Mercurial > mm7
diff IndoorCameraD3D.h @ 1391:cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
stru148 -> struct Polygon
author | Nomad |
---|---|
date | Thu, 18 Jul 2013 14:42:54 +0200 |
parents | 710cf848ad24 |
children | 934074e7fcc1 |
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--- a/IndoorCameraD3D.h Thu Jul 18 04:08:20 2013 +0200 +++ b/IndoorCameraD3D.h Thu Jul 18 14:42:54 2013 +0200 @@ -147,10 +147,10 @@ void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff); void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, unsigned int uStartDiffuse, struct RenderVertexSoft *pLineEnd, unsigned int uEndDiffuse, unsigned int uOutNumVertices, float z_stuff); void do_draw_debug_line_d3d(const struct RenderVertexD3D3 *pLineBegin, unsigned int uDiffuseBegin, const RenderVertexD3D3 *pLineEnd, unsigned int uDiffuseEnd, float z_stuff); - void _437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7); - void _438141_draw_list_0037C(); - void _438240_draw_lits(); - void Reset_list_0037C(); + //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7); + //void sr_438141_draw_list_0037C(); + //void sr_438240_draw_lits(); + //void sr_Reset_list_0037C(); bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2); bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4); void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices);