diff UiGame.cpp @ 706:d6236f6a9882

Rough function rearranging to new files
author Gloval
date Tue, 19 Mar 2013 21:53:21 +0400
parents d5b16a44d9b3
children af08fc9e29c8
line wrap: on
line diff
--- a/UiGame.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UiGame.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,2046 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "PlayerFrameTable.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+
+//----- (0041AD6E) --------------------------------------------------------
+void __cdecl GameUI_DrawRightPanelItems()
+{
+  if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed)
+    GameUI_RightPanel_BookFlashTimer = 0;
+
+  if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128)
+  {
+    GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed;
+    byte_50697C = byte_50697C == 0;
+    if ( byte_50697C && pCurrentScreen != SCREEN_REST )
+    {
+      if ( bFlashQuestBook )
+        pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A));
+      if ( bFlashAutonotesBook )
+        pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A));
+      if ( bFlashHistoryBook )
+        pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A));
+    }
+    else
+    {
+      pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
+      DrawHiredNPCs();
+    }
+  }
+}
+
+//----- (0041AEBB) --------------------------------------------------------
+void __cdecl GameUI_DrawFoodAndGold()
+{
+  int v2; // esi@2
+
+  if ( uGameState != GAME_STATE_FINAL_WINDOW )
+  {
+    v2 = sub_44100D() != 0 ? 381 : 322;
+    sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations);
+    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow);
+    sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold);
+    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow);
+  }
+}
+
+//----- (0041AF52) --------------------------------------------------------
+void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
+{
+  unsigned int v2; // eax@1
+  GUIWindow *v3; // edi@1
+  unsigned int v4; // esi@1
+  signed int v5; // ebx@4
+  double v6; // st7@5
+  unsigned int v7; // eax@6
+  unsigned int v8; // ebx@10
+  unsigned int v9; // [sp+14h] [bp-Ch]@4
+  unsigned int v10; // [sp+1Ch] [bp-4h]@4
+
+  v2 = a1->pMonsterInfo.uHP;
+  v3 = a2;
+  v4 = 25;
+  if ( (signed int)v2 > 25 )
+  {
+    v4 = 200;
+    if ( (signed int)v2 < 200 )
+      v4 = a1->pMonsterInfo.uHP;
+  }
+  v5 = a1->sCurrentHP;
+  v10 = v4;
+  v9 = uTextureID_mhp_grn;
+  if ( v5 < (signed int)v2 )
+  {
+    v6 = (double)(signed int)v2;
+    v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
+    if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
+    {
+      v7 = uTextureID_mhp_red;
+      v9 = v7;
+    }
+    else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
+    {
+      v7 = uTextureID_mhp_yel;
+      v9 = v7;
+    }
+  }
+  v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
+  pRenderer->Clip(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
+  pRenderer->DrawTextureIndexed(
+    v8,
+    v3->uFrameY + 32,
+    (Texture *)(uTextureID_mhp_bd != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_bd] : 0));
+  pRenderer->Clip(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
+  pRenderer->DrawTextureIndexed(
+    v8,
+    v3->uFrameY + 34,
+    (Texture *)(v9 != -1 ? (int)&pIcons_LOD->pTextures[v9] : 0));
+  pRenderer->ResetClip();
+  pRenderer->DrawTextureIndexed(
+    v8 - 5,
+    v3->uFrameY + 32,
+    (Texture *)(uTextureID_mhp_capl != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capl] : 0));
+  pRenderer->DrawTextureIndexed(
+    v8 + v4,
+    v3->uFrameY + 32,
+    (Texture *)(uTextureID_mhp_capr != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capr] : 0));
+}
+
+//----- (0041B0C9) --------------------------------------------------------
+void __cdecl GameUI_DrawLifeManaBars()
+{
+  Texture *v0; // ebx@1
+  Player *v1; // ecx@2
+  float v2; // ST38_4@3
+  double v3; // st7@3
+  signed __int64 v4; // qax@6
+  Player *v5; // ecx@24
+  float v6; // ST30_4@25
+  double v7; // st7@25
+  bool v8; // ST38_4@27
+  Texture *v9; // [sp-4h] [bp-30h]@10
+  Texture *v10; // [sp+Ch] [bp-20h]@1
+  Player *v11; // [sp+10h] [bp-1Ch]@2
+  int v12; // [sp+10h] [bp-1Ch]@24
+  Texture *v13; // [sp+14h] [bp-18h]@1
+  Texture *v14; // [sp+18h] [bp-14h]@1
+  float v15; // [sp+1Ch] [bp-10h]@1
+  signed int v16; // [sp+24h] [bp-8h]@1
+  signed int v17; // [sp+28h] [bp-4h]@8
+
+  v0 = (Texture *)(uTextureID_BarGreen != -1 ? &pIcons_LOD->pTextures[uTextureID_BarGreen] : 0);
+  v14 = (Texture *)(uTextureID_BarYellow != -1 ? &pIcons_LOD->pTextures[uTextureID_BarYellow] : 0);
+  v13 = (Texture *)(uTextureID_BarRed != -1 ? &pIcons_LOD->pTextures[uTextureID_BarRed] : 0);
+  v16 = 0;
+  v10 = (Texture *)(uTextureID_BarBlue != -1 ? &pIcons_LOD->pTextures[uTextureID_BarBlue] : 0);
+  v15 = (double)(uTextureID_BarGreen != -1 ? pIcons_LOD->pTextures[uTextureID_BarGreen].uTextureHeight : 26);
+  do
+  {
+    v1 = &pParty->pPlayers[v16];
+    v11 = v1;
+    if ( v1->sHealth > 0 )
+	{
+		v11 = &pParty->pPlayers[v16];
+		v2 = (double)v1->sHealth;
+		v3 = v2 / (double)v1->GetMaxHealth();
+		if( v3 > 0.5 )
+		{
+		  if ( v3 > 1.0 )
+			v3 = 1.0;
+		  v4 = (signed __int64)((1.0 - v3) * v15);
+		  if ( v16 == 2 || v16 == 3 )
+			v17 = 2;
+		  else
+			v17 = 0;
+		  pRenderer->Clip(
+			v17 + pHealthBarPos[v16],
+			v4 + 402,
+			v17 + pHealthBarPos[v16] + v0->uTextureWidth,
+			v0->uTextureHeight + 402);
+		  v9 = v0;
+		}
+		else if ( v3 > 0.25 )
+		{
+			if ( v16 == 2 || v16 == 3 )
+			  v17 = 2;
+			else
+			  v17 = 0;
+			pRenderer->Clip(
+			  v17 + pHealthBarPos[v16],
+			  (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
+			  v17 + pHealthBarPos[v16] + v14->uTextureWidth,
+			  v14->uTextureHeight + 402);
+			v9 = v14;
+		}
+		else if ( v3 > 0.0 )
+		{
+			if ( v16 == 2 || v16 == 3 )
+				v17 = 2;
+			else
+				v17 = 0;
+			pRenderer->Clip(
+				v17 + pHealthBarPos[v16],
+				(unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
+				v17 + pHealthBarPos[v16] + v13->uTextureWidth,
+				v13->uTextureHeight + 402);
+			v9 = v13;
+		}
+		if( v3 > 0.0 )
+		{
+		  pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[v16], 0x192u, v9);
+		  pRenderer->ResetClip();
+		}
+	}
+    v5 = v11;
+    v12 = v11->sMana;
+    if ( v12 > 0 )
+    {
+      v6 = (double)v12;
+      v7 = v6 / (double)v5->GetMaxMana();
+      if ( v7 > 1.0 )
+        v7 = 1.0;
+      v8 = v16 == 2;
+      pRenderer->Clip(
+        (v16 == 2) + pManaBarPos[v16],
+        (unsigned __int64)(signed __int64)((1.0 - v7) * v15) + 402,
+        v8 + pManaBarPos[v16] + v10->uTextureWidth,
+        v10->uTextureHeight + 402);
+      pRenderer->DrawTextureIndexed(v8 + pManaBarPos[v16], 0x192u, v10);
+      pRenderer->ResetClip();
+    }
+    ++v16;
+  }
+  while ( v16 < 4 );
+}
+
+//----- (0041B3B6) --------------------------------------------------------
+void __cdecl draw_right_panel()
+{
+  pRenderer->DrawTextureTransparent(
+    pViewport->uViewportBR_X,
+    0,
+    (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0));
+}
+
+//----- (0041B3E2) --------------------------------------------------------
+void __cdecl GameUI_DrawRightPanelFrames()
+{
+  pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame);
+  pRenderer->DrawTextureRGB(0, 8u, pTexture_LeftFrame);
+  pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
+  pRenderer->DrawTextureRGB(0, 352u, pTexture_BottomFrame);
+  GameUI_DrawFoodAndGold();
+  GameUI_DrawRightPanelItems();
+}
+
+//----- (0041B438) --------------------------------------------------------
+GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey)
+{
+  char v1; // al@1
+  int v2; // esi@1
+  char v3; // dl@1
+  GUIWindow *v4; // ecx@2
+  GUIButton *result; // eax@2
+  int v6; // edx@12
+
+  v1 = toupper(uHotkey);
+  v2 = uNumVisibleWindows;
+  v3 = v1;
+  if ( uNumVisibleWindows >= 0 )
+  {
+    while ( 2 )
+    {
+      v4 = &pWindowList[pVisibleWindowsIdxs[v2] - 1];
+      for ( result = v4->pControlsHead; result; result = result->pNext )
+      {
+        if ( result->uHotkey == v3 )
+        {
+          v6 = result->uControlParam;
+          pMessageQueue_50CBD0->AddMessage((UIMessageType)result->uControlID, v6, 0);
+          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+          {
