diff UIPartyCreation.cpp @ 706:d6236f6a9882

Rough function rearranging to new files
author Gloval
date Tue, 19 Mar 2013 21:53:21 +0400
parents
children b27dd658ea77
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UIPartyCreation.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,964 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+//----- (004908DE) --------------------------------------------------------
+signed int __cdecl PlayerCreation_Chose4Skills()
+    {
+    Player *v0; // esi@1
+    signed int v1; // edx@2
+    unsigned short *v2; // eax@2
+    signed int v3; // ecx@2
+
+    v0 = pParty->pPlayers;//[0].pActiveSkills;
+    while ( 1 )
+        {
+        v1 = 0;
+        v2 = v0->pActiveSkills;
+        v3 = 37;
+        do
+            {
+            if ( *v2 )
+                ++v1;
+            ++v2;
+            --v3;
+            }
+            while ( v3 );
+            if ( v1 < 4 )
+                break;
+            ++v0;
+            if ( v0 > &pParty->pPlayers[3] )
+                return 1;
+        }
+    return 0;
+    }
+
+
+
+
+//----- (00491CB5) --------------------------------------------------------
+void __cdecl LoadPlayerPortraintsAndVoices()
+    {
+    //Texture **v0; // ebx@1
+    //int v1; // eax@2
+    //int v2; // edi@3
+    char *v3; // esi@5
+    char *v4; // [sp+10h] [bp-4h]@1
+
+    pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
+
+    for (uint i = 0; i < 4; ++i)
+        for (uint j = 0; j < 56; ++j)
+            {
+            sprintf(pTmpBuf, "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uFace], j + 1);
+            pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
+            }
+
+        pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
+        pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
+        pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
+
+        if (SoundSetAction[24][0])
+            for (uint i = 0; i < 4; ++i)
+                {
+                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
+                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
+                }
+    }
+
+//----- (00491DE7) --------------------------------------------------------
+int __fastcall ReloadPlayerPortraits(int a1, int a2)
+    {
+    int result; // eax@1
+    const char **v3; // ebp@1
+    Texture **v4; // ebx@1
+    int v5; // esi@2
+
+    result = 0;
+    v3 = &pPlayerPortraitsNames[a2];
+    v4 = pTextures_PlayerFaces[a1];
+    do
+        {
+        v5 = result + 1;
+        sprintf(pTmpBuf, "%s%02d", *v3, result + 1);
+        pIcons_LOD->ReloadTexture(*v4, pTmpBuf, 2);
+        result = v5;
+        ++v4;
+        }
+        while ( v5 < 56 );
+        return result;
+    }
+//----- (00495B39) --------------------------------------------------------
+void __cdecl PlayerCreationUI_Draw()
+{
+  const char *uTitleText; // ST10_4@3
+  int pTextCenter; // eax@3
+  IconFrame *v3; // eax@3
+  int v4; // ecx@7
+  GUIButton *uPosActiveItem; // edi@12
+  int v6; // esi@14
+  int uNumLet; // eax@14
+  char v8; // al@17
+  int v9; // ecx@17
+  char v10; // sf@17
+  int v11; // ecx@19
+  void *v12; // eax@20
+  int v13; // ecx@21
+  int v14; // ecx@22
+  char *v15; // ST14_4@24
+  size_t v16; // eax@28
+  int v17; // eax@33
+  //enum CHARACTER_RACE uNumRace; // eax@35
+  int v19; // eax@36
+  int v20; // eax@37
+  int uNumMight; // eax@44
+  unsigned int v24; // eax@44
+  int v25; // eax@44
+  unsigned int v26; // eax@44
+  int v27; // eax@44
+  unsigned int v28; // eax@44
+  int v29; // eax@44
+  unsigned int v30; // eax@44
+  int v31; // eax@44
+  unsigned int v32; // eax@44
+  int v33; // eax@44
+  unsigned int v34; // eax@44
+  int v35; // eax@44
+  unsigned int v36; // eax@44
+  enum PLAYER_SKILL_TYPE v37; // eax@44
+  enum PLAYER_SKILL_TYPE v39; // eax@44
+  enum PLAYER_SKILL_TYPE v41; // eax@44
+  const char *v42; // edx@44
+  char *v43; // ST1C_4@44
+  int v45; // eax@44
+  enum PLAYER_SKILL_TYPE v46; // eax@46
+  const char *v47; // edx@46
+  char *v48; // ST1C_4@46
+  int v50; // eax@46
+  int v51; // eax@49
+  char *v52; // edi@52
+  char v53; // al@52
+  PLAYER_CLASS_TYPE uClassType; // edi@53
+  int v55; // ST0C_4@53
+  int v57; // eax@53
+  int v61; // ecx@55
+  int v64; // ST08_4@57
+  int v66; // ecx@57
+  int v71; // eax@59
+  int v75; // eax@61
+  int v80; // eax@63
+  int v85; // eax@65
+  int v89; // eax@67
+  int v94; // eax@69
+  enum PLAYER_SKILL_TYPE pSkillId; // edi@72
+  size_t pLenText; // eax@72
+  signed int v104; // ecx@72
+  int pColorText; // ecx@79
+  unsigned int v107; // ST0C_4@81
+  int pTextY; // ST08_4@81
+  int v111; // ST0C_4@82
+  signed int v113; // edi@82
+  int v114; // ST0C_4@82
+  const char *uRaceName; // [sp+0h] [bp-170h]@39
+  char pText[200]; // [sp+10h] [bp-160h]@14
+  GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
+  int v119; // [sp+12Ch] [bp-44h]@18
+  size_t v120; // [sp+130h] [bp-40h]@25
+  int uY; // [sp+134h] [bp-3Ch]@18
+  int v122; // [sp+138h] [bp-38h]@18
+  int v123; // [sp+13Ch] [bp-34h]@11
+  void *v124; // [sp+140h] [bp-30h]@18
+  int uColor1; // [sp+144h] [bp-2Ch]@1
+  int v126; // [sp+148h] [bp-28h]@25
+  int uColorGreen; // [sp+14Ch] [bp-24h]@1
+  int v128; // [sp+150h] [bp-20h]@14
+  int v129; // [sp+154h] [bp-1Ch]@18
+  int uColorTeal; // [sp+158h] [bp-18h]@1
+  int uColorWhite; // [sp+15Ch] [bp-14h]@1
+  int uX; // [sp+160h] [bp-10h]@18
+  unsigned int v133; // [sp+164h] [bp-Ch]@25
+  int pOrder; // [sp+168h] [bp-8h]@14
+  //char *Str; // [sp+16Ch] [bp-4h]@18
+  //Player *pPlayer;
+  const char *pSkillName;
+
+  uColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xD1, 0xBB, 0x61);
+  uColorTeal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xF7, 0xF7);
+  uColorGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFF, 0);
+  uColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
+  pRenderer->BeginScene();
+  pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+  uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
+  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
+  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY);
+  //if (uPlayerCreationUI_SkySliderPos > 640)
+    //uPlayerCreationUI_SkySliderPos = 0;
+  pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP);
+  uTitleText = pGlobalTXT_LocalizationStrings[51];
+  uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7;
+  pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, uTitleText, 0, 0, 0);
+  pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uFace]);
+  pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uFace]);
+  pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uFace]);
+  pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uFace]);
+  v3 = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime);
+  if ( uPlayerCreationUI_SelectedCharacter )
+  {
+    switch ( uPlayerCreationUI_SelectedCharacter )
+    {
+      case 1:
+        v4 = 171;
+        break;
+      case 2:
+        v4 = 329;
+        break;
+      case 3:
+        v4 = 488;
+        break;
+      default:
+        v4 = v123;
+        break;
+    }
+  }
+  else
+  {
+    v4 = 12;
+  }
+
+  pRenderer->DrawTextureTransparent(v4, 29, &pIcons_LOD->pTextures[v3->uTextureID]);
+  uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem);
+  uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25;
+  pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]);
+  pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]);
+  //if (uPlayerCreationUI_ArrowAnim < 0)
+  //  uPlayerCreationUI_ArrowAnim = 18;
+  v6 = pFontCreate->uFontHeight - 2;
+  v128 = pFontCreate->uFontHeight - 2;
+  memset(pText, 0, 200);
+  strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
+  uNumLet = strlen(pText) - 1;
+  pOrder = uNumLet;
+  if ( uNumLet >= 0 )
+  {
+    while ( 1 )
+    {
+      v8 = toupper((unsigned __int8)pText[uNumLet]);
+      v9 = pOrder;
+      v10 = pOrder-- - 1 < 0;
+      pText[v9] = v8;
+      if ( v10 )
+        break;
+      uNumLet = pOrder;
+    }
+  }
+  pOrder = 18;
+  v124 = 0;
+  uX = 32;
+  uY = 3 * v6 + 169;
+  v122 = 5 * v6 + 169;
+  v123 = 3 * v6 + 311;
+  v129 = 493;
+  //pPlayer = pParty->pPlayers;
+  v119 = 6 * v6 + 169;
+  //do
+
+  //for ( pPlayer = pParty->pPlayers; (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges; pPlayer++)
+  for (int i = 0; i < 4; ++i)
+  {
+    auto player = pParty->pPlayers + i;
+
+    //Str = pPlayer->pName;
+	pGUIWindow_CurrentMenu->DrawText(pFontCreate, pOrder + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
+    pRenderer->DrawTextureTransparent(pOrder + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);
+    v11 = pGUIWindow_CurrentMenu->field_40;
+    if ( v11 && (v12 = pGUIWindow_CurrentMenu->ptr_1C, v12 == v124) )
+    {
+      v13 = v11 - 1;
+      if ( v13 )
+      {
+        v14 = v13 - 1;
+        if ( v14 )
+        {
+          if ( v14 == 1 )
