { + sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = v723; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uMainHand - 1],sizeof(pSpellSprite.stru_24)); + // &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 + // * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], ); + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + HIBYTE(pSpellSprite.uAttributes) |= 1; + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + break; + } + case SPELL_FIRE_TORCH_LIGHT://свет факела + { + switch (skill_level) + { + case 1: amount = 2; break; + case 2: amount = 3; break; + case 3: + case 4: amount = 4; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * spell_level * 4.2666669), skill_level, amount, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_FIRE_SPIKE://огненный шип + { + switch (skill_level) + { + case 1: amount = 3; break; + case 2: amount = 5; break; + case 3: amount = 7; break; + case 4: amount = 9; break; + default: + assert(false); + } + int _v733 = 0; + for (uint i = 0; i < uNumSpriteObjects; ++i) + { + SpriteObject* object = &pSpriteObjects[i]; + if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID)) + ++_v733; + } + if ( _v733 > amount ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + LODWORD(v727) = 1; + break; + } + case SPELL_AIR_IMPLOSION://Точечный взрыв + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (!a2) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if (PID_TYPE(a2) == OBJECT_Actor) + { + v697.x = 0; + v697.y = 0; + v697.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); + int obj_id = pSpellSprite.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697); + } + LODWORD(v727) = 1; + break; } - case SPELL_MIND_CHARM: + case SPELL_EARTH_MASS_DISTORTION://Изменение веса + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3) ) + { + pActors[PID_ID(a2)].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); + v704.x = 0; + v704.y = 0; + v704.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); + int obj_id = pSpellSprite.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); + } + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_DESTROY_UNDEAD://Уничтожение нежити + { + if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) + break; + //v730 = a2 >> 3; + //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; + v691.x = 0; + v691.y = 0; + v691.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uAttributes |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + int obj_id = pSpellSprite.Create(0, 0, 0, 0); + if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_FIRE_BOLT://Удар огня + case SPELL_FIRE_FIREBALL://Огненный шар + case SPELL_FIRE_INCINERATE://Испепеление + case SPELL_AIR_LIGHNING_BOLT://Удар молнии + case SPELL_WATER_ICE_BOLT://Льдяная молния + case SPELL_WATER_ICE_BLAST://Льдяной взрыв + case SPELL_EARTH_STUN://Оглушить + case SPELL_EARTH_DEADLY_SWARM://Рой смерти + case SPELL_MIND_MIND_BLAST://Удар мысли + case SPELL_MIND_PSYCHIC_SHOCK://Психический шок + case SPELL_BODY_HARM://Вред + case SPELL_LIGHT_LIGHT_BOLT://Луч света + case SPELL_DARK_DRAGON_BREATH://Дыхание дракона + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + else + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + if ( pCastSpell->uSpellID == SPELL_AIR_LIGHNING_BOLT ) + LOBYTE(pSpellSprite.uAttributes) |= 0x40; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + LODWORD(v727) = 1; + break; + } + case SPELL_WATER_ACID_BURST://Всплеск кислоты + case SPELL_EARTH_BLADES://Лезвия + case SPELL_BODY_FLYING_FIST://Летающий кулак + case SPELL_DARK_TOXIC_CLOUD://Токсичное облако + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_SUNRAY://Луч Солнца + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor + || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) )//только в дневное время + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.spell_level = spell_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + LODWORD(v727) = 1; + } + break; + } + case SPELL_LIGHT_PARALYZE://Паралич + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v721 = PID_ID(a2); + if (PID_TYPE(a2) == OBJECT_Actor && stru_50C198.GetMagicalResistance(&pActors[v721], 9) ) + { + Actor::AI_Stand(PID_ID(a2), 4, 0x80, 0); + pActors[v721].pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)23040 * spell_level * 0.033333335), skill_level, 0, 0, 0); + BYTE2(pActors[v721].uAttributes) |= 8; + pActors[v721].vVelocity.x = 0; + pActors[v721].vVelocity.y = 0; + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[v721], 0); + } + LODWORD(v727) = 1; + break; + } + case SPELL_EARTH_SLOW://Замедление + { + switch (skill_level) + { + case 1: LODWORD(v733) = 180 * spell_level; amount = 2; break; + case 2: LODWORD(v733) = 300 * spell_level; amount = 2; break; + case 3: LODWORD(v733) = 300 * spell_level; amount = 4; break; + case 4: LODWORD(v733) = 300 * spell_level; amount = 8; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v721 = 836 * PID_ID(a2); + LODWORD(v718) = (int)&pActors[PID_ID(a2)]; + if (PID_TYPE(a2) == OBJECT_Actor && stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3) ) + { + pActor = &pActors[PID_ID(a2)]; + pActor->pActorBuffs[ACTOR_BUFF_SLOWED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)23040 * spell_level * 0.033333335), skill_level, amount, 0, 0); + BYTE2(pActor->uAttributes) |= 8; + v661 = (Actor *)LODWORD(v718); + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); + } + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_CHARM: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -903,12 +847,12 @@ break; } - uint power = 300 * v2; - if ( v731 == 2 ) + uint power = 300 * spell_level; + if ( skill_level == 2 ) { - power = 600 * v2; + power = 600 * spell_level; } - else if ( v731 == 3 ) + else if ( skill_level == 3 ) power = 29030400; //((SpellBuff *)((char *)&pActors[0].pActorBuffs[ACTOR_BUFF_BERSERK] + v730))->Reset(); @@ -917,11 +861,11 @@ pActors[PID_ID(a2)].pActorBuffs[ACTOR_BUFF_ENSLAVED].Reset(); //((SpellBuff *)((char *)&pActors[0].pActorBuffs[ACTOR_BUFF_CHARM] + v730))->Apply( pActors[PID_ID(a2)].pActorBuffs[ACTOR_BUFF_CHARM].