diff mm7_data.h @ 638:ccf8b4815a1f

GetActorTintColor fixed Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author Nomad
date Mon, 11 Mar 2013 21:43:26 +0200
parents 59713bb36033
children 35ce4761382c
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line diff
--- a/mm7_data.h	Mon Mar 11 17:07:51 2013 +0200
+++ b/mm7_data.h	Mon Mar 11 21:43:26 2013 +0200
@@ -2194,7 +2194,7 @@
 char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4);
 unsigned int __cdecl GetLevelFogColor();
 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3);
-signed int __fastcall GetActorTintColor(int a1, int a2, float a3, int a4, struct RenderBillboard *a5);
+signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
 unsigned int __stdcall WorldPosToGridCellX(int); // weak
 unsigned int __stdcall WorldPosToGridCellZ(int); // weak
 int __stdcall GridCellToWorldPosX(int); // weak