+          {
+            pGUIWindow_CurrentMenu->field_40 = 0;
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 124, 0, player->pName, 130, 0);
+            SetCurrentMenuID(MENU_NAMEPANELESC);
+          }
+        }
+        else
+        {
+          pGUIWindow_CurrentMenu->field_40 = 0;
+          v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
+          v126 = 0;
+          v133 = 0;
+          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
+          {
+            do
+            {
+              if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
+                ++v126;
+              ++v133;
+              v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
+            }
+            while ( v133 < v16 );
+          }
+          if ( v120 && v126 != v120 )
+            strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
+          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0);
+          *(short *)&player->field_1988[27] = 1; //
+        }
+      }
+      else
+      {
+        v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)v12 + 18, 0x7Cu, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1);
+        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate);
+      }
+    }
+    else
+    {
+      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0);
+    }
+    switch (player->GetRace())
+    {
+      case 0:  uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"       
+      case 1:  uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
+      case 2:  uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin"
+	  case 3:  uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf"   
+    }; 
+	strcpy(pTmpBuf, uRaceName);
+    pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder + 72, v128 + 12, 0, pTmpBuf, 130, 0);
+    pTextCenter = pFontCreate->AlignText_Center(0x96, pText);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0);
+    uNumMight = player->GetActualMight();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], v129, uNumMight);// "Might"
+    LOWORD(v24) = player->GetStatColor(0);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, v24, pTmpBuf, 0, 0, 0);
+    v25 = player->GetActualIntelligence();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], v129, v25);// "Intellect"
+    LOWORD(v26) = player->GetStatColor(1);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v128 + 169, v26, pTmpBuf, 0, 0, 0);
+    v27 = player->GetActualWillpower();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], v129, v27);// "Personality"
+    LOWORD(v28) = player->GetStatColor(2);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * v128 + 169, v28, pTmpBuf, 0, 0, 0);
+    v29 = player->GetActualEndurance();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], v129, v29);// "Endurance"
+    LOWORD(v30) = player->GetStatColor(3);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, uY, v30, pTmpBuf, 0, 0, 0);
+    v31 = player->GetActualAccuracy();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], v129, v31);// "Accuracy"
+    LOWORD(v32) = player->GetStatColor(4);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * v128 + 169, v32, pTmpBuf, 0, 0, 0);
+    v33 = player->GetActualSpeed();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], v129, v33);// "Speed"
+    LOWORD(v34) = player->GetStatColor(5);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v122, v34, pTmpBuf, 0, 0, 0);
+    v35 = player->GetActualLuck();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], v129, v35);// "Luck"
+    LOWORD(v36) = player->GetStatColor(6);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v119, v36, pTmpBuf, 0, 0, 0);
+    v37 = player->GetSkillIdxByOrder(0);
+    pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v37]);
+    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v37]);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf, 0, 0, 0);
+    v39 = player->GetSkillIdxByOrder(1);
+    pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v39]);
+    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v39]);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v128 + 311, uColorWhite, pTmpBuf, 0, 0, 0);
+    v41 = player->GetSkillIdxByOrder(2);
+    pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v41]);
+    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v41]);
+    v45 = uColorGreen;
+    if ( (signed int)v41 >= 37 )
+      v45 = uColorTeal;
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * v128 + 311, v45, pTmpBuf, 0, 0, 0);
+    v46 = player->GetSkillIdxByOrder(3);
+    pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v46]);
+    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v46]);
+    v50 = uColorGreen;
+    if ( (signed int)v46 >= 37 )
+      v50 = uColorTeal;
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v123, v50, pTmpBuf, 0, 0, 0);
+    //pPlayer++;
+    v124 = (char *)v124 + 1;
+    pOrder += 159;
+    v129 -= 158;
+    uX += 158;
+  }
+
+  //while ( (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges );
+  strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
+  v51 = strlen(pText) - 1;
+  pOrder = v51;
+  if ( v51 >= 0 )
+  {
+    while ( 1 )
+    {
+      v52 = &pText[v51];
+      v53 = toupper((unsigned __int8)pText[v51]);
+      v10 = pOrder-- - 1 < 0;
+      *v52 = v53;
+      if ( v10 )
+        break;
+      v51 = pOrder;
+    }
+  }
+  uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
+  pTextCenter = pFontCreate->AlignText_Center(193u, pText);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);
+  v57 = uColorTeal;
+  if ( uClassType )
+    v57 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, v57, pClassNames[0], 0, 0, 0);
+  v61 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_PALADIN )
+    v61 = uColorWhite;
+  uColorGreen = v128 + 417;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, v128 + 417, v61, pClassNames[12], 0, 0, 0);
+  v66 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_DRUID )
+    v66 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * v128 + 417, v66, pClassNames[20], 0, 0, 0);
+  v71 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_CLERIC )
+    v71 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, v71, pClassNames[24], 0, 0, 0);
+  v75 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_DRUID)
+    v75 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, uColorGreen, v75, pClassNames[28], 0, 0, 0);
+  v80 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_SORCERER )
+    v80 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * v128 + 417, v80, pClassNames[32], 0, 0, 0);
+  v85 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_ARCHER )
+    v85 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, v85, pClassNames[16], 0, 0, 0);
+  v89 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_MONK )
+    v89 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, uColorGreen, v89, pClassNames[8], 0, 0, 0);
+  v94 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_THEIF )
+    v94 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * v128 + 417, v94, pClassNames[4], 0, 0, 0);
+  pTextCenter = pFontCreate->AlignText_Center(0xECu, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
+  //pOrder = 0;
+  //do
+  for (pOrder = 0; pOrder < 9; ++pOrder)
+  {
+    pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pOrder + 4);
+    strcpy(pText, pSkillNames[pSkillId]);
+    pLenText = strlen(pText);
+    v104 = 0;
+    if ( (signed int)pLenText > 0 )
+    {
+	  if ( pText[v104] == 32 )
+	  {
+		pText[v104] = 0;
+	  }
+	  else
+	  {
+		while ( pText[v104] != 32 )
+		//for (v104 = 0; v104 < (signed int)pLenText || pText[v104] != 32; ++v104)
+		{
+		  ++v104;
+		  if ( v104 >= (signed int)pLenText )
+		   break;
+		}
+	  }
+    }
+    uColorGreen = -5;
+    if ( (signed int)v124 > 2 )
+      uColorGreen = 0;
+    pColorText = uColorTeal;
+    if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
+      pColorText = uColorWhite;
+	pTextCenter = pFontCreate->AlignText_Center(100, pText);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (pOrder / 3) + pTextCenter + uColorGreen + 17, v128 * (pOrder % 3) + 417, pColorText, pText, 0, 0, 0);
+    //++pOrder;
+  }
+  //while ( pOrder < 9 );
+  pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
+  v113 = PlayerCreation_ComputeAttributeBonus();
+  sprintf(pTmpBuf, "%d", v113);
+  pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf, 0, 0, 0);
+  if ( GameUI_StatusBar_TimedStringTimeLeft > GetTickCount() )
+  {
+    pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
+    if ( v113 < 0 )
+      pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
+    pWindow.uFrameWidth = 300;
+    pWindow.uFrameHeight = 100;
+    pWindow.uFrameX = 170;
+    pWindow.uFrameY = 140;
+    pWindow.uFrameZ = 469;
+    pWindow.uFrameW = 239;
+    pWindow.DrawMessageBox(0);
+  }
+  pRenderer->EndScene();
+}
