diff Items.cpp @ 816:cfc65feef029

* Player Recovery Times * Player Attack fixes * Debug log to timers
author Nomad
date Tue, 26 Mar 2013 12:40:27 +0200
parents cf2fbac6edc9
children 96796d55bb5d
line wrap: on
line diff
--- a/Items.cpp	Tue Mar 26 06:40:04 2013 +0200
+++ b/Items.cpp	Tue Mar 26 12:40:27 2013 +0200
@@ -547,17 +547,17 @@
 					{
 					if ( !_strcmpi(test_string, "weapon") )
 						{
-						pItems[item_counter].uEquipType = EQUIP_ONE_OR_TWO_HANDS;
+						pItems[item_counter].uEquipType = EQUIP_OFF_HAND;
 						break;
 						}
 					if ( !_strcmpi(test_string, "weapon2") )
 						{
-						pItems[item_counter].uEquipType = EQUIP_TWO_HANDED;
+						pItems[item_counter].uEquipType = EQUIP_MAIN_HAND;
 						break;
 						}
 					if ( !_strcmpi(test_string, "weapon1or2") )
 						{
-						pItems[item_counter].uEquipType = EQUIP_ONE_OR_TWO_HANDS;
+						pItems[item_counter].uEquipType = EQUIP_OFF_HAND;
 						break;
 						}
 					if ( !(_strcmpi(test_string, "missile")&&_strcmpi(test_string, "bow")))
@@ -1609,7 +1609,7 @@
         PLAYER_SKILL_TYPE requested_skill = PLAYER_SKILL_INVALID;
         switch (uTreasureType)
             {
-        case 20: requested_equip = EQUIP_ONE_OR_TWO_HANDS; break;
+        case 20: requested_equip = EQUIP_OFF_HAND; break;
         case 21: requested_equip = EQUIP_ARMOUR; break;
         case 22: requested_skill = PLAYER_SKILL_MISC; break;
         case 23: requested_skill = PLAYER_SKILL_SWORD; break;
@@ -1760,8 +1760,8 @@
     //try get special enhansment
     switch (pItems[out_item->uItemID].uEquipType)
         {
-    case EQUIP_ONE_OR_TWO_HANDS:
-    case EQUIP_TWO_HANDED :   
+    case EQUIP_OFF_HAND:
+    case EQUIP_MAIN_HAND :   
     case EQUIP_BOW :    
         if ( !uBonusChanceWpSpecial[v6] )
             return;