diff GUI/UI/UIMainMenu.cpp @ 2574:dd36326a9994

More texture refactoring GetLeather -> DrawTextureCustomHeight
author a.parshin
date Mon, 07 Mar 2016 03:48:40 +0200
parents 0c67be4ec900
children a76d408c5132
line wrap: on
line diff
--- a/GUI/UI/UIMainMenu.cpp	Sat Mar 05 16:25:53 2016 +0200
+++ b/GUI/UI/UIMainMenu.cpp	Mon Mar 07 03:48:40 2016 +0200
@@ -16,8 +16,10 @@
 #include "IO/Mouse.h"
 #include "IO/Keyboard.h"
 
+#include "GUI/GUIFont.h"
 #include "GUI/UI/UIMainMenu.h"
-#include "GUI/GUIFont.h"
+#include "GUI/UI/UIGame.h"
+#include "GUI/UI/UIPartyCreation.h"
 
 #include "Media/Audio/AudioPlayer.h"
 
@@ -31,6 +33,10 @@
 GUIButton *pMainMenu_BtnLoad = nullptr;
 GUIButton *pMainMenu_BtnNew = nullptr;
 
+Image *ui_mainmenu_new = nullptr;
+Image *ui_mainmenu_load = nullptr;
+Image *ui_mainmenu_credits = nullptr;
+Image *ui_mainmenu_exit = nullptr;
 
 
 GUIWindow_MainMenu::GUIWindow_MainMenu() :
@@ -38,15 +44,15 @@
 {
 // -----------------------------------
 // 004627B7 void MainMenu_Loop -- part
-    Texture *pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE);
-    Texture *pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE);
-    Texture *pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE);
-    Texture *pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE);
+    ui_mainmenu_new = assets->GetImage_16BitColorKey(L"title_new", 0x7FF);
+    ui_mainmenu_load = assets->GetImage_16BitColorKey(L"title_load", 0x7FF);
+    ui_mainmenu_credits = assets->GetImage_16BitColorKey(L"title_cred", 0x7FF);
+    ui_mainmenu_exit = assets->GetImage_16BitColorKey(L"title_exit", 0x7FF);
 
-    pMainMenu_BtnNew = CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0);
-    pMainMenu_BtnLoad = CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0);
-    pMainMenu_BtnCredits = CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0);
-    pMainMenu_BtnExit = CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0);
+    pMainMenu_BtnNew = CreateButton(495, 172, ui_mainmenu_new->GetWidth(), ui_mainmenu_new->GetHeight(), 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", ui_mainmenu_new, 0);
+    pMainMenu_BtnLoad = CreateButton(495, 227, ui_mainmenu_load->GetWidth(), ui_mainmenu_load->GetHeight(), 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", ui_mainmenu_load, 0);
+    pMainMenu_BtnCredits = CreateButton(495, 282, ui_mainmenu_credits->GetWidth(), ui_mainmenu_credits->GetHeight(), 1, 0, UIMSG_ShowCredits, 2, 'C', "", ui_mainmenu_credits, 0);
+    pMainMenu_BtnExit = CreateButton(495, 337, ui_mainmenu_exit->GetWidth(), ui_mainmenu_exit->GetHeight(), 1, 0, UIMSG_ExitToWindows, 3, 0, "", ui_mainmenu_exit, 0);
 }
 
 
@@ -63,7 +69,7 @@
 
     if (GetCurrentMenuID() == MENU_MAIN)
     {
-        Texture *pTexture = nullptr;
+        Texture_MM7 *pTexture = nullptr;
         if (!pModalWindow)// ???
         {
             auto pButton = pWindow->pControlsHead;
@@ -114,8 +120,6 @@
   for (uint i = 0; i < window->GetHeight(); ++i)
     pSRZBufferLineOffsets[i] = window->GetWidth() * i;
 
-  uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
-
   pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr);
   pFontArrus->field_3 = 0;
 
@@ -153,33 +157,33 @@
   pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
   pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
 
