Mercurial > mm7
diff Actor.cpp @ 305:cc8e4dc397ec
MonsterPopup_Draw crash fix
author | Nomad |
---|---|
date | Tue, 19 Feb 2013 21:50:33 +0200 |
parents | 3dcc9d945eeb |
children | 6d584c95dcf8 |
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--- a/Actor.cpp Tue Feb 19 15:40:11 2013 +0200 +++ b/Actor.cpp Tue Feb 19 21:50:33 2013 +0200 @@ -3216,7 +3216,7 @@ v3 = 60 * v1->pSpriteIDs[5]; v1->uCurrentActionTime = 0; v1->uAIState = Dying; - v1->uCurrentActionAnimation = 5; + v1->uCurrentActionAnimation = ANIM_Dying; LOWORD(v3) = *(__int16 *)((char *)&v2->uAnimLength + v3); v1->sCurrentHP = 0; v1->uCurrentActionLength = 8 * v3; @@ -4168,7 +4168,7 @@ this->uActorRadius = 32; this->uActorHeight = 128; this->uAIState = Standing; - this->uCurrentActionAnimation = 0; + this->uCurrentActionAnimation = ANIM_Standing; this->uMovementSpeed = 200; this->uCarriedItemID = 0; this->uGroup = 0;