Mercurial > mm7
diff UiGame.cpp @ 706:d6236f6a9882
Rough function rearranging to new files
author | Gloval |
---|---|
date | Tue, 19 Mar 2013 21:53:21 +0400 |
parents | d5b16a44d9b3 |
children | af08fc9e29c8 |
line wrap: on
line diff
--- a/UiGame.cpp Mon Mar 18 21:50:20 2013 +0000 +++ b/UiGame.cpp Tue Mar 19 21:53:21 2013 +0400 @@ -0,0 +1,2046 @@ +#include <assert.h> + +#include "MM7.h" + +#include "MapInfo.h" +#include "Game.h" +#include "GUIWindow.h" +#include "GUIFont.h" +#include "GUIButton.h" +#include "GUIProgressBar.h" +#include "Party.h" +#include "AudioPlayer.h" +#include "Outdoor.h" +#include "IndoorCamera.h" +#include "Overlays.h" +#include "Monsters.h" +#include "Arcomage.h" +#include "LOD.h" +#include "Actor.h" +#include "Allocator.h" +#include "Events.h" +#include "Viewport.h" +#include "FrameTableInc.h" +#include "Math.h" +#include "SpriteObject.h" +#include "ObjectList.h" +#include "Chest.h" +#include "PaletteManager.h" +#include "DecorationList.h" +#include "PlayerFrameTable.h" +#include "SaveLoad.h" +#include "stru123.h" +#include "Time.h" +#include "IconFrameTable.h" +#include "Awards.h" +#include "Autonotes.h" +#include "stru160.h" +#include "stru279.h" +#include "TurnEngine.h" +#include "stru277.h" +#include "Weather.h" +#include "stru272.h" +#include "stru298.h" +#include "StorylineTextTable.h" +#include "Events2D.h" +#include "texts.h" +#include "stru351.h" + +#include "mm7_data.h" + + + + +//----- (0041AD6E) -------------------------------------------------------- +void __cdecl GameUI_DrawRightPanelItems() +{ + if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed) + GameUI_RightPanel_BookFlashTimer = 0; + + if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128) + { + GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; + byte_50697C = byte_50697C == 0; + if ( byte_50697C && pCurrentScreen != SCREEN_REST ) + { + if ( bFlashQuestBook ) + pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); + if ( bFlashAutonotesBook ) + pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); + if ( bFlashHistoryBook ) + pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); + } + else + { + pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame); + DrawHiredNPCs(); + } + } +} + +//----- (0041AEBB) -------------------------------------------------------- +void __cdecl GameUI_DrawFoodAndGold() +{ + int v2; // esi@2 + + if ( uGameState != GAME_STATE_FINAL_WINDOW ) + { + v2 = sub_44100D() != 0 ? 381 : 322; + sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations); + pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); + sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold); + pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); + } +} + +//----- (0041AF52) -------------------------------------------------------- +void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) +{ + unsigned int v2; // eax@1 + GUIWindow *v3; // edi@1 + unsigned int v4; // esi@1 + signed int v5; // ebx@4 + double v6; // st7@5 + unsigned int v7; // eax@6 + unsigned int v8; // ebx@10 + unsigned int v9; // [sp+14h] [bp-Ch]@4 + unsigned int v10; // [sp+1Ch] [bp-4h]@4 + + v2 = a1->pMonsterInfo.uHP; + v3 = a2; + v4 = 25; + if ( (signed int)v2 > 25 ) + { + v4 = 200; + if ( (signed int)v2 < 200 ) + v4 = a1->pMonsterInfo.uHP; + } + v5 = a1->sCurrentHP; + v10 = v4; + v9 = uTextureID_mhp_grn; + if ( v5 < (signed int)v2 ) + { + v6 = (double)(signed int)v2; + v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); + if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) + { + v7 = uTextureID_mhp_red; + v9 = v7; + } + else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) + { + v7 = uTextureID_mhp_yel; + v9 = v7; + } + } + v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; + pRenderer->Clip(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); + pRenderer->DrawTextureIndexed( + v8, + v3->uFrameY + 32, + (Texture *)(uTextureID_mhp_bd != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_bd] : 0)); + pRenderer->Clip(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); + pRenderer->DrawTextureIndexed( + v8, + v3->uFrameY + 34, + (Texture *)(v9 != -1 ? (int)&pIcons_LOD->pTextures[v9] : 0)); + pRenderer->ResetClip(); + pRenderer->DrawTextureIndexed( + v8 - 5, + v3->uFrameY + 32, + (Texture *)(uTextureID_mhp_capl != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capl] : 0)); + pRenderer->DrawTextureIndexed( + v8 + v4, + v3->uFrameY + 32, + (Texture *)(uTextureID_mhp_capr != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capr] : 0)); +} + +//----- (0041B0C9) -------------------------------------------------------- +void __cdecl GameUI_DrawLifeManaBars() +{ + Texture *v0; // ebx@1 + Player *v1; // ecx@2 + float v2; // ST38_4@3 + double v3; // st7@3 + signed __int64 v4; // qax@6 + Player *v5; // ecx@24 + float v6; // ST30_4@25 + double v7; // st7@25 + bool v8; // ST38_4@27 + Texture *v9; // [sp-4h] [bp-30h]@10 + Texture *v10; // [sp+Ch] [bp-20h]@1 + Player *v11; // [sp+10h] [bp-1Ch]@2 + int v12; // [sp+10h] [bp-1Ch]@24 + Texture *v13; // [sp+14h] [bp-18h]@1 + Texture *v14; // [sp+18h] [bp-14h]@1 + float v15; // [sp+1Ch] [bp-10h]@1 + signed int v16; // [sp+24h] [bp-8h]@1 + signed int v17; // [sp+28h] [bp-4h]@8 + + v0 = (Texture *)(uTextureID_BarGreen != -1 ? &pIcons_LOD->pTextures[uTextureID_BarGreen] : 0); + v14 = (Texture *)(uTextureID_BarYellow != -1 ? &pIcons_LOD->pTextures[uTextureID_BarYellow] : 0); + v13 = (Texture *)(uTextureID_BarRed != -1 ? &pIcons_LOD->pTextures[uTextureID_BarRed] : 0); + v16 = 0; + v10 = (Texture *)(uTextureID_BarBlue != -1 ? &pIcons_LOD->pTextures[uTextureID_BarBlue] : 0); + v15 = (double)(uTextureID_BarGreen != -1 ? pIcons_LOD->pTextures[uTextureID_BarGreen].uTextureHeight : 26); + do + { + v1 = &pParty->pPlayers[v16]; + v11 = v1; + if ( v1->sHealth > 0 ) + { + v11 = &pParty->pPlayers[v16]; + v2 = (double)v1->sHealth; + v3 = v2 / (double)v1->GetMaxHealth(); + if( v3 > 0.5 ) + { + if ( v3 > 1.0 ) + v3 = 1.0; + v4 = (signed __int64)((1.0 - v3) * v15); + if ( v16 == 2 || v16 == 3 ) + v17 = 2; + else + v17 = 0; + pRenderer->Clip( + v17 + pHealthBarPos[v16], + v4 + 402, + v17 + pHealthBarPos[v16] + v0->uTextureWidth, + v0->uTextureHeight + 402); + v9 = v0; + } + else if ( v3 > 0.25 ) + { + if ( v16 == 2 || v16 == 3 ) + v17 = 2; + else + v17 = 0; + pRenderer->Clip( + v17 + pHealthBarPos[v16], + (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402, + v17 + pHealthBarPos[v16] + v14->uTextureWidth, + v14->uTextureHeight + 402); + v9 = v14; + } + else if ( v3 > 0.0 ) + { + if ( v16 == 2 || v16 == 3 ) + v17 = 2; + else + v17 = 0; + pRenderer->Clip( + v17 + pHealthBarPos[v16], + (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402, + v17 + pHealthBarPos[v16] + v13->uTextureWidth, + v13->uTextureHeight + 402); + v9 = v13; + } + if( v3 > 0.0 ) + { + pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[v16], 0x192u, v9); + pRenderer->ResetClip(); + } + } + v5 = v11; + v12 = v11->sMana; + if ( v12 > 0 ) + { + v6 = (double)v12; + v7 = v6 / (double)v5->GetMaxMana(); + if ( v7 > 1.0 ) + v7 = 1.0; + v8 = v16 == 2; + pRenderer->Clip( + (v16 == 2) + pManaBarPos[v16], + (unsigned __int64)(signed __int64)((1.0 - v7) * v15) + 402, + v8 + pManaBarPos[v16] + v10->uTextureWidth, + v10->uTextureHeight + 402); + pRenderer->DrawTextureIndexed(v8 + pManaBarPos[v16], 0x192u, v10); + pRenderer->ResetClip(); + } + ++v16; + } + while ( v16 < 4 ); +} + +//----- (0041B3B6) -------------------------------------------------------- +void __cdecl draw_right_panel() +{ + pRenderer->DrawTextureTransparent( + pViewport->uViewportBR_X, + 0, + (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0)); +} + +//----- (0041B3E2) -------------------------------------------------------- +void __cdecl GameUI_DrawRightPanelFrames() +{ + pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); + pRenderer->DrawTextureRGB(0, 8u, pTexture_LeftFrame); + pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame); + pRenderer->DrawTextureRGB(0, 352u, pTexture_BottomFrame); + GameUI_DrawFoodAndGold(); + GameUI_DrawRightPanelItems(); +} + +//----- (0041B438) -------------------------------------------------------- +GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey) +{ + char v1; // al@1 + int v2; // esi@1 + char v3; // dl@1 + GUIWindow *v4; // ecx@2 + GUIButton *result; // eax@2 + int v6; // edx@12 + + v1 = toupper(uHotkey); + v2 = uNumVisibleWindows; + v3 = v1; + if ( uNumVisibleWindows >= 0 ) + { + while ( 2 ) + { + v4 = &pWindowList[pVisibleWindowsIdxs[v2] - 1]; + for ( result = v4->pControlsHead; result; result = result->pNext ) + { + if ( result->uHotkey == v3 ) + { + v6 = result->uControlParam; + pMessageQueue_50CBD0->AddMessage((UIMessageType)result->uControlID, v6, 0); + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)result->uControlID; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + return result; + } + } + if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 & v4->uFrameHeight == 480) ) + { + --v2; + if ( v2 >= 0 ) + continue; + } + break; + } + } + return 0; +} +// 5075E0: using guessed type int pVisibleWindowsIdxs[20]; + +//----- (0041B4E1) -------------------------------------------------------- +int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall) +{ + unsigned __int8 v3; // bl@1 + int result; // eax@1 + int i; // edx@2 + GUIButton *j; // ecx@3 + int k; // edx@7 + GUIButton *l; // ecx@8 + unsigned __int8 v9; // [sp+4h] [bp-8h]@1 + char v10; // [sp+8h] [bp-4h]@1 + + v3 = uNewHotkey; + v10 = toupper(uOldHotkey); + result = toupper(v3); + v9 = result; + if ( bFirstCall ) + { + for ( i = uNumVisibleWindows; i >= 0; --i ) + { + result = 84 * pVisibleWindowsIdxs[i]; + //for ( j = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); j; j = j->pNext ) + for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext ) + j->field_28 = 0; + } + } + for ( k = uNumVisibleWindows; k >= 0; --k ) + { + result = 84 * pVisibleWindowsIdxs[k]; + //for ( l = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); l; l = l->pNext ) + for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext ) + { + LOBYTE(result) = v10; + if ( l->uHotkey == v10 ) + { + if ( !l->field_28 ) + { + LOBYTE(result) = v9; + l->field_28 = 1; + l->uHotkey = v9; + } + } + } + } + return result; +} + + + +//----- (0041C047) -------------------------------------------------------- +void __cdecl GameUI_DrawStatusBar_2() + { + unsigned int v0; // eax@1 + char *v1; // edx@2 + unsigned int v2; // ST18_4@5 + const char *v3; // ST0C_4@5 + unsigned int v4; // ST08_4@5 + int v5; // eax@5 + + pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar); + if ( GameUI_StatusBar_TimedStringTimeLeft ) + { + v1 = GameUI_StatusBar_TimedString; + } + else + { + if ( !pStatusBarString[0] ) + return; + v1 = pStatusBarString; + } + LOWORD(v0) = uGameUIFontShadow; + v2 = v0; + LOWORD(v0) = uGameUIFontMain; + v3 = v1; + v4 = v0; + v5 = pFontLucida->AlignText_Center(0x1C2u, v1); + pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, v4, v3, 0, 0, v2); + } + +//----- (0041C0B8) -------------------------------------------------------- +void __thiscall sub_41C0B8_set_status_string(const char *pStr) + { + const char *v1; // esi@1 + int i; // eax@7 + int j; // eax@11 + + v1 = pStr; + if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1u) && (*v1 || GameUI_StatusBar_TimedStringTimeLeft) ) + { + if ( GameUI_StatusBar_TimedStringTimeLeft ) + { + for ( i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString); + i > 450; + i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString) ) + byte_5C3427[strlen(GameUI_StatusBar_TimedString)] = 0; + } + else + { + strcpy(pStatusBarString, v1); + for ( j = pFontLucida->GetLineWidth(pStatusBarString); + j > 450; + j = pFontLucida->GetLineWidth(pStatusBarString) ) + GameUI_StatusBar_TimedString[strlen(pStatusBarString) + 199] = 0; + } + } + } + +//----- (0041C179) -------------------------------------------------------- +void __cdecl GameUI_DrawStatusBar() + { + unsigned int v0; // ebp@1 + char *v1; // edi@5 + int v2; // eax@5 + unsigned int v3; // esi@5 + size_t v4; // eax@6 + GUIFont *v5; // ecx@6 + int v6; // eax@9 + size_t v7; // eax@10 + GUIFont *v8; // ecx@10 + char v9; // zf@12 + unsigned int v10; // ST08_4@13 + int v11; // eax@13 + + v0 = uGameUIFontShadow; + if ( pStatusBarString[0] || GameUI_StatusBar_TimedStringTimeLeft || bForceDrawStatusBar ) + { + pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar); + if ( GameUI_StatusBar_TimedStringTimeLeft ) + { + v1 = GameUI_StatusBar_TimedString; + v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString); + v3 = 450; + while ( v2 > 450 ) + { + v4 = strlen(GameUI_StatusBar_TimedString); + v5 = pFontLucida; + byte_5C3427[v4] = 0; + v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString); + } + } + else + { + v1 = pStatusBarString; + v6 = pFontLucida->GetLineWidth(pStatusBarString); + v3 = 450; + while ( v6 > 450 ) + { + v7 = strlen(pStatusBarString); + v8 = pFontLucida; + GameUI_StatusBar_TimedString[v7 + 199] = 0; + v6 = pFontLucida->GetLineWidth(pStatusBarString); + } + } + v9 = *v1 == 0; + bForceDrawStatusBar = 0; + if ( !v9 ) + { + v10 = uGameUIFontMain; + v11 = pFontLucida->AlignText_Center(v3, v1); + pPrimaryWindow->DrawText(pFontLucida, v11 + 11, 357, v10, v1, 0, 0, v0); + } + } + } +// 5C35BC: using guessed type int bForceDrawStatusBar; + + +//----- (00420EFF) -------------------------------------------------------- +void __cdecl GameUI_WritePointedObjectStatusString() +{ + int v1; // ebx@6 + GUIWindow *pWindow; // edi@7 + GUIButton *pButton; // ecx@11 + Player *pPlayer; // eax@19 + char v5; // cl@19 + unsigned int v6; // eax@19 + int v7; // ecx@19 + __int16 v8; // fps@23 + unsigned __int8 v9; // c0@23 + unsigned __int8 v10; // c3@23 + enum UIMessageType pMessageType1; // esi@24 + int v12; // edx@25 + char *v13; // ecx@28 + int v14; // eax@41 + ItemGen *pItemGen; // ecx@44 + int v16; // ecx@46 + const char *v17; // eax@49 + signed int v18; // eax@55 + signed int v19; // ecx@63 + BLVFace *pFace; // eax@69 + __int16 v21; // ax@70 + const char *v22; // eax@72 + LevelDecoration *v23; // ecx@75 + LevelDecoration *v24; // esi@75 + __int16 v25; // ax@75 + const char *v26; // ecx@79 + Actor *pActor; // ecx@82 + char *v28; // esi@82 + int v29; // eax@82 + signed int v30; // ecx@88 + const char *v31; // eax@91 + __int16 v32; // fps@109 + //unsigned __int8 v33; // c0@109 + //unsigned __int8 v34; // c3@109 + enum UIMessageType pMessageType2; // esi@110 + int v36; // edx@111 + enum UIMessageType pMessageType3; // edx@117 + int v38; // ecx@118 + const char *v39; // [sp-8h] [bp-E8h]@20 + char *v40; // [sp-8h] [bp-E8h]@83 + int v41; // [sp-4h] [bp-E4h]@20 + char Str1[200]; // [sp+Ch] [bp-D4h]@129 + unsigned int pX; // [sp+D4h] [bp-Ch]@1 + unsigned int pY; // [sp+D8h] [bp-8h]@1 + unsigned int v45; // [sp+DCh] [bp-4h]@21 + + v13 = nullptr; + + pMouse->uPointingObjectID = 0; + pMouse->GetClickPos(&pX, &pY); + if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 ) + return; + if (pCurrentScreen == SCREEN_GAME) + { + if ( (signed int)pX > 467 || (signed int)pY > 351 ) + goto _click_on_game_ui; + if ( pRenderer->pRenderD3D ) + { + v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); + if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X + || (signed int)pX > (signed int)pViewport->uScreen_BR_X + || (signed int)pY < (signed int)pViewport->uScreen_TL_Y + || (signed int)pY > (signed int)pViewport->uScreen_BR_Y ) + v18 = -1; + if ( v18 == -1 ) + //goto LABEL_61; + { + pMouse->uPointingObjectID = 0; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + } + else + { + v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; + } + pMouse->uPointingObjectID = (unsigned __int16)v18; + v19 = (signed int)(unsigned __int16)v18 >> 3; + if ( (v18 & 7) == OBJECT_Item ) + { + v30 = v19; + if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 ) + //goto LABEL_73; + { + pMouse->uPointingObjectID = 0; + //goto LABEL_50; + uLastPointedObjectID = 1; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) + { + v22 = pSpriteObjects[v30].stru_24.GetDisplayName(); +//LABEL_93: + v26 = v22; + //goto LABEL_87; + sub_41C0B8_set_status_string(v26); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + v31 = pSpriteObjects[v30].stru_24.GetDisplayName(); + v28 = pTmpBuf; + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s" + } + else + { + if ( (v18 & 7) != OBJECT_Actor ) + { + if ( (v18 & 7) == OBJECT_Decoration ) + { + v23 = &pLevelDecorations[v19]; + v24 = v23; + v25 = v23->field_16_event_id; + if ( !v25 ) + { + if ( v23->IsInteractive() ) + v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic; + else + v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20; + //goto LABEL_87; + sub_41C0B8_set_status_string(v26); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + v22 = GetEventHintString(v25); + if ( !v22 ) + //goto _return; + { + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + //goto LABEL_93; + v26 = v22; + //goto LABEL_87; + sub_41C0B8_set_status_string(v26); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + if ( (v18 & 7) == OBJECT_BModel) + { + if ( v18 < (signed int)0x2000000u ) + { + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) + { + v21 = pOutdoor->pBModels[(signed int)(unsigned __int16)v18 >> 9].pFaces[v19 & 0x3F].sCogTriggeredID; + //goto LABEL_71; + if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) + //goto LABEL_73; + { + pMouse->uPointingObjectID = 0; + //goto LABEL_50; + uLastPointedObjectID = 1; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + //goto LABEL_93; + v26 = v22; + //goto LABEL_87; + sub_41C0B8_set_status_string(v26); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + pFace = &pIndoor->pFaces[v19]; + if ( BYTE3(pFace->uAttributes) & 6 ) + { + v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; +//LABEL_71: + if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) + //goto LABEL_73; + { + pMouse->uPointingObjectID = 0; + //goto LABEL_50; + uLastPointedObjectID = 1; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + //goto LABEL_93; + v26 = v22; + //goto LABEL_87; + sub_41C0B8_set_status_string(v26); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + } +//LABEL_73: + pMouse->uPointingObjectID = 0; + //goto LABEL_50; + uLastPointedObjectID = 1; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } +//LABEL_61: + pMouse->uPointingObjectID = 0; + //goto _return; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + if ( v18 >= 335544320 ) + //goto LABEL_61; + { + pMouse->uPointingObjectID = 0; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + pActor = &pActors[v19]; + v28 = pTmpBuf; + v29 = pActor->dword_000334_unique_name; + if ( v29 ) + v40 = pMonsterStats->pPlaceStrings[v29]; + else + v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName; + strncpy(pTmpBuf, v40, 0x7D0u); + } + v26 = v28; +//LABEL_87: + sub_41C0B8_set_status_string(v26); + //goto _return; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + v1 = uNumVisibleWindows; + if ( uNumVisibleWindows > 0 ) + { + while ( 1 ) // some other fullscreen ui + { + pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; + if ( (signed int)pX >= (signed int)pWindow->uFrameX + && (signed int)pX <= (signed int)pWindow->uFrameZ + && (signed int)pY >= (signed int)pWindow->uFrameY + && (signed int)pY <= (signed int)pWindow->uFrameW ) + { + for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) + { + if ( !pButton ) + break; + if ( pButton->uButtonType == 1 ) + { + if ( (signed int)pX >= (signed int)pButton->uX + && (signed