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)result->uControlID;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6;
+            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+            ++pMessageQueue_50CBD0->uNumMessages;
+          }*/
+          return result;
+        }
+      }
+      if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 & v4->uFrameHeight == 480) )
+      {
+        --v2;
+        if ( v2 >= 0 )
+          continue;
+      }
+      break;
+    }
+  }
+  return 0;
+}
+// 5075E0: using guessed type int pVisibleWindowsIdxs[20];
+
+//----- (0041B4E1) --------------------------------------------------------
+int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall)
+{
+  unsigned __int8 v3; // bl@1
+  int result; // eax@1
+  int i; // edx@2
+  GUIButton *j; // ecx@3
+  int k; // edx@7
+  GUIButton *l; // ecx@8
+  unsigned __int8 v9; // [sp+4h] [bp-8h]@1
+  char v10; // [sp+8h] [bp-4h]@1
+
+  v3 = uNewHotkey;
+  v10 = toupper(uOldHotkey);
+  result = toupper(v3);
+  v9 = result;
+  if ( bFirstCall )
+  {
+    for ( i = uNumVisibleWindows; i >= 0; --i )
+    {
+      result = 84 * pVisibleWindowsIdxs[i];
+      //for ( j = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); j; j = j->pNext )
+      for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext )
+        j->field_28 = 0;
+    }
+  }
+  for ( k = uNumVisibleWindows; k >= 0; --k )
+  {
+    result = 84 * pVisibleWindowsIdxs[k];
+    //for ( l = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); l; l = l->pNext )
+    for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext )
+    {
+      LOBYTE(result) = v10;
+      if ( l->uHotkey == v10 )
+      {
+        if ( !l->field_28 )
+        {
+          LOBYTE(result) = v9;
+          l->field_28 = 1;
+          l->uHotkey = v9;
+        }
+      }
+    }
+  }
+  return result;
+}
+
+
+
+//----- (0041C047) --------------------------------------------------------
+void __cdecl GameUI_DrawStatusBar_2()
+    {
+    unsigned int v0; // eax@1
+    char *v1; // edx@2
+    unsigned int v2; // ST18_4@5
+    const char *v3; // ST0C_4@5
+    unsigned int v4; // ST08_4@5
+    int v5; // eax@5
+
+    pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
+    if ( GameUI_StatusBar_TimedStringTimeLeft )
+        {
+        v1 = GameUI_StatusBar_TimedString;
+        }
+    else
+        {
+        if ( !pStatusBarString[0] )
+            return;
+        v1 = pStatusBarString;
+        }
+    LOWORD(v0) = uGameUIFontShadow;
+    v2 = v0;
+    LOWORD(v0) = uGameUIFontMain;
+    v3 = v1;
+    v4 = v0;
+    v5 = pFontLucida->AlignText_Center(0x1C2u, v1);
+    pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, v4, v3, 0, 0, v2);
+    }
+
+//----- (0041C0B8) --------------------------------------------------------
+void __thiscall sub_41C0B8_set_status_string(const char *pStr)
+    {
+    const char *v1; // esi@1
+    int i; // eax@7
+    int j; // eax@11
+
+    v1 = pStr;
+    if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1u) && (*v1 || GameUI_StatusBar_TimedStringTimeLeft) )
+        {
+        if ( GameUI_StatusBar_TimedStringTimeLeft )
+            {
+            for ( i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
+                i > 450;
+                i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString) )
+                byte_5C3427[strlen(GameUI_StatusBar_TimedString)] = 0;
+            }
+        else
+            {
+            strcpy(pStatusBarString, v1);
+            for ( j = pFontLucida->GetLineWidth(pStatusBarString);
+                j > 450;
+                j = pFontLucida->GetLineWidth(pStatusBarString) )
+                GameUI_StatusBar_TimedString[strlen(pStatusBarString) + 199] = 0;
+            }
+        }
+    }
+
+//----- (0041C179) --------------------------------------------------------
+void __cdecl GameUI_DrawStatusBar()
+    {
+    unsigned int v0; // ebp@1
+    char *v1; // edi@5
+    int v2; // eax@5
+    unsigned int v3; // esi@5
+    size_t v4; // eax@6
+    GUIFont *v5; // ecx@6
+    int v6; // eax@9
+    size_t v7; // eax@10
+    GUIFont *v8; // ecx@10
+    char v9; // zf@12
+    unsigned int v10; // ST08_4@13
+    int v11; // eax@13
+
+    v0 = uGameUIFontShadow;
+    if ( pStatusBarString[0] || GameUI_StatusBar_TimedStringTimeLeft || bForceDrawStatusBar )
+        {
+        pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
+        if ( GameUI_StatusBar_TimedStringTimeLeft )
+            {
+            v1 = GameUI_StatusBar_TimedString;
+            v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
+            v3 = 450;
+            while ( v2 > 450 )
+                {
+                v4 = strlen(GameUI_StatusBar_TimedString);
+                v5 = pFontLucida;
+                byte_5C3427[v4] = 0;
+                v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
+                }
+            }
+        else
+            {
+            v1 = pStatusBarString;
+            v6 = pFontLucida->GetLineWidth(pStatusBarString);
+            v3 = 450;
+            while ( v6 > 450 )
+                {
+                v7 = strlen(pStatusBarString);
+                v8 = pFontLucida;
+                GameUI_StatusBar_TimedString[v7 + 199] = 0;
+                v6 = pFontLucida->GetLineWidth(pStatusBarString);
+                }
+            }
+        v9 = *v1 == 0;
+        bForceDrawStatusBar = 0;
+        if ( !v9 )
+            {
+            v10 = uGameUIFontMain;
+            v11 = pFontLucida->AlignText_Center(v3, v1);
+            pPrimaryWindow->DrawText(pFontLucida, v11 + 11, 357, v10, v1, 0, 0, v0);
+            }
+        }
+    }
+// 5C35BC: using guessed type int bForceDrawStatusBar;
+
+
+//----- (00420EFF) --------------------------------------------------------
+void __cdecl GameUI_WritePointedObjectStatusString()
+{
+  int v1; // ebx@6
+  GUIWindow *pWindow; // edi@7
+  GUIButton *pButton; // ecx@11
+  Player *pPlayer; // eax@19
+  char v5; // cl@19
+  unsigned int v6; // eax@19
+  int v7; // ecx@19
+  __int16 v8; // fps@23
+  unsigned __int8 v9; // c0@23
+  unsigned __int8 v10; // c3@23
+  enum UIMessageType pMessageType1; // esi@24
+  int v12; // edx@25
+  char *v13; // ecx@28
+  int v14; // eax@41
+  ItemGen *pItemGen; // ecx@44
+  int v16; // ecx@46
+  const char *v17; // eax@49
+  signed int v18; // eax@55
+  signed int v19; // ecx@63
+  BLVFace *pFace; // eax@69
+  __int16 v21; // ax@70
+  const char *v22; // eax@72
+  LevelDecoration *v23; // ecx@75
+  LevelDecoration *v24; // esi@75
+  __int16 v25; // ax@75
+  const char *v26; // ecx@79
+  Actor *pActor; // ecx@82
+  char *v28; // esi@82
+  int v29; // eax@82
+  signed int v30; // ecx@88
+  const char *v31; // eax@91
+  __int16 v32; // fps@109
+  //unsigned __int8 v33; // c0@109
+  //unsigned __int8 v34; // c3@109
+  enum UIMessageType pMessageType2; // esi@110
+  int v36; // edx@111
+  enum UIMessageType pMessageType3; // edx@117
+  int v38; // ecx@118
+  const char *v39; // [sp-8h] [bp-E8h]@20
+  char *v40; // [sp-8h] [bp-E8h]@83
+  int v41; // [sp-4h] [bp-E4h]@20
+  char Str1[200]; // [sp+Ch] [bp-D4h]@129
+  unsigned int pX; // [sp+D4h] [bp-Ch]@1
+  unsigned int pY; // [sp+D8h] [bp-8h]@1
+  unsigned int v45; // [sp+DCh] [bp-4h]@21
+
+  v13 = nullptr;
+
+  pMouse->uPointingObjectID = 0;
+  pMouse->GetClickPos(&pX, &pY);
+  if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 )
+    return;
+  if (pCurrentScreen == SCREEN_GAME)
+  {
+    if ( (signed int)pX > 467 || (signed int)pY > 351 )
+      goto _click_on_game_ui;
+    if ( pRenderer->pRenderD3D )
+    {
+      v18 = pGame->pVisInstance->get_picked_object_zbuf_val();
+      if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X
+        || (signed int)pX > (signed int)pViewport->uScreen_BR_X
+        || (signed int)pY < (signed int)pViewport->uScreen_TL_Y
+        || (signed int)pY > (signed int)pViewport->uScreen_BR_Y )
+        v18 = -1;
+      if ( v18 == -1 )
+        //goto LABEL_61;
+      {
+        pMouse->uPointingObjectID = 0;
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+    }
+    else
+    {
+      v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
+    }
+    pMouse->uPointingObjectID = (unsigned __int16)v18;
+    v19 = (signed int)(unsigned __int16)v18 >> 3;
+    if ( (v18 & 7) == OBJECT_Item )
+    {
+      v30 = v19;
+      if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 )
+        //goto LABEL_73;
+      {
+        pMouse->uPointingObjectID = 0;
+        //goto LABEL_50;
+        uLastPointedObjectID = 1;
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID )
+      {
+        v22 = pSpriteObjects[v30].stru_24.GetDisplayName();
+//LABEL_93:
+        v26 = v22;
+        //goto LABEL_87;
+        sub_41C0B8_set_status_string(v26);
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      v31 = pSpriteObjects[v30].stru_24.GetDisplayName();
+      v28 = pTmpBuf;
+      sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s"
+    }
+    else
+    {
+      if ( (v18 & 7) != OBJECT_Actor )
+      {
+        if ( (v18 & 7) == OBJECT_Decoration )
+        {
+          v23 = &pLevelDecorations[v19];
+          v24 = v23;
+          v25 = v23->field_16_event_id;
+          if ( !v25 )
+          {
+            if ( v23->IsInteractive() )
+              v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic;
+            else
+              v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20;
+            //goto LABEL_87;
+            sub_41C0B8_set_status_string(v26);
+            if ( pMouse->uPointingObjectID == 0 )
+            {
+              if ( uLastPointedObjectID != 0 )
+              {
+                pStatusBarString[0] = 0;
+                bForceDrawStatusBar = 1;
+              }
+            }
+            uLastPointedObjectID = pMouse->uPointingObjectID;
+            return;
+          }
+          v22 = GetEventHintString(v25);
+          if ( !v22 )
+            //goto _return;
+          {
+            if ( pMouse->uPointingObjectID == 0 )
+            {
+              if ( uLastPointedObjectID != 0 )
+              {
+                pStatusBarString[0] = 0;
+                bForceDrawStatusBar = 1;
+              }
+            }
+            uLastPointedObjectID = pMouse->uPointingObjectID;
+            return;
+          }
+          //goto LABEL_93;
+          v26 = v22;
+          //goto LABEL_87;
+          sub_41C0B8_set_status_string(v26);
+          if ( pMouse->uPointingObjectID == 0 )
+          {
+            if ( uLastPointedObjectID != 0 )
+            {
+              pStatusBarString[0] = 0;
+              bForceDrawStatusBar = 1;
+            }
+          }
+          uLastPointedObjectID = pMouse->uPointingObjectID;
+          return;
+        }
+        if ( (v18 & 7) == OBJECT_BModel)
+        {
+          if ( v18 < (signed int)0x2000000u )
+          {
+            if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
+            {
+              v21 = pOutdoor->pBModels[(signed int)(unsigned __int16)v18 >> 9].pFaces[v19 & 0x3F].sCogTriggeredID;
+              //goto LABEL_71;
+              if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
+                //goto LABEL_73;
+              {
+                pMouse->uPointingObjectID = 0;
+                //goto LABEL_50;
+                uLastPointedObjectID = 1;
+                if ( pMouse->uPointingObjectID == 0 )
+                {
+                  if ( uLastPointedObjectID != 0 )
+                  {
+                    pStatusBarString[0] = 0;
+                    bForceDrawStatusBar = 1;
+                  }
+                }
+                uLastPointedObjectID = pMouse->uPointingObjectID;
+                return;
+              }
+              //goto LABEL_93;
+              v26 = v22;
+              //goto LABEL_87;
+              sub_41C0B8_set_status_string(v26);
+              if ( pMouse->uPointingObjectID == 0 )
+              {
+                if ( uLastPointedObjectID != 0 )
+                {
+                  pStatusBarString[0] = 0;
+                  bForceDrawStatusBar = 1;
+                }
+              }
+              uLastPointedObjectID = pMouse->uPointingObjectID;
+              return;
+            }
+            pFace = &pIndoor->pFaces[v19];
+            if ( BYTE3(pFace->uAttributes) & 6 )
+            {
+              v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
+//LABEL_71:
+              if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
+                //goto LABEL_73;
+              {
+                pMouse->uPointingObjectID = 0;
+                //goto LABEL_50;
+                uLastPointedObjectID = 1;
+                if ( pMouse->uPointingObjectID == 0 )
+                {
+                  if ( uLastPointedObjectID != 0 )
+                  {
+                    pStatusBarString[0] = 0;
+                    bForceDrawStatusBar = 1;
+                  }
+                }
+                uLastPointedObjectID = pMouse->uPointingObjectID;
+                return;
+              }
+              //goto LABEL_93;
+              v26 = v22;
+              //goto LABEL_87;
+              sub_41C0B8_set_status_string(v26);
+              if ( pMouse->uPointingObjectID == 0 )
+              {
+                if ( uLastPointedObjectID != 0 )
+                {
+                  pStatusBarString[0] = 0;
+                  bForceDrawStatusBar = 1;
+                }
+              }
+              uLastPointedObjectID = pMouse->uPointingObjectID;
+              return;
+            }
+          }
+//LABEL_73:
+          pMouse->uPointingObjectID = 0;
+          //goto LABEL_50;
+          uLastPointedObjectID = 1;
+          if ( pMouse->uPointingObjectID == 0 )
+          {
+            if ( uLastPointedObjectID != 0 )
+            {
+              pStatusBarString[0] = 0;
+              bForceDrawStatusBar = 1;
+            }
+          }
+          uLastPointedObjectID = pMouse->uPointingObjectID;
+          return;
+        }
+//LABEL_61:
+        pMouse->uPointingObjectID = 0;
+        //goto _return;
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      if ( v18 >= 335544320 )
+        //goto LABEL_61;
+      {
+        pMouse->uPointingObjectID = 0;
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      pActor = &pActors[v19];
+      v28 = pTmpBuf;
+      v29 = pActor->dword_000334_unique_name;
+      if ( v29 )
+        v40 = pMonsterStats->pPlaceStrings[v29];
+      else
+        v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName;
+      strncpy(pTmpBuf, v40, 0x7D0u);
+    }
+    v26 = v28;
+//LABEL_87:
+    sub_41C0B8_set_status_string(v26);
+    //goto _return;
+    if ( pMouse->uPointingObjectID == 0 )
+    {
+      if ( uLastPointedObjectID != 0 )
+      {
+        pStatusBarString[0] = 0;
+        bForceDrawStatusBar = 1;
+      }
+    }
+    uLastPointedObjectID = pMouse->uPointingObjectID;
+    return;
+  }
+  v1 = uNumVisibleWindows;
+  if ( uNumVisibleWindows > 0 )
+  {
+	  while ( 1 )                                   // some other fullscreen ui
+	  {
+		pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1];
+		if ( (signed int)pX >= (signed int)pWindow->uFrameX
+		  && (signed int)pX <= (signed int)pWindow->uFrameZ
+		  && (signed int)pY >= (signed int)pWindow->uFrameY
+		  && (signed int)pY <= (signed int)pWindow->uFrameW )
+		{
+		  for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
+		  {
+			if ( !pButton )
+			  break;
+			if ( pButton->uButtonType == 1 )
+			{
+			  if ( (signed int)pX >= (signed int)pButton->uX
+				&& (signed int)pX <= (signed int)pButton->uZ
+				&& (signed int)pY >= (signed int)pButton->uY
+				&& (signed int)pY <= (signed int)pButton->uW )
+			  {
+	//LABEL_24:
+				pMessageType1 = (UIMessageType)pButton->field_1C;
+				if ( pMessageType1 )
+				{
+				  v12 = pButton->uControlParam;
+				  pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0);
+				  /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+				  {
+					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1;
+					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
+					*(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+	//LABEL_27:
+					++pMessageQueue_50CBD0->uNumMessages;
+				  }*/
+				}
+	//LABEL_28:
+				v13 = pButton->pButtonName;
+	//_set_status_and_ret:
+				sub_41C0B8_set_status_string(v13);
+	//LABEL_131:
+				uLastPointedObjectID = 1;
+				return;
+			  }
+			}
+			else
+			{
+			  if ( pButton->uButtonType == 2 )
+			  {
+				v45 = pX - pButton->uX;
+				v45 = pY - pButton->uY;
+				if ( (double)(signed int)pButton->uWidth != 0.0 )
+				{
+				  if ( (double)(signed int)pButton->uHeight != 0.0 )
+				  {
