Mercurial > mm7
diff mm7_2.cpp @ 2153:d28d3c006077
Some Render decoupling.
author | Nomad |
---|---|
date | Thu, 09 Jan 2014 02:34:20 +0200 |
parents | d44b7775fc06 |
children | 9bd7522cdbbb |
line wrap: on
line diff
--- a/mm7_2.cpp Thu Jan 09 01:37:34 2014 +0200 +++ b/mm7_2.cpp Thu Jan 09 02:34:20 2014 +0200 @@ -1,7 +1,3 @@ -#ifdef _MSC_VER -#define _CRT_SECURE_NO_WARNINGS -#endif - #include <io.h> #include <direct.h> @@ -792,7 +788,7 @@ dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pRenderer->EndScene(); pRenderer->Present(); - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) pRenderer->pBeforePresentFunction(); pRenderer->SaveWinnersCertificate("MM7_Win.Pcx"); free(pFont); @@ -3055,11 +3051,6 @@ pBitmaps_LOD->ReleaseAll2(); pSprites_LOD->DeleteSomeOtherSprites(); pIcons_LOD->ReleaseAll2(); - if (pRenderer->pRenderD3D) - { - pRenderer->field_1036B8 = 0; - pRenderer->_gpu_memory_used = 0; - } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Release();