diff IndoorCameraD3D.h @ 1391:cc9a3a24d61d

Moved stru11, stru12 and some SW Rendering stuff to the archives. stru148 -> struct Polygon
author Nomad
date Thu, 18 Jul 2013 14:42:54 +0200
parents 710cf848ad24
children 934074e7fcc1
line wrap: on
line diff
--- a/IndoorCameraD3D.h	Thu Jul 18 04:08:20 2013 +0200
+++ b/IndoorCameraD3D.h	Thu Jul 18 14:42:54 2013 +0200
@@ -147,10 +147,10 @@
   void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff);
   void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, unsigned int uStartDiffuse, struct RenderVertexSoft *pLineEnd, unsigned int uEndDiffuse, unsigned int uOutNumVertices, float z_stuff);
   void do_draw_debug_line_d3d(const struct RenderVertexD3D3 *pLineBegin, unsigned int uDiffuseBegin, const RenderVertexD3D3 *pLineEnd, unsigned int uDiffuseEnd, float z_stuff);
-  void _437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7);
-  void _438141_draw_list_0037C();
-  void _438240_draw_lits();
-  void Reset_list_0037C();
+  //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7);
+  //void sr_438141_draw_list_0037C();
+  //void sr_438240_draw_lits();
+  //void sr_Reset_list_0037C();
   bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2);
   bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4);
   void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices);