diff mm7_5.cpp @ 964:d7f0572335ec

Слияние
author Ritor1
date Sat, 04 May 2013 18:19:08 +0600
parents 9a5db2cf999a
children 5a12082c803d
line wrap: on
line diff
--- a/mm7_5.cpp	Sat May 04 18:18:47 2013 +0600
+++ b/mm7_5.cpp	Sat May 04 18:19:08 2013 +0600
@@ -457,7 +457,7 @@
           GUIWindow::Create(215, 323, 17, 17, WINDOW_5A, (int)pBtnDownArrow, 0);
           continue;
         case UIMSG_Cancel:
-          GUIWindow::Create(350, 302, 106, 42, WINDOW_60, (int)pBtnCancel, 0);
+          GUIWindow::Create(350, 302, 106, 42, WINDOW_ExitRestWindow, (int)pBtnCancel, 0);
           continue;
         case UIMSG_LoadSlot:
           GUIWindow::Create(241, 302, 106, 42, WINDOW_5E, (int)pBtnLoadSlot, 0);
@@ -922,7 +922,7 @@
           pEventTimer->Pause();
           pAudioPlayer->StopChannels(-1, -1);
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
-          pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_63, (int)pBtn_Quests, 0);
+          pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0);
           bFlashQuestBook = 0;
           continue;
         case UIMSG_OpenAutonotes:
@@ -933,7 +933,7 @@
           pEventTimer->Pause();
           pAudioPlayer->StopChannels(-1, -1);
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
-          pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_63, (int)pBtn_Autonotes, 0);
+          pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0);
           bFlashAutonotesBook = 0;
           continue;
         case UIMSG_OpenMapBook:
@@ -945,8 +945,8 @@
           viewparams->sViewCenterX = pParty->vPosition.x;
           viewparams->sViewCenterY = pParty->vPosition.y;
           pAudioPlayer->StopChannels(-1, -1);
-          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
-          pBooksWindow = GUIWindow::Create(546, 353, 0, 0, (enum WindowType)99, (int)pBtn_Maps, 0);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0);
           continue;
         case UIMSG_OpenCalendar:
           if ( pMessageQueue_50CBD0->uNumMessages )
@@ -956,7 +956,7 @@
           pEventTimer->Pause();
           pAudioPlayer->StopChannels(-1, -1);
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
-          pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_63, (int)pBtn_Calendar, 0);
+          pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0);
           continue;
         case UIMSG_OpenHistoryBook:
           if ( pMessageQueue_50CBD0->uNumMessages )
@@ -966,7 +966,7 @@
           pEventTimer->Pause();
           pAudioPlayer->StopChannels(-1, -1);
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
-          pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_63, (int)pBtn_History, 0);
+          pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0);
           bFlashHistoryBook = 0;
           continue;
         case UIMSG_Escape://  Escape and return to game
@@ -1551,7 +1551,7 @@
           sub_42FBDD();
           PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful);
           pVideoPlayer->Unload();
-          sub_44603D();
+          DialogueEnding();
           viewparams->bRedrawGameUI = v0;
           if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz )
           {
@@ -1605,10 +1605,10 @@
           if ( !_strcmpi(byte_6BE3B0, "d05.blv") )
             pParty->uTimePlayed += 1474560i64;
           continue;
-        case UIMSG_19C:
+        case UIMSG_TransitionWindowCloseBtn:
           CloseWindowBackground();
           pVideoPlayer->Unload();
-          sub_44603D();
+          DialogueEnding();
           start_event_seq_number = 0;
           viewparams->bRedrawGameUI = v0;
           continue;
@@ -1639,7 +1639,7 @@
             if ( pParty->vPosition.y > 22528 )
               pParty->vPosition.y = 22528;
 LABEL_317:
-            sub_44603D();
+            DialogueEnding();
             pCurrentScreen = SCREEN_GAME;
           }
           else
@@ -1647,7 +1647,7 @@
             pParty->field_6E4 = 0;
             pParty->field_6E0 = 0;
             pCastSpellInfo->_427D48(v0);
-            sub_44603D();
+            DialogueEnding();
             pEventTimer->Pause();
             pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
             ++pGameLoadingUI_ProgressBar->uProgressMax;
@@ -1909,7 +1909,6 @@
         continue;
 
         case UIMSG_B2:
-			__debugbreak;//UIMSG_B2 -???