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), - v731, 0, 0, 0); + skill_level, 0, 0, 0); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = PID_ID(a2); v600 = pActors[v61].vPosition.y; @@ -968,11 +912,11 @@ pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_skill = skill_level; pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; - pSpellSprite.spell_level = 300 * v2; + pSpellSprite.spell_level = 300 * spell_level; if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; + LOBYTE(pSpellSprite.uAttributes) |= 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; @@ -983,11 +927,11 @@ } case SPELL_FIRE_FIRE_AURA: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 3600 * v2; amount = 10; break; - case 2: LODWORD(v733) = 3600 * v2; amount = 11; break; - case 3: LODWORD(v733) = 3600 * v2; amount = 12; break; + case 1: LODWORD(v733) = 3600 * spell_level; amount = 10; break; + case 2: LODWORD(v733) = 3600 * spell_level; amount = 11; break; + case 3: LODWORD(v733) = 3600 * spell_level; amount = 12; break; case 4: LODWORD(v733) = 0; amount = 12; break; default: assert(false); @@ -1006,7 +950,7 @@ && !pItemsTable->IsMaterialNonCommon(v730c) ) { v69 = v730c; - v14 = v731 == 4; + v14 = skill_level == 4; v730c->uSpecEnchantmentType = amount; if ( !v14 ) { @@ -1032,12 +976,12 @@ } case SPELL_BODY_REGENERATION: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 3600 * v2; amount = 1; break; - case 2: LODWORD(v733) = 3600 * v2; amount = 1; break; - case 3: LODWORD(v733) = 3600 * v2; amount = 3; break; - case 4: LODWORD(v733) = 3600 * v2; amount = 10; break; + case 1: LODWORD(v733) = 3600 * spell_level; amount = 1; break; + case 2: LODWORD(v733) = 3600 * spell_level; amount = 1; break; + case 3: LODWORD(v733) = 3600 * spell_level; amount = 3; break; + case 4: LODWORD(v733) = 3600 * spell_level; amount = 10; break; default: assert(false); } @@ -1046,7 +990,7 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)v733 * 4.2666669), v731, amount, 0, 0); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)v733 * 4.2666669), skill_level, amount, 0, 0); LODWORD(v727) = 1; break; } @@ -1057,12 +1001,12 @@ case SPELL_MIND_PROTECTION_FROM_MIND: case SPELL_BODY_PROTECTION_FROM_BODY: { - switch (v731) + switch (skill_level) { case 1: case 2: case 3: - case 4: LODWORD(v733) = 3600 * v2; amount = v731 * v2; break; + case 4: LODWORD(v733) = 3600 * spell_level; amount = skill_level * spell_level; break; default: assert(false); } @@ -1098,18 +1042,18 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); v90 = (double)(signed int)v733 * 4.2666669; - pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); + pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, skill_level, amount, 0, 0); LODWORD(v727) = 1; break; } case SPELL_FIRE_HASTE: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 60 * (v2 + 60); break; - case 2: LODWORD(v733) = 60 * (v2 + 60); break; - case 3: LODWORD(v733) = 180 * (v2 + 20); break; - case 4: LODWORD(v733) = 240 * (v2 + 15); break; + case 1: LODWORD(v733) = 60 * (spell_level + 60); break; + case 2: LODWORD(v733) = 60 * (spell_level + 60); break; + case 3: LODWORD(v733) = 180 * (spell_level + 20); break; + case 4: LODWORD(v733) = 240 * (spell_level + 15); break; default: assert(false); } @@ -1126,7 +1070,7 @@ while ( v92 <= &pParty->pPlayers[3] ); if (LODWORD(v727)) { - pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, 0, 0, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); @@ -1138,19 +1082,19 @@ } case SPELL_SPIRIT_BLESS: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 300 * (v2 + 12); break; - case 2: LODWORD(v733) = 300 * (v2 + 12); break; - case 3: LODWORD(v733) = 900 * (v2 + 4); break; - case 4: LODWORD(v733) = 3600 * (v2 + 1); break; + case 1: LODWORD(v733) = 300 * (spell_level + 12); break; + case 2: LODWORD(v733) = 300 * (spell_level + 12); break; + case 3: LODWORD(v733) = 900 * (spell_level + 4); break; + case 4: LODWORD(v733) = 3600 * (spell_level + 1); break; default: assert(false); } - amount = v2 + 5; + amount = spell_level + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - if ( v731 == 1 ) + if ( skill_level == 1 ) { v108 = pCastSpell->uPlayerID_2; v109 = pCastSpell->uSpellID; @@ -1179,7 +1123,7 @@ { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, v105); v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); - v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); + v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, skill_level, amount, v716, 0); ++v730b; ++v105; } @@ -1226,7 +1170,7 @@ pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v723; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; @@ -1257,12 +1201,12 @@ case SPELL_EARTH_STONESKIN: case SPELL_SPIRIT_HEROISM: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 300 * (v2 + 12); break; - case 2: LODWORD(v733) = 300 * (v2 + 12); break; - case 3: LODWORD(v733) = 900 * (v2 + 4); break; - case 4: LODWORD(v733) = 3600 * (v2 + 1); break; + case 1: LODWORD(v733) = 300 * (spell_level + 12); break; + case 2: LODWORD(v733) = 300 * (spell_level + 12); break; + case 3: LODWORD(v733) = 900 * (spell_level + 4); break; + case 4: LODWORD(v733) = 3600 * (spell_level + 1); break; default: assert(false); } @@ -1277,14 +1221,14 @@ if ( v127 == 38 ) { LODWORD(v725) = 15; - amount = v2 + 5; + amount = spell_level + 5; } else { if ( v127 != 51 ) continue; LODWORD(v725) = 9; - amount = v2 + 5; + amount = spell_level + 5; } } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -1295,16 +1239,16 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; //LABEL_304: - pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); + pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, skill_level, amount, 0, 0); LODWORD(v727) = 1; break; } case SPELL_FIRE_IMMOLATION: { - if ( v731 == 4 ) - LODWORD(v733) = 600 * v2; + if ( skill_level == 4 ) + LODWORD(v733) = 600 * spell_level; else - LODWORD(v733) = 60 * v2; + LODWORD(v733) = 60 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -1313,23 +1257,19 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); - pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, spell_level, 0, 0); LODWORD(v727) = 1; break; } case SPELL_FIRE_METEOR_SHOWER: { - //v149 = v731 - 1; + //v149 = skill_level - 1; //if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) int i; - if ( v731 == 4 ) - { + if ( skill_level == 4 ) i = 20; - } else - { i = 16; - } if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! @@ -1379,8 +1319,8 @@ } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = uRequiredMana; @@ -1424,8 +1364,8 @@ v700.x = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; @@ -1458,7 +1398,7 @@ } case SPELL_AIR_WIZARD_EYE: { - LODWORD(v733) = 3600 * v2; + LODWORD(v733) = 3600 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v168 = 0; @@ -1469,18 +1409,18 @@ } while ( v168 < 4 ); - pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, 0, 0, 0); LODWORD(v727) = 1; break; } case SPELL_AIR_FEATHER_FALL: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 300 * v2; break; - case 2: LODWORD(v733) = 600 * v2; break; - case 3: LODWORD(v733) = 3600 * v2; break; - case 4: LODWORD(v733) = 3600 * v2; break; + case 1: LODWORD(v733) = 300 * spell_level; break; + case 2: LODWORD(v733) = 600 * spell_level; break; + case 3: LODWORD(v733) = 3600 * spell_level; break; + case 4: LODWORD(v733) = 3600 * spell_level; break; default: assert(false); } @@ -1495,13 +1435,13 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); - pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, 0, 0, 0); LODWORD(v727) = 1; break; } case SPELL_AIR_SPARKS: { - switch (v731) + switch (skill_level) { case 1: amount = 3; break; case 2: amount = 5; break; @@ -1515,8 +1455,8 @@ int _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; @@ -1571,12 +1511,12 @@ } case SPELL_AIR_INVISIBILITY: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 600 * v2; amount = v2; break; - case 2: LODWORD(v733) = 600 * v2; amount = 2 * v2; break; - case 3: LODWORD(v733) = 600 * v2; amount = 3 * v2; break; - case 4: LODWORD(v733) = 3600 * v2; amount = 4 * v2; break; + case 1: LODWORD(v733) = 600 * spell_level; amount = spell_level; break; + case 2: LODWORD(v733) = 600 * spell_level; amount = 2 * spell_level; break; + case 3: LODWORD(v733) = 600 * spell_level; amount = 3 * spell_level; break; + case 4: LODWORD(v733) = 3600 * spell_level; amount = 4 * spell_level; break; default: assert(false); } @@ -1594,7 +1534,7 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); - pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, amount, 0, 0); LODWORD(v727) = 1; } break; @@ -1613,8 +1553,8 @@ pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } - LODWORD(v733) = 3600 * v2; - if ( v731 == 1 || v731 == 2 || v731 == 3 ) + LODWORD(v733) = 3600 * spell_level; + if ( skill_level == 1 || skill_level == 2 || skill_level == 3 ) amount = 1; else amount = 0; @@ -1628,7 +1568,7 @@ v207 = pCastSpell->uPlayerID + 1; v716 = v206; - pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); + pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, amount, v206, v207); LODWORD(v727) = 1; break; } @@ -1695,8 +1635,8 @@ } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = LODWORD(v718); @@ -1726,11 +1666,11 @@ } case SPELL_WATER_AWAKEN: { - switch (v731) + switch (skill_level) { - case 1: amount = 180 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; + case 1: amount = 180 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); @@ -1740,7 +1680,7 @@ for( int i=0; i < 4; i++ ) { pPlayer = &pParty->pPlayers[i]; - if ( v731 == 4 ) + if ( skill_level == 4 ) { if ( pPlayer->pConditions[Condition_Sleep] ) { @@ -1764,7 +1704,7 @@ } case SPELL_WATER_POISON_SPRAY: { - switch (v731) + switch (skill_level) { case 1: amount = 1; break; case 2: amount = 3; break; @@ -1780,27 +1720,22 @@ { pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_skill = v731; - pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.spell_level = spell_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v660 = pParty->vPosition.y; -// LABEL_153: pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.z = v51; - v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.uSectorID = v52; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; + LOBYTE(pSpellSprite.uAttributes) |= 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; @@ -1809,8 +1744,8 @@ { pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; @@ -1855,10 +1790,10 @@ pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } - if ( v731 == 2 || v731 != 3 && v731 != 4 ) - v229 = 600 * v2; + if ( skill_level == 2 || skill_level != 3 && skill_level != 4 ) + v229 = 600 * spell_level; else - v229 = 3600 * v2; + v229 = 3600 * spell_level; LODWORD(v733) = v229; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -1868,13 +1803,9 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); - pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), - v731, - amount, - v716, - pCastSpell->uPlayerID + 1); - if ( v731 == 4 ) + pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), + skill_level, amount, v716, pCastSpell->uPlayerID + 1); + if ( skill_level == 4 ) pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; LODWORD(v727) = 1; break; @@ -1896,22 +1827,14 @@ pCastSpell->uSpellID = 0; continue; } - if ( v731 == 1 || v731 == 2 ) - { + if ( skill_level == 1 || skill_level == 2 ) v241 = (double)v723 * 0.0099999998 + 0.5; - } - else if ( v731 == 3 ) - { + else if ( skill_level == 3 ) v241 = (double)v723 * 0.0099999998 + 0.69999999; - } - else if ( v731 == 4 ) - { + else if ( skill_level == 4 ) v241 = (double)v723 * 0.0099999998 + 0.80000001; - } else - { v241 = 0.0; - } if ( v241 > 1.0 ) v241 = 1.0; int uNewCharges = v240->uMaxCharges * v241; @@ -1926,7 +1849,7 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->uSpellID = 0; - v2 = v723; + spell_level = v723; continue; } v240->uAttributes |= 0x40u; @@ -1939,14 +1862,14 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; uRequiredMana = 0; - amount = 10 * v2; + amount = 10 * spell_level; v730 = 1; pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2]; v245 = &pPlayer->pInventoryItemList[a2]; ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID]; if ( - v731 == 1 || v731 == 2 && _v725->uEquipType > 2 || - v731 == 3 || v731 == 4 && + skill_level == 1 || skill_level == 2 && _v725->uEquipType > 2 || + skill_level == 3 || skill_level == 4 && v245->uItemID <= 134 && v245->uSpecEnchantmentType == 0 && v245->uEnchantmentType == 0 && @@ -1954,17 +1877,17 @@ !v245->IsBroken() ) { if ( v245->GetValue() < 450 || - (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2) + (v245->GetValue() < 250 && (skill_level == 3 || skill_level == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2) ) { v730 = 0; } __debugbreak(); // castspellinfo.cpp(1962): warning C4700: uninitialized local variable 'v271' used - if ( rand() % 100 < 10 * v2 || - (rand() % 100 < 80 && (v731 == 3 || v731 == 4 )) || + if ( rand() % 100 < 10 * spell_level || + (rand() % 100 < 80 && (skill_level == 3 || skill_level == 4 )) || v245->GetValue() < 450 || - (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && v271 >= 0 && v271 <= 2) + (v245->GetValue() < 250 && (skill_level == 3 || skill_level == 4) && v271 >= 0 && v271 <= 2) ) { v313 = _v725->uEquipType; @@ -1989,7 +1912,7 @@ LODWORD(v727) = 1; break; } - else if ( v731 == 3 || v731 == 4) + else if ( skill_level == 3 || skill_level == 4) { v257 = pItemsTable->pSpecialEnchantments_count; v258 = 0; @@ -2108,10 +2031,10 @@ } case SPELL_WATER_TOWN_PORTAL: { - amount = 10 * v2; + amount = 10 * spell_level; if ( pPlayer->sMana < (signed int)uRequiredMana ) break; - if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 ) + if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && skill_level != 4 || rand() % 100 >= amount && skill_level != 4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); @@ -2125,7 +2048,7 @@ } case SPELL_WATER_LLOYDS_BEACON: { - LODWORD(v733) = 604800 * v2; + LODWORD(v733) = 604800 * spell_level; if ( !_stricmp(pCurrentMapName, "d05.blv") ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed @@ -2151,11 +2074,11 @@ case SPELL_EARTH_STONE_TO_FLESH: { __debugbreak(); // missing GM ? - switch (v731) + switch (skill_level) { - case 1: amount = 3600 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; + case 1: amount = 3600 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; case 4: break; default: assert(false); @@ -2170,7 +2093,7 @@ LODWORD(v727) = 1; break; } - if ( v731 == 4 ) + if ( skill_level == 4 ) { *(int *)v324 = 0; *((int *)v324 + 1) = 0; @@ -2191,17 +2114,14 @@ break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; @@ -2231,8 +2151,8 @@ pSpellSprite.uType = 4090; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; @@ -2256,18 +2176,18 @@ } case SPELL_SPIRIT_DETECT_LIFE: { - v328 = v731 - 2; + v328 = skill_level - 2; if ( v328 ) { v329 = v328 - 1; if ( v329 && v329 != 1 ) - v330 = 600 * v2; + v330 = 600 * spell_level; else - v330 = 3600 * v2; + v330 = 3600 * spell_level; } else { - v330 = 1800 * v2; + v330 = 1800 * spell_level; } LODWORD(v733) = v330; if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -2277,18 +2197,18 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); - pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, 0, 0, 0); LODWORD(v727) = 1; break; } case SPELL_SPIRIT_FATE: { - switch (v731) + switch (skill_level) { - case 1: amount = 1 * v2; break; - case 2: amount = 2 * v2; break; - case 3: amount = 4 * v2; break; - case 4: amount = 6 * v2; break; + case 1: amount = 1 * spell_level; break; + case 2: amount = 2 * spell_level; break; + case 3: amount = 4 * spell_level; break; + case 4: amount = 6 * spell_level; break; default: assert(false); } @@ -2300,7 +2220,7 @@ { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, skill_level, amount, 0, 0); LODWORD(v727) = 1; break; } @@ -2309,7 +2229,7 @@ v343 = PID_ID(v342); HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32); LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280; - pActors[v343].pActorBuffs[ACTOR_BUFF_FATE].Apply(v344, v731, amount, 0, 0); + pActors[v343].pActorBuffs[ACTOR_BUFF_FATE].Apply(v344, skill_level, amount, 0, 0); BYTE2(pActors[v343].uAttributes) |= 8u; //v672 = 0; v661 = &pActors[v343]; @@ -2320,11 +2240,11 @@ } case SPELL_SPIRIT_REMOVE_CURSE: { - switch (v731) + switch (skill_level) { - case 1: amount = 3600 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; + case 1: amount = 3600 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); @@ -2337,7 +2257,7 @@ LODWORD(v727) = 1; break; } - if ( v731 == 4 ) + if ( skill_level == 4 ) { LODWORD(v351->pConditions[Condition_Cursed]) = 0; HIDWORD(v351->pConditions[Condition_Cursed]) = 0; @@ -2358,16 +2278,16 @@ } case SPELL_SPIRIT_PRESERVATION: { - if ( v731 == 4 ) - LODWORD(v733) = 900 * (v2 + 4); + if ( skill_level == 4 ) + LODWORD(v733) = 900 * (spell_level + 4); else - LODWORD(v733) = 300 * (v2 + 12); + LODWORD(v733) = 300 * (spell_level + 12); if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - if ( v731 == 1 || v731 == 2 ) + if ( skill_level == 1 || skill_level == 2 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, 0, 0, 0); LODWORD(v727) = 1; break; } @@ -2377,7 +2297,7 @@ do { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, a2); - v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); + v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, skill_level, 0, 0, 0); ++a2; ++v357;// = (SpellBuff *)((char *)v357 + 6972); } @@ -2387,10 +2307,10 @@ } case SPELL_SPIRIT_TURN_UNDEAD: { - if ( v731 == 1 || v731 == 2) - LODWORD(v733) = 60 * (v2 + 3); + if ( skill_level == 1 || skill_level == 2) + LODWORD(v733) = 60 * (spell_level + 3); else - LODWORD(v733) = 300 * v2 + 180; + LODWORD(v733) = 300 * spell_level + 180; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int _v726 = pRenderer->_46A6AC_spell_render_d3d((int)dword_50BF30.data(), 100, 4096); @@ -2398,8 +2318,8 @@ ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; @@ -2419,9 +2339,8 @@ pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); pSpellSprite.Create(0, 0, 0, 0); - v369->pActorBuffs[ACTOR_BUFF_AFRAID].Apply( - pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), - v731, 0, 0, 0); + v369->pActorBuffs[ACTOR_BUFF_AFRAID].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + skill_level, 0, 0, 0); } } LODWORD(v727) = 1; @@ -2429,10 +2348,10 @@ } case SPELL_SPIRIT_RAISE_DEAD: { - if ( v731 == 4 ) + if ( skill_level == 4 ) amount = 0; else - amount = 86400 * v2; + amount = 86400 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536); @@ -2442,7 +2361,7 @@ LODWORD(v727) = 1; break; } - v14 = v731 == 4; + v14 = skill_level == 4; pParty->pPlayers[v373].sHealth = 1; if ( v14 ) { @@ -2470,10 +2389,10 @@ } case SPELL_SPIRIT_SHARED_LIFE: { - if ( v731 == 4 ) - amount = 4 * v2; + if ( skill_level == 4 ) + amount = 4 * spell_level; else - amount = 3 * v2; + amount = 3 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v381 = 0; @@ -2524,11 +2443,11 @@ } case SPELL_SPIRIT_RESSURECTION: { - switch (v731) + switch (skill_level) { - case 1: amount = 180 * v2; break; - case 2: amount = 10800 * v2; break; - case 3: amount = 259200 * v2; break; + case 1: amount = 180 * spell_level; break; + case 2: amount = 10800 * spell_level; break; + case 3: amount = 259200 * spell_level; break; case 4: amount = 0; break; default: assert(false); @@ -2541,7 +2460,7 @@ { if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) ) pParty->pPlayers[v396].PlaySound(SPEECH_25, 0); - if ( v731 == 4 ) + if ( skill_level == 4 ) { v397 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0; @@ -2572,11 +2491,11 @@ } case SPELL_MIND_CURE_PARALYSIS: { - switch (v731) + switch (skill_level) { - case 1: amount = 3600 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; + case 1: amount = 3600 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); @@ -2592,7 +2511,7 @@ LODWORD(v727) = 1; break; } - if ( v731 == 4 ) + if ( skill_level == 4 ) { *(int *)v324 = 0; *((int *)v324 + 1) = 0; @@ -2608,11 +2527,11 @@ } case SPELL_MIND_REMOVE_FEAR: { - switch (v731) + switch (skill_level) { - case 1: amount = 180 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; + case 1: amount = 180 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); @@ -2629,7 +2548,7 @@ LODWORD(v727) = 1; break; } - if ( v731 == 4 ) + if ( skill_level == 4 ) { *(int *)v324 = 0; *((int *)v324 + 1) = 0; @@ -2687,7 +2606,7 @@ if ( v420 < 4 ) { memcpy(&v683, &_v730->array_000234[v420], sizeof(v683)); - v2 = v723; + spell_level = v723; //v1 = 0; } } @@ -2724,8 +2643,8 @@ ShowStatusBarString(pTmpBuf2.data(), 2u); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = _v730->vPosition.x; pSpellSprite.vPosition.y = _v730->vPosition.y; @@ -2748,11 +2667,11 @@ } case SPELL_MIND_BERSERK: { - switch (v731) + switch (skill_level) { - case 1: amount = 300 * v2; break; - case 2: amount = 300 * v2; break; - case 3: amount = 600 * v2; break; + case 1: amount = 300 * spell_level; break; + case 2: amount = 300 * spell_level; break; + case 3: amount = 600 * spell_level; break; case 4: amount = 3600; break; default: assert(false); @@ -2772,13 +2691,13 @@ pActors[v426].pActorBuffs[ACTOR_BUFF_ENSLAVED].Reset(); pActors[v426].pActorBuffs[ACTOR_BUFF_BERSERK].Apply( pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), - v731, 0, 0, 0); + skill_level, 0, 0, 0); pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = v426; v600 = pActors[v61].vPosition.y; @@ -2809,7 +2728,7 @@ { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - amount = 600 * v2; + amount = 600 * spell_level; if (PID_TYPE(a2) != OBJECT_Actor) { LODWORD(v727) = 1; @@ -2823,12 +2742,12 @@ pActors[PID_ID(a2)].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); pActors[PID_ID(a2)].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); pActors[PID_ID(a2)].pActorBuffs[ACTOR_BUFF_ENSLAVED].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), - v731, 0, 0, 0); + skill_level, 0, 0, 0); } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = PID_ID(a2); v600 = pActors[v61].vPosition.y; @@ -2857,10 +2776,10 @@ } case SPELL_MIND_MASS_FEAR: { - if ( v731 == 4 ) - amount = 300 * v2; + if ( skill_level == 4 ) + amount = 300 * spell_level; else - amount = 180 * v2; + amount = 180 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int _v726 = pRenderer->_46A6AC_spell_render_d3d((int)dword_50BF30.data(), 100, 4096); @@ -2868,8 +2787,8 @@ ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; @@ -2892,7 +2811,7 @@ if ( stru_50C198.GetMagicalResistance(v433, 7u) ) { v433->pActorBuffs[ACTOR_BUFF_AFRAID].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), - v731, 0, 0, 0); + skill_level, 0, 0, 0); } } LODWORD(v727) = 1; @@ -2900,11 +2819,11 @@ } case SPELL_MIND_CURE_INSANITY: { - v435 = v731 - 2; - if ( v731 == 4 ) + v435 = skill_level - 2; + if ( skill_level == 4 ) amount = 0; else - amount = 86400 * v2; + amount = 86400 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -2914,7 +2833,7 @@ { if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) ) pParty->pPlayers[v440].PlaySound(SPEECH_25, 0); - if ( v731 == 4 ) + if ( skill_level == 4 ) { v441 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0; @@ -2933,12 +2852,12 @@ } case SPELL_EARTH_TELEKINESIS: { - switch (v731) + switch (skill_level) { - case 1: amount = 2 * v2; break; - case 2: amount = 2 * v2; break; - case 3: amount = 3 * v2; break; - case 4: amount = 4 * v2; break; + case 1: amount = 2 * spell_level; break; + case 2: amount = 2 * spell_level; break; + case 3: amount = 3 * spell_level; break; + case 4: amount = 4 * spell_level; break; default: assert(false); } @@ -3007,11 +2926,11 @@ } case SPELL_BODY_CURE_WEAKNESS: { - switch (v731) + switch (skill_level) { - case 1: amount = 180 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; + case 1: amount = 180 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); @@ -3027,7 +2946,7 @@ LODWORD(v727) = 1; break; } - if ( v731 == 4 ) + if ( skill_level == 4 ) { *(int *)v324 = 0; *((int *)v324 + 1) = 0; @@ -3043,12 +2962,12 @@ } case SPELL_BODY_FIRST_AID: { - switch (v731) + switch (skill_level) { - case 1: amount = 2 * v2 + 5; break; - case 2: amount = 3 * v2 + 5; break; - case 3: amount = 4 * v2 + 5; break; - case 4: amount = 5 * v2 + 5; break; + case 1: amount = 2 * spell_level + 5; break; + case 2: amount = 3 * spell_level + 5; break; + case 3: amount = 4 * spell_level + 5; break; + case 4: amount = 5 * spell_level + 5; break; default: assert(false); } @@ -3089,11 +3008,11 @@ } case SPELL_BODY_CURE_POISON: { - switch (v731) + switch (skill_level) { - case 1: amount = 3600 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; + case 1: amount = 3600 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; case 4: amount = 0; break; default: assert(false); @@ -3110,7 +3029,7 @@ LODWORD(v727) = 1; break; } - if ( v731 == 4 ) + if ( skill_level == 4 ) { LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0; HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0; @@ -3139,8 +3058,8 @@ } case SPELL_BODY_PROTECTION_FROM_MAGIC: { - amount = v2; - LODWORD(v733) = 3600 * v2; + amount = spell_level; + LODWORD(v733) = 3600 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -3149,17 +3068,17 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, spell_level, 0, 0); LODWORD(v727) = 1; break; } case SPELL_BODY_HAMMERHANDS: { - LODWORD(v733) = 3600 * v2; - amount = v2; + LODWORD(v733) = 3600 * spell_level; + amount = spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - if ( v731 == 4 ) + if ( skill_level == 4 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); @@ -3167,26 +3086,26 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); - pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); - pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); + pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, spell_level, spell_level, 0); + pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, spell_level, spell_level, 0); + pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, spell_level, spell_level, 0); - pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0); + pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, spell_level, spell_level, 0); LODWORD(v727) = 1; break; } pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, spell_level, spell_level, 0); LODWORD(v727) = 1; break; } case SPELL_BODY_CURE_DISEASE: { - if ( v731 == 4 ) + if ( skill_level == 4 ) amount = 0; else - amount = 86400 * v2; + amount = 86400 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -3199,7 +3118,7 @@ LODWORD(v727) = 1; break; } - if ( v731 == 4 ) + if ( skill_level == 4 ) { LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0; HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0; @@ -3229,7 +3148,7 @@ } case SPELL_BODY_POWER_CURE: { - amount = 5 * v2 + 10; + amount = 5 * spell_level + 10; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v501 = pParty->pPlayers.data(); @@ -3247,7 +3166,7 @@ } case SPELL_LIGHT_DISPEL_MAGIC: { - sRecoveryTime -= v2; + sRecoveryTime -= spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -3260,8 +3179,8 @@ v688.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; @@ -3299,12 +3218,12 @@ } case SPELL_LIGHT_SUMMON_ELEMENTAL: { - switch (v731) + switch (skill_level) { - case 1: v733 = 300 * v2; amount = 1; break; - case 2: v733 = 300 * v2; amount = 1; break; - case 3: v733 = 900 * v2; amount = 3; break; - case 4: v733 = 900 * v2; amount = 5; break; + case 1: v733 = 300 * spell_level; amount = 1; break; + case 2: v733 = 300 * spell_level; amount = 1; break; + case 3: v733 = 900 * spell_level; amount = 3; break; + case 4: v733 = 900 * spell_level; amount = 5; break; default: assert(false); } @@ -3333,18 +3252,18 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733); + sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, skill_level, v733); LODWORD(v727) = 1; break; } case SPELL_LIGHT_DAY_OF_THE_GODS: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break; - case 2: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break; - case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2 + 10; break; - case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2 + 10; break; + case 1: LODWORD(v733) = 10800 * spell_level; amount = 3 * spell_level + 10; break; + case 2: LODWORD(v733) = 10800 * spell_level; amount = 3 * spell_level + 10; break; + case 3: LODWORD(v733) = 14400 * spell_level; amount = 4 * spell_level + 10; break; + case 4: LODWORD(v733) = 18000 * spell_level; amount = 5 * spell_level + 10; break; default: assert(false); } @@ -3356,7 +3275,7 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); - pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, amount, 0, 0); LODWORD(v727) = 1; break; } @@ -3379,8 +3298,8 @@ v694.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; @@ -3413,12 +3332,12 @@ } case SPELL_LIGHT_DAY_OF_PROTECTION: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; - case 2: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; - case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; - case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2; break; + case 1: LODWORD(v733) = 14400 * spell_level; amount = 4 * spell_level; break; + case 2: LODWORD(v733) = 14400 * spell_level; amount = 4 * spell_level; break; + case 3: LODWORD(v733) = 14400 * spell_level; amount = 4 * spell_level; break; + case 4: LODWORD(v733) = 18000 * spell_level; amount = 5 * spell_level; break; default: assert(false); } @@ -3435,25 +3354,25 @@ v549 = (double)(v730 << 7) * 0.033333335; *((float *)&v733 + 1) = v549; v712 = (signed __int64)v549; - pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - v550 = v2 + 5; + pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, skill_level, amount, 0, 0); + v550 = spell_level + 5; pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply( (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), - v731, + skill_level, v550, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), skill_level, v550, 0, 0); LODWORD(v727) = 1; break; } case SPELL_LIGHT_HOUR_OF_POWER: { - switch (v731) + switch (skill_level) { case 1: LODWORD(v733) = 4; amount = 4; break; case 2: LODWORD(v733) = 4; amount = 4; break; @@ -3464,9 +3383,9 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - y = (char *)(60 * (v2 * LODWORD(v733) + 60)); - v732 = (300 * amount * v2 + 60) << 7; - v730 = v2 + 5; + y = (char *)(60 * (spell_level * LODWORD(v733) + 60)); + v732 = (300 * amount * spell_level + 60) << 7; + v730 = spell_level + 5; int _v726 = 0; v553 = pParty->pPlayers.data();//[0].pConditions[1]; *((float *)&v733) = (double)v732 * 0.033333335; @@ -3478,14 +3397,14 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); //((SpellBuff *)(v553 + 6056))->Apply( - v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); + v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), skill_level, v730, 0, 0); if ( *(_QWORD *)v553 ) _v726 = 1; ++v553; } while ( v553 <= &pParty->pPlayers[3] ); - v562 = v731; - pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); + v562 = skill_level; + pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), skill_level, v730, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, 0, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, v730, 0, 0); if (!