+
+//----- (0049695A) --------------------------------------------------------
+void __cdecl PlayerCreationUI_Initialize()
+{
+  unsigned int v0; // ebx@5
+  unsigned int v1; // eax@6
+  int v2; // ecx@6
+  unsigned int v3; // eax@8
+  signed int v4; // ecx@8
+  signed int uControlParam; // [sp+10h] [bp-Ch]@7
+  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
+  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
+  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
+  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
+  signed int uX; // [sp+14h] [bp-8h]@5
+  unsigned int uXa; // [sp+14h] [bp-8h]@9
+  unsigned int uXb; // [sp+14h] [bp-8h]@11
+  unsigned int uXc; // [sp+14h] [bp-8h]@13
+  signed int uXd; // [sp+14h] [bp-8h]@16
+
+  if ( pMessageQueue_50CBD0->uNumMessages )
+    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+  pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  pCurrentScreen = SCREEN_PARTY_CREATION;
+  uPlayerCreationUI_ArrowAnim = 0;
+  uPlayerCreationUI_SkySliderPos = 0;
+  uPlayerCreationUI_SelectedCharacter = 0;
+  v0 = LOBYTE(pFontCreate->uFontHeight) - 2;
+  pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
+  pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
+  pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
+  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
+  {
+    sprintf(pTmpBuf, "%s01", pPlayerPortraitsNames[uX]);
+    v1 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
+    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
+
+  }
+  pTexture_PlayerFaceMask = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("FACEMASK", TEXTURE_16BIT_PALETTE)];
+  pTexture_buttminu  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttminu", TEXTURE_16BIT_PALETTE)];
+  pTexture_buttplus  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttplus", TEXTURE_16BIT_PALETTE)];
+  pTexture_pressrigh = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presrigh", TEXTURE_16BIT_PALETTE)];
+  pTexture_presleft  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presleft", TEXTURE_16BIT_PALETTE)];
+  uControlParam = 1;
+  do
+  {
+    sprintf(pTmpBuf, "arrowl%d", uControlParam);
+    pTextures_arrowl[uControlParam] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)];
+    sprintf(pTmpBuf, "arrowr%d", uControlParam);
+    v3 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
+    v4 = uControlParam++;
+    pTextures_arrowr[v4] = &pIcons_LOD->pTextures[v3];
+  }
+  while ( uControlParam < 20 );
+  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
+  uControlParama = 0;
+  uXa = 8;
+  do
+  {
+    pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, "", 0);
+    uXa += 158;
+    ++uControlParama;
+  }
+  while ( (signed int)uXa < 640 );
+  pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, 0xABu, 0, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, 0xABu, 1, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, 0xABu, 2, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, 0xABu, 3, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, 0xACu, 0, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, 0xACu, 1, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, 0xACu, 2, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, 0xACu, 3, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, 0x90u, 0, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, 0x90u, 1, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, 0x90u, 2, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, 0x90u, 3, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, 0x91u, 0, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, 0x91u, 1, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, 0x91u, 2, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, 0x91u, 3, 0, "", pTexture_pressrigh, 0);
+  uControlParamb = 0;
+  uXb = 8;
+  do
+  {
+    pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, 0x48u, uControlParamb, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, 0x49u, uControlParamb, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, 0x4Au, uControlParamb, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, 0x4Bu, uControlParamb, 0, "", 0);
+    uXb += 158;
+    ++uControlParamb;
+  }
+  while ( (signed int)uXb < 640 );
+  pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, "", 0);
+  uXc = 23;
+  uControlParamc = 2;
+  do
+  {