           bRecallingBeacon = uMessageParam;
           v127 = uMessageParam + 204;
           pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
@@ -1944,7 +1943,6 @@
           sub_41C0B8_set_status_string(pTmpBuf);
           continue;
         case UIMSG_B5:
-			__debugbreak;//UIMSG_B5 - ???
           dword_50CDC8 = v0;
           //goto LABEL_453;
           pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
@@ -2237,7 +2235,6 @@
           strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
           goto LABEL_524;
         case UIMSG_DD:
-          __debugbreak;
 LABEL_524:
           sprintf(pTmpBuf, "%s", pKeyActionMap->pPressedKeysBuffer);
           memcpy(&v216, txt_file_frametable_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
@@ -2478,7 +2475,7 @@
             _42ECB5_PlayerAttacksActor();
           continue;
         case UIMSG_ExitRest:
-          GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, (WindowType)96, (int)pButton_RestUI_Exit, (int)pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
+          GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_ExitRestWindow, (int)pButton_RestUI_Exit, (int)pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
           continue;
         case UIMSG_Wait5Minutes:
           if ( dword_506F14 == 2 )
@@ -2651,8 +2648,7 @@
           dword_506F14 = v0;
           _506F18_num_hours_to_sleep = 60 * v97 - pParty->uCurrentMinute;
           continue;
-        case UIMSG_4E:
-			__debugbreak;//UIMSG_4E -???
+        case UIMSG_HintSelectRemoveQuickSpellBtn:
           if ( quick_spell_at_page && byte_506550 )
           {
             v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName;
@@ -2689,8 +2685,7 @@
           sub_41C0B8_set_status_string(pTmpBuf);
           v0 = 1;
           continue;
-        case UIMSG_58:
-			__debugbreak;//UIMSG_58 - ???
+        case UIMSG_ClickInstallRemoveQuickSpellBtn:
           GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_5A, (int)pBtn_InstallRemoveSpell, 0);
           if ( !uActiveCharacter )
             continue;
@@ -2710,7 +2705,6 @@
           byte_506550 = 0;
           continue;
         case UIMSG_33:
-			__debugbreak;//UIMSG_33 - ???
           if ( !uActiveCharacter )
             continue;
           pPlayer3 = pPlayers[uActiveCharacter];
@@ -2808,7 +2802,6 @@
         continue;
 
         case UIMSG_92:
-			__debugbreak;//UIMSG_92 - ???
           if ( pTurnEngine->field_4 != 3 )
             _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, v0, 0);
           continue;
@@ -2887,7 +2880,6 @@
           free((void *)uNumSeconds);
           stru_506E40._40E55E("gamma.pcx", 0);
           GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_VoiceSwitcherButton, (int)pBtn_GameSettings, 0);
-          uNumVisibleWindows = uNumVisibleWindows - 1; //Ritor1: Insert
 //LABEL_453:
           /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
             continue;
@@ -2899,18 +2891,15 @@
           pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
           continue;
         case UIMSG_C0:
-			__debugbreak;//UIMSG_C0 - ???
           dword_50651C = v0;
           if ( pMouse->GetCursorPos(&v211)->y > 178 )
             dword_50651C = -1;
           continue;
         case UIMSG_A9:
-			__debugbreak;
           GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_5B, (int)pBtn_Up, 0);
           dword_506548 = v0;
           continue;
         case UIMSG_AA:
-			__debugbreak;
           GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_5B, (int)pBtn_Down, 0);
           dword_506544 = v0;
           continue;
@@ -2941,20 +2930,18 @@
         case UIMSG_ClickPaperdoll:
           OnPaperdollLeftClick();
           continue;
-        case UIMSG_73:
-			__debugbreak;
+        case UIMSG_ClickStatsBtn:
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
           sub_4196A0();
           sub_419379();
-          GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, (WindowType)91, (int)pCharacterScreen_StatsBtn, 0);
-          continue;
-        case UIMSG_72:
-			__debugbreak;
+          GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_5B, (int)pCharacterScreen_StatsBtn, 0);
+          continue;
+        case UIMSG_ClickSkillsBtn:
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101;
           sub_4196A0();
           sub_419379();
           CharacterUI_SkillScreen_Draw();
-          GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, (WindowType)91, (int)pCharacterScreen_SkillsBtn, 0);
+          GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_5B, (int)pCharacterScreen_SkillsBtn, 0);
           continue;
         case UIMSG_SkillUp:
