Mercurial > mm7
diff Arcomage.h @ 1245:e161d8a5a529
acromage - apply card
author | Gloval |
---|---|
date | Tue, 11 Jun 2013 08:49:04 +0400 |
parents | ae812777b1d4 |
children | 236d39ae8f6e |
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--- a/Arcomage.h Sun Jun 09 23:53:01 2013 +0200 +++ b/Arcomage.h Tue Jun 11 08:49:04 2013 +0400 @@ -38,66 +38,66 @@ char needed_bricks; char needed_gems; char needed_beasts; - char field_2B; - int field_2C; + char attack_or_defence; + int compare_param; char field_30; - char field_31; - char field_32; - char field_33; - char field_34; - char field_35; - char field_36; - char field_37; - char field_38; - char field_39; - char field_3A; - char field_3B; - char field_3C; - char field_3D; - char field_3E; - char field_3F; - char field_40; - char field_41; - char field_42; - char field_43; - char field_44; - char field_45; - char field_46; - char field_47; - char field_48; - char field_49; - char field_4A; - char field_4B; - char field_4C; + char can_draw_extra_card; + char to_player_quarry_lvl; + char to_player_magic_lvl; + char to_player_zoo_lvl; + char to_player_bricks; + char to_player_gems; + char to_player_beasts; + char to_player_buildings; + char to_player_wall; + char to_player_tower; + char to_enemy_quarry_lvl; + char to_enemy_magic_lvl; + char to_enemy_zoo_lvl; + char to_enemy_bricks; + char to_enemy_gems; + char to_enemy_beasts; + char to_enemy_buildings; + char to_enemy_wall; + char to_enemy_tower; + char to_pl_enm_quarry_lvl; + char to_pl_enm_magic_lvl; + char to_pl_enm_zoo_lvl; + char to_pl_enm_bricks; + char to_pl_enm_gems; + char to_pl_enm_beasts; + char to_pl_enm_buildings; + char to_pl_enm_wall; + char to_pl_enm_tower; char field_4D; - char field_4E; - char field_4F; - char field_50; - char field_51; - char field_52; - char field_53; - char field_54; - char field_55; - char field_56; - char field_57; - char field_58; - char field_59; - char field_5A; - char field_5B; - char field_5C; - char field_5D; - char field_5E; - char field_5F; - char field_60; - char field_61; - char field_62; - char field_63; - char field_64; - char field_65; - char field_66; - char field_67; - char field_68; - char field_69; + char can_draw_extra_card2; + char to_player_quarry_lvl2; + char to_player_magic_lvl2; + char to_player_zoo_lvl2; + char to_player_bricks2; + char to_player_gems2; + char to_player_beasts2; + char to_player_buildings2; + char to_player_wall2; + char to_player_tower2; + char to_enemy_quarry_lvl2; + char to_enemy_magic_lvl2; + char to_enemy_zoo_lvl2; + char to_enemy_bricks2; + char to_enemy_gems2; + char to_enemy_beasts2; + char to_enemy_buildings2; + char to_enemy_wall2; + char to_enemy_tower2; + char to_pl_enm_quarry_lvl2; + char to_pl_enm_magic_lvl2; + char to_pl_enm_zoo_lvl2; + char to_pl_enm_bricks2; + char to_pl_enm_gems2; + char to_pl_enm_beasts2; + char to_pl_enm_buildings2; + char to_pl_enm_wall2; + char to_pl_enm_tower2; char field_6A; char field_6B; }; @@ -238,7 +238,7 @@ #pragma pack(push, 1) struct stru272_stru0 // ARCOMAGE stuff { - static void Ctor(stru272_stru0 *a1); + static void Ctor(stru272_stru0 **a1); int Dtor(); int _40E01A(stru272_stru2* a2); int Empty(char a2, char a3);