Mercurial > mm7
diff mm7_5.cpp @ 956:e9292c58644a
Слияние
author | Ritor1 |
---|---|
date | Thu, 02 May 2013 11:03:26 +0600 |
parents | 21cc2b274220 c0d0656aa662 |
children | f8dd764fb7d7 |
line wrap: on
line diff
--- a/mm7_5.cpp Thu May 02 11:02:48 2013 +0600 +++ b/mm7_5.cpp Thu May 02 11:03:26 2013 +0600 @@ -32,11 +32,9 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" @@ -531,78 +529,76 @@ pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = v0; pCurrentScreen = SCREEN_OPTIONS; - uTextureID_ControlBG[0] = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[3] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[2] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[4] = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[5] = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[1] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[19] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[10] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[11] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[12] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[13] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[14] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[15] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[16] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[17] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[18] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[9] = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[20] = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[22] = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[21] = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); + + options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); pGUIWindow_CurrentMenu->CreateButton(22, 270, - pIcons_LOD->GetTexture(uTextureID_ControlBG[3])->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ControlBG[3])->uTextureHeight, - v0, 0, - UIMSG_SetTurnSpeed, 0x80, - 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x5Du, 270, - pIcons_LOD->GetTexture(uTextureID_ControlBG[2])->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ControlBG[2])->uTextureHeight, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, + v0, 0, UIMSG_SetTurnSpeed, 0x80, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(93, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, v0, 0, UIMSG_SetTurnSpeed, 0x40u, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0xA4u, 270, - pIcons_LOD->GetTexture(uTextureID_ControlBG[1])->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ControlBG[1])->uTextureHeight, + pGUIWindow_CurrentMenu->CreateButton(164, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, v0, 0, UIMSG_SetTurnSpeed, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x12Fu, - pIcons_LOD->GetTexture(uTextureID_ControlBG[21])->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ControlBG[21])->uTextureHeight, + + pGUIWindow_CurrentMenu->CreateButton(20, 303, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, v0, 0, UIMSG_ToggleWalkSound, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x12Fu, - (uTextureID_ControlBG[22] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[22]].uTextureWidth : 24), - (uTextureID_ControlBG[22] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[22]].uTextureHeight : 26), - v0, 0, UIMSG_ToggleShowDamage, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x145u, - (uTextureID_ControlBG[20] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[20]].uTextureWidth : 24), - (uTextureID_ControlBG[20] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[20]].uTextureHeight : 26), - v0, 0, UIMSG_ToggleAlwaysRun, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x145u, - (uTextureID_ControlBG[9] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[9]].uTextureWidth : 24), - (uTextureID_ControlBG[9] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[9]].uTextureHeight : 26), - v0, 0, UIMSG_ToggleFlipOnExit, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, v0, 0, UIMSG_ChangeSoundVolume, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xA2u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeSoundVolume, 5, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xA2u, 0xACu, 0x11u, v0, 0, UIMSG_ChangeSoundVolume, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0xD8u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeMusicVolume, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xD8u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeMusicVolume, 5, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xD8u, 0xACu, 0x11u, v0, 0, UIMSG_ChangeMusicVolume, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0x10Eu, 0x10u, 0x10u, v0, 0, UIMSG_ChangeVoiceVolume, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0x10Eu, 0x10u, 0x10u, v0, 0, UIMSG_ChangeVoiceVolume, 5u, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0x10Eu, 0xACu, 0x11u, v0, 0, UIMSG_ChangeVoiceVolume, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, v0, 0, UIMSG_Escape, 0, 0, - pGlobalTXT_LocalizationStrings[619],// "Return to Game" - 0); - pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x8Cu, 0xD6u, 0x28u, v0, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(19, 