+					//UNDEF(v8);
+					//if ( v9 | v10 )
+					  //goto LABEL_24;
+					//{
+					  pMessageType1 = (UIMessageType)pButton->field_1C;
+					  if ( pMessageType1 )
+					  {
+						v12 = pButton->uControlParam;
+						pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0);
+						/*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+						{
+						  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1;
+						  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
+						  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+						  ++pMessageQueue_50CBD0->uNumMessages;
+						}*/
+					  }
+					  v13 = pButton->pButtonName;
+					  sub_41C0B8_set_status_string(v13);
+					  uLastPointedObjectID = 1;
+					  return;
+					//}
+				  }
+				}
+			  }
+			  else                                  // click on skill
+			  {
+				if ( pButton->uButtonType == 3
+				  && (signed int)pX >= (signed int)pButton->uX
+				  && (signed int)pX <= (signed int)pButton->uZ
+				  && (signed int)pY >= (signed int)pButton->uY
+				  && (signed int)pY <= (signed int)pButton->uW )
+				{
+	//LABEL_19:
+				  pPlayer = pPlayers[uActiveCharacter];
+				  v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]);
+				  v6 = pPlayer->uSkillPoints;
+				  v7 = (v5 & 0x3F) + 1;
+				  if ( v6 < v7 )
+				  {
+					v41 = v7 - v6;
+					v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
+				  }
+				  else
+				  {
+					v41 = v7;
+					v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
+				  }
+				  sprintf(Str1, v39, v41);
+				  v13 = Str1;
+				  //goto _set_status_and_ret;
+				  sub_41C0B8_set_status_string(v13);
+				  uLastPointedObjectID = 1;
+				  return;
+				}
+			  }
+			}
+		  }
+		}
+		if ( pWindow->uFrameHeight == 480 )
+		  break;
+		--v1;
+		if ( v1 <= 0 )
+		{
+		  break;
+		}
+	  }
+  }
+  if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0))
+  {
+    if ( pCurrentScreen == SCREEN_CHEST )
+    {
+      sub_42038D();
+      //goto _return;
+      if ( pMouse->uPointingObjectID == 0 )
+      {
+        if ( uLastPointedObjectID != 0 )
+        {
+          pStatusBarString[0] = 0;
+          bForceDrawStatusBar = 1;
+        }
+      }
+      uLastPointedObjectID = pMouse->uPointingObjectID;
+      return;
+    }
+    if ( pCurrentScreen == SCREEN_HOUSE )
+    {
+      if ( dialog_menu_id != 2
+        || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0)
+        || v16 == -65536 )
+        //goto _return;
+      {
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+       }
+      pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4);
+//LABEL_49:
+      v17 = pItemGen->GetDisplayName();
+      sub_41C0B8_set_status_string(v17);
+//LABEL_50:
+      uLastPointedObjectID = 1;
+//_return:
+      if ( pMouse->uPointingObjectID == 0 )
+      {
+        if ( uLastPointedObjectID != 0 )
+        {
+          pStatusBarString[0] = 0;
+          bForceDrawStatusBar = 1;
+        }
+      }
+      uLastPointedObjectID = pMouse->uPointingObjectID;
+      return;
+    }
+    if ( (signed int)pY < 350 )
+    {
+      v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
+      if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 )
+        //goto _return;
+      {
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1];
+      //goto LABEL_49;
+      v17 = pItemGen->GetDisplayName();
+      sub_41C0B8_set_status_string(v17);
+      uLastPointedObjectID = 1;
+      if ( pMouse->uPointingObjectID == 0 )
+      {
+        if ( uLastPointedObjectID != 0 )
+        {
+          pStatusBarString[0] = 0;
+          bForceDrawStatusBar = 1;
+        }
+      }
+      uLastPointedObjectID = pMouse->uPointingObjectID;
+      return;
+    }
+_click_on_game_ui:
+    if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX
+      && (signed int)pX <= (signed int)pWindowList[0].uFrameZ
+      && (signed int)pY >= (signed int)pWindowList[0].uFrameY
+      && (signed int)pY <= (signed int)pWindowList[0].uFrameW )
+    {
+      for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext )
+      {
+        if ( pButton->uButtonType == 1 )
+        {
+          if ( (signed int)pX >= (signed int)pButton->uX
+            && (signed int)pX <= (signed int)pButton->uZ
+            && (signed int)pY >= (signed int)pButton->uY
+            && (signed int)pY <= (signed int)pButton->uW )
+          {
+            pMessageType3 = (UIMessageType)pButton->field_1C;
+            if ( pMessageType3 == 0 ) // For books
+              //goto LABEL_28;
+            {
+              v13 = pButton->pButtonName;
+              sub_41C0B8_set_status_string(v13);
+              uLastPointedObjectID = 1;
+              return;
+            }
+            v38 = pButton->uControlParam;
+            /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+            {
+              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType3;
+              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v38;
+              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+              ++pMessageQueue_50CBD0->uNumMessages;
+            }*/
+            pMessageQueue_50CBD0->AddMessage(pMessageType3, v38, 0);
+            //goto LABEL_131;
+            uLastPointedObjectID = 1;
+            return;
+          }
+        }
+        else
+        {
+          if ( pButton->uButtonType == 2 )
+          {
+            v45 = pX - pButton->uX;
+            v45 = pY - pButton->uY;
+
+            if (pX >= pButton->uX && pX <= pButton->uZ &&
+                pY >= pButton->uY && pY <= pButton->uW)
+            if ( (double)(signed int)pButton->uWidth != 0.0 )
+            {
+              if ( (double)(signed int)pButton->uHeight != 0.0 )
+              {
+                 //UNDEF(v32);
+                //if ( v33 | v34 )
+                //{
+                  pMessageType2 = (UIMessageType)pButton->field_1C;
+                  if ( pMessageType2 != 0 )
+                  {
+                    v36 = pButton->uControlParam;
+                    if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+                    {
+                      pMessageQueue_50CBD0->AddMessage(pMessageType2, v36, 0);
+                      /*pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType2;
+                      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v36;
+                      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+                      //goto LABEL_27;
+                      ++pMessageQueue_50CBD0->uNumMessages;*/
+                      v13 = pButton->pButtonName;
+                      sub_41C0B8_set_status_string(v13);
+                      uLastPointedObjectID = 1;
+                      return;
+                    }
+                  }
+                  //goto LABEL_28;
+                  v13 = pButton->pButtonName;
+                  sub_41C0B8_set_status_string(v13);
+                  uLastPointedObjectID = 1;
+                  return;
+                //}
+              }
+            }
+          }
+          else
+          {
+            if ( pButton->uButtonType == 3
+              && (signed int)pX >= (signed int)pButton->uX
+              && (signed int)pX <= (signed int)pButton->uZ
+              && (signed int)pY >= (signed int)pButton->uY
+              && (signed int)pY <= (signed int)pButton->uW )
+              //goto LABEL_19;
+            {
+              pPlayer = pPlayers[uActiveCharacter];
+              v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]);
+              v6 = pPlayer->uSkillPoints;
+              v7 = (v5 & 0x3F) + 1;
+              if ( v6 < v7 )
+              {
+                v41 = v7 - v6;
+                v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
+              }
+              else
+              {
+                v41 = v7;
+                v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
+              }
+              sprintf(Str1, v39, v41);
+              v13 = Str1;
+              //goto _set_status_and_ret;
+              sub_41C0B8_set_status_string(v13);
+              uLastPointedObjectID = 1;
+              return;
+            }
+          }
+        }
+      }
+    }
+    pMouse->uPointingObjectID = sub_46A99B();
+    //goto _return;
+    if ( pMouse->uPointingObjectID == 0 )
+    {
+      if ( uLastPointedObjectID != 0 )
+      {
