diff mm7_data.h @ 762:cf2fbac6edc9

Misc cleaning
author Nomad
date Sat, 23 Mar 2013 19:47:01 +0200
parents 9f7db515a8d7
children 45615cacad31
line wrap: on
line diff
--- a/mm7_data.h	Sat Mar 23 13:40:00 2013 +0200
+++ b/mm7_data.h	Sat Mar 23 19:47:01 2013 +0200
@@ -1793,7 +1793,7 @@
 int __fastcall am_40D2B4(struct Vec2_int_ *, int); // weak
 int __fastcall am_40D402(int, int); // weak
 int __cdecl am_40D444();
-struct GUIWindow *__fastcall ModalWindow(const char *pStr, int a4);
+void ModalWindow(const char *pStr, int a4);
 char __fastcall pPrimaryWindow_draws_text(int a1, const char *pText, int *pXY);
 void __thiscall am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb
 void __fastcall Blt_Chroma(struct ArcomageRect *pSrcXYZW, int *pTargetXY, int a3, int a4);
@@ -1847,6 +1847,7 @@
 void __cdecl DrawGameOptions();
 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight); // idb
 void DrawCopyrightWindow();
+void LoadFonts_and_DrawCopyrightWindow();
 void __cdecl GUI_UpdateWindows();
 void __cdecl identify_item();
 void __thiscall sub_416B01(void *_this);
@@ -2280,7 +2281,7 @@
 void __cdecl nullsub_20(); // idb
 void __cdecl nullsub_21(); // idb
 struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3);
-char *__thiscall sub_4B1523(int *_this);
+void __thiscall sub_4B1523(int *_this);
 bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
 void __cdecl sub_4B1A2D();
 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb
@@ -2290,7 +2291,7 @@
 void __fastcall ClickNPCTopic(signed int uMessageParam);
 char *__thiscall _4B254D_SkillMasteryTeacher(int _this);
 const char * ContractSelectText(int pEventCode);
-char __cdecl SimpleHouseAndBoatsDialog();
+void SimpleHouseAndBoatsDialog();
 void  CreateButtonInColumn(int a1, unsigned int a2);
 void FillAviableSkillsToTeach(int _this);
 void  sub_4B3A72(int a1); // idb
@@ -2341,6 +2342,8 @@
 signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2);
 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity);
 
+int fixpoint_mul(int, int);
+
 
 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)