           pPlayer4 = pPlayers[uActiveCharacter];
@@ -2979,25 +2966,21 @@
           }
           ShowStatusBarString(v87, 2);
           continue;
-        case UIMSG_74:
-			__debugbreak;
+        case UIMSG_ClickInventoryBtn:
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
           sub_419379();
           sub_4196A0();
-          GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, (WindowType)91, (int)pCharacterScreen_InventoryBtn, 0);
-          continue;
-        case UIMSG_A8:
-			__debugbreak;
-          GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, (WindowType)97, (int)pCharacterScreen_ExitBtn, 0);
-          continue;
-        case UIMSG_75:
-			__debugbreak;
+          GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_5B, (int)pCharacterScreen_InventoryBtn, 0);
+          continue;
+        case UIMSG_ClickExitCharacterWindowBtn:
+          GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0);
+          continue;
+        case UIMSG_ClickAwardsBtn:
           sub_419379();
           sub_4196A0();
           sub_419220();
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102;
-          GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42),
-            (int)pCharacterScreen_AwardsBtn, 0);
+          GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_5B, (int)pCharacterScreen_AwardsBtn, 0);
           FillAwardsData();
           continue;
         case UIMSG_AutonotesBook:
@@ -3052,7 +3035,7 @@
               dword_50652C = v0;
               break;
           }
-          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, (WindowType)92, (int)pButton, v0);
+          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_VoiceSwitcherButton, (int)pButton, v0);
           continue;
         case UIMSG_SelectCharacter:
           if ( pMessageQueue_50CBD0->uNumMessages )
@@ -3108,7 +3091,6 @@
           sub_41C0B8_set_status_string(pTmpBuf);
           continue;
         case UIMSG_C:
-			__debugbreak;
           if ( pCurrentScreen == SCREEN_F )
           {
             sub_421EA6_OnInventoryLeftClick();
@@ -3119,8 +3101,7 @@
         case UIMSG_InventoryLeftClick:
           sub_421EA6_OnInventoryLeftClick();
           continue;
-        case UIMSG_A:
-			__debugbreak;
+        case UIMSG_MouseLeftClickInGame:
           if ( !pRenderer->pRenderD3D )
           {
             if ( pMessageQueue_50CBD0->uNumMessages )
@@ -3170,14 +3151,12 @@
             continue;
           }*/
           continue;
-        case UIMSG_E:
-			__debugbreak;
+        case UIMSG_E://        UIMSG_MouseLeftClickInGame
           if ( pMessageQueue_50CBD0->uNumMessages )
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
           OnGameViewportClick();
           continue;
         case UIMSG_F:
-			__debugbreak;
           if ( pRenderer->pRenderD3D )
           {
             LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val();
@@ -3189,10 +3168,9 @@
             v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
           }
           pButton2 = (GUIButton *)(unsigned __int16)v116;
-          GUIWindow::Create(0, 0, 0, 0, (WindowType)15, (int)pButton2, 0);
+          GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0);
           continue;
         case UIMSG_54:
-			__debugbreak;
           pButton2 = (GUIButton *)uMessageParam;
           GUIWindow::Create(0, 0, 0, 0, (WindowType)22, (int)pButton2, 0);
           continue;
@@ -3201,12 +3179,11 @@
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
           OnPressSpace();
           continue;
-        case UIMSG_16F:
-			__debugbreak;
+        case UIMSG_ClickZoomOutBtn:
           if ( pCurrentScreen )
             continue;
           pParty->uFlags |= 2u;
-          GUIWindow::Create(0x207u, 0x88u, 0, 0, (enum WindowType)90, (int)pBtn_ZoomOut, 0);
+          GUIWindow::Create(0x207u, 0x88u, 0, 0, WINDOW_5A, (int)pBtn_ZoomOut, 0);
           uNumSeconds = 131072;
           v118 = 2 * viewparams->uMinimapZoom;
           ++viewparams->field_28;
@@ -3222,15 +3199,21 @@
           }
           v119 = 2048;
           if ( (signed int)v118 <= 2048 )
-            goto LABEL_789;
+          {
+            dword_576E2C = v118;
+            dword_576E28 = viewparams->field_28;
+            break;
+          }
           viewparams->field_28 = 11;
-          goto LABEL_788;
-        case UIMSG_170:
-			__debugbreak;
+          viewparams->uMinimapZoom = v119;
+          dword_576E2C = v119;
+          dword_576E28 = viewparams->field_28;
+          break;
+        case UIMSG_ClickZoomInBtn:
           if ( pCurrentScreen )
             continue;
           pParty->uFlags |= 2u;
-          GUIWindow::Create(0x23Eu, 0x88u, 0, 0, (enum WindowType)90, (int)pBtn_ZoomIn, 0);