int)pX <= (signed int)pButton->uZ + && (signed int)pY >= (signed int)pButton->uY + && (signed int)pY <= (signed int)pButton->uW ) + { + //LABEL_24: + pMessageType1 = (UIMessageType)pButton->field_1C; + if ( pMessageType1 ) + { + v12 = pButton->uControlParam; + pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0); + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + //LABEL_27: + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + } + //LABEL_28: + v13 = pButton->pButtonName; + //_set_status_and_ret: + sub_41C0B8_set_status_string(v13); + //LABEL_131: + uLastPointedObjectID = 1; + return; + } + } + else + { + if ( pButton->uButtonType == 2 ) + { + v45 = pX - pButton->uX; + v45 = pY - pButton->uY; + if ( (double)(signed int)pButton->uWidth != 0.0 ) + { + if ( (double)(signed int)pButton->uHeight != 0.0 ) + { + //UNDEF(v8); + //if ( v9 | v10 ) + //goto LABEL_24; + //{ + pMessageType1 = (UIMessageType)pButton->field_1C; + if ( pMessageType1 ) + { + v12 = pButton->uControlParam; + pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0); + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + } + v13 = pButton->pButtonName; + sub_41C0B8_set_status_string(v13); + uLastPointedObjectID = 1; + return; + //} + } + } + } + else // click on skill + { + if ( pButton->uButtonType == 3 + && (signed int)pX >= (signed int)pButton->uX + && (signed int)pX <= (signed int)pButton->uZ + && (signed int)pY >= (signed int)pButton->uY + && (signed int)pY <= (signed int)pButton->uW ) + { + //LABEL_19: + pPlayer = pPlayers[uActiveCharacter]; + v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]); + v6 = pPlayer->uSkillPoints; + v7 = (v5 & 0x3F) + 1; + if ( v6 < v7 ) + { + v41 = v7 - v6; + v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" + } + else + { + v41 = v7; + v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" + } + sprintf(Str1, v39, v41); + v13 = Str1; + //goto _set_status_and_ret; + sub_41C0B8_set_status_string(v13); + uLastPointedObjectID = 1; + return; + } + } + } + } + } + if ( pWindow->uFrameHeight == 480 ) + break; + --v1; + if ( v1 <= 0 ) + { + break; + } + } + } + if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0)) + { + if ( pCurrentScreen == SCREEN_CHEST ) + { + sub_42038D(); + //goto _return; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + if ( pCurrentScreen == SCREEN_HOUSE ) + { + if ( dialog_menu_id != 2 + || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0) + || v16 == -65536 ) + //goto _return; + { + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4); +//LABEL_49: + v17 = pItemGen->GetDisplayName(); + sub_41C0B8_set_status_string(v17); +//LABEL_50: + uLastPointedObjectID = 1; +//_return: + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + if ( (signed int)pY < 350 ) + { + v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; + if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 ) + //goto _return; + { + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1]; + //goto LABEL_49; + v17 = pItemGen->GetDisplayName(); + sub_41C0B8_set_status_string(v17); + uLastPointedObjectID = 1; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } +_click_on_game_ui: + if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX + && (signed int)pX <= (signed int)pWindowList[0].uFrameZ + && (signed int)pY >= (signed int)pWindowList[0].uFrameY + && (signed int)pY <= (signed int)pWindowList[0].uFrameW ) + { + for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext ) + { + if ( pButton->uButtonType == 1 ) + { + if ( (signed int)pX >= (signed int)pButton->uX + && (signed int)pX <= (signed int)pButton->uZ + && (signed int)pY >= (signed int)pButton->uY + && (signed int)pY <= (signed int)pButton->uW ) + { + pMessageType3 = (UIMessageType)pButton->field_1C; + if ( pMessageType3 == 0 ) // For books + //goto LABEL_28; + { + v13 = pButton->pButtonName; + sub_41C0B8_set_status_string(v13); + uLastPointedObjectID = 1; + return; + } + v38 = pButton->uControlParam; + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType3; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v38; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + pMessageQueue_50CBD0->AddMessage(pMessageType3, v38, 0); + //goto LABEL_131; + uLastPointedObjectID = 1; + return; + } + } + else + { + if ( pButton->uButtonType == 2 ) + { + v45 = pX - pButton->uX; + v45 = pY - pButton->uY; + + if (pX >= pButton->uX && pX <= pButton->uZ && + pY >= pButton->uY && pY <= pButton->uW) + if ( (double)(signed int)pButton->uWidth != 0.0 ) + { + if ( (double)(signed int)pButton->uHeight != 0.0 ) + { + //UNDEF(v32); + //if ( v33 | v34 ) + //{ + pMessageType2 = (UIMessageType)pButton->field_1C; + if ( pMessageType2 != 0 ) + { + v36 = pButton->uControlParam; + if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->AddMessage(pMessageType2, v36, 0); + /*pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType2; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v36; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + //goto LABEL_27; + ++pMessageQueue_50CBD0->uNumMessages;*/ + v13 = pButton->pButtonName; + sub_41C0B8_set_status_string(v13); + uLastPointedObjectID = 1; + return; + } + } + //goto LABEL_28; + v13 = pButton->pButtonName; + sub_41C0B8_set_status_string(v13); + uLastPointedObjectID = 1; + return; + //} + } + } + } + else + { + if ( pButton->uButtonType == 3 + && (signed int)pX >= (signed int)pButton->uX + && (signed int)pX <= (signed int)pButton->uZ + && (signed int)pY >= (signed int)pButton->uY + && (signed int)pY <= (signed int)pButton->uW ) + //goto LABEL_19; + { + pPlayer = pPlayers[uActiveCharacter]; + v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]); + v6 = pPlayer->uSkillPoints; + v7 = (v5 & 0x3F) + 1; + if ( v6 < v7 ) + { + v41 = v7 - v6; + v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" + } + else + { + v41 = v7; + v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" + } + sprintf(Str1, v39, v41); + v13 = Str1; + //goto _set_status_and_ret; + sub_41C0B8_set_status_string(v13); + uLastPointedObjectID = 1; + return; + } + } + } + } + } + pMouse->uPointingObjectID = sub_46A99B(); + //goto _return; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pStatusBarString[0] = 0; + bForceDrawStatusBar = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } +} + + +//----- (0044158F) -------------------------------------------------------- +void __cdecl GameUI_DrawCharacterSelectionFrame() + { + if ( uActiveCharacter ) + pRenderer->DrawTextureTransparent( + pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, + 