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, 0, uControlParamc - 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, 0, uControlParamc - 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 4, 0, "", 0);
+    uControlParamc += 7;
+    uXc += 158;
+  }
+  while ( (signed int)uControlParamc < 30 );
+  pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40);
+  pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, 0x41, 0, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, 0x41, 0xC, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x14, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, 0x41, 0x18, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, 0x41, 0x1C, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x20, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, 0x41, 0x10, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, 0x41, 8, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 4, 0, "", 0);
+  uControlParamd = 0;
+  do
+  {
+    uXd = -5;
+    if ( uControlParamd <= 3 )
+      uXd = 0;
+    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, 0x40,
+      uControlParamd, 0, "", 0);
+    ++uControlParamd;
+  }
+  while ( uControlParamd < 9 );
+  pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, 0x42, 0, 0xD, "",
+                              (Texture *)(uTextureID_BUTTMAKE != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0);
+  pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, 0x43, 0, 0x43, "",
+                                 (Texture *)(uTextureID_BUTTMAKE2 != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0);
+  pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, 0x3F, 0, 0x2D, "", pTexture_buttminu, 0);
+  pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, 0x3E, 1, 0x2B, "", pTexture_buttplus, 0);
+  pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
+}
+// 4E28F8: using guessed type int pCurrentScreen;
+
+//----- (0049750E) --------------------------------------------------------
+void __cdecl DeleteCCharFont()
+{
+  pAllocator->FreeChunk(pFontCChar);
+  pFontCChar = 0;
+}
+//----- (00497526) --------------------------------------------------------
+bool __cdecl PlayerCreationUI_Loop()
+{
+  //RGBTexture *pTexture; // ebx@1
+  UINT v1; // esi@1
+  unsigned int v2; // ecx@3
+  LONG uMouseX; // edi@6
+  LONG uMouseY; // eax@6
+  GUIButton *pControlsHead; // edx@6
+  //unsigned int pNumMessage; // ecx@7
+  int pControlParam; // esi@12
+  signed int v8; // edi@30
+  int v9; // edx@31
+  char *v10; // ebx@37
+  Player *v11; // esi@38
+  //signed int uSpellBookPageCount; // ecx@40
+  int v13; // eax@40
+  //signed int uSkillIdx; // eax@45
+  int v15; // eax@70
+  signed int v16; // ecx@70
+  //unsigned int v18; // [sp-4h] [bp-84h]@48
+  ItemGen item; // [sp+Ch] [bp-74h]@37
+  char v20[32]; // [sp+30h] [bp-50h]@29
+  //char v21; // [sp+31h] [bp-4Fh]@29
+  //__int16 v22; // [sp+4Dh] [bp-33h]@29
+  char v23; // [sp+4Fh] [bp-31h]@29
+  MSG Msg; // [sp+50h] [bp-30h]@17
+  POINT v25; // [sp+6Ch] [bp-14h]@6
+  bool v26; // [sp+74h] [bp-Ch]@1
+  //POINT v24; // [sp+78h] [bp-8h]@6
+  //Player *pPlayer;
+
+  //pTexture = &pTexture_PCX;
+  v1 = 0;
+  v26 = 0;
+  pTexture_PCX.Release();
+  pTexture_PCX.Load("makeme.pcx", 0);
+  if (pAsyncMouse)
+    pAsyncMouse->Resume();
+  v2 = 6;
+  pGUIWindow_CurrentMenu->field_40 = 0;
+//LABEL_27:
+  SetCurrentMenuID((MENU_STATE)v2);
+  while ( GetCurrentMenuID() == MENU_CREATEPARTY )
+  {
+    if ( pAsyncMouse != (void *)v1 )
+      pAsyncMouse->_46B736_consume_click_lists(1);
+    uMouseX = pMouse->GetCursorPos(&v25)->x;
+    uMouseY = pMouse->GetCursorPos(&v25)->y;
+    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
+
+    //does nothing actually
+    /*if ( pControlsHead != (GUIButton *)v1 )
+    {
+      pNumMessage = pMessageQueue_50CBD0->uNumMessages;
+      do
+      {
+        if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ 
+            && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
+        {
+          pControlParam = pControlsHead->uControlParam;
+          pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0);
+          v1 = 0;
+        }
+        pControlsHead = pControlsHead->pNext;
+      }
+      while ( pControlsHead != (GUIButton *)v1 );
+    }*/
+
+    while ( PeekMessageA(&Msg, (HWND)v1, v1, v1, PM_REMOVE) )
+    {
+      if ( Msg.message == WM_QUIT )
+        Game_DeinitializeAndTerminate(0);
+      TranslateMessage(&Msg);
+      DispatchMessageA(&Msg);
+    }
+    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
+    {
+      WaitMessage();
+    }
+    else
+    {
+      PlayerCreationUI_Draw();
+      GUI_MainMenuMessageProc();
+      pRenderer->BeginScene();
+      GUI_UpdateWindows();
+      pRenderer->EndScene();
+      pRenderer->Present();
+      if ( uGameState == 1 )
+      {
+        v26 = 1;
+        v2 = 0;
+        //goto LABEL_27;
+        SetCurrentMenuID((MENU_STATE)v2);
+        continue;
+      }
+      if ( uGameState == 6 )
+      {
+        uGameState = v1;
+        v2 = 1;
+        //goto LABEL_27;
+        SetCurrentMenuID((MENU_STATE)v2);
+        continue;
+      }
+    }
+  }
+  pTexture_PCX.Release();
+  pGUIWindow_CurrentMenu->Release();
+  pIcons_LOD->_4114F2();
+
+  memset(v20, 0, 32);
+  do
+  {
+    v8 = 0;
+    do
+    {
+      v9 = rand() % 32;
+      if ( !v20[v9] )
+        break;
+      ++v8;
+    }
+    while ( v8 < 10 );
+    if ( v8 == 10 )
+    {
+      v9 = 0;
+      if ( v20[0] )
+      {
+        do
+          ++v9;
+        while ( v20[v9] );
+      }
+    }
+    pParty->field_854[v1++] = v9;
+    v20[v9] = 1;
+  }
+  while ( (signed int)v1 < 32 );
+  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
+  
+  item.Reset();
+  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
+  for (uint i = 0; i < 4; ++i)
+  {
+    auto player = &pParty->pPlayers[i];
+    //v11 = pPlayer;
+    if (player->classType == PLAYER_CLASS_KNIGHT)
+      player->sResMagicBase = 10;
+    //*((short *)v10 + 400) = 0;
+    player->pPlayerBuffs[22].uExpireTime = 0;
+    for (uint j = 0; j < 9; j++)
+    {
+      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
+      {
+        player->lastOpenedSpellbookPage = j;
+        break;
+      }
+    }
+    pItemsTable->GenerateItem(2, 40, &item);
+    player->AddItem2(-1, &item);
+    //uSkillIdx = 0;
+    //v24.y = 0;
+
+    player->sHealth = player->GetMaxHealth();
+    player->sMana = player->GetMaxMana();
+    for (uint j = 0; j < 37; ++j)
+    {
+      if (!player->pActiveSkills[j])
+        continue;
+
+      switch (j)
+      {
+        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
+        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
+        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
+        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
+        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
+        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
+        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
+        case PLAYER_SKILL_BLASTER: assert(false); break;
+        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
+        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
+        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
+        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
+        case PLAYER_SKILL_FIRE:
+          player->AddItem(-1, 0x191);
+          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_AIR:
+          player->AddItem(-1, 0x19C);
+          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_WATER:
+          player->AddItem(-1, 0x1A7);
+		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_EARTH:
+          player->AddItem(-1, 0x1B2);
+		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_SPIRIT:
+          player->AddItem(-1, 0x1BD);
+		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_MIND:
+          player->AddItem(-1, 0x1C8);
+		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_BODY:
+          player->AddItem(-1, 0x1D3);
+		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_LIGHT:
+        case PLAYER_SKILL_DARK:
+        case PLAYER_SKILL_DIPLOMACY:
+          assert(false);
+        break;
+        case PLAYER_SKILL_ITEM_ID:
+        case PLAYER_SKILL_REPAIR:
+        case PLAYER_SKILL_MEDITATION:
+        case PLAYER_SKILL_PERCEPTION:
+        case PLAYER_SKILL_TRAP_DISARM:
+        case PLAYER_SKILL_LEARNING:
+          player->AddItem(-1, 0xDC);
+		  player->AddItem(-1, 5 * (rand() % 3 + 40));
+        break;
+        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
+        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
+        default:
+          break;
+      }
+
+      for (uint k = 0; k < 138; k++)
+      {
+        if (&player->pInventoryItems[k])
+          player->pInventoryItems[k].SetIdentified();
+      }
+    }
+  }
+
+  pAudioPlayer->StopChannels(-1, -1);
+  if (pAsyncMouse)
+    pAsyncMouse->Suspend();
+  return v26;
+}
\ No newline at end of file