+        pStatusBarString[0] = 0;
+        bForceDrawStatusBar = 1;
+      }
+    }
+    uLastPointedObjectID = pMouse->uPointingObjectID;
+    return;
+  }
+}
+
+
+//----- (0044158F) --------------------------------------------------------
+void __cdecl GameUI_DrawCharacterSelectionFrame()
+    {
+    if ( uActiveCharacter )
+        pRenderer->DrawTextureTransparent(
+        pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9,
+        0x17Cu,
+        &pIcons_LOD->pTextures[dword_50C98C]);
+    }
+
+//----- (004415C5) --------------------------------------------------------
+void LoadPartyBuffIcons()
+    {
+    for (uint i = 0; i < 14; ++i)
+        {
+        char filename[200];
+        sprintf(filename, "isn-%02d", i + 1);
+        pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
+        }
+
+    uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
+    uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
+    }
+
+//----- (0044162D) --------------------------------------------------------
+void __cdecl GameUI_DrawPartySpells()
+    {
+    unsigned int v0; // ebp@1
+    //signed int v1; // edi@1
+    //int v2; // eax@2
+    //int v3; // ecx@5
+    //__int16 *v4; // ebx@25
+    //Player *v5; // edi@26
+    //unsigned int v6; // [sp-4h] [bp-1Ch]@11
+    Texture *v7; // [sp-4h] [bp-1Ch]@12
+    //unsigned int v8; // [sp-4h] [bp-1Ch]@20
+    Texture *v9; // [sp-4h] [bp-1Ch]@21
+    //Player **v10; // [sp+10h] [bp-8h]@25
+
+    v0 = (signed __int64)((double)GetTickCount() * 0.050000001);
+    //v1 = 0;
+    for (uint i = 0; i < 14; ++i)
+        {
+        //v2 =  byte_4E5DD8[v1];
+        if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime)
+            {
+            auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]);
+            //v3 = pTextureIDs_PartyBuffIcons[i];
+            if (tex)
+                pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0],
+                pPartySpellbuffsUI_XYs[i][1], tex, tex,
+                v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63);
+            }
+        //++v1;
+        }
+    //while ( v1 < 14 );
+
+    if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE)
+        {
+        if (pParty->FlyActive())
+            {
+            if ( pParty->bFlying )
+                v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID];
+            else
+                v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID];
+            if ( pRenderer->pRenderD3D )
+                pRenderer->DrawTextureIndexed(8u, 8u, v7);
+            else
+                pRenderer->DrawTextureTransparent(8u, 8u, v7);
+            }
+        if (pParty->WaterWalkActive())
+            {
+            if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER)
+                v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID];
+            else
+                v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID];
+            if ( pRenderer->pRenderD3D )
+                pRenderer->DrawTextureIndexed(396u, 8u, v9);
+            else
+                pRenderer->DrawTextureTransparent(396u, 8u, v9);
+            }
+        }
+
+    for (uint i = 0; i < 4; ++i)
+        {
+        auto player = pParty->pPlayers + i;
+
+        if (player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime)
+            pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands));
+        if (player->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime)
+            pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless));
+        if (player->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime)
+            pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation));
+        if (player->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime)
+            pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection));
+        }
+    }
+
+
+//----- (00421626) --------------------------------------------------------
+GUIWindow *GameUI_InitializeCharacterWindow(unsigned int _this)
+{
+  unsigned int v1; // edi@1
+  GUIWindow *pWindow; // edi@3
+
+  ++pIcons_LOD->uTexturePacksCount;
+  v1 = _this;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  pEventTimer->Pause();
+  pAudioPlayer->StopChannels(-1, -1);
+  bRingsShownInCharScreen = 0;
+  CharacterUI_LoadPaperdollTextures();
+  pCurrentScreen = v1;
+  pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0);
+  pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308,
+                                (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureWidth : 24),
+                                (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureHeight : 26),
+                                1, 0, 0x73u, 0, 0x53u, pGlobalTXT_LocalizationStrings[216],// Stats
+                                (Texture *)(papredoll_dbrds[10] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[10]] : 0),
+                                papredoll_dbrds[9] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[9]] : 0, 0);
+  pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308,
+                                 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureWidth : 24),
+                                 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureHeight : 26),
+                                 1, 0, 0x72u, 0, 0x4Bu, pGlobalTXT_LocalizationStrings[205],//Skills
+                                 (Texture *)(papredoll_dbrds[8] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[8]] : 0),
+                                 papredoll_dbrds[7] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[7]] : 0, 0);
+  pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308,
+                                    (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureWidth : 24),
+                                    (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureHeight : 26),
+                                    1, 0, 0x74u, 0, 0x49u, pGlobalTXT_LocalizationStrings[120], //Inventory
+                                    (Texture *)(papredoll_dbrds[6] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[6]] : 0),
+                                    papredoll_dbrds[5] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[5]] : 0, 0);
+  pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308,
+                                 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureWidth : 24),
+                                 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureHeight : 26),
+                                 1, 0, 0x75u, 0, 0x41u, pGlobalTXT_LocalizationStrings[22], //Awards
+                                 (Texture *)(papredoll_dbrds[4] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[4]] : 0),
+                                 papredoll_dbrds[3] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[3]] : 0, 0);
+  pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308,
+                 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureWidth : 24),
+                 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureHeight : 26),
+                 1, 0, 0xA8u, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit
+                 (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0),
+                 papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0);
+  pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0);
+  pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, 0x55u, 0, 0, pGlobalTXT_LocalizationStrings[64], 0);
+  pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0);
+  pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
+  pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
+  pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
+  pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
+  pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0);
+  FillAwardsData();
+  return pWindow;
+}
+
+
+//----- (004921C1) --------------------------------------------------------
+void GameUI_DrawPortraits(unsigned int _this)
+    {
+    Texture *pFace; // eax@10
+    unsigned int v7; // eax@17
+    PlayerFrame *pFrame; // eax@21
+    unsigned int v9; // eax@27
+    bool v10; // eax@33
+    bool v11; // edi@40
+    bool v12; // edx@43
+    bool v13; // ecx@46
+    int v16; // eax@57
