Mercurial > mm7
diff Game.cpp @ 1391:cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
stru148 -> struct Polygon
author | Nomad |
---|---|
date | Thu, 18 Jul 2013 14:42:54 +0200 |
parents | 1803172dffd9 |
children | 8ea496564034 |
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--- a/Game.cpp Thu Jul 18 04:08:20 2013 +0200 +++ b/Game.cpp Thu Jul 18 14:42:54 2013 +0200 @@ -16,8 +16,6 @@ #include "stru6.h" #include "stru9.h" #include "stru10.h" -#include "stru11.h" -#include "stru12.h" #include "Game.h" #include "Party.h" @@ -787,7 +785,7 @@ } //----- (0044EC23) -------------------------------------------------------- -int Game::_44EC23(stru148 *a2, int *a3, signed int a4) +int Game::_44EC23(struct Polygon *a2, int *a3, signed int a4) { double v4; // st7@4 //double v5; // ST00_8@4 @@ -952,8 +950,10 @@ pIndoorCameraD3D = new IndoorCameraD3D; pStru9Instance = new stru9; pStru10Instance = new stru10; - pStru11Instance = new stru11; - pStru12Instance = new stru12(pStru11Instance); + //pStru11Instance = new stru11; + pStru11Instance = nullptr; + //pStru12Instance = new stru12(pStru11Instance); + pStru12Instance = nullptr; pCShow = new CShow; pKeyboardInstance = new Keyboard; pGammaController = new GammaController;