-  pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
+  game_ui_minimap_dirs[0] = assets->GetImage_16BitAlpha("MAPDIR1");
+  game_ui_minimap_dirs[1] = assets->GetImage_16BitAlpha("MAPDIR2");
+  game_ui_minimap_dirs[2] = assets->GetImage_16BitAlpha("MAPDIR3");
+  game_ui_minimap_dirs[3] = assets->GetImage_16BitAlpha("MAPDIR4");
+  game_ui_minimap_dirs[4] = assets->GetImage_16BitAlpha("MAPDIR5");
+  game_ui_minimap_dirs[5] = assets->GetImage_16BitAlpha("MAPDIR6");
+  game_ui_minimap_dirs[6] = assets->GetImage_16BitAlpha("MAPDIR7");
+  game_ui_minimap_dirs[7] = assets->GetImage_16BitAlpha("MAPDIR8");
 
-  uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
-  uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
-  uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
-  uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
-  uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
-  pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
-  uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
-  uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
-  uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
-  uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
-  uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
-  uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
+  game_ui_bar_blue = assets->GetImage_16BitColorKey(L"ib-statB", 0x7FF);
+  game_ui_bar_green = assets->GetImage_16BitColorKey(L"ib-statG", 0x7FF);
+  game_ui_bar_yellow = assets->GetImage_16BitColorKey(L"ib-statY", 0x7FF);
+  game_ui_bar_red = assets->GetImage_16BitColorKey(L"ib-statR", 0x7FF);
+  game_ui_monster_hp_background = assets->GetImage_16BitColorKey(L"mhp_bg", 0x7FF);
+  game_ui_monster_hp_border_left = assets->GetImage_16BitColorKey(L"mhp_capl", 0x7FF);
+  game_ui_monster_hp_border_right = assets->GetImage_16BitColorKey(L"mhp_capr", 0x7FF);
+  game_ui_monster_hp_green = assets->GetImage_16BitColorKey(L"mhp_grn", 0x7FF);
+  game_ui_monster_hp_red = assets->GetImage_16BitColorKey(L"mhp_red", 0x7FF);
+  game_ui_monster_hp_yellow = assets->GetImage_16BitColorKey(L"mhp_yel", 0x7FF);
+  ui_leather_mm7 = assets->GetImage_16Bit("LEATHER");
+  ui_leather_mm6 = assets->GetImage_16Bit("ibground");
+  dialogue_ui_x_x_u = assets->GetImage_16BitColorKey(L"x_x_u", 0x7FF);
+  ui_buttdesc2 = assets->GetImage_16BitAlpha(L"BUTTESC2");
+  dialogue_ui_x_ok_u = assets->GetImage_16BitColorKey(L"x_ok_u", 0x7FF);
+  ui_buttyes2 = assets->GetImage_16BitAlpha(L"BUTTYES2");
+  ui_partycreation_buttmake = assets->GetImage_16BitAlpha(L"BUTTMAKE");
+  ui_partycreation_buttmake2 = assets->GetImage_16BitAlpha(L"BUTTMAKE2");
 
   pPrimaryWindow = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0);
   pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
@@ -199,52 +203,62 @@
   pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
   pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
 
-  uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
+  game_ui_tome_quests = assets->GetImage_16BitAlpha(L"ib-td1-A");
   pBtn_Quests = pPrimaryWindow->CreateButton(
-      491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth,
-      pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest),
-      pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0
+      491, 353,
+      game_ui_tome_quests->GetWidth(),
+      game_ui_tome_quests->GetHeight(),
+      1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest),
+      pGlobalTXT_LocalizationStrings[174], game_ui_tome_quests, 0
   ); //Quests
 
-  uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
-  pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(
-      uTextureID_ib_td2_A)->uTextureWidth,
-     pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes),
-     pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0
+  game_ui_tome_autonotes = assets->GetImage_16BitAlpha(L"ib-td2-A");
+  pBtn_Autonotes = pPrimaryWindow->CreateButton(
+      527, 353,
+      game_ui_tome_autonotes->GetWidth(),
+      game_ui_tome_autonotes->GetHeight(),
+      1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes),
+     pGlobalTXT_LocalizationStrings[154], game_ui_tome_autonotes, 0
   );//Autonotes
 
-  uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
+  game_ui_tome_maps = assets->GetImage_16BitAlpha("ib-td3-A");
   pBtn_Maps = pPrimaryWindow->CreateButton(
-      546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth,
-     pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook),
-     pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0
+      546, 353,
+      game_ui_tome_maps->GetWidth(),
+     game_ui_tome_maps->GetHeight(),
+      1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook),
+     pGlobalTXT_LocalizationStrings[139], game_ui_tome_maps, 0
   ); //Maps
 
-  uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
+  game_ui_tome_calendar = assets->GetImage_16BitAlpha("ib-td4-A");
   pBtn_Calendar = pPrimaryWindow->CreateButton(
-      570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth,
-     pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal),
-     pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0
+      570, 353,
+      game_ui_tome_calendar->GetWidth(),
+     game_ui_tome_calendar->GetHeight(),
+      1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal),
+     pGlobalTXT_LocalizationStrings[78], game_ui_tome_calendar, 0
   );//Calendar
 
-  uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
+  game_ui_tome_storyline = assets->GetImage_16BitAlpha("ib-td5-A");
   pBtn_History = pPrimaryWindow->CreateButton(
-      600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
-      pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii
-      pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0
+      600, 361,
+      game_ui_tome_storyline->GetWidth(),
+      game_ui_tome_storyline->GetHeight(),
+      1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii
+      pGlobalTXT_LocalizationStrings[602], game_ui_tome_storyline, 0
   );//History
 
   bFlashAutonotesBook = 0;
   bFlashQuestBook = 0;
   bFlashHistoryBook = 0;
 
-  pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth,
-     pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn),
-     pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In
+  pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, game_ui_btn_zoomin->GetWidth(),
+     game_ui_btn_zoomin->GetHeight(), 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn),
+     pGlobalTXT_LocalizationStrings[252], game_ui_btn_zoomin, 0); // Zoom In
 
-  pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth,
-     pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut),
-     pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out
+  pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, game_ui_btn_zoomout->GetWidth(),
+     game_ui_btn_zoomout->GetHeight(), 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut),
+     pGlobalTXT_LocalizationStrings[251], game_ui_btn_zoomout, 0); // Zoom Out
 
   pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0);
   pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
@@ -253,30 +267,30 @@
   pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0);
 
   pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450,
-      pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
-      pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
-      1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0);
+      game_ui_btn_cast->GetWidth(),
+      game_ui_btn_cast->GetHeight(),
+      1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], game_ui_btn_cast, 0);
   pBtn_Rest = pPrimaryWindow->CreateButton(518, 450,
-      pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
-      pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
-      1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
+      game_ui_btn_rest->GetWidth(),
+      game_ui_btn_rest->GetHeight(),
+      1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], game_ui_btn_rest, 0);
   pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450,
-      pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
-      pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
-      1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
+      game_ui_btn_quickref->GetWidth(),
+      game_ui_btn_quickref->GetHeight(),
+      1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], game_ui_btn_quickref, 0);
   pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450,
-      pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
-      pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
-      1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
+      game_ui_btn_settings->GetWidth(),
+      game_ui_btn_settings->GetHeight(),
+      1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], game_ui_btn_settings, 0);
 
   pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178,
-      pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
-      pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
-      1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
+      ui_btn_npc_left->GetWidth(),
+      ui_btn_npc_left->GetHeight(),
+      1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", ui_btn_npc_left, 0);
   pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178,
-      pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
-      pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
-      1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
+      ui_btn_npc_right->GetWidth(),
+      ui_btn_npc_right->GetHeight(),
+      1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", ui_btn_npc_right, 0);
   LoadPartyBuffIcons();
 }
 
@@ -327,7 +341,7 @@
   GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
   GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
   RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1
-  Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5
+  Texture_MM7 pTemporaryTexture; // [sp+Ch] [bp-130h]@5
 
   pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
   pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);