Mercurial > mm7
diff Engine/Graphics/Outdoor.cpp @ 2545:e06a3fe9ad6e
TravelUI init logic moved to GUIWindow_Travel
TransitionUI init logic moved to GUIWindow_Transition
author | a.parshin |
---|---|
date | Mon, 11 May 2015 16:43:46 +0200 |
parents | b6140dfeac27 |
children | b8a56afc6ba1 |
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--- a/Engine/Graphics/Outdoor.cpp Mon May 11 09:51:04 2015 +0200 +++ b/Engine/Graphics/Outdoor.cpp Mon May 11 16:43:46 2015 +0200 @@ -1,42 +1,42 @@ #define _CRTDBG_MAP_ALLOC +#define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include <crtdbg.h> -#define _CRT_SECURE_NO_WARNINGS - #include "Engine/Engine.h" +#include "Engine/Party.h" +#include "Engine/Objects/SpriteObject.h" +#include "Engine/LOD.h" +#include "Engine/OurMath.h" +#include "Engine/Objects/ObjectList.h" +#include "Engine/Objects/Actor.h" +#include "Engine/Objects/Chest.h" +#include "Engine/stru123.h" +#include "Engine/Timer.h" +#include "Engine/TurnEngine/TurnEngine.h" +#include "Engine/Events.h" +#include "Engine/ZlibWrapper.h" +#include "Engine/MMT.h" #include "stru6.h" #include "Weather.h" #include "Sprites.h" #include "LightmapBuilder.h" #include "Outdoor.h" -#include "Engine/Party.h" -#include "Engine/Objects/SpriteObject.h" -#include "Engine/LOD.h" #include "PaletteManager.h" -#include "GUI/GUIProgressBar.h" -#include "Media/Audio/AudioPlayer.h" #include "DecorationList.h" -#include "Engine/OurMath.h" -#include "Engine/Objects/ObjectList.h" -#include "Engine/Objects/Actor.h" -#include "Engine/Objects/Chest.h" -#include "Engine/stru123.h" -#include "Engine/Timer.h" #include "Viewport.h" -#include "Engine/Events.h" #include "ParticleEngine.h" -#include "Engine/TurnEngine/TurnEngine.h" - #include "Lights.h" +#include "Level/Decoration.h" #include "GUI/GUIWindow.h" -#include "Level/Decoration.h" -#include "Engine/ZlibWrapper.h" -#include "Engine/MMT.h" - -MapStartPoint uLevel_StartingPointType; // weak +#include "GUI/GUIProgressBar.h" +#include "GUI/UI/UITransition.h" + +#include "Media/Audio/AudioPlayer.h" + +MapStartPoint uLevel_StartingPointType; OutdoorLocation *pOutdoor = new OutdoorLocation; ODMRenderParams *pODMRenderParams; @@ -2878,7 +2878,7 @@ else { pAudioPlayer->StopChannels(-1, -1); - TravelUI_Load(); + pDialogueWindow = new GUIWindow_Travel();//TravelUI_Load(); } } UpdateActors_ODM();