Mercurial > mm7
diff Engine/LOD.h @ 2572:d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
author | a.parshin |
---|---|
date | Sat, 05 Mar 2016 01:51:54 +0200 |
parents | 68cdef6879a0 |
children | dd36326a9994 |
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--- a/Engine/LOD.h Mon Oct 05 00:19:13 2015 +0200 +++ b/Engine/LOD.h Sat Mar 05 01:51:54 2016 +0200 @@ -168,13 +168,7 @@ void _inlined_sub1(); void _inlined_sub2(); - inline int LoadDummyTexture() - { - for (unsigned int i = 0; i < uNumLoadedFiles; ++i) - if (!strcmp(pTextures[i].pName, "pending")) - return i; - return LoadTextureFromLOD(&pTextures[uNumLoadedFiles], "pending", TEXTURE_16BIT_PALETTE); - } + int LoadDummyTexture(); Texture *GetTexture(int idx); @@ -204,7 +198,7 @@ int uNumPrevLoadedFiles; int uTexturePacksCount; int pFacesLock; - int dword_011BA4; + int _011BA4_debug_paletted_pixels_uncompressed; //int can_load_hardware_sprites; struct IDirectDrawSurface **pHardwareSurfaces; struct IDirect3DTexture2 **pHardwareTextures;