Mercurial > mm7
diff mm7_1.cpp @ 1048:d36681a9e4f8
Слияние
author | Ritor1 |
---|---|
date | Thu, 23 May 2013 11:17:01 +0600 |
parents | 76ce871b0076 39f42990698f |
children | b79139c3b5c8 |
line wrap: on
line diff
--- a/mm7_1.cpp Thu May 23 11:16:46 2013 +0600 +++ b/mm7_1.cpp Thu May 23 11:17:01 2013 +0600 @@ -384,7 +384,7 @@ v10 = pGlobalTXT_LocalizationStrings[57]; // Days if ( v19 <= 1 ) v10 = pGlobalTXT_LocalizationStrings[56]; // Day - sprintf(pTmpBuf2, "%d %s ", v19, v10); + sprintfex(pTmpBuf2, "%d %s ", v19, v10); strcat(pTmpBuf, pTmpBuf2); } if ( v9 ) @@ -393,7 +393,7 @@ v11 = pGlobalTXT_LocalizationStrings[109];// Hour else v11 = pGlobalTXT_LocalizationStrings[110];// Hours - sprintf(pTmpBuf2, "%d %s ", v9, v11); + sprintfex(pTmpBuf2, "%d %s ", v9, v11); strcat(pTmpBuf, pTmpBuf2); } if ( v17 && !v19 ) @@ -402,7 +402,7 @@ v12 = pGlobalTXT_LocalizationStrings[437];// Minute else v12 = pGlobalTXT_LocalizationStrings[436];// Minutes - sprintf(pTmpBuf2, "%d %s ", v17, v12); + sprintfex(pTmpBuf2, "%d %s ", v17, v12); strcat(pTmpBuf, pTmpBuf2); } if ( v18 && !v9 ) @@ -411,7 +411,7 @@ v13 = pGlobalTXT_LocalizationStrings[439];// Second else v13 = pGlobalTXT_LocalizationStrings[438];// Seconds - sprintf(pTmpBuf2, "%d %s ", v18, v13); + sprintfex(pTmpBuf2, "%d %s ", v18, v13); strcat(pTmpBuf, pTmpBuf2); } a1->DrawText(a2, 32, uY, 0, pTmpBuf, 0, 0, 0); @@ -434,10 +434,10 @@ { if ( _506F18_num_hours_to_sleep < 6 ) { - pParty->pPlayers[3].pConditions[2] = 0i64; - pParty->pPlayers[2].pConditions[2] = 0i64; - pParty->pPlayers[1].pConditions[2] = 0i64; - pParty->pPlayers[0].pConditions[2] = 0i64; + pParty->pPlayers[3].SetAsleep(false); + pParty->pPlayers[2].SetAsleep(false); + pParty->pPlayers[1].SetAsleep(false); + pParty->pPlayers[0].SetAsleep(false); if ( _506F18_num_hours_to_sleep ) { Rest(_506F18_num_hours_to_sleep); @@ -484,6 +484,7 @@ POINT v3; // [sp+0h] [bp-10h]@2 POINT a2; // [sp+8h] [bp-8h]@1 + __debugbreak(); // invalid indexing if ( pMouse->GetCursorPos(&a2)->y < 350 ) { v0 = pMouse->GetCursorPos(&a2); @@ -755,127 +756,6 @@ return 1; } -//----- (00421D00) -------------------------------------------------------- -void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID) -{ - //unsigned int v1; // esi@1 - //int v2; // eax@2 - //Player *v3; // ecx@2 - //Player *v4; // ecx@5 - unsigned int v5; // [sp-4h] [bp-10h]@21 - - //v1 = uPlayerID; - auto player = &pParty->pPlayers[uPlayerID - 1]; - if (pParty->pPickedItem.uItemID) - { - //v3 = player; - if (auto slot = player->AddItem(-1, pParty->pPickedItem.uItemID)) - { - memcpy(&player->pInventoryItems[slot-1], &pParty->pPickedItem, 0x24u); - viewparams->bRedrawGameUI = true; - pMouse->RemoveHoldingItem(); - return; - } - - if (!player->CanAct()) - { - player = pPlayers[uActiveCharacter]; - } - if(player->CanAct() || !pPlayers[uActiveCharacter]->CanAct()) - player->PlaySound(SPEECH_NoRoom, 0); - } - -//LABEL_9: - if (pCurrentScreen == SCREEN_GAME) - { - viewparams->bRedrawGameUI = true; - if ( uActiveCharacter != uPlayerID ) - //goto LABEL_27; - { - if ( pPlayers[uPlayerID]->uTimeToRecovery ) - return; - - uActiveCharacter = uPlayerID; - return; - } - v5 = 7; -//LABEL_22: - pGUIWindow_CurrentMenu = CharacterUI_Initialize(v5); - return; - } - if ( pCurrentScreen == SCREEN_SPELL_BOOK ) - return; - if ( pCurrentScreen == SCREEN_CHEST ) - { -//LABEL_23: - viewparams->bRedrawGameUI = true; - if ( uActiveCharacter == uPlayerID ) - { - pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; - pCurrentScreen = SCREEN_CHEST_INVENTORY; - //goto LABEL_28; - uActiveCharacter = uPlayerID; - return; - } -//LABEL_27: - if ( pPlayers[uPlayerID]->uTimeToRecovery ) - return; - //goto LABEL_28; - uActiveCharacter = uPlayerID; - return; - } - if ( pCurrentScreen != SCREEN_HOUSE ) - { - if ( pCurrentScreen == SCREEN_E ) - { -//LABEL_28: - uActiveCharacter = uPlayerID; - return; - } - if ( pCurrentScreen != SCREEN_CHEST_INVENTORY ) - { - viewparams->bRedrawGameUI = true; - uActiveCharacter = uPlayerID; - if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 ) - FillAwardsData(); - return; - } - //goto LABEL_23; - viewparams->bRedrawGameUI = true; - if ( uActiveCharacter == uPlayerID ) - { - pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; - pCurrentScreen = SCREEN_CHEST_INVENTORY; - //goto LABEL_28; - uActiveCharacter = uPlayerID; - return; - } -//LABEL_27: - if ( pPlayers[uPlayerID]->uTimeToRecovery ) - return; - //goto LABEL_28; - uActiveCharacter = uPlayerID; - return; - } - if ( window_SpeakInHouse->field_40 == 1 ) - return; - viewparams->bRedrawGameUI = true; - if ( uActiveCharacter != uPlayerID ) - //goto LABEL_28; - uActiveCharacter = uPlayerID; - return; - if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6) - { - __debugbreak(); // fix indexing - pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; - v5 = 14; - //goto LABEL_22; - pGUIWindow_CurrentMenu = CharacterUI_Initialize(v5); - return; - } -} -// 4E28F8: using guessed type int pCurrentScreen; -// F8B19C: using guessed type int dword_F8B19C; //----- (00421EA6) -------------------------------------------------------- void __cdecl OnInventoryLeftClick() @@ -994,7 +874,7 @@ unsigned __int16 v5; // dx@14 signed int v6; // eax@14 char *v7; // esi@15 - int *v8; // eax@19 + //int *v8; // eax@19 int v9; // eax@19 unsigned int v10; // eax@19 int v11; // ecx@21 @@ -1011,7 +891,7 @@ ItemGen *v22; // esi@62 unsigned int v23; // eax@62 SpriteObject a1; // [sp+Ch] [bp-80h]@1 - POINT v25; // [sp+7Ch] [bp-10h]@3 + //POINT v25; // [sp+7Ch] [bp-10h]@3 POINT a2; // [sp+84h] [bp-8h]@3 if ( pRenderer->pRenderD3D ) @@ -1019,8 +899,9 @@ else { v1 = pMouse->GetCursorPos(&a2); - v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v25)->y]]; + v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[v1->y]]; } + if ( PID_TYPE(v0) == OBJECT_Item) { a2.y = (signed int)(unsigned __int16)v0 >> 3; @@ -1135,8 +1016,9 @@ a1.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); a1.uSpriteFrameID = 0; memcpy(&a1.stru_24, &pParty->pPickedItem, 0x24u); - v8 = (int *)pMouse->GetCursorPos(&v25); - v9 = UnprojectX(*v8); + + extern int UnprojectX(int); + v9 = UnprojectX(v1->x); a1.Create(pParty->sRotationY + v9, 184, 200, 0); v10 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName, TEXTURE_16BIT_PALETTE); if (v10 != -1) @@ -1515,6 +1397,10 @@ uGameUIFontShadow = TargetColor(v5, v4, v6); } + + + + //----- (00423AEE) -------------------------------------------------------- void __cdecl reset_some_strus_flt_2Cs() {