_v726) @@ -3495,10 +3414,10 @@ LODWORD(v727) = 1; break; } - case SPELL_LIGHT_DIVINE_INTERVENTION: + case SPELL_LIGHT_DIVINE_INTERVENTION://Божественное вмешательство { amount = 3; - if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) + if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); @@ -3507,48 +3426,34 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - a2 = 0; - _this = (ItemGen *)&pPlayers[1]; - do + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { - v563 = 0; - do + for ( v563 = 0; v563 <= 19; v563++) { - v564 = _this->uItemID; - *(int *)(v563 + _this->uItemID) = 0; - v563 += 8; - *(int *)(v563 + v564 - 4) = 0; + LODWORD(pPlayers[pl_id]->pConditions[v563]) = 0; + HIDWORD(pPlayers[pl_id]->pConditions[v563]) = 0; } - while ( v563 <= 128 ); - v565 = ((Player *)_this->uItemID)->GetMaxHealth(); - v566 = (Player **)_this; - *(int *)(_this->uItemID + 6460) = v565; - v567 = (*v566)->GetMaxMana(); - *(int *)(_this->uItemID + 6464) = v567; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, a2); - ++a2; - _this = (ItemGen *)((char *)_this + 4); + pPlayers[pl_id]->sHealth = pPlayers[pl_id]->GetMaxHealth(); + pPlayers[pl_id]->sMana = pPlayers[pl_id]->GetMaxMana(); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); } - while ( (signed int)_this < (signed int)&qword_A750D8 ); - v571 = pPlayer; - v572 = (char *)&pPlayer->sAgeModifier; if ( pPlayer->sAgeModifier + 10 >= 120 ) - *(short *)v572 = 120; + pPlayer->sAgeModifier = 120; else - *(short *)v572 = pPlayer->sAgeModifier + 10; - sRecoveryTime += -5 * v2; - ++v571->uNumDivineInterventionCastsThisDay; + pPlayer->sAgeModifier = pPlayer->sAgeModifier + 10; + sRecoveryTime += -5 * spell_level; + ++pPlayer->uNumDivineInterventionCastsThisDay; LODWORD(v727) = 1; break; } case SPELL_DARK_REANIMATE: { - switch (v731) + switch (skill_level) { - case 1: amount = 2 * v2; break; - case 2: amount = 3 * v2; break; - case 3: amount = 4 * v2; break; - case 4: amount = 5 * v2; break; + case 1: amount = 2 * spell_level; break; + case 2: amount = 3 * spell_level; break; + case 3: amount = 4 * spell_level; break; + case 4: amount = 5 * spell_level; break; default: assert(false); } @@ -3589,8 +3494,8 @@ ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; @@ -3629,13 +3534,13 @@ case SPELL_DARK_VAMPIRIC_WEAPON: { amount = 16; - if ( v731 == 4 ) + if ( skill_level == 4 ) { LODWORD(v733) = 0; } else { - LODWORD(v733) = 3600 * v2; + LODWORD(v733) = 3600 * spell_level; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -3661,7 +3566,7 @@ continue; } v592 = _v733; - v14 = v731 == 4; + v14 = skill_level == 4; _v733->uSpecEnchantmentType = 16; if ( !v14 ) { @@ -3676,7 +3581,7 @@ } case SPELL_DARK_SHARPMETAL: { - switch (v731) + switch (skill_level) { case 1: amount = 5; break; case 2: amount = 5; break; @@ -3690,8 +3595,8 @@ signed int _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; @@ -3734,11 +3639,11 @@ { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 180 * v2; break; - case 2: LODWORD(v733) = 180 * v2; break; - case 3: LODWORD(v733) = 300 * v2; break; + case 1: LODWORD(v733) = 180 * spell_level; break; + case 2: LODWORD(v733) = 180 * spell_level; break; + case 3: LODWORD(v733) = 300 * spell_level; break; case 4: LODWORD(v733) = 29030400; break; default: assert(false); @@ -3761,11 +3666,11 @@ pActor->pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); pActor->pActorBuffs[ACTOR_BUFF_CHARM].Reset(); pActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), - v731, 0, 0, 0); + skill_level, 0, 0, 0); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v600 = pActor->vPosition.y; @@ -3870,22 +3775,22 @@ } case SPELL_DARK_PAIN_REFLECTION: { - switch (v731) + switch (skill_level) { - case 1: LODWORD(v733) = 300 * (v2 + 12); break; - case 2: LODWORD(v733) = 300 * (v2 + 12); break; - case 3: LODWORD(v733) = 300 * (v2 + 12); break; - case 4: LODWORD(v733) = 900 * (v2 + 4); break; + case 1: LODWORD(v733) = 300 * (spell_level + 12); break; + case 2: LODWORD(v733) = 300 * (spell_level + 12); break; + case 3: LODWORD(v733) = 300 * (spell_level + 12); break; + case 4: LODWORD(v733) = 900 * (spell_level + 4); break; default: assert(false); } - amount = v2 + 5; + amount = spell_level + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - if ( v731 != 3 && v731 != 4 ) + if ( skill_level != 3 && skill_level != 4 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v716, 0); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), skill_level, amount, v716, 0); LODWORD(v727) = 1; break; } @@ -3895,7 +3800,7 @@ do { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, a2); - v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); + v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, skill_level, amount, v716, 0); ++a2; ++v619; } @@ -3915,8 +3820,8 @@ v707.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; @@ -3929,7 +3834,7 @@ int _v726 = 0; if ( _v733 > 0 ) { - _v726 = (_v733 * (7 * v2 + 25)); + _v726 = (_v733 * (7 * spell_level + 25)); do { v625 = dword_50BF30[a2]; @@ -3997,7 +3902,7 @@ pCastSpell->uSpellID = 0; continue; } - if ( v731 == 4) + if ( skill_level == 4) amount = 4; else amount = 3; @@ -4011,7 +3916,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pParty->armageddon_timer = 256; - pParty->armageddonDamage = v2; + pParty->armageddonDamage = spell_level; ++pPlayer->uNumArmageddonCasts; if ( pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->pending_actions; @@ -4065,7 +3970,7 @@ } } pCastSpell->uSpellID = 0; - v2 = v723; + spell_level = v723; continue; }