Mercurial > mm7
diff mm7_1.cpp @ 168:ee11772d0ad2
New sky (turn on -new_sky console command)
cube textures are stored in /daata/skybox/%name%_xn.tga %name%%_xp.tga %name%_zn.tga etc
author | Nomad |
---|---|
date | Thu, 14 Feb 2013 13:58:34 +0200 |
parents | 8ab4484c22e0 |
children | d1dde383af89 |
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--- a/mm7_1.cpp Tue Feb 12 11:59:49 2013 +0200 +++ b/mm7_1.cpp Thu Feb 14 13:58:34 2013 +0200 @@ -3073,7 +3073,7 @@ { memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; - if ( !pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, 1u) ) + if ( !pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, DDLOCK_WAIT)) goto LABEL_51; v20 = (char *)v124; v110 = pDesc.lpSurface; @@ -3120,7 +3120,7 @@ } memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; - if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, 1u) ) + if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, DDLOCK_WAIT) ) { v108 = (unsigned __int16 *)pDesc.lpSurface; a2 = (Player *)v124; @@ -7751,7 +7751,7 @@ v3 = (char *)&array_507D30[0].vWorldViewPosition.z; v4 = (char *)&array_507D30[0].vWorldViewPosition.y; v5 = v1; - v23 = (char *)&array_507D30[0].flt_20; + v23 = (char *)&array_507D30[0]._rhw; v21 = array_507D30; v18 = (char *)&array_507D30[0].vWorldViewPosition.z; v19 = (char *)&array_507D30[0].vWorldViewPosition.y;