+    int v19; // eax@62
+    Texture *pPortrait; // [sp-4h] [bp-1Ch]@27
+    unsigned int v22; // [sp+14h] [bp-4h]@1
+
+    v22 = _this;
+    if ( qword_A750D8 )
+        {
+        qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed;
+        if ( qword_A750D8 <= 0 )
+            {
+            if ( pPlayers[word_A750E2]->CanAct() )
+                pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0);
+            qword_A750D8 = 0i64;
+            }
+        }
+
+    for (uint i = 0; i < 4; ++i)
+        {
+        auto pPlayer = pParty->pPlayers + i;
+
+        if (pPlayer->Eradicated())
+            {
+            pFace = pTexture_PlayerFaceEradicated;
+            pPortrait = pFace;
+            v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
+            if ( pParty->pPartyBuffs[11].uExpireTime )
+                pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
+            else
+                pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
+            auto _v1 = 0;
+            v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
+            if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
+                _v1 = 1;
+            v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
+            v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
+            v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
+            if ( v13 | v12 | v11 | _v1 | v10 )
+                sub_441A4E(i);
+            continue;
+            }
+        if (pPlayer->Dead())
+            {
+            pFace = pTexture_PlayerFaceDead;
+            pPortrait = pFace;
+            v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
+            if ( pParty->pPartyBuffs[11].uExpireTime )
+                pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
+            else
+                pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
+            auto _v1 = 0;
+            v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
+            if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
+                _v1 = 1;
+            v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
+            v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
+            v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
+            if ( v13 | v12 | v11 | _v1 | v10 )
+                sub_441A4E(i);
+            continue;
+            }
+        v7 = 0;
+        for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
+            if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression)
+                {
+                v7 = j;
+                break;
+                }
+            if ( v7 == 0 )
+                v7 = 1;
+            if (pPlayer->expression == CHARACTER_EXPRESSION_21)
+                pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed);
+            else
+                pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed);
+            if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 )
+                {
+                pPlayer->field_1AA2 = pFrame->uTextureID - 1;
+                pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID];
+                pPortrait = pFace;
+                v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
+                if ( pParty->pPartyBuffs[11].uExpireTime )
+                    pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
+                else
+                    pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
+                auto _v1 = 0;
+                v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
+                if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
+                    _v1 = 1;
+                v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
+                v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
+                v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
+                if ( v13 | v12 | v11 | _v1 | v10 )
+                    sub_441A4E(i);
+                continue;
+                }
+        }
+    if ( pParty->bTurnBasedModeOn == 1 )
+        {
+        if ( pTurnEngine->field_4 != 1 )
+            {
+            if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player)
+                {
+                //v14 = 0;
+                if ( pTurnEngine->uActorQueueSize > 0 )
+                    {
+                    //v15 = (char *)pTurnEngine->pQueue;
+                    for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i)
+                        {
+                        auto pElem = pTurnEngine->pQueue + i;
+
+                        if ( (pElem->uPackedID & 7) != OBJECT_Player)
+                            break;
+                        v16 = dword_5079D0;
+                        if ( pParty->uFlags & 0x10 )
+                            {
+                            v16 = dword_5079CC;
+                            }
+                        else
+                            {
+                            if ( pParty->uFlags & 0x20 )
+                                v16 = dword_5079C8;
+                            }
+                        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4,
+                            0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0));
+                        }
+                    }
+                }
+            }
+        }
+    else
+        {
+        for (uint i = 0; i < 4; ++i)
+            {
+            auto pPlayer = pParty->pPlayers + i;
+            if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery)
+                {
+                v19 = dword_5079D0;
+                if ( pParty->uFlags & 0x10 )
+                    {
+                    v19 = dword_5079CC;
+                    }
+                else
+                    {
+                    if ( pParty->uFlags & 0x20 )
+                        v19 = dword_5079C8;
+                    }
+                pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4,
+                    0x181u, (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0));
+                }
+            }
+        }
+    }
+
+    //----- (00441D38) --------------------------------------------------------
+void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap)
+{
+  int uHeight; // ebx@6
+  __int16 v11; // cx@11
+  unsigned int v14; // ebx@23
+  int v15; // eax@23
+  __int16 v17; // di@30
+  double v18; // st7@30
+  float v19; // ST38_4@30
+  double v20; // st7@30
+  double v21; // st6@30
+  double v22; // st5@33
+  signed int v27; // eax@37
+  unsigned __int16 *v28; // ecx@37
+  signed int v29; // edi@40
+  //signed int v33; // ebx@50
+  //unsigned int v34; // eax@50
+  //signed int v35; // ecx@50
+  //unsigned __int16 v36; // di@66
+  int v37; // edi@72
+  int v38; // ebx@72
+  __int16 v39; // ax@87
+  int v40; // edi@91
+  int v41; // ebx@91
+  unsigned int v42; // eax@101
+  unsigned int v43; // ebx@101
+  unsigned int v44; // ST30_4@101
+  char *v45; // ebx@106
+  int v46; // edi@108
+  int v47; // eax@108
+  unsigned int v48; // ebx@114
+  unsigned int v49; // ST64_4@114
+  unsigned int v51; // [sp-10h] [bp-64h]@79
+  unsigned int v52; // [sp-10h] [bp-64h]@100
+  unsigned int v53; // [sp-Ch] [bp-60h]@79
+  unsigned int v54; // [sp-Ch] [bp-60h]@100
+  unsigned int v55; // [sp-8h] [bp-5Ch]@77
+  unsigned int v56; // [sp-8h] [bp-5Ch]@100
+  //signed int v57; // [sp-4h] [bp-58h]@54
+  unsigned __int16 v58; // [sp-4h] [bp-58h]@77
+  unsigned __int16 v59; // [sp-4h] [bp-58h]@100
+  unsigned __int16 v60; // [sp+10h] [bp-44h]@66
+  unsigned int v61; // [sp+10h] [bp-44h]@85
+  unsigned int v63; // [sp+14h] [bp-40h]@85
+  unsigned int v65; // [sp+18h] [bp-3Ch]@85
+  unsigned int lPitch; // [sp+20h] [bp-34h]@1
+  unsigned int lPitcha; // [sp+20h] [bp-34h]@23
+  char *lPitchb; // [sp+20h] [bp-34h]@106
+  unsigned int v69; // [sp+24h] [bp-30h]@23
+  signed int v70; // [sp+24h] [bp-30h]@37
+  unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1
+  signed int uBluea; // [sp+28h] [bp-2Ch]@37
+  int v73; // [sp+2Ch] [bp-28h]@30
+  int v76; // [sp+34h] [bp-20h]@91
+  int v77; // [sp+34h] [bp-20h]@108
+  int v79; // [sp+38h] [bp-1Ch]@72
+  char *a2c; // [sp+40h] [bp-14h]@68
+  signed int uCenterY; // [sp+48h] [bp-Ch]@1
+  signed int uCenterX; // [sp+4Ch] [bp-8h]@1
