Mercurial > mm7
diff Player.h @ 1362:d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
author | Grumpy7 |
---|---|
date | Mon, 15 Jul 2013 00:42:50 +0200 |
parents | b3ac17fd12de |
children | fd661c9e7f97 |
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--- a/Player.h Sun Jul 14 23:22:43 2013 +0200 +++ b/Player.h Mon Jul 15 00:42:50 2013 +0200 @@ -574,13 +574,15 @@ void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId); void EquipBody(ITEM_EQUIP_TYPE uEquipType); - bool Weak(); - bool Dead(); - bool Eradicated(); - bool Zombie(); - bool Cursed(); - bool Pertified(); - bool Unconcious(); + bool IsWeak(); + bool IsDead(); + bool IsEradicated(); + bool IsZombie(); + bool IsCursed(); + bool IsPertified(); + bool IsUnconcious(); + bool IsAsleep(); + bool IsParalyzed(); void SetCursed(bool state); void SetWeak(bool state); @@ -612,7 +614,6 @@ inline bool IsMale() { return GetSexByVoice() == SEX_MALE;} inline bool IsFemale() { return !IsMale();} - __int64 pConditions[20]; unsigned __int64 uExperience; char pName[16];