Mercurial > mm7
diff mm7_2.cpp @ 706:d6236f6a9882
Rough function rearranging to new files
author | Gloval |
---|---|
date | Tue, 19 Mar 2013 21:53:21 +0400 |
parents | a9c1fb7483c2 |
children | af08fc9e29c8 70c5a87a1307 |
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--- a/mm7_2.cpp Mon Mar 18 21:50:20 2013 +0000 +++ b/mm7_2.cpp Tue Mar 19 21:53:21 2013 +0400 @@ -7616,215 +7616,6 @@ -//----- (004601B7) -------------------------------------------------------- -void GameUI_MainMenu_DoDrawLoad(int a1) -{ - unsigned __int16 v1; // bx@1 - unsigned int v2; // edi@4 - unsigned int v3; // eax@4 - unsigned int v4; // eax@8 - int v5; // edi@8 - unsigned int v6; // eax@8 - unsigned int pMapID; // eax@10 - signed __int64 v8; // qax@10 - unsigned int v9; // ebx@10 - unsigned __int64 v10; // qax@10 - __int64 v11; // qax@10 - char v12; // di@10 - unsigned __int64 v13; // qtt@10 - unsigned int v14; // ecx@10 - __int64 pOurHour; // qax@10 - int v16; // edi@10 - signed int pHour; // ebx@22 - //const char *v18; // ST14_4@32 - int v19; // eax@32 - const char *v20; // ST18_4@32 - int v21; // eax@32 - //const char *v22; // ST14_4@32 - int v23; // eax@32 - const char *pSlotName; // edi@36 - int v25; // eax@43 - GUIWindow pWindow; // [sp+Ch] [bp-78h]@8 - /*unsigned int Dst; // [sp+Ch] [bp-78h]@8 - unsigned int v27; // [sp+10h] [bp-74h]@8 - int v28; // [sp+14h] [bp-70h]@8 - int v29; // [sp+18h] [bp-6Ch]@8 - unsigned int v30; // [sp+1Ch] [bp-68h]@8 - unsigned int v31; // [sp+20h] [bp-64h]@8*/ - int pMinutes; // [sp+60h] [bp-24h]@10 - int pMonthNum; // [sp+68h] [bp-1Ch]@10 - unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10 - __int64 pAMPM2; // [sp+74h] [bp-10h]@10 - int pYear; // [sp+7Ch] [bp-8h]@10 - int a4; // [sp+80h] [bp-4h]@1 - int pFilesID; - - v1 = 255; - a4 = a1; - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B); - pRenderer->BeginScene(); - if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOADINGPROC ) - { - pRenderer->DrawTextureIndexed(8, 8, uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0); - if ( a4 ) - { - v2 = uTextureID_save_up; - v3 = uTextureID_LS_saveU; - } - else - { - v2 = uTextureID_load_up; - v3 = uTextureID_LS_loadU; - } - pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0)); - pRenderer->DrawTextureIndexed(18, 139, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0)); - pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); - v1 = 255; - } - if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) - { - memset(&pWindow, 0, 0x54); - pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240; - v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight; - pWindow.uFrameWidth = 220; - v4 += 157; - pWindow.uFrameY = v4; - v5 = pFontSmallnum->uFontHeight; - pWindow.uFrameZ = pWindow.uFrameX + 219; - pWindow.uFrameHeight = v5; - pWindow.uFrameW = v5 + v4 - 1; - v6 = uLoadGameUI_SelectedSlot; - if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels) - { - pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, pSavegameThumbnails + uLoadGameUI_SelectedSlot); - v6 = uLoadGameUI_SelectedSlot; - } - pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName); - pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3); - v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60; - pMinutes = (int)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32; - v9 = v8; - v8 /= 60i64; - pAMPM2 = v8; - v10 = (unsigned int)v8 / 24; - pSaveFiles = v10; - v11 = (unsigned int)(v10 / 7); - v12 = v11; - LODWORD(v13) = (unsigned int)v11 >> 2; - HIDWORD(v13) = HIDWORD(v11); - pMonthNum = v13 % 12; - pYear = v13 / 12; - pMinutes = (int)__PAIR__(pMinutes, v9) % 60; - pOurHour = pAMPM2 % 24; - v14 = (unsigned __int64)(pAMPM2 % 24) >> 32; - LODWORD(pAMPM2) = pAMPM2 % 24; - HIDWORD(pOurHour) = pSaveFiles % 28; - pYear += game_starting_year; - v16 = v12 & 3; - pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261; - HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12) - && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24); - if ( v14 != 0 || (signed int)v14 <= 0 && (unsigned int)pOurHour <= 12 ) - { - if ( !(v14 | (unsigned int)pOurHour) ) - { - pSaveFiles = 0; - pHour = 12; - goto LABEL_23; - } - } - else - { - v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32; - LODWORD(pOurHour) = pOurHour - 12; - } - pHour = pOurHour; - pSaveFiles = v14; -LABEL_23: - auto day = aDayNames[HIDWORD(pOurHour) % 7]; - auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; - auto month = aMonthNames[pMonthNum]; - //sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); - sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); - pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u); - v1 = 255; - } - if ( pGUIWindow_CurrentMenu->field_40 == 2 ) - { - pGUIWindow_CurrentMenu->field_40 = 0; - strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer); - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)83; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ - pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); - } - else - { - if ( pGUIWindow_CurrentMenu->field_40 == 3 ) - pGUIWindow_CurrentMenu->field_40 = 0; - } - if (GetCurrentMenuID() == MENU_LOADINGPROC) - { - //v18 = pGlobalTXT_LocalizationStrings[135]; - v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Загрузка" - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0); - v20 = (const char *)(pSavegameHeader + uLoadGameUI_SelectedSlot); - v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0); - //v22 = pGlobalTXT_LocalizationStrings[165]; - v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Пожалуйста, пожождите" - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); - } - else - { - if ( a4 ) - pSaveFiles = 40; - else - pSaveFiles = uNumSavegameFiles; - a4 = 199; - pFilesID = pSaveListPosition; - pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot - do - { - if ( pFilesID >= (signed int)pSaveFiles ) - break; - short clr; - HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0); - if ( pGUIWindow_CurrentMenu->field_40 != 1 || pFilesID != uLoadGameUI_SelectedSlot ) - { - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0); - } - else - { - v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1); - pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum); - } - a4 += 21; - ++pFilesID; - pSlotName += 100; - } - while ( a4 < 346 ); - } - pRenderer->EndScene(); -} -// 6A0C9C: using guessed type int dword_6A0C9C; - -//----- (004606F7) -------------------------------------------------------- -void __cdecl GameUI_MainMenu_DrawLoad() -{ - GameUI_MainMenu_DoDrawLoad(0); -} - -//----- (004606FE) -------------------------------------------------------- -void __cdecl sub_4606FE() -{ - GameUI_MainMenu_DoDrawLoad(1); -} //----- (00460706) -------------------------------------------------------- void TryLoadLevelFromLOD()