diff GUI/UI/UIPartyCreation.cpp @ 2567:d569340b05ff

Few constants changed into enum values
author a.parshin
date Thu, 21 May 2015 01:50:59 +0200
parents 48708da03b7f
children d87bfbd3bb3b
line wrap: on
line diff
--- a/GUI/UI/UIPartyCreation.cpp	Wed May 20 21:05:07 2015 +0200
+++ b/GUI/UI/UIPartyCreation.cpp	Thu May 21 01:50:59 2015 +0200
@@ -663,44 +663,44 @@
 
       switch (j)
       {
-        case PLAYER_SKILL_STAFF:   pParty->pPlayers[i].AddItem(-1, 61); break;
-        case PLAYER_SKILL_SWORD:   pParty->pPlayers[i].AddItem(-1, 1); break;
-        case PLAYER_SKILL_DAGGER:  pParty->pPlayers[i].AddItem(-1, 15); break;
-        case PLAYER_SKILL_AXE:     pParty->pPlayers[i].AddItem(-1, 23); break;
-        case PLAYER_SKILL_SPEAR:   pParty->pPlayers[i].AddItem(-1, 31); break;
-        case PLAYER_SKILL_BOW:     pParty->pPlayers[i].AddItem(-1, 47); break;
-        case PLAYER_SKILL_MACE:    pParty->pPlayers[i].AddItem(-1, 50); break;
+        case PLAYER_SKILL_STAFF:   pParty->pPlayers[i].AddItem(-1, ITEM_STAFF_1); break;
+        case PLAYER_SKILL_SWORD:   pParty->pPlayers[i].AddItem(-1, ITEM_LONGSWORD_1); break;
+        case PLAYER_SKILL_DAGGER:  pParty->pPlayers[i].AddItem(-1, ITEM_DAGGER_1); break;
+        case PLAYER_SKILL_AXE:     pParty->pPlayers[i].AddItem(-1, ITEM_AXE_1); break;
+        case PLAYER_SKILL_SPEAR:   pParty->pPlayers[i].AddItem(-1, ITEM_SPEAR_1); break;
+        case PLAYER_SKILL_BOW:     pParty->pPlayers[i].AddItem(-1, ITEM_CROSSBOW_1); break;
+        case PLAYER_SKILL_MACE:    pParty->pPlayers[i].AddItem(-1, ITEM_MACE_1); break;
         case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p");
-        case PLAYER_SKILL_SHIELD:  pParty->pPlayers[i].AddItem(-1, 84); break;
-        case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break;
-        case PLAYER_SKILL_CHAIN:   pParty->pPlayers[i].AddItem(-1, 71); break;
-        case PLAYER_SKILL_PLATE:   pParty->pPlayers[i].AddItem(-1, 76); break;
+        case PLAYER_SKILL_SHIELD:  pParty->pPlayers[i].AddItem(-1, ITEM_BUCKLER_1); break;
+        case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, ITEM_LEATHER_1); break;
+        case PLAYER_SKILL_CHAIN:   pParty->pPlayers[i].AddItem(-1, ITEM_CHAINMAIL_1); break;
+        case PLAYER_SKILL_PLATE:   pParty->pPlayers[i].AddItem(-1, ITEM_PLATE_1); break;
         case PLAYER_SKILL_FIRE:
-          pParty->pPlayers[i].AddItem(-1, 0x191);
+            pParty->pPlayers[i].AddItem(-1, ITEM_SPELLBOOK_FIRE_STRIKE);
           pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_AIR:
-          pParty->pPlayers[i].AddItem(-1, 0x19C);
+            pParty->pPlayers[i].AddItem(-1, ITEM_SPELLBOOK_AIR_FEATHER_FALL);
           pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_WATER:
-          pParty->pPlayers[i].AddItem(-1, 0x1A7);
+            pParty->pPlayers[i].AddItem(-1, ITEM_SPELLBOOK_WATER_POISON_SPRAY);
           pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_EARTH:
-          pParty->pPlayers[i].AddItem(-1, 0x1B2);
+            pParty->pPlayers[i].AddItem(-1, ITEM_SPELLBOOK_EARTH_SLOW);
           pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_SPIRIT:
-          pParty->pPlayers[i].AddItem(-1, 0x1BD);
+            pParty->pPlayers[i].AddItem(-1, ITEM_SPELLBOOK_SPIRIT_BLESS);
           pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_MIND:
-          pParty->pPlayers[i].AddItem(-1, 0x1C8);
+            pParty->pPlayers[i].AddItem(-1, ITEM_SPELLBOOK_MIND_MIND_BLAST);
           pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_BODY:
-          pParty->pPlayers[i].AddItem(-1, 0x1D3);
+            pParty->pPlayers[i].AddItem(-1, ITEM_SPELLBOOK_BODY_FIRST_AID);
           pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_LIGHT:
@@ -714,11 +714,11 @@
         case PLAYER_SKILL_PERCEPTION:
         case PLAYER_SKILL_TRAP_DISARM:
         case PLAYER_SKILL_LEARNING:
-          pParty->pPlayers[i].AddItem(-1, 0xDC);
+            pParty->pPlayers[i].AddItem(-1, ITEM_POTION_BOTTLE);
           pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40));
         break;
-        case PLAYER_SKILL_DODGE:   pParty->pPlayers[i].AddItem(-1, 115); break;
-        case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break;
+        case PLAYER_SKILL_DODGE:   pParty->pPlayers[i].AddItem(-1, ITEM_BOOTS_1); break;
+        case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, ITEM_GAUNTLETS_1); break;
         default:
           break;
       }