+          GUIWindow::Create(0x23Eu, 0x88u, 0, 0, WINDOW_5A, (int)pBtn_ZoomIn, 0);
           uNumSeconds = 32768;
           v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
           --viewparams->field_28;
@@ -3241,11 +3224,9 @@
             if ( (signed int)v118 < 512 )
             {
               viewparams->field_28 = 9;
-LABEL_788:
               v118 = v119;
               viewparams->uMinimapZoom = v119;
             }
-LABEL_789:
             dword_576E2C = v118;
             dword_576E28 = viewparams->field_28;
           }
@@ -3364,146 +3345,170 @@
 
   if ( pMessageQueue_50CBD0->uNumMessages )
   {
-    //v0 = pAudioPlayer;
-    //pPlayer1 = pParty->pPlayers;
     pPlayer = pParty->pPlayers;
     do
     {
       int param2;
       pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &uNum, &param2);
+      auto player = &pParty->pPlayers[uNum];
+      auto sex = player->GetSexByVoice();
 
       switch (pUIMessageType) // For buttons of window MainMenu
       {
         case UIMSG_MainMenu_ShowPartyCreationWnd:
-        {
           GUIWindow::Create(495, 172, 0, 0, WINDOW_5A, (int)pMainMenu_BtnNew, 0);
           SetCurrentMenuID(MENU_NEWGAME);
-        }
-        continue;
+          break;
         case UIMSG_MainMenu_ShowLoadWindow:
-        {
           GUIWindow::Create(495, 227, 0, 0, WINDOW_5A, (int)pMainMenu_BtnLoad, 0);
           SetCurrentMenuID(MENU_SAVELOAD);
-        }
-        continue;
+          break;
         case UIMSG_ShowCredits:
-        {
           GUIWindow::Create(495, 282, 0, 0, WINDOW_5A, (int)pMainMenu_BtnCredits, 0);
           SetCurrentMenuID(MENU_CREDITS);
-        }
-        continue;
+          break;
         case UIMSG_ExitToWindows:
-        {
           GUIWindow::Create(495, 337, 0, 0, WINDOW_5A, (int)pMainMenu_BtnExit, 0);
           SetCurrentMenuID(MENU_FINISHED);
-        }
-        continue;
-      }
-
-      
-      switch (pUIMessageType) // For buttons of Party Creation Window
-      {
+          break;
         case UIMSG_PlayerCreation_SelectAttribute:
-        {
-            pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
-                                                      % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
-            uPlayerCreationUI_SelectedCharacter = uNum;
-            pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
-        }
-        continue;
-
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
+          uPlayerCreationUI_SelectedCharacter = uNum;
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          break;
         case UIMSG_PlayerCreation_VoicePrev:
-        {
-            auto player = &pParty->pPlayers[uNum];
-            auto sex = player->GetSexByVoice();
-            do
-            {
-              if (player->uVoiceID == 0)
-                player->uVoiceID = 19;
-              else --player->uVoiceID;
-            }
-            while (player->GetSexByVoice() != sex);
-
-            pButton = pCreationUI_BtnPressLeft2[uNum];
-            GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_VoiceSwitcherButton, (int)pButton, 1);
-            pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
-            player->PlaySound(SPEECH_PickMe, 0);
-        }
-        continue;
-
+          do
+          {
+            if (player->uVoiceID == 0)
+              player->uVoiceID = 19;
+            else --player->uVoiceID;
+          }
+          while (player->GetSexByVoice() != sex);
+          pButton = pCreationUI_BtnPressLeft2[uNum];
+          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_VoiceSwitcherButton, (int)pButton, 1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          player->PlaySound(SPEECH_PickMe, 0);
+          break;
         case UIMSG_PlayerCreation_VoiceNext:
-        {
-            auto player = &pParty->pPlayers[uNum];
-            auto sex = player->GetSexByVoice();
+          {
+            //auto player = &pParty->pPlayers[uNum];
+            //auto sex = player->GetSexByVoice();
             do
             {
               player->uVoiceID = (player->uVoiceID + 1) % 20;
             }
             while (player->GetSexByVoice() != sex);
-
             pButton = pCreationUI_BtnPressRight2[uNum];
             GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_VoiceSwitcherButton, (int)pButton, 1);
             pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
             player->PlaySound(SPEECH_PickMe, 0);
-        }
-        continue;
-
+            break;
+          }
         case UIMSG_PlayerCreation_FacePrev:
-        {
-            pPlayer = &pParty->pPlayers[uNum];
-            if (!pPlayer->uFace)
-              pPlayer->uFace = 19;
