Mercurial > mm7
diff Player.cpp @ 2046:da35dc35d635
GetRangedAttack
author | Ritor1 |
---|---|
date | Tue, 26 Nov 2013 18:45:03 +0600 |
parents | 4000f8184c29 |
children | 62a27b2cfcc2 |
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--- a/Player.cpp Fri Nov 22 23:28:02 2013 +0600 +++ b/Player.cpp Tue Nov 26 18:45:03 2013 +0600 @@ -1637,17 +1637,17 @@ int Player::GetRangedAttack() { int v3; // edi@3 - int v4; // eax@4 - int v5; // edi@4 + //int v4; // eax@4 + //int v5; // edi@4 int v6; // edi@4 int v7; // edi@4 ItemGen* mainHandItem = GetMainHandItem(); if ( mainHandItem != nullptr && ( mainHandItem->uItemID < ITEM_BLASTER || mainHandItem->uItemID > ITEM_LASER_RIFLE )) { - v4 = GetActualAccuracy(); - v5 = GetParameterBonus(v4); - v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v5; + //v4 = GetActualAccuracy(); + //v5 = GetParameterBonus(GetActualAccuracy()); + v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + GetParameterBonus(GetActualAccuracy()); v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; }