194, 214, 40, v0, 0, UIMSG_OpenVideoOptions, 0, 86, v1, 0); - continue; + pGUIWindow_CurrentMenu->CreateButton(128, 303, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, + v0, 0, UIMSG_ToggleShowDamage, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(20, 325, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, + v0, 0, UIMSG_ToggleAlwaysRun, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(128, 325, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, + v0, 0, UIMSG_ToggleFlipOnExit, 0, 0, v1, 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, v0, 0, UIMSG_ChangeSoundVolume, 4, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, v0, 0, UIMSG_ChangeSoundVolume, 5, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, v0, 0, UIMSG_ChangeSoundVolume, 0, 0, v1, 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, v0, 0, UIMSG_ChangeMusicVolume, 4, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, v0, 0, UIMSG_ChangeMusicVolume, 5, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, v0, 0, UIMSG_ChangeMusicVolume, 0, 0, v1, 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, v0, 0, UIMSG_ChangeVoiceVolume, 4, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, v0, 0, UIMSG_ChangeVoiceVolume, 5, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, v0, 0, UIMSG_ChangeVoiceVolume, 0, 0, v1, 0); + + pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, v0, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" + pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, v0, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, v1, 0); + pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, v0, 0, UIMSG_OpenVideoOptions, 0, 86, v1, 0); + continue; + case UIMSG_OpenKeyMappingOptions://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1128,15 +1124,8 @@ pEventTimer->Resume(); continue; case SCREEN_OPTIONS://Close - thisa = (signed int)&uTextureID_ControlBG; - do - { - if ( *(int *)thisa ) - pIcons_LOD->pTextures[*(int *)thisa].Release(); - thisa += 4; - } - while ( thisa < (signed int)&dword_507CBC ); - memset(&uTextureID_ControlBG, 0, 0x5Cu); + options_menu_skin.Relaease(); + pIcons_LOD->_40F9C5(); WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); @@ -1657,7 +1646,7 @@ { pParty->field_6E4 = 0; pParty->field_6E0 = 0; - pStru277->_427D48(v0); + pCastSpellInfo->_427D48(v0); sub_44603D(); pEventTimer->Pause(); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); @@ -3309,7 +3298,7 @@ } } } - pStru277->_427E01_cast_spell(); + pCastSpellInfo->_427E01_cast_spell(); } //----- (004356FF) -------------------------------------------------------- @@ -3462,10 +3451,10 @@ case UIMSG_PlayerCreation_FacePrev: { pPlayer = &pParty->pPlayers[uNum]; - unsigned char v12 = (char)((int)pPlayer->uFace - 1) < 0; - --pPlayer->uFace; - if ( v12 ) + if (!pPlayer->uFace) pPlayer->uFace = 19; + else + pPlayer->uFace -= 1; pPlayer->uVoiceID = pPlayer->uFace; pPlayer->SetInitialStats(); pPlayer->SetSexByVoice(); @@ -4595,7 +4584,7 @@ PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 //int v58; // [sp+4Ch] [bp-20h]@10 int v59; // [sp+50h] [bp-1Ch]@1 - //unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 + unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 int v61; // [sp+58h] [bp-14h]@1 bool v62; // [sp+5Ch] [bp-10h]@1 int uDamageAmount; // [sp+60h] [bp-Ch]@1 @@ -4604,7 +4593,7 @@ //v3 = a1; v4 = 0; - //uActorID_Monster_ = uActorID_Monster; + uActorID_Monster_ = uActorID_Monster; //v54 = a1; uDamageAmount = 0; a4 = 0; @@ -4626,7 +4615,7 @@ assert(PID_ID(abs(a1)) < 4); auto player = &pParty->pPlayers[PID_ID(a1)]; - pMonster = &pActors[uActorID_Monster]; + pMonster = &pActors[uActorID_Monster_]; //uPlayerID = pMonster->IsAlive(); if (pMonster->IsNotAlive()) return; @@ -4675,10 +4664,10 @@ break; } } - //v50 = pMonster->pMonsterInfo.uID; + v50 = pMonster->pMonsterInfo.uID; a2 = 4; //v27 = player->CalculateMeleeDamageTo(0, 0, v50); - uDamageAmount = player->CalculateMeleeDamageTo(0, 0, pMonster->pMonsterInfo.uID); + uDamageAmount = player->CalculateMeleeDamageTo(0, 0, v50); //if ( !v57 ) goto LABEL_67; //goto LABEL_69; @@ -4689,7 +4678,7 @@ v61 = v4->field_60_distance_related_prolly_lod; if ( !v19 ) { - //v9 = v4; + //v9 = (SpriteObject *)uDamageAmount; v50 = pParty->vPosition.x - v4->vPosition.x; //v55 = abs(v50); pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); @@ -4882,8 +4871,8 @@ } if ( pMonster->sCurrentHP > 0 ) { - Actor::Stun(uActorID_Monster, a1, 0); - Actor::AggroSurroundingPeasants(uActorID_Monster, 1); + Actor::Stun(uActorID_Monster_, a1, 0); + Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); if ( bShowDamage ) { v50 = uDamageAmount; @@ -4927,9 +4916,9 @@ } } } - Actor::Die(uActorID_Monster); - Actor::ApplyFineForKillingPeasant(uActorID_Monster); - Actor::AggroSurroundingPeasants(uActorID_Monster, 1); + Actor::Die(uActorID_Monster_); + Actor::ApplyFineForKillingPeasant(uActorID_Monster_); + Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); if ( pMonster->pMonsterInfo.uExp ) GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); v40 = SPEECH_51; @@ -5002,7 +4991,7 @@ pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); } - Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); + Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); } // 