-            else
-              pPlayer->uFace -= 1;
-            pPlayer->uVoiceID = pPlayer->uFace;
-            pPlayer->SetInitialStats();
-            pPlayer->SetSexByVoice();
-            pPlayer->RandomizeName();
-            v25 = uNum;
-            pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
-                                                      % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
-            uPlayerCreationUI_SelectedCharacter = v25;
-            GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_VoiceSwitcherButton, (int)pCreationUI_BtnPressLeft[v25], 1);
-            //v0 = pAudioPlayer;
-            pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0);
-            pPlayer->PlaySound(SPEECH_PickMe, 0);
-            //v1 = (char *)pParty->pPlayers;
-        }
-        continue;
-
+          pPlayer = &pParty->pPlayers[uNum];
+          if (!pPlayer->uFace)
+            pPlayer->uFace = 19;
+          else
+            pPlayer->uFace -= 1;
+          pPlayer->uVoiceID = pPlayer->uFace;
+          pPlayer->SetInitialStats();
+          pPlayer->SetSexByVoice();
+          pPlayer->RandomizeName();
+          v25 = uNum;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
+          uPlayerCreationUI_SelectedCharacter = v25;
+          GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_VoiceSwitcherButton, (int)pCreationUI_BtnPressLeft[v25], 1);
+          //v0 = pAudioPlayer;
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0);
+          pPlayer->PlaySound(SPEECH_PickMe, 0);
+          //v1 = (char *)pParty->pPlayers;
+          break;
         case UIMSG_PlayerCreation_FaceNext:
-        {
-            pPlayer = &pParty->pPlayers[uNum];
-            v20 = (char)((int)pPlayer->uFace + 1) % 20;
-            pPlayer->uFace = v20;
-            pPlayer->uVoiceID = v20;
-            pPlayer->SetInitialStats();
-            pPlayer->SetSexByVoice();
-            pPlayer->RandomizeName();
-            v21 = uNum;
-            pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
-                                                      % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
-            uPlayerCreationUI_SelectedCharacter = v21;
-            GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_VoiceSwitcherButton, (int)pCreationUI_BtnPressRight[v21], 1);
-            //v0 = pAudioPlayer;
-            pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
-            pPlayer->PlaySound(SPEECH_PickMe, 0);
-            //v1 = (char *)pParty->pPlayers;
-        }
-        continue;
-      }
-
-      switch (pUIMessageType) // For buttons of window LoadGame
-      {
+          pPlayer = &pParty->pPlayers[uNum];
+          v20 = (char)((int)pPlayer->uFace + 1) % 20;
+          pPlayer->uFace = v20;
+          pPlayer->uVoiceID = v20;
+          pPlayer->SetInitialStats();
+          pPlayer->SetSexByVoice();
+          pPlayer->RandomizeName();
+          v21 = uNum;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
+          uPlayerCreationUI_SelectedCharacter = v21;
+          GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_VoiceSwitcherButton, (int)pCreationUI_BtnPressRight[v21], 1);
+          //v0 = pAudioPlayer;
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          pPlayer->PlaySound(SPEECH_PickMe, 0);
+          //v1 = (char *)pParty->pPlayers;
+          break;
+        case UIMSG_PlayerCreationClickPlus:
+          GUIWindow::Create(613, 393, 0, 0, WINDOW_5A, (int)pPlayerCreationUI_BtnPlus, 1);
+          pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
+          pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationClickMinus:
+          GUIWindow::Create(523, 393, 0, 0, WINDOW_5A, (int)pPlayerCreationUI_BtnMinus, 1);
+          pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
+          pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationSelectActiveSkill:
+          {
+            auto _t = &pPlayer[uPlayerCreationUI_SelectedCharacter];
+            v6 = _t->GetSkillIdxByOrder(uNum + 4);
+            if ( _t->GetSkillIdxByOrder(3) == 37 )
+              pParty->pPlayers[0].pActiveSkills[v6 + 3486 * uPlayerCreationUI_SelectedCharacter] = 1;
+            pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
+            break;
+          }
+        case UIMSG_PlayerCreationSelectClass:
+          pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)uNum);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationClickOK:
+          GUIWindow::Create(580, 431, 0, 0, WINDOW_5A, (int)pPlayerCreationUI_BtnOK, 0);
+          if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() )
+            GameUI_Footer_TimeLeft = GetTickCount() + 4000;
