diff Engine/SaveLoad.h @ 2574:dd36326a9994

More texture refactoring GetLeather -> DrawTextureCustomHeight
author a.parshin
date Mon, 07 Mar 2016 03:48:40 +0200
parents d87bfbd3bb3b
children
line wrap: on
line diff
--- a/Engine/SaveLoad.h	Sat Mar 05 16:25:53 2016 +0200
+++ b/Engine/SaveLoad.h	Mon Mar 07 03:48:40 2016 +0200
@@ -44,13 +44,16 @@
 #pragma pack(pop)
 
 
-void __fastcall LoadGame(unsigned int uSlot); // idb
+void LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer);
+void LoadGame(unsigned int uSlot);
 void SaveGame(bool IsAutoSAve, bool NotSaveWorld);
-void __fastcall DoSavegame(unsigned int uSlot); // idb
+void DoSavegame(unsigned int uSlot);
 bool Initialize_GamesLOD_NewLOD();
 void SaveNewGame();
 
 extern unsigned int uNumSavegameFiles;
 extern std::array<unsigned int, 45> pSavegameUsedSlots;
 extern struct SavegameList *pSavegameList;
-extern std::array<SavegameHeader, 45>  pSavegameHeader;
\ No newline at end of file
+extern std::array<SavegameHeader, 45>  pSavegameHeader;
+
+extern std::array<struct Image *, 45> pSavegameThumbnails;
\ No newline at end of file