diff Player.cpp @ 1552:d253172de469

Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
author Grumpy7
date Sat, 07 Sep 2013 10:49:42 +0200
parents a9e8d2a7abb5
children b98812ead5d9
line wrap: on
line diff
--- a/Player.cpp	Sat Sep 07 10:04:37 2013 +0200
+++ b/Player.cpp	Sat Sep 07 10:49:42 2013 +0200
@@ -815,25 +815,21 @@
   }
   if ( slotHeight == 0 || slotWidth == 0)
   {
-    assert("Items should have nonzero dimensions");
+    assert("Items should have nonzero dimensions" && false);
     return 1;
   }
   if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT )
   {
-    int startOfInnerLoop = uSlot;
-    for (unsigned int y = 0; y < slotHeight; y++)
-    {
-      int innerLoopPos = startOfInnerLoop;
       for (unsigned int x = 0; x < slotWidth; x++)
       {
-        if (pInventoryMatrix[innerLoopPos] != 0)
+        for (unsigned int y = 0; y < slotHeight; y++)
         {
-          return false;
+          if (pInventoryMatrix[y * INVETORYSLOTSWIDTH + x + uSlot] != 0)
+          {
+            return false;
+          }
         }
-        innerLoopPos++;
       }
-      startOfInnerLoop += INVETORYSLOTSWIDTH;
-    }
     return true;
   }
   return false;
@@ -911,23 +907,19 @@
 int Player::AddItem(int index, unsigned int uItemID)
 {
   int xStartValue = 0;
-  int startOfInnerLoop = 0;
 
   if ( index == -1 )
   {
-    for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++)
-    {
-      int innerLoopPos = startOfInnerLoop;
       for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
       {
-        if ( CanFitItem(innerLoopPos, uItemID) )
+        for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++)
         {
-          return CreateItemInInventory(innerLoopPos, uItemID);
+          if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID) )
+          {
+            return CreateItemInInventory(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID);
+          }
         }
-        innerLoopPos++;
       }
-      startOfInnerLoop += INVETORYSLOTSWIDTH;
-    }
     return 0;
   }
   if ( !CanFitItem(index, uItemID) )
@@ -941,24 +933,19 @@
 //----- (00492826) --------------------------------------------------------
 int Player::AddItem2(int index, ItemGen *Src)
 {
-  int xStartValue = 0;
   pItemsTable->SetSpecialBonus(Src);
-  int startOfInnerLoop = 0;
 
   if ( index == -1 )
   {
-    for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++)      //TODO: change pInventoryMatrix to 2 dimensional array.
-    {
-      int innerLoopPos = startOfInnerLoop;
-      for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
+    for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
+    {
+      for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++)      //TODO: change pInventoryMatrix to 2 dimensional array.
       {
-        if ( CanFitItem(innerLoopPos, Src->uItemID) )
+        if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, Src->uItemID) )
         {
-          return CreateItemInInventory2(innerLoopPos, Src);
+          return CreateItemInInventory2(ycoord * INVETORYSLOTSWIDTH + xcoord, Src);
         }
-        innerLoopPos++;
       }
-      startOfInnerLoop += INVETORYSLOTSWIDTH;
     }
     return 0;
   }
@@ -1693,37 +1680,37 @@
 //----- (0048C93C) --------------------------------------------------------
 int Player::GetActualMight()
 {
-  return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH);
+  return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH, &Player::uMight, &Player::uMightBonus);
 }
 
 //----- (0048C9C2) --------------------------------------------------------
 int Player::GetActualIntelligence()
 {
-  return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE);
+  return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE, &Player::uIntelligence, &Player::uIntelligenceBonus);
 }
 
 //----- (0048CA3F) --------------------------------------------------------
 int Player::GetActualWillpower()
 {
-  return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER);
+  return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER, &Player::uWillpower, &Player::uWillpowerBonus);
 }
 
 //----- (0048CABC) --------------------------------------------------------
 int Player::GetActualEndurance()
 {
-  return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE);
+  return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE, &Player::uEndurance, &Player::uEnduranceBonus);
 }
 
 //----- (0048CB39) --------------------------------------------------------
 int Player::GetActualAccuracy()
 {
-  return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY);
+  return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY, &Player::uAccuracy, &Player::uAccuracyBonus);
 }
 
 //----- (0048CBB6) --------------------------------------------------------
 int Player::GetActualSpeed()
 {
-  return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED);
+  return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED, &Player::uSpeed, &Player::uSpeedBonus);
 }
 
 //----- (0048CC33) --------------------------------------------------------
@@ -1739,49 +1726,13 @@
   if ( CheckHiredNPCSpeciality(Psychic) )
     npc_luck_bonus += 10;
 
-  return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK)
+  return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK, &Player::uLuck, &Player::uLuckBonus)
        + npc_luck_bonus;
 }
 
 //----- (new function) --------------------------------------------------------
-int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId )
-{
-  unsigned __int16 attrValue = 0;
-  unsigned __int16 attrBonus = 0;
-  switch (attrId)
-  {
-  case CHARACTER_ATTRIBUTE_STRENGTH:
-    attrValue = uMight;
-    attrBonus = uMightBonus;
-    break;
-  case CHARACTER_ATTRIBUTE_INTELLIGENCE:
-    attrValue = uIntelligence;
-    attrBonus = uIntelligenceBonus;
-    break;
-  case CHARACTER_ATTRIBUTE_WILLPOWER:
-    attrValue = uWillpower;
-    attrBonus = uWillpowerBonus;
-    break;
-  case CHARACTER_ATTRIBUTE_ENDURANCE:
-    attrValue = uEndurance;
-    attrBonus = uEnduranceBonus;
-    break;
-  case CHARACTER_ATTRIBUTE_ACCURACY:
-    attrValue = uAccuracy;
-    attrBonus = uAccuracyBonus;
-    break;
-  case CHARACTER_ATTRIBUTE_SPEED:
-    attrValue = uSpeed;
-    attrBonus = uSpeedBonus;
-    break;
-  case CHARACTER_ATTRIBUTE_LUCK:
-    attrValue = uLuck;
-    attrBonus = uLuckBonus;
-    break;
-  default:
-    return 0;
-  }
-
+int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus )
+{
   uint uActualAge = this->sAgeModifier + GetBaseAge();
   uint uAgeingMultiplier = 100;
   for (uint i = 0; i < 4; ++i)
@@ -1795,10 +1746,10 @@
   auto uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()];
   int magicBonus = GetMagicalBonus(attrId);
   int itemBonus = GetItemsBonus(attrId, 0);
-  return uConditionMult * uAgeingMultiplier * attrValue / 100 / 100
+  return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100
     + magicBonus
-    + magicBonus
-    + attrBonus;
+    + itemBonus
+    + this->*attrBonus;
 }
 
 //----- (0048CCF5) --------------------------------------------------------