+          else
+            uGameState = 6;
+          break;
+        case UIMSG_PlayerCreationClickReset:
+          GUIWindow::Create(527, 431, 0, 0, WINDOW_5A, (int)pPlayerCreationUI_BtnReset, 0);
+          pParty->Reset();
+          break;
+        case UIMSG_PlayerCreationRemoveUpSkill:
+          uPlayerCreationUI_SelectedCharacter = uNum;
+          v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
+          //int pSex = pGUIWindow_CurrentMenu->pStartingPosActiveItem;
+          v41 = 2;
+          v5 = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v5;
+          pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(v41)
+                                         + 3486 * uPlayerCreationUI_SelectedCharacter] = 0;
+          break;
+        case UIMSG_PlayerCreationChangeName:
+          pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
+          v3 = (void *)uNum;
+          uPlayerCreationUI_SelectedCharacter = uNum;
+          pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
+          pGUIWindow_CurrentMenu->ptr_1C = v3;
+          break;
+        case UIMSG_ChangeGameState:
+          uGameState = 1;
+          break;
+        case UIMSG_11:
+          pMouse->SetCursorBitmap("MICON2");
+          break;
+        case UIMSG_3A:
+          SetCurrentMenuID(MENU_10);
+          break;
         case UIMSG_LoadGame:
-        {
           if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
-            continue;
+            break;
           SetCurrentMenuID(MENU_LOADINGPROC);
-          continue;
-        }
+          break;
         case UIMSG_SelectLoadSlot:
-        {
             //main menu save/load wnd   clicking on savegame lines
           if (pGUIWindow_CurrentMenu->field_40 == 1)
             pKeyActionMap->_459ED1(0);
@@ -3526,89 +3531,45 @@
               strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
               pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
           }
-          continue;
-        }
+          break;
         case UIMSG_LoadSlot:
-        {
           GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_5E, (int)pBtnLoadSlot, 0);
-        continue;
-        }
+          break;
         case UIMSG_DownArrow:
-        {
           ++pSaveListPosition;
           if ( pSaveListPosition >= uNum )
             pSaveListPosition = uNum - 1;
           if ( pSaveListPosition < 1 )
             pSaveListPosition = 0;
           pWindow = pGUIWindow_CurrentMenu;
-          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, (WindowType)90, (int)pBtnDownArrow, 0);
-          continue;
-        }
+          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_5A, (int)pBtnDownArrow, 0);
+          break;
         case UIMSG_Cancel:
-        {
-          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (WindowType)95, (int)pBtnCancel, 0);
-          continue;
-        }
+          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0);
+          break;
         case UIMSG_ArrowUp:
-        {
           --pSaveListPosition;
           if ( pSaveListPosition < 0 )
             pSaveListPosition = 0;
           pWindow = pGUIWindow_CurrentMenu;
-          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, (WindowType)90, (int)pBtnArrowUp, 0);
-          continue;
-        }
-      }
-
-      if ( (signed int)pUIMessageType > UIMSG_PlayerCreationRemoveDownSkill )// For button of window PlayerCreation
-      {
-        if ( pUIMessageType > UIMSG_DownArrow )
-        {
-          if ( pUIMessageType == UIMSG_AD )//unknow
-          {
-            __debugbreak();
-            GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnNew, 0);
-            SetCurrentMenuID(MENU_LOADINGPROC);
-            continue;
-          }
-          if ( pUIMessageType != UIMSG_AE )//unknow
-          {
-            __debugbreak();
-            continue;
-          }
-          GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnExit, 0);
+          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_5A, (int)pBtnArrowUp, 0);
+          break;
+        case UIMSG_AD:
+          GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_5A, (int)pMainMenu_BtnNew, 0);
+          SetCurrentMenuID(MENU_LOADINGPROC);
+          break;
+        case UIMSG_AE:
+          GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_5A, (int)pMainMenu_BtnExit, 0);
           SetCurrentMenuID(MENU_10);
-          continue;
-        }
-        if ( pUIMessageType == UIMSG_GameMenuButton )//unknow
-        {
-          __debugbreak();
-          if ( pCurrentScreen )
-          {
-            pGUIWindow_CurrentMenu->Release();
-            pEventTimer->Resume();
-            pCurrentScreen = SCREEN_GAME;