0x17Cu, + &pIcons_LOD->pTextures[dword_50C98C]); + } + +//----- (004415C5) -------------------------------------------------------- +void LoadPartyBuffIcons() + { + for (uint i = 0; i < 14; ++i) + { + char filename[200]; + sprintf(filename, "isn-%02d", i + 1); + pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); + } + + uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); + uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); + } + +//----- (0044162D) -------------------------------------------------------- +void __cdecl GameUI_DrawPartySpells() + { + unsigned int v0; // ebp@1 + //signed int v1; // edi@1 + //int v2; // eax@2 + //int v3; // ecx@5 + //__int16 *v4; // ebx@25 + //Player *v5; // edi@26 + //unsigned int v6; // [sp-4h] [bp-1Ch]@11 + Texture *v7; // [sp-4h] [bp-1Ch]@12 + //unsigned int v8; // [sp-4h] [bp-1Ch]@20 + Texture *v9; // [sp-4h] [bp-1Ch]@21 + //Player **v10; // [sp+10h] [bp-8h]@25 + + v0 = (signed __int64)((double)GetTickCount() * 0.050000001); + //v1 = 0; + for (uint i = 0; i < 14; ++i) + { + //v2 = byte_4E5DD8[v1]; + if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) + { + auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); + //v3 = pTextureIDs_PartyBuffIcons[i]; + if (tex) + pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], + pPartySpellbuffsUI_XYs[i][1], tex, tex, + v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); + } + //++v1; + } + //while ( v1 < 14 ); + + if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) + { + if (pParty->FlyActive()) + { + if ( pParty->bFlying ) + v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID]; + else + v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID]; + if ( pRenderer->pRenderD3D ) + pRenderer->DrawTextureIndexed(8u, 8u, v7); + else + pRenderer->DrawTextureTransparent(8u, 8u, v7); + } + if (pParty->WaterWalkActive()) + { + if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER) + v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID]; + else + v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID]; + if ( pRenderer->pRenderD3D ) + pRenderer->DrawTextureIndexed(396u, 8u, v9); + else + pRenderer->DrawTextureTransparent(396u, 8u, v9); + } + } + + for (uint i = 0; i < 4; ++i) + { + auto player = pParty->pPlayers + i; + + if (player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime) + pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); + if (player->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime) + pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); + if (player->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime) + pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); + if (player->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime) + pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); + } + } + + +//----- (00421626) -------------------------------------------------------- +GUIWindow *GameUI_InitializeCharacterWindow(unsigned int _this) +{ + unsigned int v1; // edi@1 + GUIWindow *pWindow; // edi@3 + + ++pIcons_LOD->uTexturePacksCount; + v1 = _this; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + bRingsShownInCharScreen = 0; + CharacterUI_LoadPaperdollTextures(); + pCurrentScreen = v1; + pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0); + pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, + (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureWidth : 24), + (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureHeight : 26), + 1, 0, 0x73u, 0, 0x53u, pGlobalTXT_LocalizationStrings[216],// Stats + (Texture *)(papredoll_dbrds[10] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[10]] : 0), + papredoll_dbrds[9] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[9]] : 0, 0); + pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, + (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureWidth : 24), + (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureHeight : 26), + 1, 0, 0x72u, 0, 0x4Bu, pGlobalTXT_LocalizationStrings[205],//Skills + (Texture *)(papredoll_dbrds[8] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[8]] : 0), + papredoll_dbrds[7] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[7]] : 0, 0); + pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, + (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureWidth : 24), + (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureHeight : 26), + 1, 0, 0x74u, 0, 0x49u, pGlobalTXT_LocalizationStrings[120], //Inventory + (Texture *)(papredoll_dbrds[6] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[6]] : 0), + papredoll_dbrds[5] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[5]] : 0, 0); + pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, + (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureWidth : 24), + (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureHeight : 26), + 1, 0, 0x75u, 0, 0x41u, pGlobalTXT_LocalizationStrings[22], //Awards + (Texture *)(papredoll_dbrds[4] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[4]] : 0), + papredoll_dbrds[3] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[3]] : 0, 0); + pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, + (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureWidth : 24), + (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureHeight : 26), + 1, 0, 0xA8u, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit + (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), + papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0); + pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0); + pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, 0x55u, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); + pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0); + pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); + FillAwardsData(); + return pWindow; +} + + +//----- (004921C1) -------------------------------------------------------- +void GameUI_DrawPortraits(unsigned int _this) + { + Texture *pFace; // eax@10 + unsigned int v7; // eax@17 + PlayerFrame *pFrame; // eax@21 + unsigned int v9; // eax@27 + bool v10; // eax@33 + bool v11; // edi@40 + bool v12; // edx@43 + bool v13; // ecx@46 + int v16; // eax@57 + int v19; // eax@62 + Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 + unsigned int v22; // [sp+14h] [bp-4h]@1 + + v22 = _this; + if ( qword_A750D8 ) + { + qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; + if ( qword_A750D8 <= 0 ) + { + if ( pPlayers[word_A750E2]->CanAct() ) + pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0); + qword_A750D8 = 0i64; + } + } + + for (uint i = 0; i < 4; ++i) + { + auto pPlayer = pParty->pPlayers + i; + + if (pPlayer->Eradicated()) + { + pFace = pTexture_PlayerFaceEradicated; + pPortrait = pFace; + v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; + if ( pParty->pPartyBuffs[11].uExpireTime ) + pRenderer->_4A6E7E(v9, 0x183u, pPortrait); + else + pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); + auto _v1 = 0; + v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; + if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) + _v1 = 1; + v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; + v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; + v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; + if ( v13 | v12 | v11 | _v1 | v10 ) + sub_441A4E(i); + continue; + } + if (pPlayer->Dead()) + { + pFace = pTexture_PlayerFaceDead; + pPortrait = pFace; + v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; + if ( pParty->pPartyBuffs[11].uExpireTime ) + pRenderer->_4A6E7E(v9, 0x183u, pPortrait); + else + pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); + auto _v1 = 0; + v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; + if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) + _v1 = 1; + v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; + v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; + v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; + if ( v13 | v12 | v11 | _v1 | v10 ) + sub_441A4E(i); + continue; + } + v7 = 0; + for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) + if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression) + { + v7 = j; + break; + } + if ( v7 == 0 ) + v7 = 1; + if (pPlayer->expression == CHARACTER_EXPRESSION_21) + pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); + else + pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); + if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 ) + { + pPlayer->field_1AA2 = pFrame->uTextureID - 1; + pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; + pPortrait = pFace; + v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; + if ( pParty->pPartyBuffs[11].uExpireTime ) + pRenderer->_4A6E7E(v9, 0x183u, pPortrait); + else + pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); + auto _v1 = 0; + v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; + if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) + _v1 = 1; + v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; + v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; + v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; + if ( v13 | v12 | v11 | _v1 | v10 ) + sub_441A4E(i); + continue; + } + } + if ( pParty->bTurnBasedModeOn == 1 ) + { + if ( pTurnEngine->field_4 != 1 ) + { + if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player) + { + //v14 = 0; + if ( pTurnEngine->uActorQueueSize > 0 ) + { + //v15 = (char *)pTurnEngine->pQueue; + for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) + { + auto pElem = pTurnEngine->pQueue + i; + + if ( (pElem->uPackedID & 7) != OBJECT_Player) + break; + v16 = dword_5079D0; + if ( pParty->uFlags & 0x10 ) + { + v16 = dword_5079CC; + } + else + { + if ( pParty->uFlags & 0x20 ) + v16 = dword_5079C8; + } + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4, + 0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0)); + } + } + } + } + } + else + { + for (uint i = 0; i < 4; ++i) + { + auto pPlayer = pParty->pPlayers + i; + if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) + { + v19 = dword_5079D0; + if ( pParty->uFlags & 0x10 ) + { + v19 = dword_5079CC; + } + else + { + if ( pParty->uFlags & 0x20 ) + v19 = dword_5079C8; + } + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, + 0x181u, (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0)); + } + } + } + } + + //----- (00441D38) -------------------------------------------------------- +void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) +{ + int uHeight; // ebx@6 + __int16 v11; // cx@11 + unsigned int v14; // ebx@23 + int v15; // eax@23 + __int16 v17; // di@30 + double v18; // st7@30 + float v19; // ST38_4@30 + double v20; // st7@30 + double v21; // st6@30 + double v22; // st5@33 + signed int v27; // eax@37 + unsigned __int16 *v28; // ecx@37 + signed int v29; // edi@40 + //signed int v33; // ebx@50 + //unsigned int v34; // eax@50 + //signed int v35; // ecx@50 + //unsigned __int16 v36; // di@66 + int v37; // edi@72 + int v38; // ebx@72 + __int16 v39; // ax@87 + int v40; // edi@91 + int v41; // ebx@91 + unsigned int v42; // eax@101 + unsigned int v43; // ebx@101 + unsigned int v44; // ST30_4@101 + char *v45; // ebx@106 + int v46; // edi@108 + int v47; // eax@108 + unsigned int v48; // ebx@114 + unsigned int v49; // ST64_4@114 + unsigned int v51; // [sp-10h] [bp-64h]@79 + unsigned int v52; // [sp-10h] [bp-64h]@100 + unsigned int v53; // [sp-Ch] [bp-60h]@79 + unsigned int v54; // [sp-Ch] [bp-60h]@100 + unsigned int v55; // [sp-8h] [bp-5Ch]@77 + unsigned int v56; // [sp-8h] [bp-5Ch]@100 + //signed int v57; // [sp-4h] [bp-58h]@54 + unsigned __int16 v58; // [sp-4h] [bp-58h]@77 + unsigned __int16 v59; // [sp-4h] [bp-58h]@100 + unsigned __int16 v60; // [sp+10h] [bp-44h]@66 + unsigned int v61; // [sp+10h] [bp-44h]@85 + unsigned int v63; // [sp+14h] [bp-40h]@85 + unsigned int v65; // [sp+18h] [bp-3Ch]@85 + unsigned int lPitch; // [sp+20h] [bp-34h]@1 + unsigned int lPitcha; // [sp+20h] [bp-34h]@23 + char *lPitchb; // [sp+20h] [bp-34h]@106 + unsigned int v69; // [sp+24h] [bp-30h]@23 + signed int v70; // [sp+24h] [bp-30h]@37 + unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1 + signed int uBluea; // [sp+28h] [bp-2Ch]@37 + int v73; // [sp+2Ch] [bp-28h]@30 + int v76; // [sp+34h] [bp-20h]@91 + int v77; // [sp+34h] [bp-20h]@108 + int v79; // [sp+38h] [bp-1Ch]@72 + char *a2c; // [sp+40h] [bp-14h]@68 + signed int uCenterY; // [sp+48h] [bp-Ch]@1 + signed int uCenterX; // [sp+4Ch] [bp-8h]@1 + signed int uWidth; // [sp+5Ch] [bp+8h]@30 + signed int uZe; // [sp+5Ch] [bp+8h]@67 + signed int uZf; // [sp+5Ch] [bp+8h]@85 + signed int uZg; // [sp+5Ch] [bp+8h]@105 + unsigned int uWa; // [sp+60h] [bp+Ch]@23 + float uWb; // [sp+60h] [bp+Ch]@30 + unsigned int uWd; // [sp+60h] [bp+Ch]@95 + float uZooma; // [sp+64h] [bp+10h]@117 + unsigned int flagsb; // [sp+68h] [bp+14h]@66 + Actor *flagsc; // [sp+68h] [bp+14h]@86 + unsigned int flagsd; // [sp+68h] [bp+14h]@105 + + uCenterX = (uX + uZ) / 2; + uCenterY = (uY + uW) / 2; + lPitch = pRenderer->uTargetSurfacePitch; + GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0); + uBlue = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu); + auto bWizardEyeActive = pParty->WizardEyeActive(); + auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); + if (CheckHiredNPCSpeciality(Cartographer)) + { + bWizardEyeActive = true; + uWizardEyeSkillLevel = 2; + } + pRenderer->Clip_v2(uX, uY, uZ - 1, uW - 1); + uHeight = uW - uY; + uWidth = uZ - uX; + + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) + { + v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; + auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0; + auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; + v73 = (1 << (v17 + 16)) / (signed int)uZoom; + v18 = (double)(1 << (16 - v17)); + v19 = v18; + v20 = (double)(pParty->vPosition.x + 32768) / v18; + v21 = (double)(32768 - pParty->vPosition.y) / v19; + uWb = v21; + switch (uZoom) + { + case 512: + { + v20 = v20 - (double)(uWidth / 2); + v22 = (double)(uHeight / 2); + uWb = v21 - v22; + } + break; + + case 1024: + { + v20 = v20 - (double)(uWidth / 4); + v22 = (double)(uHeight / 4); + uWb = v21 - v22; + } + break; + + case 2048: + { + v20 = v20 - (double)(uWidth / 8); + v22 = (double)(uHeight / 8); + uWb = v21 - v22; + } + break; + + default: assert(false); + } + assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); + + v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); + uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); + v27 = uBluea >> 16; + v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; + if (pMapLod0 && bRedrawOdmMinimap) + { + assert(uWidth == 137 && uHeight == 117); + //auto pMinimap = (unsigned __int16 *)pOdmMinimap; + + auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; + + v29 = v70 >> 16; + + for (int y = 0; y < uHeight; ++y) + { + auto pMapLod0Line = &pMapLod0[v27 * mapWidth]; + for (int x = 0; x < uWidth; ++x) + { + //*pMinimap++ = pPal[pMapLod0Line[v29]]; + pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; + v29 = (v70 + x * v73) >> 16; + } + + v29 = v70 >> 16; + v28 += 137 - uWidth; + uBluea += v73; + v27 = uBluea >> 16; + } + } + + for (int y = 0; y < 117; ++y) + { + for (int x = 0; x < 137; ++x) + { + *v28++ = pOdmMinimap[y][x]; + } + v28 += lPitch - 137; + } + uNumBlueFacesInBLVMinimap = 0; + } + else + { + pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); + uNumBlueFacesInBLVMinimap = 0; + + for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i) + { + auto pOutline = &pIndoor->pMapOutlines->pOutlines[i]; + + auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID; + auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID; + //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; + //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; + if (pFace1->Visible() && pFace2->Visible()) + { + v11 = pOutline->uFlags; + if ( v11 & 1 ) + goto LABEL_15; + if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 ) + goto LABEL_ABC; + + } + continue; + +LABEL_ABC: + pOutline->uFlags = v11 | 1; + pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); + +LABEL_15: + //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; + if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && + (pFace1->uAttributes & 0x2000000 || pFace2->uAttributes & 0x2000000) && + (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) + { + if (uNumBlueFacesInBLVMinimap < 49) + pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; + } + else + { + auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); + auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); + auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); + v69 = uCenterX + _c; + v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; + if ( v15 > 100 ) + v15 = 100; + pRenderer->Line2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]); + } + } + + + for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) + { + //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]]; + auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; + pRenderer->Line2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom + * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) + - uZoom * pParty->vPosition.x) >> 16), + uCenterY + - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom + * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) + - uZoom * pParty->vPosition.y) >> 16), + uCenterX + + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom + * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) + - uZoom * pParty->vPosition.x) >> 16), + uCenterY + - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom + * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) + - uZoom * pParty->vPosition.y) >> 16), + uBlue); + } + } + + + assert(pParty->sRotationY >= 0); + float angle = (pParty->sRotationY % 2048) / 2048.0f; + const float two_pi = 2.0f * 3.14159f; + + uint arrow_idx = floorf(0.5f + 7 * angle); + pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx])); + + flagsb = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu); + v60 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0); + if (bWizardEyeActive) + { + uZe = 0; + //for (uint i = 0; i < uNumSpriteObjects; ++i) + if (uNumSpriteObjects > 0) + { + a2c = (char *)&pSpriteObjects[0].uObjectDescID; + while ( 1 ) + { + if ( !*((short *)a2c - 1) + || !*(short *)a2c + || uWizardEyeSkillLevel == 1 + || (v37 = ((unsigned __int64)((*(int *)(a2c + 2) - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) + + uCenterX, + v79 = (unsigned __int64)((*(int *)(a2c + 6) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16, + v38 = uCenterY - v79, + v37 < pRenderer->field_1C_clipx) + || v37 > pRenderer->field_24_width + || v38 < pRenderer->field_20_clipy + || v38 > pRenderer->field_28_height ) + goto LABEL_83; + if ( pObjectList->pObjects[*(short *)a2c].uFlags & 0x10 ) + break; + if ( (signed int)uZoom > 512 ) + { + pRenderer->Line2D(v37 - 1, v38 - 1, v37 - 1, v38 + 1, flagsb); + pRenderer->Line2D(v37, v38 - 2, v37, v38 + 1, flagsb); + pRenderer->Line2D(v37 + 1, v38 - 1, v37 + 1, v38 + 1, flagsb); + pRenderer->Line2D(v37 - 2, v38, v37 - 2, v38 + 1, flagsb); + v37 += 2; + v58 = flagsb; + v55 = v38 + 1; + goto LABEL_81; + } + pRenderer->Line2D(v37 - 1, v38 - 1, v37 - 1, uCenterY - v79, flagsb); + v58 = flagsb; + v55 = uCenterY - v79; + v53 = v37; + v51 = v38 - 1; +LABEL_82: + pRenderer->Line2D(v37, v51, v53, v55, v58); +LABEL_83: + ++uZe; + a2c += 112; + if ( uZe >= (signed int)uNumSpriteObjects ) + { + goto LABEL_85; + } + } + v58 = v60; + v55 = uCenterY - v79; +LABEL_81: + v53 = v37; + v51 = uCenterY - v79; + goto LABEL_82; + } +LABEL_85: + v63 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 0, 0); + v61 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 255, 0); + v65 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 0); + uZf = 0; + if ( (signed int)uNumActors > 0 ) + { + flagsc = pActors;//[0].uAIState; + do + { + v39 = flagsc->uAIState; + if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) ) + { + v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x) + * (signed __int64)(signed int)uZoom) >> 16) + + uCenterX; + v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y) + * (signed __int64)(signed int)uZoom) >> 16; + v41 = uCenterY - v76; + if ( v40 >= pRenderer->field_1C_clipx ) + { + if ( v40 <= pRenderer->field_24_width && v41 >= pRenderer->field_20_clipy && v41 <= pRenderer->field_28_height ) + { + uWd = v61; + if ( BYTE3(flagsc->uAttributes) & 1 ) + uWd = v63; + if ( flagsc->uAIState == 5 ) + uWd = v65; + if ( (signed int)uZoom > 1024 ) + { + pRenderer->Line2D(v40 - 1, v41 - 2, v40 - 1, v41 + 2, uWd); + pRenderer->Line2D(v40, v41 - 2, v40, v41 + 2, uWd); + pRenderer->Line2D(v40 + 1, v41 - 2, v40 + 1, v41 + 2, uWd); + v42 = v41 + 1; + v43 = v41 - 1; + v44 = v42; + pRenderer->Line2D(v40 - 2, v43, v40 - 2, v42, uWd); + v40 += 2; + v59 = uWd; + v56 = v44; + v54 = v40; + v52 = v43; + } + else + { + pRenderer->Line2D(v40 - 1, v41 - 1, v40 - 1, uCenterY - v76, uWd); + v59 = uWd; + v56 = uCenterY - v76; + v54 = v40; + v52 = v41 - 1; + } + pRenderer->Line2D(v40, v52, v54, v56, v59); + } + } + } + ++uZf; + ++flagsc; + } + while ( uZf < (signed int)uNumActors ); + } + } + flagsd = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255); + uZg = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + v45 = (char *)&pLevelDecorations[0].vPosition; + lPitchb = (char *)&pLevelDecorations[0].vPosition; + do + { + if ( *(v45 - 2) & 8 ) + { + v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) + + uCenterX; + v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; + v47 = uCenterY - v77; + if ( v46 >= pRenderer->field_1C_clipx ) + { + if ( v46 <= pRenderer->field_24_width && v47 >= pRenderer->field_20_clipy && v47 <= pRenderer->field_28_height ) + { + if ( (signed int)uZoom > 512 ) + { + v48 = v47 + 1; + v49 = v47 - 1; + pRenderer->Line2D(v46 - 1, v47 - 1, v46 - 1, v47 + 1, flagsd); + pRenderer->Line2D(v46, v49, v46, v48, flagsd); + pRenderer->Line2D(v46 + 1, v49, v46 + 1, v48, flagsd); + v45 = lPitchb; + } + else + { + pRenderer->Line2D(v46, uCenterY - v77, v46, uCenterY - v77, flagsd); + } + } + } + } + ++uZg; + v45 += 32; + lPitchb = v45; + } + while ( uZg < (signed int)uNumLevelDecorations ); + } + pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(dword_5079D8 != -1 ? &pIcons_LOD->pTextures[dword_5079D8] : 0)); + uZooma = (double)pParty->sRotationY * 0.1171875; + //v50 = uZooma + 6.7553994e15; + pRenderer->Clip(541, 0, 567, 480); + pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, (Texture *)(dword_5079B4 != -1 ? &pIcons_LOD->pTextures[dword_5079B4] : 0)); + pRenderer->ResetClip(); +} + +//----- (00441498) -------------------------------------------------------- +void __cdecl GameUI_DrawTorchlightAndWizardEye() + { + if (pCurrentScreen == SCREEN_GAME + || pCurrentScreen == SCREEN_MENU + || pCurrentScreen == SCREEN_OPTIONS + || pCurrentScreen == SCREEN_REST + || pCurrentScreen == SCREEN_SPELL_BOOK + || pCurrentScreen == SCREEN_CHEST + || pCurrentScreen == SCREEN_SAVEGAME + || pCurrentScreen == SCREEN_LOADGAME + || pCurrentScreen == SCREEN_F + || pCurrentScreen == SCREEN_BOOKS + || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) + { + if (pParty->TorchlightActive()) + { + auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); + pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); + } + if (pParty->WizardEyeActive()) + { + auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); + pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); + } + } + } +// 4E28F8: using guessed type int pCurrentScreen; + + +//----- (00491F87) -------------------------------------------------------- +void __cdecl DrawHiredNPCs() +{ + //int v6; // eax@15 + char v7; // al@17 + unsigned int v8; // eax@18 + int v9; // esi@18 + int v10; // eax@18 + unsigned int v11; // eax@19 + unsigned int v12; // esi@19 + unsigned int v13; // eax@23 + IconFrame *v14; // eax@24 + unsigned int v15; // eax@26 + char pContainer[20]; // [sp+Ch] [bp-30h]@18 + unsigned int v17; // [sp+20h] [bp-1Ch]@19 + signed int uFrameID; // [sp+24h] [bp-18h]@19 + //int i; // [sp+28h] [bp-14h]@15 + unsigned int v20; // [sp+2Ch] [bp-10h]@20 + unsigned int v21; // [sp+30h] [bp-Ch]@19 + int v22; // [sp+34h] [bp-8h]@2 + unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2 + + if ( bNoNPCHiring != 1 ) + { + v23 = 0; + v22 = 0; + /*for (uint i = 0; i < 2; ++i) + { + if (pParty->pHirelings[i].pName) + pTmpBuf[v22++] = i; + }*/ + if (pParty->pHirelings[0].pName) + pTmpBuf[v22++] = 0; + if (pParty->pHirelings[1].pName) + pTmpBuf[v22++] = 1; + + for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) + { + if (pNPCStats->pNewNPCData[i].uFlags & 128) + { + if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) + { + if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) + pTmpBuf[v22++] = i + 2; + } + } + } + + //v6 = (unsigned __int8)pParty->field_709; + for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ ) + { + v7 = pTmpBuf[i]; + if ( (unsigned __int8)v7 >= 2 ) + { + sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); + v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0)); + } + else + { + sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); + v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + v9 = v23; + pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0)); + v10 = (unsigned __int8)pTmpBuf[i]; + if ( pParty->pHirelings[v10].evt_A == 1 ) + { + uFrameID = pParty->pHirelings[v10].evt_B; + v11 = pHiredNPCsIconsOffsetsX[v9]; + v12 = pHiredNPCsIconsOffsetsY[v9]; + v17 = v11; + v21 = 0; + if ( (signed int)pIconsFrameTable->uNumIcons <= 0 ) + { +LABEL_23: + v13 = 0; + } + else + { + v20 = 0; + while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) + { + ++v21; + v20 += 32; + if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons ) + goto LABEL_23; + } + v13 = v21; + } + v14 = pIconsFrameTable->GetFrame(v13, uFrameID); + pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]); + } + } + ++v23; + } + } +} +// 6BE3C5: using guessed type char bNoNPCHiring; +