diff mm7_5.cpp @ 388:d95a91011d57

AudioPlayer::PlaySound
author Nomad
date Sat, 23 Feb 2013 04:01:09 +0200
parents 243418228760
children e32950ebabb9
line wrap: on
line diff
--- a/mm7_5.cpp	Fri Feb 22 23:47:26 2013 +0400
+++ b/mm7_5.cpp	Sat Feb 23 04:01:09 2013 +0200
@@ -13869,7 +13869,7 @@
   }
   v2 = 1;
   v31 = 1;
-  pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+  pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
 LABEL_15:
   dword_506568 = 0;
   pRenderer->DrawTextureTransparent(pViewport->uViewportX + 398, pViewport->uViewportY + 113, pTexture_506394);
@@ -13879,7 +13879,7 @@
     if ( dword_506568 != v2 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -13903,7 +13903,7 @@
     if ( dword_506568 != 2 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -13927,7 +13927,7 @@
     if ( dword_506568 != 3 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -13951,7 +13951,7 @@
     if ( dword_506568 != 4 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -13975,7 +13975,7 @@
     if ( dword_506568 != 5 )
     {
       v31 = v2;
-      pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
     }
   }
   else
@@ -14211,7 +14211,7 @@
     //v6 = dword_506534;
   }
   if ( dword_506548 | dword_506544 | dword_506540 | dword_50653C | dword_506538 | dword_506534 )
-    pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+    pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
   dword_506548 = 0;
   dword_506544 = 0;
   dword_506534 = 0;
@@ -15080,7 +15080,7 @@
       case WINDOW_5E: // window that initiates savegame loading
       {
         if (pWindow->Hint != (char *)1)
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
         auto pGUIButton3 = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton3->pTextures[0]);
         pHint = pWindow->Hint;
@@ -15103,7 +15103,7 @@
         if ( pWindowType == WINDOW_60 )//96
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pGUIButton = (GUIButton *)pWindow->ptr_1C;
           pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton->pTextures[0]);
           pHint = pWindow->Hint;
@@ -15184,7 +15184,7 @@
           GUIButton2.uWidth = 171;
           GUIButton2.uHeight = 37;
           GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent;
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15));
           viewparams->bRedrawGameUI = 1;
           GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);//Отдых и лечение 8 часов
@@ -15196,7 +15196,7 @@
           continue;
         }
         if ( pWindow->Hint != (char *)1 )//pWindowType == WINDOW_61
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
         v32 = pWindow->ptr_1C;
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 16));
         //goto LABEL_138;
@@ -15220,7 +15220,7 @@
       if ( pWindowType == WINDOW_5F )
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
         v32 = pWindow->ptr_1C;
         pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 15));
 //LABEL_138:
@@ -15286,7 +15286,7 @@
         if ( pWindowType == WINDOW_5A ) // Press buttons in title menu and in game, and escape in game
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C;
           if ( pButtonPtr_1C->uX >= 0 )//if ( (pButtonPtr_1C->uX & 0x80000000u) == 0 )
           {
@@ -15337,7 +15337,7 @@
         if ( pWindowType == WINDOW_5B )//Change button in Character window
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C;
           pTexture2 = pButtonPtr_1C->pTextures[1];
 //LABEL_94:
@@ -15362,7 +15362,7 @@
         if ( pWindowType == WINDOW_VoiceSwitcherButton ) // Change page in AutonotesBook
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C;
           pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButtonPtr_1C->pTextures[0]);
           //goto LABEL_80;
@@ -15382,7 +15382,7 @@
         if ( pWindowType == WINDOW_5D )
         {
           if ( pWindow->Hint != (char *)1 )
-            pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
           pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 16));
           viewparams->bRedrawGameUI = 1;
           //goto LABEL_134;