Mercurial > mm7
diff mm7_data.h @ 762:cf2fbac6edc9
Misc cleaning
author | Nomad |
---|---|
date | Sat, 23 Mar 2013 19:47:01 +0200 |
parents | 9f7db515a8d7 |
children | 45615cacad31 |
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--- a/mm7_data.h Sat Mar 23 13:40:00 2013 +0200 +++ b/mm7_data.h Sat Mar 23 19:47:01 2013 +0200 @@ -1793,7 +1793,7 @@ int __fastcall am_40D2B4(struct Vec2_int_ *, int); // weak int __fastcall am_40D402(int, int); // weak int __cdecl am_40D444(); -struct GUIWindow *__fastcall ModalWindow(const char *pStr, int a4); +void ModalWindow(const char *pStr, int a4); char __fastcall pPrimaryWindow_draws_text(int a1, const char *pText, int *pXY); void __thiscall am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb void __fastcall Blt_Chroma(struct ArcomageRect *pSrcXYZW, int *pTargetXY, int a3, int a4); @@ -1847,6 +1847,7 @@ void __cdecl DrawGameOptions(); void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight); // idb void DrawCopyrightWindow(); +void LoadFonts_and_DrawCopyrightWindow(); void __cdecl GUI_UpdateWindows(); void __cdecl identify_item(); void __thiscall sub_416B01(void *_this); @@ -2280,7 +2281,7 @@ void __cdecl nullsub_20(); // idb void __cdecl nullsub_21(); // idb struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); -char *__thiscall sub_4B1523(int *_this); +void __thiscall sub_4B1523(int *_this); bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); void __cdecl sub_4B1A2D(); void __stdcall RestAndHeal(__int64 uNumMinutes); // idb @@ -2290,7 +2291,7 @@ void __fastcall ClickNPCTopic(signed int uMessageParam); char *__thiscall _4B254D_SkillMasteryTeacher(int _this); const char * ContractSelectText(int pEventCode); -char __cdecl SimpleHouseAndBoatsDialog(); +void SimpleHouseAndBoatsDialog(); void CreateButtonInColumn(int a1, unsigned int a2); void FillAviableSkillsToTeach(int _this); void sub_4B3A72(int a1); // idb @@ -2341,6 +2342,8 @@ signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); +int fixpoint_mul(int, int); + #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)