diff mm7_data.cpp @ 2152:d44b7775fc06

Removed DirectDraw2 compatibility. 3D Sound enabled (change 3DSoundProvider registry entry to activate it). Moved all forward declarations to mm7_unsorted_subs.h (many cpp files do not need them anyweay).
author Nomad
date Thu, 09 Jan 2014 01:37:34 +0200
parents 92511cd8fcdb
children d28d3c006077
line wrap: on
line diff
--- a/mm7_data.cpp	Wed Jan 08 22:29:11 2014 +0200
+++ b/mm7_data.cpp	Thu Jan 09 01:37:34 2014 +0200
@@ -549,7 +549,6 @@
 	"isecdoor"
 };
 
-int bWinNT4_0; // weak
 std::array<__int16, 11> word_4E8152 = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30};
 
 char byte_4E94D0 = 5; // weak
@@ -1167,9 +1166,6 @@
 HWND hInsertCDWindow; // idb
 int uCPUSpeed; // weak
 char cMM7GameCDDriveLetter; // idb
-void *ptr_6A0D08;
-int _6A0D0C_txt_lod_loading; // weak
-int _6A0D10_txt_lod_loading__unused; // weak
 MENU_STATE sCurrentMenuID;
 unsigned int uGameState;
 int uDefaultTravelTime_ByFoot; // weak
@@ -1177,31 +1173,9 @@
 int day_fogrange_1; // weak
 int day_fogrange_2; // weak
 struct TileTable *pTileTable; // idb
-int texmapping_terrain_subdivsize; // weak
-int texmapping_terrain_subdivpow2; // weak
-int texmapping_building_subdivsize; // weak
-int texmapping_building_subdivpow2; // weak
-int mipmapping_building_mm1; // weak
-int mipmapping_building_mm2; // weak
-int mipmapping_building_mm3; // weak
-int mipmapping_terrain_mm1; // weak
-int mipmapping_terrain_mm2; // weak
-int mipmapping_terrain_mm3; // weak
 int outdoor_grid_band_1; // idb
 int outdoor_grid_band_2; // idb
 int outdoor_grid_band_3; // idb
-char outdoor_day_top_r; // weak
-char outdoor_day_top_g; // weak
-char outdoor_day_top_b; // weak
-char outdoor_day_bottom_r; // weak
-char outdoor_day_bottom_g; // weak
-char outdoor_day_bottom_b; // weak
-char outdoor_night_top_r; // weak
-char outdoor_night_top_g; // weak
-char outdoor_night_top_b; // weak
-char outdoor_night_bottom_r; // weak
-char outdoor_night_bottom_g; // weak
-char outdoor_night_bottom_b; // weak
 std::array<char, 777> pDefaultSkyTexture; // idb
 std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb
 int _6BE134_odm_main_tile_group; // weak
@@ -1306,7 +1280,6 @@
 int dword_F8B1B0; // weak
 int gold_transaction_amount; // F8B1B4
 std::array<char *, 4> pShopOptions;
-_UNKNOWN unk_F8B1C8; // weak
 int dword_F8B1D8; // weak
 int dword_F8B1DC; // weak
 int dword_F8B1E0; // weak
@@ -1315,13 +1288,7 @@
 char dialogue_show_profession_details = false; // F8B1EC
 std::array<char, 777> byte_F8B1EF; // weak
 std::array<char, 4> byte_F8B1F0;
-int dword_F8B1F4; // weak
 
-
-//_UNKNOWN unk_F8BA50; // weak
-char byte_F8BC0C; // weak
 int bGameoverLoop = 0; // weak
 std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48
-std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18
-int dword_F93F20; // weak
-int dword_F93F70; // weak
+std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18
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