+  signed int uWidth; // [sp+5Ch] [bp+8h]@30
+  signed int uZe; // [sp+5Ch] [bp+8h]@67
+  signed int uZf; // [sp+5Ch] [bp+8h]@85
+  signed int uZg; // [sp+5Ch] [bp+8h]@105
+  unsigned int uWa; // [sp+60h] [bp+Ch]@23
+  float uWb; // [sp+60h] [bp+Ch]@30
+  unsigned int uWd; // [sp+60h] [bp+Ch]@95
+  float uZooma; // [sp+64h] [bp+10h]@117
+  unsigned int flagsb; // [sp+68h] [bp+14h]@66
+  Actor *flagsc; // [sp+68h] [bp+14h]@86
+  unsigned int flagsd; // [sp+68h] [bp+14h]@105
+
+  uCenterX = (uX + uZ) / 2;
+  uCenterY = (uY + uW) / 2;
+  lPitch = pRenderer->uTargetSurfacePitch;
+  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0);
+  uBlue = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu);
+  auto bWizardEyeActive = pParty->WizardEyeActive();
+  auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel();
+  if (CheckHiredNPCSpeciality(Cartographer))
+  {
+    bWizardEyeActive = true;
+    uWizardEyeSkillLevel = 2;
+  }
+  pRenderer->Clip_v2(uX, uY, uZ - 1, uW - 1);
+  uHeight = uW - uY;
+  uWidth = uZ - uX;
+
+  if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
+  {
+    v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
+    auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0;
+    auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
+    v73 = (1 << (v17 + 16)) / (signed int)uZoom;
+    v18 = (double)(1 << (16 - v17));
+    v19 = v18;
+    v20 = (double)(pParty->vPosition.x + 32768) / v18;
+    v21 = (double)(32768 - pParty->vPosition.y) / v19;
+    uWb = v21;
+    switch (uZoom)
+    {
+      case 512:
+      {
+        v20 = v20 - (double)(uWidth / 2);
+        v22 = (double)(uHeight / 2);
+        uWb = v21 - v22;
+      }
+      break;
+
+      case 1024:
+      {
+        v20 = v20 - (double)(uWidth / 4);
+        v22 = (double)(uHeight / 4);
+        uWb = v21 - v22;
+      }
+      break;
+
+      case 2048:
+      {
+        v20 = v20 - (double)(uWidth / 8);
+        v22 = (double)(uHeight / 8);
+        uWb = v21 - v22;
+      }
+      break;
+
+      default: assert(false);
+    }
+    assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short));
+
+    v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24);
+    uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25);
+    v27 = uBluea >> 16;
+    v28 = &pRenderer->pTargetSurface[uX + uY * lPitch];
+    if (pMapLod0 && bRedrawOdmMinimap)
+    {
+      assert(uWidth == 137 && uHeight == 117);
+      //auto pMinimap = (unsigned __int16 *)pOdmMinimap;
+
+        auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
+
+          v29 = v70 >> 16;
+
+          for (int y = 0; y < uHeight; ++y)
+          {
+              auto pMapLod0Line = &pMapLod0[v27 * mapWidth];
+              for (int x = 0; x < uWidth; ++x)
+              {
+                //*pMinimap++ = pPal[pMapLod0Line[v29]];
+                pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]];
+                v29 = (v70 + x * v73) >> 16;
+              }
+
+            v29 = v70 >> 16;
+            v28 += 137 - uWidth;
+            uBluea += v73;
+            v27 = uBluea >> 16;
+          }
+    }
+
+    for (int y = 0; y < 117; ++y)
+    {
+      for (int x = 0; x < 137; ++x)
+      {
+        *v28++ = pOdmMinimap[y][x];
+      }
+      v28 += lPitch - 137;
+    }
+    uNumBlueFacesInBLVMinimap = 0;
+  }
+  else
+  {
+    pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF);
+    uNumBlueFacesInBLVMinimap = 0;
+
+    for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i)
+    {
+      auto pOutline = &pIndoor->pMapOutlines->pOutlines[i];
+
+      auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID;
+      auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID;
+      //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes;
+        //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes;
+      if (pFace1->Visible() && pFace2->Visible())
+      {
+        v11 = pOutline->uFlags;
+        if ( v11 & 1 )
+          goto LABEL_15;
+        if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 )
+          goto LABEL_ABC;
+
+      }
+      continue;
+
+LABEL_ABC:
+    pOutline->uFlags = v11 | 1;
+    pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8);
+
+LABEL_15:
+    //v12 = &pIndoor->pFaces[pOutline->uFace1ID];
+    if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 &&
+        (pFace1->uAttributes & 0x2000000 || pFace2->uAttributes & 0x2000000) &&
+        (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID))
+    {
+      if (uNumBlueFacesInBLVMinimap < 49)
+        pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i;
+    }
+    else
+    {
+      auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x);
+      auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16);
+      auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16);
+      v69 =     uCenterX + _c;
+      v69 =     uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
+      lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
+      uWa =     uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
+      v14 =     uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
+      v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8;
+      if ( v15 > 100 )
+        v15 = 100;
+      pRenderer->Line2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]);
+    }
+  }
+
+
+  for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i)
+  {
+    //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]];
+    auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]];
+    pRenderer->Line2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
+                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16)
+                  - uZoom * pParty->vPosition.x) >> 16),
+      uCenterY
+    - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
+                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16)
+                  - uZoom * pParty->vPosition.y) >> 16),
+      uCenterX
+    + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
+                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16)
+                  - uZoom * pParty->vPosition.x) >> 16),
+      uCenterY
+    - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
+                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16)
+                  - uZoom * pParty->vPosition.y) >> 16),
+      uBlue);
+  }
+  }
+
+
+  assert(pParty->sRotationY >= 0);
+  float angle = (pParty->sRotationY % 2048) / 2048.0f;
+  const float two_pi = 2.0f * 3.14159f;
+
+  uint arrow_idx = floorf(0.5f + 7 * angle);
+  pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));
+
+  flagsb = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu);
+  v60 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
+  if (bWizardEyeActive)
+  {
+    uZe = 0;
+    //for (uint i = 0; i < uNumSpriteObjects; ++i)
+    if (uNumSpriteObjects > 0)
+    {
+      a2c = (char *)&pSpriteObjects[0].uObjectDescID;
+      while ( 1 )
+      {
+        if ( !*((short *)a2c - 1)
+          || !*(short *)a2c
+          || uWizardEyeSkillLevel == 1
+          || (v37 = ((unsigned __int64)((*(int *)(a2c + 2) - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16)
+                  + uCenterX,
+              v79 = (unsigned __int64)((*(int *)(a2c + 6) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16,
+              v38 = uCenterY - v79,
+              v37 < pRenderer->field_1C_clipx)
+          || v37 > pRenderer->field_24_width
+          || v38 < pRenderer->field_20_clipy
+          || v38 > pRenderer->field_28_height )
+          goto LABEL_83;
+        if ( pObjectList->pObjects[*(short *)a2c].uFlags & 0x10 )
+          break;
+        if ( (signed int)uZoom > 512 )
+        {
+          pRenderer->Line2D(v37 - 1, v38 - 1, v37 - 1, v38 + 1, flagsb);
+          pRenderer->Line2D(v37, v38 - 2, v37, v38 + 1, flagsb);
+          pRenderer->Line2D(v37 + 1, v38 - 1, v37 + 1, v38 + 1, flagsb);
+          pRenderer->Line2D(v37 - 2, v38, v37 - 2, v38 + 1, flagsb);
+          v37 += 2;
+          v58 = flagsb;
+          v55 = v38 + 1;
+          goto LABEL_81;
+        }
+        pRenderer->Line2D(v37 - 1, v38 - 1, v37 - 1, uCenterY - v79, flagsb);
+        v58 = flagsb;
+        v55 = uCenterY - v79;
+        v53 = v37;
+        v51 = v38 - 1;
+LABEL_82:
+        pRenderer->Line2D(v37, v51, v53, v55, v58);
+LABEL_83:
+        ++uZe;
+        a2c += 112;
+        if ( uZe >= (signed int)uNumSpriteObjects )
+        {
+          goto LABEL_85;
+        }
+      }
+      v58 = v60;
+      v55 = uCenterY - v79;
+LABEL_81:
+      v53 = v37;
+      v51 = uCenterY - v79;
+      goto LABEL_82;
+    }
+LABEL_85:
+    v63 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 0, 0);
+    v61 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 255, 0);
+    v65 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 0);
+    uZf = 0;
+    if ( (signed int)uNumActors > 0 )
+    {
+      flagsc = pActors;//[0].uAIState;
+      do
+      {
+		v39 = flagsc->uAIState;
+		if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) )
+        {
+		  v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x)
+                                  * (signed __int64)(signed int)uZoom) >> 16)
+              + uCenterX;
+          v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y)
+                                 * (signed __int64)(signed int)uZoom) >> 16;
+          v41 = uCenterY - v76;
+          if ( v40 >= pRenderer->field_1C_clipx )
+          {
+            if ( v40 <= pRenderer->field_24_width && v41 >= pRenderer->field_20_clipy && v41 <= pRenderer->field_28_height )
+            {
+              uWd = v61;
+			  if ( BYTE3(flagsc->uAttributes) & 1 )
+                uWd = v63;
+              if ( flagsc->uAIState == 5 )
+                uWd = v65;
+              if ( (signed int)uZoom > 1024 )
+              {
+                pRenderer->Line2D(v40 - 1, v41 - 2, v40 - 1, v41 + 2, uWd);
+                pRenderer->Line2D(v40, v41 - 2, v40, v41 + 2, uWd);
+                pRenderer->Line2D(v40 + 1, v41 - 2, v40 + 1, v41 + 2, uWd);
+                v42 = v41 + 1;
+                v43 = v41 - 1;
+                v44 = v42;
+                pRenderer->Line2D(v40 - 2, v43, v40 - 2, v42, uWd);
+                v40 += 2;
+                v59 = uWd;
+                v56 = v44;
+                v54 = v40;
+                v52 = v43;
+              }
+              else
+              {
+                pRenderer->Line2D(v40 - 1, v41 - 1, v40 - 1, uCenterY - v76, uWd);
+                v59 = uWd;
+                v56 = uCenterY - v76;
+                v54 = v40;
+                v52 = v41 - 1;
+              }
+              pRenderer->Line2D(v40, v52, v54, v56, v59);
+            }
+          }
+        }
+        ++uZf;
+        ++flagsc;
+      }
+      while ( uZf < (signed int)uNumActors );
+    }
+  }
+  flagsd = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255);
+  uZg = 0;
+  if ( (signed int)uNumLevelDecorations > 0 )
+  {
+    v45 = (char *)&pLevelDecorations[0].vPosition;
+    lPitchb = (char *)&pLevelDecorations[0].vPosition;
+    do
+    {
+      if ( *(v45 - 2) & 8 )
+      {
+        v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16)
+            + uCenterX;
+        v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16;
+        v47 = uCenterY - v77;
+        if ( v46 >= pRenderer->field_1C_clipx )
+        {
+          if ( v46 <= pRenderer->field_24_width && v47 >= pRenderer->field_20_clipy && v47 <= pRenderer->field_28_height )
+          {
+            if ( (signed int)uZoom > 512 )
+            {
+              v48 = v47 + 1;
+              v49 = v47 - 1;
+              pRenderer->Line2D(v46 - 1, v47 - 1, v46 - 1, v47 + 1, flagsd);
+              pRenderer->Line2D(v46, v49, v46, v48, flagsd);
+              pRenderer->Line2D(v46 + 1, v49, v46 + 1, v48, flagsd);
+              v45 = lPitchb;
+            }
+            else
+            {
+              pRenderer->Line2D(v46, uCenterY - v77, v46, uCenterY - v77, flagsd);
+            }
+          }
+        }
+      }
+      ++uZg;
+      v45 += 32;
+      lPitchb = v45;
+    }
+    while ( uZg < (signed int)uNumLevelDecorations );
+  }
+  pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(dword_5079D8 != -1 ? &pIcons_LOD->pTextures[dword_5079D8] : 0));
+  uZooma = (double)pParty->sRotationY * 0.1171875;
+  //v50 = uZooma + 6.7553994e15;
+  pRenderer->Clip(541, 0, 567, 480);
+  pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, (Texture *)(dword_5079B4 != -1 ? &pIcons_LOD->pTextures[dword_5079B4] : 0));
+  pRenderer->ResetClip();
+}
+
+//----- (00441498) --------------------------------------------------------
+void __cdecl GameUI_DrawTorchlightAndWizardEye()
+    {
+    if (pCurrentScreen == SCREEN_GAME
+        || pCurrentScreen == SCREEN_MENU
+        || pCurrentScreen == SCREEN_OPTIONS
+        || pCurrentScreen == SCREEN_REST
+        || pCurrentScreen == SCREEN_SPELL_BOOK
+        || pCurrentScreen == SCREEN_CHEST
+        || pCurrentScreen == SCREEN_SAVEGAME
+        || pCurrentScreen == SCREEN_LOADGAME
+        || pCurrentScreen == SCREEN_F
+        || pCurrentScreen == SCREEN_BOOKS
+        || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG )
+        {
+        if (pParty->TorchlightActive())
+            {
+            auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time());
+            pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID));
+            }
+        if (pParty->WizardEyeActive())
+            {
+            auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time());
+            pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID));
+            }
+        }
+    }
+// 4E28F8: using guessed type int pCurrentScreen;
+
+
+//----- (00491F87) --------------------------------------------------------
+void __cdecl DrawHiredNPCs()
+{
+  //int v6; // eax@15
+  char v7; // al@17
+  unsigned int v8; // eax@18
+  int v9; // esi@18
+  int v10; // eax@18
+  unsigned int v11; // eax@19
+  unsigned int v12; // esi@19
+  unsigned int v13; // eax@23
+  IconFrame *v14; // eax@24
+  unsigned int v15; // eax@26
+  char pContainer[20]; // [sp+Ch] [bp-30h]@18
+  unsigned int v17; // [sp+20h] [bp-1Ch]@19
+  signed int uFrameID; // [sp+24h] [bp-18h]@19
+  //int i; // [sp+28h] [bp-14h]@15
+  unsigned int v20; // [sp+2Ch] [bp-10h]@20
+  unsigned int v21; // [sp+30h] [bp-Ch]@19
+  int v22; // [sp+34h] [bp-8h]@2
+  unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2
+
+  if ( bNoNPCHiring != 1 )
+  {
+    v23 = 0;
+    v22 = 0;
+    /*for (uint i = 0; i < 2; ++i)
+    { 
+      if (pParty->pHirelings[i].pName)
+        pTmpBuf[v22++] = i;
+    }*/
+    if (pParty->pHirelings[0].pName)
+      pTmpBuf[v22++] = 0;
+    if (pParty->pHirelings[1].pName)
+      pTmpBuf[v22++] = 1;
+
+    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+    {
+      if (pNPCStats->pNewNPCData[i].uFlags & 128)
+      {
+        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
+        {
+          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
+            pTmpBuf[v22++] = i + 2;
+        }
+      }
+    }
+
+    //v6 = (unsigned __int8)pParty->field_709;
+	for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ )
+    {
+      v7 = pTmpBuf[i];
+      if ( (unsigned __int8)v7 >= 2 )
+      {
+        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
+        v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0));
+      }
+      else
+      {
+        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID);
+        v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        v9 = v23;
+        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0));
+        v10 = (unsigned __int8)pTmpBuf[i];
+        if ( pParty->pHirelings[v10].evt_A == 1 )
+        {
+          uFrameID = pParty->pHirelings[v10].evt_B;
+          v11 = pHiredNPCsIconsOffsetsX[v9];
+          v12 = pHiredNPCsIconsOffsetsY[v9];
+          v17 = v11;
+          v21 = 0;
+          if ( (signed int)pIconsFrameTable->uNumIcons <= 0 )
+          {
+LABEL_23:
+            v13 = 0;
+          }
+          else
+          {
+            v20 = 0;
+            while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) )
+            {
+              ++v21;
+              v20 += 32;
+              if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons )
+                goto LABEL_23;
+            }
+            v13 = v21;
+          }
+          v14 = pIconsFrameTable->GetFrame(v13, uFrameID);
+          pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]);
+        }
+      }
+      ++v23;
+    }
+  }
+}
+// 6BE3C5: using guessed type char bNoNPCHiring;
+