-            viewparams->bRedrawGameUI = 1;
-          }
-          GUIWindow::Create(602, 450, 0, 0, WINDOW_VoiceSwitcherButton, (int)pBtn_GameSettings, 0);
-          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
-            continue;
-          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
-          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
-          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-          ++pMessageQueue_50CBD0->uNumMessages;*/
-          pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
-          continue;
-        }
-        if ( pUIMessageType == UIMSG_Escape )
-        {
+          break;
+        case UIMSG_Escape:
           if ( ptr_507BDC )
           {
             sub_41426F();
-            continue;
+            break;
           }
           if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) )
-            continue;
+            break;
           v15 = 1;
           pVideoPlayer->bStopBeforeSchedule = 1;
           viewparams->bRedrawGameUI = 1;
@@ -3621,12 +3582,12 @@
             if (GetCurrentMenuID() == MENU_NAMEPANELESC)
             {
               SetCurrentMenuID(MENU_CREATEPARTY);
-              continue;
+              break;
             }
             if (GetCurrentMenuID() == MENU_CREDITSPROC)
             {
               SetCurrentMenuID(MENU_CREDITSCLOSE);
-              continue;
+              break;
             }
             /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
             {
@@ -3638,7 +3599,7 @@
               continue;
             }*/
             pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0);
-            continue;
+            break;
           }
           v16 = GetCurrentMenuID() == 8;
           if ( v16 && !pCurrentScreen )
@@ -3658,7 +3619,7 @@
             pEventTimer->Resume();
             pCurrentScreen = SCREEN_GAME;
             viewparams->bRedrawGameUI = v15;
-            continue;
+            break;
           }
           if ( pCurrentScreen == SCREEN_VIDEO )
           {
@@ -3675,16 +3636,12 @@
               pEventTimer->Resume();
               pCurrentScreen = SCREEN_GAME;
               viewparams->bRedrawGameUI = v15;
-              continue;
+              break;
             }
             //VideoPlayer::dtor();
           }
-        }
-      }
-      else
-      {
-        if ( pUIMessageType == UIMSG_PlayerCreationRemoveDownSkill )
-        {
+          break;
+        case UIMSG_PlayerCreationRemoveDownSkill:
           uPlayerCreationUI_SelectedCharacter = uNum;
           //v41 = 3;
           //v1 = (char *)pParty->pPlayers;
@@ -3692,93 +3649,9 @@
              + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
           pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3)
                                              + 3486 * uPlayerCreationUI_SelectedCharacter] = 0;
-          continue;
-        }
-        if ( (signed int)pUIMessageType > UIMSG_PlayerCreationChangeName )
-        {
-          if ( pUIMessageType == UIMSG_PlayerCreationClickPlus )
-          {
-            GUIWindow::Create(613, 393, 0, 0, (enum WindowType)90, (int)pPlayerCreationUI_BtnPlus, 1);
-            pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
-            pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0);
-            continue;
-          }
-          if ( pUIMessageType == UIMSG_PlayerCreationClickMinus )
-          {
-            GUIWindow::Create(523, 393, 0, 0, (enum WindowType)90, (int)pPlayerCreationUI_BtnMinus, 1);
-            pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
-            pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0);
-            continue;
-          }
-          if ( pUIMessageType == UIMSG_PlayerCreationSelectActiveSkill )
-          {
-            auto _t = &pPlayer[uPlayerCreationUI_SelectedCharacter];
-            v6 = _t->GetSkillIdxByOrder(uNum + 4);
-            if ( _t->GetSkillIdxByOrder(3) == 37 )
-              pParty->pPlayers[0].pActiveSkills[v6 + 3486 * uPlayerCreationUI_SelectedCharacter] = 1;
-            pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
-            continue;
-          }
-          if ( pUIMessageType == UIMSG_PlayerCreationSelectClass )
-          {
-            pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)uNum);
-            pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
-            continue;
-          }
-          if ( pUIMessageType == UIMSG_PlayerCreationClickOK )
-          {
-            GUIWindow::Create(580, 431, 0, 0, (enum WindowType)90, (int)pPlayerCreationUI_BtnOK, 0);
-            if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() )
