Mercurial > mm7
diff Build/Visual Studio 2015/World of Might and Magic.vcxproj.filters @ 2572:d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
author | a.parshin |
---|---|
date | Sat, 05 Mar 2016 01:51:54 +0200 |
parents | cf29f444ddd7 |
children | a76d408c5132 |
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--- a/Build/Visual Studio 2015/World of Might and Magic.vcxproj.filters Mon Oct 05 00:19:13 2015 +0200 +++ b/Build/Visual Studio 2015/World of Might and Magic.vcxproj.filters Sat Mar 05 01:51:54 2016 +0200 @@ -456,9 +456,6 @@ <ClCompile Include="..\..\Engine\MapInfo.cpp"> <Filter>Engine</Filter> </ClCompile> - <ClCompile Include="..\..\Engine\mm7_7.cpp"> - <Filter>Engine</Filter> - </ClCompile> <ClCompile Include="..\..\Engine\mm7_data.cpp"> <Filter>Engine</Filter> </ClCompile> @@ -618,6 +615,9 @@ <ClCompile Include="..\..\Engine\stru6.cpp"> <Filter>Engine</Filter> </ClCompile> + <ClCompile Include="..\..\Engine\AssetsManager.cpp"> + <Filter>Engine</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\lib\libavcodec\avcodec.h"> @@ -1400,6 +1400,9 @@ <ClInclude Include="..\..\Engine\stru6.h"> <Filter>Engine</Filter> </ClInclude> + <ClInclude Include="..\..\Engine\AssetsManager.h"> + <Filter>Engine</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def">