4D864C: using guessed type char byte_4D864C; @@ -9319,49 +9308,6 @@ return v5; } -//----- (00409BE8) -------------------------------------------------------- -void __cdecl sub_409BE8() -{ - void *v0; // eax@1 - stru348 *v1; // eax@1 - int v2; // ecx@1 - int v3; // eax@1 - - v0 = window_SpeakInHouse->ptr_1C; - dword_4E1874 = 5; - v1 = &stru_4E1890[(int)((char *)v0 - 108)]; - amuint_4E1860 = v1->field_4; - amuint_4E1864 = v1->field_6; - amuint_4E1868 = v1->field_8 - 1; - amuint_4E186C = v1->field_A - 1; - amuint_4E1870 = v1->field_C - 1; - amuint_505884 = v1->field_E; - amuint_505888 = v1->field_10; - amuint_50588C = v1->field_12; - dword_4E1878 = 1; - dword_4E187C = 1; - dword_4E1880 = 1; - dword_4E1884 = v1->field_0; - v2 = v1->field_2; - v3 = v1->field_14; - dword_4E1888 = v2; - dword_4DF3A4 = v3; -} -// 4DF3A4: using guessed type int dword_4DF3A4; -// 4E1860: using guessed type int amuint_4E1860; -// 4E1864: using guessed type int amuint_4E1864; -// 4E1868: using guessed type int amuint_4E1868; -// 4E186C: using guessed type int amuint_4E186C; -// 4E1870: using guessed type int amuint_4E1870; -// 4E1874: using guessed type int dword_4E1874; -// 4E1878: using guessed type int dword_4E1878; -// 4E187C: using guessed type int dword_4E187C; -// 4E1880: using guessed type int dword_4E1880; -// 4E1884: using guessed type int dword_4E1884; -// 4E1888: using guessed type int dword_4E1888; -// 505884: using guessed type int amuint_505884; -// 505888: using guessed type int amuint_505888; -// 50588C: using guessed type int amuint_50588C; //----- (0040D75D) -------------------------------------------------------- char __fastcall pPrimaryWindow_draws_text(int a1, const char *pText, int *pXY) @@ -9435,11 +9381,11 @@ //----- (0040DEDB) -------------------------------------------------------- unsigned int __stdcall R8G8B8_to_TargetFormat(int uColor) { - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat((unsigned __int8)uColor, BYTE1(uColor), BYTE2(uColor)); + return TargetColor((unsigned __int8)uColor, BYTE1(uColor), BYTE2(uColor)); } //----- (0040DEF3) -------------------------------------------------------- -unsigned short GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) +unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) { return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + @@ -10204,7 +10150,7 @@ v0 = pParty->uCurrentHour; v6 = pMapStats->GetMapInfo(pCurrentMapName); - a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x4Bu, 0x4Bu, 0x4Bu); + a5 = TargetColor(0x4Bu, 0x4Bu, 0x4Bu); pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_13); v7 = (unsigned __int8)pDayMoonPhase[pParty->uDaysPlayed]; if ( (signed int)v0 <= 12 ) @@ -10326,13 +10272,13 @@ //----- (00414162) -------------------------------------------------------- void __cdecl uGameUIFontMain_initialize() { - uGameUIFontMain = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0); + uGameUIFontMain = TargetColor(0xAu, 0, 0); } //----- (00414174) -------------------------------------------------------- void __cdecl uGameUIFontShadow_initialize() { - uGameUIFontShadow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE6u, 214u, 193u); + uGameUIFontShadow = TargetColor(0xE6u, 214u, 193u); } @@ -10531,7 +10477,7 @@ } case WINDOW_Book: { - SellectDrawBook((unsigned int)pWindow->ptr_1C); + DrawCurrentBook((unsigned int)pWindow->ptr_1C); break; } case WINDOW_QuickReference: @@ -11284,7 +11230,7 @@ v11 = pTmpBuf; strcpy(pTmpBuf, v12); } - v13 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v13 = TargetColor(0xFFu, 0xFFu, 0x9Bu); a1.DrawTitleText(pFontArrus, 0, 0xCu, v13, v11, 3u); a1.uFrameWidth -= 24; a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; @@ -11505,7 +11451,7 @@ v2 = 255; v3 = 0; } - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v3, v2, v6); + return TargetColor(v3, v2, v6); } //----- (00417939) -------------------------------------------------------- @@ -11519,9 +11465,9 @@ v1 = uConditionIdx; v2 = 65535; - v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); - v6 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); - v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); + v3 = TargetColor(0xE1u, 0xCDu, 0x23u); + v6 = TargetColor(0xFFu, 0x23u, 0); + v4 = TargetColor(0, 0xFFu, 0); switch ( v1 ) { case 0u: @@ -11579,7 +11525,7 @@ Dst.uFrameHeight -= 12; Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; - v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v4 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, format_4E2D80, v4, v3); Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3u); return Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, v2, 0, 0, 0); @@ -11594,9 +11540,9 @@ unsigned int red; // [sp+10h] [bp-8h]@1 unsigned int white; // [sp+14h] [bp-4h]@1 - white = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - red = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0); - yellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0); + white = TargetColor(0xFFu, 0xFFu, 0xFFu); + red = TargetColor(0xFFu, 0, 0); + yellow = TargetColor(0xFFu, 0xFFu, 0); if ( !(uPlayerClass % 4) ) { if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level )