-              GameUI_Footer_TimeLeft = GetTickCount() + 4000;
-            else
-              uGameState = 6;
-            continue;
-          }
-          if ( pUIMessageType == UIMSG_PlayerCreationClickReset ) 
-          {
-            GUIWindow::Create(527, 431, 0, 0, (enum WindowType)90, (int)pPlayerCreationUI_BtnReset, 0);
-            pParty->Reset();
-          }
-          else
-          {
-            if ( pUIMessageType == UIMSG_PlayerCreationRemoveUpSkill )
-            {
-              uPlayerCreationUI_SelectedCharacter = uNum;
-              v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
-              int pSex = pGUIWindow_CurrentMenu->pStartingPosActiveItem;
-              v41 = 2;
-              v5 = v4 % 7 + pSex + 7 * uNum;
-              pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v5;
-              pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(v41)
-                                             + 3486 * uPlayerCreationUI_SelectedCharacter] = 0;
-              continue;
-            }
-          }
-        }
-        else
-        {
-          switch ( pUIMessageType )
-          {
-            case UIMSG_PlayerCreationChangeName:
-              pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
-              v3 = (void *)uNum;
-              uPlayerCreationUI_SelectedCharacter = uNum;
-              pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
-              pGUIWindow_CurrentMenu->ptr_1C = v3;
-              break;
-            case UIMSG_ChangeGameState:
-              uGameState = 1;
-              break;
-            case UIMSG_11://unknow
-              __debugbreak();
-              pMouse->SetCursorBitmap("MICON2");
-              break;
-            case UIMSG_3A://unknow
-              __debugbreak();
-              SetCurrentMenuID(MENU_10);
-              break;
-          }
-        }
+          break;
+        default:
+          break;
       }
     }
     while ( pMessageQueue_50CBD0->uNumMessages );
@@ -10404,7 +10277,7 @@
   unsigned int v29; // eax@111
   GUIFont *pGUIFont; // ST1C_4@115
   int v31; // eax@115
-  void *v32; // ebp@118
+  GUIButton *pButton; // ebp@118
   int v33; // eax@119
   int v34; // eax@120
   int v35; // eax@121
@@ -10569,7 +10442,7 @@
 			pGUIWindow2->Release();
 			break;
 			}
-		case WINDOW_60:
+		case WINDOW_ExitRestWindow:
 			{
 			if ( pWindow->Hint != (char *)1 )
 				pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
@@ -10583,27 +10456,27 @@
 			pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
 			break;
 			}
-		case WINDOW_61:
+		case WINDOW_ExitCharacterWindow:
 			{
-			if ( pWindow->Hint != (char *)1 )//pWindowType == WINDOW_61
+			if ( pWindow->Hint != (char *)1 )
 				pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-			v32 = pWindow->ptr_1C;
-			pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 16));
+			pButton = (GUIButton *)pWindow->ptr_1C;
+			pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]);
 			pHint = pWindow->Hint;
 			viewparams->bRedrawGameUI = 1;
 			if ( pHint && pHint != (char *)1 )
-				((GUIButton *)v32)->DrawLabel(pHint, pFontCreate, 0, 0);
+				pButton->DrawLabel(pHint, pFontCreate, 0, 0);
 			pWindow->Release();
 			pNumMessages = pMessageQueue_50CBD0->uNumMessages;
 			pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
 			break;
 			}
-		case WINDOW_63:
+		case WINDOW_BooksWindow:
 			{
-			pTexture = (Texture *)*((_DWORD *)pWindow->ptr_1C + 15);//pWindowType == 99 (0x63) WINDOW_63
+			pButton = (GUIButton *)pWindow->ptr_1C;
             pY = pWindow->uFrameY;
             pX = pWindow->uFrameX;
-            pRenderer->DrawTextureIndexed(pX, pY, pTexture);
+			pRenderer->DrawTextureIndexed(pX, pY, pButton->pTextures[0]);
             viewparams->bRedrawGameUI = 1;
             break;
 			}
@@ -11644,7 +11517,7 @@
 //----- (00419379) --------------------------------------------------------
 void __cdecl sub_419379()
 {
-  GUIButton *i; // esi@2
+  GUIButton *pButton; // esi@2
 
   if ( dword_507CBC )
   {
@@ -11654,14 +11527,14 @@
     pBtn_Down->Release();
     pBtn_Down = 0;
     pBtn_Up = 0;
-    for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
-    {
-      if ( i->msg == UIMSG_InventoryLeftClick )
-      {
-        i->uX = dword_50698C;
-        i->uY = dword_506988;
-        i->uZ = dword_506984;
-        i->uW = dword_506980;
+    for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
+    {
+      if ( pButton->msg == UIMSG_InventoryLeftClick )
+      {
+        pButton->uX = dword_50698C;
+        pButton->uY = dword_506988;
+        pButton->uZ = dword_506984;
+        pButton->uW = dword_506980;
         pGUIWindow_CurrentMenu->_41D08F(1, 0, 0, 0);
       }
     }