Mercurial > mm7
diff mm7_2.cpp @ 515:cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Some object-related subs moved to SpriteObject.cpp
author | Nomad |
---|---|
date | Fri, 01 Mar 2013 21:13:12 +0200 |
parents | 0e20e886365d |
children | 8f70e52646eb |
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line diff
--- a/mm7_2.cpp Fri Mar 01 18:23:49 2013 +0200 +++ b/mm7_2.cpp Fri Mar 01 21:13:12 2013 +0200 @@ -21,7 +21,7 @@ #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" -#include "LayingItem.h" +#include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" @@ -7872,7 +7872,7 @@ //int v28; // eax@35 //int v29; // esi@35 //__int16 v30; // ax@35 - LayingItem a1a; // [sp+Ch] [bp-7Ch]@1 + SpriteObject a1a; // [sp+Ch] [bp-7Ch]@1 //int v32; // [sp+7Ch] [bp-Ch]@1 //int v33; // [sp+80h] [bp-8h]@1 int v34; // [sp+84h] [bp-4h]@1 @@ -7932,7 +7932,7 @@ LABEL_20: v15 = 0; v16 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; - a1a.uItemType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; + a1a.uType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_24: @@ -7977,7 +7977,7 @@ return result; v23 = 0; v24 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; - a1a.uItemType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; + a1a.uType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_33: @@ -8025,14 +8025,14 @@ unsigned __int16 v9; // cx@1 char *v10; // edx@2 unsigned __int16 v11; // ax@5 - LayingItem a1; // [sp+8h] [bp-70h]@1 + SpriteObject a1; // [sp+8h] [bp-70h]@1 v6 = ecx0; v7 = a2; pItemsTable->GenerateItem(v6, v7, &a1.stru_24); v8 = 0; v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; - a1.uItemType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; + a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_5: @@ -12215,7 +12215,7 @@ _strrev(Str1); for (uint i = 0; i < 1000; ++i) - pLayingItems[i].uObjectDescID = 0; + pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = 0; @@ -14939,12 +14939,12 @@ v17 = a1 >> 3; v26 = a1 >> 3; v18 = a1 >> 3; - if ( pObjectList->pObjects[pLayingItems[v18].uObjectDescID].uFlags & 0x10 + if ( pObjectList->pObjects[pSpriteObjects[v18].uObjectDescID].uFlags & 0x10 || v17 >= 1000 - || !pLayingItems[v18].uObjectDescID ) + || !pSpriteObjects[v18].uObjectDescID ) return 1; - v19 = &pLayingItems[v18].stru_24; - v20 = pLayingItems[v18].stru_24.uItemID; + v19 = &pSpriteObjects[v18].stru_24; + v20 = pSpriteObjects[v18].stru_24.uItemID; if ( pItemsTable->pItems[v20].uEquipType == EQUIP_GOLD) { party_finds_gold(v19->uSpecEnchantmentType, 0); @@ -14966,7 +14966,7 @@ pParty->SetHoldingItem(v19); v21 = v26; } - LayingItem::OnItemPickup(v21); + SpriteObject::OnInteraction(v21); break; case OBJECT_Actor: @@ -15442,9 +15442,9 @@ { if ( v20 >= 0x3E8 ) return 0; - if ( !(pLayingItems[v20].uAttributes & 0x10) ) - { - v23 = pLayingItems[v20].stru_24.GetDisplayName(); + if ( !(pSpriteObjects[v20].uAttributes & 0x10) ) + { + v23 = pSpriteObjects[v20].stru_24.GetDisplayName(); LABEL_36: v24 = v23; goto LABEL_51; @@ -15591,9 +15591,9 @@ //----- (0046BEF1) -------------------------------------------------------- -void LayingItem::_46BEF1_apply_spells() -{ - LayingItem *v1; // edi@1 +void SpriteObject::_46BEF1_apply_spells() +{ + SpriteObject *v1; // edi@1 Actor *v2; // esi@2 __int16 v3; // fps@4 unsigned __int8 v4; // c0@4 @@ -15635,7 +15635,7 @@ //----- (0046BFFA) -------------------------------------------------------- bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2) { - LayingItem *v2; // esi@1 + SpriteObject *v2; // esi@1 ObjectDesc *v3; // ebx@1 unsigned __int16 v5; // cx@9 unsigned __int16 v6; // cx@14 @@ -15788,7 +15788,7 @@ unsigned int v153; // [sp+28h] [bp-4h]@1 v153 = uLayingItemID; - v2 = &pLayingItems[uLayingItemID]; + v2 = &pSpriteObjects[uLayingItemID]; v3 = &pObjectList->pObjects[v2->uObjectDescID]; v145 = a2; v151 = a2 & 7; @@ -15813,8 +15813,8 @@ } if ( v151 == OBJECT_BModel && (v2->field_58_pid & 7) != OBJECT_Player) BYTE2(pActors[v2->field_58_pid >> 3].uAttributes) |= 4u; - v6 = v2->uItemType; - v7 = v2->uItemType; + v6 = v2->uType; + v7 = v2->uType; if ( v7 > 3060 ) { if ( v7 > 6090 ) @@ -15833,7 +15833,7 @@ v98 = v6 + 1; v99 = pObjectList->uNumObjects; v32 = 0; - v2->uItemType = v98; + v2->uType = v98; v146 = 0; if ( (signed int)v99 > 0 ) { @@ -15877,7 +15877,7 @@ if ( !v138 ) { v109 = pObjectList->uNumObjects; - ++v2->uItemType; + ++v2->uType; v110 = 0; if ( (signed int)v109 <= 0 ) { @@ -15887,7 +15887,7 @@ else { v111 = (char *)&pObjectList->pObjects->uObjectID; - while ( v2->uItemType != *(short *)v111 ) + while ( v2->uType != *(short *)v111 ) { ++v110; v111 += 56; @@ -15898,7 +15898,7 @@ } v2->uObjectDescID = v112; if ( !v112 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; @@ -15921,7 +15921,7 @@ goto LABEL_269; } LABEL_246: - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); return 0; } v106 = v145; @@ -15966,7 +15966,7 @@ if ( stru_50C198.GetMagicalResistance(&pActors[v139], v107) ) { v138 = 0; - if ( v2->uItemType == 8030 ) + if ( v2->uType == 8030 ) { pActors[v108].uAIState = Standing; pActors[v108].UpdateAnimation(); @@ -16002,13 +16002,13 @@ && MonsterStats::BelongsToSupertype(pActors[v145 >> 3].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) sub_43A97E(v153, v145); v93 = pObjectList->uNumObjects; - ++v2->uItemType; + ++v2->uType; v9 = 0; v52 = 0; if ( (signed int)v93 > 0 ) { v94 = (char *)&pObjectList->pObjects->uObjectID; - while ( v2->uItemType != *(short *)v94 ) + while ( v2->uType != *(short *)v94 ) { ++v52; v94 += 56; @@ -16048,7 +16048,7 @@ v56 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; - v2->uItemType = v54; + v2->uType = v54; if ( v20 | v44 ) { LABEL_102: @@ -16068,7 +16068,7 @@ } v2->uObjectDescID = v58; if ( !v58 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v14 = v153; v2->vVelocity.z = 0; v2->vVelocity.y = 0; @@ -16104,7 +16104,7 @@ v61 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; - v2->uItemType = v59; + v2->uType = v59; if ( v20 | v44 ) { LABEL_111: @@ -16124,7 +16124,7 @@ } v2->uObjectDescID = v63; if ( !v63 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v64 = v2->uFacing - stru_5C6E00->uIntegerDoublePi; v44 = v2->field_50 == 4; v2->vVelocity.z = 0; @@ -16147,7 +16147,7 @@ LABEL_160: v14 = v153; LABEL_34: - LayingItem::OnItemPickup(v14); + SpriteObject::OnInteraction(v14); goto LABEL_35; } if ( v151 == 6 || v151 == 5 || (v66 = 0, !v151) ) @@ -16157,7 +16157,7 @@ v69 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; - v2->uItemType = v67; + v2->uType = v67; if ( v20 | v44 ) { LABEL_128: @@ -16177,7 +16177,7 @@ } v2->uObjectDescID = v71; if ( !v71 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v134 = 0; v72 = v153; v132 = 0; @@ -16213,7 +16213,7 @@ v86 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; - v2->uItemType = v84; + v2->uType = v84; if ( v20 | v44 ) { LABEL_155: @@ -16233,7 +16233,7 @@ } v2->uObjectDescID = v88; if ( !v88 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v89 = v2->uFacing - stru_5C6E00->uIntegerDoublePi; v2->vVelocity.z = 0; v2->vVelocity.y = 0; @@ -16260,7 +16260,7 @@ v81 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; - v2->uItemType = 4091; + v2->uType = 4091; if ( v20 | v44 ) { LABEL_144: @@ -16280,7 +16280,7 @@ } v2->uObjectDescID = v83; if ( !v83 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v134 = 0; v72 = v153; v132 = v2->field_61; @@ -16302,7 +16302,7 @@ { sub_43A97E(v153, v145); v23 = pObjectList->uNumObjects; - ++v2->uItemType; + ++v2->uType; v18 = 0; v24 = 0; if ( (signed int)v23 <= 0 ) @@ -16313,7 +16313,7 @@ else { v25 = (char *)&pObjectList->pObjects->uObjectID; - while ( v2->uItemType != *(short *)v25 ) + while ( v2->uType != *(short *)v25 ) { ++v24; v25 += 56; @@ -16325,7 +16325,7 @@ LABEL_42: v2->uObjectDescID = v22; if ( v22 == v18 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v2->vVelocity.z = v18; v2->vVelocity.y = v18; v2->vVelocity.x = v18; @@ -16346,7 +16346,7 @@ case 540: sub_43A97E(v153, v145); v8 = pObjectList->uNumObjects; - ++v2->uItemType; + ++v2->uType; v9 = 0; v10 = 0; if ( (signed int)v8 <= 0 ) @@ -16371,7 +16371,7 @@ v19 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; - v2->uItemType = 600; + v2->uType = 600; if ( v20 | v44 ) goto LABEL_41; v21 = (char *)&pObjectList->pObjects->uObjectID; @@ -16387,7 +16387,7 @@ default: return 0; } - while ( v2->uItemType != *(short *)v11 ) + while ( v2->uType != *(short *)v11 ) { ++v10; v11 += 56; @@ -16402,8 +16402,8 @@ LABEL_24: v2->uObjectDescID = v12; if ( !v12 ) - LayingItem::OnItemPickup(v153); - v44 = v2->uItemType == 555; + SpriteObject::OnInteraction(v153); + v44 = v2->uType == 555; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0; @@ -16433,13 +16433,13 @@ LABEL_93: sub_43A97E(v153, v145); v51 = pObjectList->uNumObjects; - ++v2->uItemType; + ++v2->uType; v9 = 0; v52 = 0; if ( (signed int)v51 > 0 ) { v53 = (char *)&pObjectList->pObjects->uObjectID; - while ( v2->uItemType != *(short *)v53 ) + while ( v2->uType != *(short *)v53 ) { ++v52; v53 += 56; @@ -16453,7 +16453,7 @@ LABEL_182: v2->uObjectDescID = v95; if ( v95 == (short)v9 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v96 = v2->uSoundID; v2->vVelocity.z = v9; v2->vVelocity.y = v9; @@ -16478,7 +16478,7 @@ v34 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; - v2->uItemType = 601; + v2->uType = 601; if ( v20 | v44 ) { LABEL_69: @@ -16498,7 +16498,7 @@ } v2->uObjectDescID = v36; if ( !v36 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v37 = v2->vPosition.z; v2->vVelocity.z = 0; v38 = 8 * v153; @@ -16538,7 +16538,7 @@ v30 = v6 + 1; v31 = pObjectList->uNumObjects; v32 = 0; - v2->uItemType = v30; + v2->uType = v30; v146 = 0; if ( (signed int)v31 > 0 ) { @@ -16555,7 +16555,7 @@ LABEL_196: v2->uObjectDescID = v46; if ( v46 == (short)v32 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v100 = v2->field_61; v101 = v2->vPosition.z; v2->uSpriteFrameID = v32; @@ -16600,12 +16600,12 @@ { sub_43A97E(v153, v145); v122 = pObjectList->uNumObjects; - ++v2->uItemType; + ++v2->uType; v52 = 0; if ( (signed int)v122 > 0 ) { v123 = (char *)&pObjectList->pObjects->uObjectID; - while ( v2->uItemType != *(short *)v123 ) + while ( v2->uType != *(short *)v123 ) { ++v52; v123 += 56; @@ -16623,7 +16623,7 @@ v119 = 0; v44 = pObjectList->uNumObjects == 0; v20 = (pObjectList->uNumObjects & 0x80000000u) != 0; - v2->uItemType = v117; + v2->uType = v117; if ( v20 | v44 ) { LABEL_255: @@ -16643,7 +16643,7 @@ } v2->uObjectDescID = v121; if ( !v121 ) - LayingItem::OnItemPickup(v153); + SpriteObject::OnInteraction(v153); v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0;