Mercurial > mm7
diff Engine/SaveLoad.h @ 2574:dd36326a9994
More texture refactoring
GetLeather -> DrawTextureCustomHeight
author | a.parshin |
---|---|
date | Mon, 07 Mar 2016 03:48:40 +0200 |
parents | d87bfbd3bb3b |
children |
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--- a/Engine/SaveLoad.h Sat Mar 05 16:25:53 2016 +0200 +++ b/Engine/SaveLoad.h Mon Mar 07 03:48:40 2016 +0200 @@ -44,13 +44,16 @@ #pragma pack(pop) -void __fastcall LoadGame(unsigned int uSlot); // idb +void LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); +void LoadGame(unsigned int uSlot); void SaveGame(bool IsAutoSAve, bool NotSaveWorld); -void __fastcall DoSavegame(unsigned int uSlot); // idb +void DoSavegame(unsigned int uSlot); bool Initialize_GamesLOD_NewLOD(); void SaveNewGame(); extern unsigned int uNumSavegameFiles; extern std::array<unsigned int, 45> pSavegameUsedSlots; extern struct SavegameList *pSavegameList; -extern std::array<SavegameHeader, 45> pSavegameHeader; \ No newline at end of file +extern std::array<SavegameHeader, 45> pSavegameHeader; + +extern std::array<struct Image *, 45> pSavegameThumbnails; \ No newline at end of file