Mercurial > mm7
diff mm7_data.h @ 638:ccf8b4815a1f
GetActorTintColor fixed
Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author | Nomad |
---|---|
date | Mon, 11 Mar 2013 21:43:26 +0200 |
parents | 59713bb36033 |
children | 35ce4761382c |
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--- a/mm7_data.h Mon Mar 11 17:07:51 2013 +0200 +++ b/mm7_data.h Mon Mar 11 21:43:26 2013 +0200 @@ -2194,7 +2194,7 @@ char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4); unsigned int __cdecl GetLevelFogColor(); int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); -signed int __fastcall GetActorTintColor(int a1, int a2, float a3, int a4, struct RenderBillboard *a5); +signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); unsigned int __stdcall WorldPosToGridCellX(int); // weak unsigned int __stdcall WorldPosToGridCellZ(int); // weak int __stdcall GridCellToWorldPosX(int); // weak