diff GUI/UI/UICharacter.cpp @ 2572:d87bfbd3bb3b

Step towards unification of Texture and RGBTexture (class Image)
author a.parshin
date Sat, 05 Mar 2016 01:51:54 +0200
parents d569340b05ff
children 0c67be4ec900
line wrap: on
line diff
--- a/GUI/UI/UICharacter.cpp	Mon Oct 05 00:19:13 2015 +0200
+++ b/GUI/UI/UICharacter.cpp	Sat Mar 05 01:51:54 2016 +0200
@@ -1608,7 +1608,7 @@
   }
   if ( !bRingsShownInCharScreen )//рисование лупы
     pRenderer->DrawTextureIndexedAlpha(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B));
-  pRenderer->DrawTextureIndexedAlpha(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление
+  pRenderer->DrawTextureIndexedAlpha(468, 0, right_panel_loop);//обрамление
 }
 
 //----- (0041A2D1) --------------------------------------------------------
@@ -1723,7 +1723,7 @@
 {
   CharacterUI_DrawPaperdoll(player);
   pRenderer->DrawTextureIndexedAlpha(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND));
-  pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));
+  pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, right_panel_loop);
   pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY,
                                 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button));
   for (uint i = 0; i < 6; ++i)
@@ -1755,7 +1755,7 @@
   uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE);
   //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 )
   uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE);
-  uTextureID_right_panel_loop = uTextureID_right_panel;
+  right_panel_loop = right_panel;
   uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
   uTextureID_detaliz_close_button = uExitCancelTextureId;
   for ( uint i = 0; i < 4; ++i )