diff Outdoor.h @ 638:ccf8b4815a1f

GetActorTintColor fixed Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author Nomad
date Mon, 11 Mar 2013 21:43:26 +0200
parents 1b813023fcbd
children ecfb1b3c9a39
line wrap: on
line diff
--- a/Outdoor.h	Mon Mar 11 17:07:51 2013 +0200
+++ b/Outdoor.h	Mon Mar 11 21:43:26 2013 +0200
@@ -209,7 +209,7 @@
   char array_528[968];
   char array_8F0[968];
   int field_CB8;
-  int field_CBC_terrain_triangles_shade_type;
+  int max_terrain_dimming_level;
   int field_CC0;
   unsigned int pSpriteIDs_LUN[8];
   unsigned int uSpriteID_LUNFULL;
@@ -226,9 +226,9 @@
   int field_D0C;
   int field_D10;
   int field_D14;
-  int field_D18;
-  int field_D1C;
-  int field_D20;
+  int inv_sunlight_x;
+  int inv_sunlight_y;
+  int inv_sunlight_z;
   int field_D24;
   int field_D28;
   int field_D2C;