diff Build/Visual Studio 2015/World of Might and Magic.vcxproj.filters @ 2572:d87bfbd3bb3b

Step towards unification of Texture and RGBTexture (class Image)
author a.parshin
date Sat, 05 Mar 2016 01:51:54 +0200
parents cf29f444ddd7
children a76d408c5132
line wrap: on
line diff
--- a/Build/Visual Studio 2015/World of Might and Magic.vcxproj.filters	Mon Oct 05 00:19:13 2015 +0200
+++ b/Build/Visual Studio 2015/World of Might and Magic.vcxproj.filters	Sat Mar 05 01:51:54 2016 +0200
@@ -456,9 +456,6 @@
     <ClCompile Include="..\..\Engine\MapInfo.cpp">
       <Filter>Engine</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\Engine\mm7_7.cpp">
-      <Filter>Engine</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\Engine\mm7_data.cpp">
       <Filter>Engine</Filter>
     </ClCompile>
@@ -618,6 +615,9 @@
     <ClCompile Include="..\..\Engine\stru6.cpp">
       <Filter>Engine</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\Engine\AssetsManager.cpp">
+      <Filter>Engine</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\lib\libavcodec\avcodec.h">
@@ -1400,6 +1400,9 @@
     <ClInclude Include="..\..\Engine\stru6.h">
       <Filter>Engine</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\Engine\AssetsManager.h">
+      <Filter>Engine</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def">