Mercurial > mm7
diff SpriteObject.cpp @ 515:cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Some object-related subs moved to SpriteObject.cpp
author | Nomad |
---|---|
date | Fri, 01 Mar 2013 21:13:12 +0200 |
parents | |
children | 574cc56e05e9 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SpriteObject.cpp Fri Mar 01 21:13:12 2013 +0200 @@ -0,0 +1,1085 @@ +#include <assert.h> + +#include "SpriteObject.h" +#include "Party.h" +#include "TurnEngine.h" +#include "MapInfo.h" +#include "Math.h" +#include "ObjectList.h" +#include "Indoor.h" +#include "Outdoor.h" +#include "ParticleEngine.h" +#include "Time.h" +#include "Game.h" +#include "LOD.h" +#include "Actor.h" +#include "Events.h" + +#include "mm7_data.h" + + + + +size_t uNumSpriteObjects; +SpriteObject pSpriteObjects[1000]; + + + + +//----- (0042F5ED) -------------------------------------------------------- +int SpriteObject::Create(int yaw, int pitch, int a4, int a5) +{ + //SpriteObject *v5; // eax@1 + signed int v6; // ebx@2 + //char *v7; // ecx@2 + //signed int result; // eax@6 + SpriteObject *v9; // ebx@7 + int v10; // edx@11 + int v11; // edi@18 + __int16 v12; // ax@18 + int v13; // ST2C_4@20 + int v14; // eax@20 + int v15; // [sp-28h] [bp-38h]@14 + int v16; // [sp-24h] [bp-34h]@11 + Vec3_int_ v17; // [sp-20h] [bp-30h]@11 + int *v18; // [sp-14h] [bp-24h]@11 + int *v19; // [sp-10h] [bp-20h]@11 + int *v20; // [sp-Ch] [bp-1Ch]@11 + //signed int v21; // [sp+8h] [bp-8h]@2 + int angle; // [sp+Ch] [bp-4h]@1 + int a4a; // [sp+1Ch] [bp+Ch]@20 + int a4b; // [sp+1Ch] [bp+Ch]@20 + int a5a; // [sp+20h] [bp+10h]@20 + + //auto a1 = this; + angle = yaw; + //v5 = a1; + if (!uObjectDescID) + return -1; + + v6 = 1000; + //v7 = (char *)&pSpriteObjects[0].uObjectDescID; + /*v21 = 0; + do + { + if ( !*(short *)v7 ) + break; + v7 += 112; + ++v6; + v21 = v6; + } + while ( (signed int)v7 < (signed int)((char *)&pObjectList->uNumObjects + 2) );*/ + for (uint i = 0; i < 1000; ++i) + if (!pSpriteObjects[i].uObjectDescID) + { + v6 = i; + break; + } + + if ( v6 >= 1000 ) + return -1; + field_64.x = vPosition.x; + field_64.y = vPosition.y; + v9 = &pSpriteObjects[v6]; + field_64.z = vPosition.z; + + assert(sizeof(SpriteObject) == 0x70); + memcpy(v9, this, sizeof(*this)); + if ( a5 == 1 ) + { + v20 = &v9->vPosition.z; + v19 = &v9->vPosition.y; + v18 = (int *)&v9->vPosition; + v17.x = vPosition.x; + v17.y = vPosition.y; + v17.z = vPosition.z; + v16 = 0; + v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing; + goto LABEL_16; + } + if ( a5 == 2 ) + { + v20 = &v9->vPosition.z; + v19 = &v9->vPosition.y; + v18 = (int *)&v9->vPosition; + v17.x = vPosition.x; + v17.y = vPosition.y; + v17.z = vPosition.z; + v16 = 0; + v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing; + goto LABEL_14; + } + if ( a5 == 3 ) + { + v20 = &v9->vPosition.z; + v19 = &v9->vPosition.y; + v18 = (int *)&v9->vPosition; + v17.x = vPosition.x; + v17.y = vPosition.y; + v17.z = vPosition.z; + v16 = 0; + v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi; +LABEL_14: + v15 = 8; +LABEL_17: + Vec3_int_::Rotate(v15, v10, v16, v17, v18, v19, v20); + goto LABEL_18; + } + if ( a5 == 4 ) + { + v20 = &v9->vPosition.z; + v19 = &v9->vPosition.y; + v18 = (int *)&v9->vPosition; + v17.x = vPosition.x; + v17.y = vPosition.y; + v17.z = vPosition.z; + v16 = 0; + v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi; +LABEL_16: + v15 = 24; + goto LABEL_17; + } +LABEL_18: + v11 = a4; + v12 = 0; + if ( a4 ) + { + a4a = stru_5C6E00->Cos(angle); + v13 = (unsigned __int64)(a4a * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16; + a4b = stru_5C6E00->Sin(angle); + a5a = (unsigned __int64)(a4b * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16; + v14 = stru_5C6E00->Sin(pitch); + v9->vVelocity.x = (unsigned int)(v13 * v11) >> 16; + v9->vVelocity.y = (unsigned int)(a5a * v11) >> 16; + v12 = (unsigned int)(v14 * v11) >> 16; + } + else + { + v9->vVelocity.y = 0; + v9->vVelocity.x = 0; + } + v9->vVelocity.z = v12; + + if ( v6 >= (signed int)uNumSpriteObjects ) + uNumSpriteObjects = v6 + 1; + return v6; +} + + + +//----- (00471C03) -------------------------------------------------------- +void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID) +{ + SpriteObject *v1; // esi@1 + ObjectDesc *v2; // ebx@1 + signed int v3; // edx@1 + int v4; // ecx@1 + int v5; // ST04_4@1 + int v6; // eax@1 + int v7; // ecx@1 + int v8; // edi@1 + int v9; // eax@4 + __int16 v10; // ax@7 + int v11; // edx@11 + int v12; // ecx@11 + signed int v13; // edx@14 + signed int v14; // edx@16 + int v15; // eax@24 + int v16; // eax@25 + int v17; // ST10_4@25 + signed int v18; // eax@25 + signed int v19; // eax@28 + Actor *v20; // edi@31 + int v21; // eax@41 + int v22; // ecx@43 + __int16 v23; // bx@45 + char v24; // al@46 + signed int i; // edi@50 + int v26; // edi@52 + int v27; // eax@52 + __int16 v28; // cx@55 + int v29; // eax@55 + signed int v30; // edi@59 + BSPModel *v31; // ecx@61 + ODMFace *v32; // edi@61 + int v33; // eax@62 + int v34; // ecx@62 + int v35; // eax@63 + Actor *v36; // ecx@67 + __int16 v37; // ax@67 + int v38; // eax@72 + int v39; // eax@72 + unsigned __int64 v40; // qax@72 + int v41; // eax@72 + unsigned __int8 v42; // sf@74 + unsigned __int8 v43; // of@74 + int v44; // eax@77 + __int16 v45; // bx@81 + int v46; // eax@85 + const char *v47; // [sp-8h] [bp-B0h]@83 + enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 + int v49; // [sp+Ch] [bp-9Ch]@52 + int v50; // [sp+10h] [bp-98h]@52 + Vec3_int_ v51; // [sp+14h] [bp-94h]@11 + Particle_ Dst; // [sp+20h] [bp-88h]@45 + unsigned int uLayingItemID_; // [sp+88h] [bp-20h]@1 + int v54; // [sp+8Ch] [bp-1Ch]@1 + int v55; // [sp+90h] [bp-18h]@1 + int v56; // [sp+94h] [bp-14h]@11 + int v57; // [sp+98h] [bp-10h]@1 + int v58; // [sp+9Ch] [bp-Ch]@1 + int v59; // [sp+A0h] [bp-8h]@1 + Actor *v60; // [sp+A4h] [bp-4h]@11 + + uLayingItemID_ = uLayingItemID; + v1 = &pSpriteObjects[uLayingItemID]; + v58 = 0; + v2 = &pObjectList->pObjects[v1->uObjectDescID]; + v57 = IsTerrainSlopeTooHigh(v1->vPosition.x, v1->vPosition.y); + v3 = v1->vPosition.y; + v4 = v1->vPosition.x; + v5 = v2->uHeight; + v55 = 0; + v6 = sub_46D49E_prolly_get_world_y_under_party(v4, v3, v1->vPosition.z, v5, &v59, &v55, 0); + v7 = v6; + v54 = v6; + v8 = v6 + 1; + if ( v1->vPosition.z <= v6 + 1 ) + { + if ( v59 ) + { + v9 = v6 + 60; + if ( v55 ) + v9 = v7 + 30; + sub_42F960_create_object(v1->vPosition.x, v1->vPosition.y, v9); + SpriteObject::OnInteraction(uLayingItemID_); + v7 = v54; + } + } + else + { + v58 = 1; + } + v10 = v2->uFlags; + if ( !(v10 & 0x20) ) + { + if ( v58 ) + { + v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + goto LABEL_13; + } + if ( v57 ) + { + v11 = v1->vPosition.y; + v12 = v1->vPosition.x; + v1->vPosition.z = v8; + ODM_GetTerrainNormalAt(v12, v11, &v51); + v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + v56 = abs(v51.y * v1->vVelocity.y + v51.z * v1->vVelocity.z + v51.x * v1->vVelocity.x) >> 16; + v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); + v1->vVelocity.x += (unsigned int)(v56 * v51.x) >> 16; + v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); + v1->vVelocity.y += (unsigned int)(v56 * v51.y) >> 16; + v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); + v1->vVelocity.z += (unsigned int)(v56 * v51.z) >> 16; +LABEL_12: + v7 = v54; + goto LABEL_13; + } + if ( v10 & 0x40 ) + { + if ( v1->vPosition.z < v7 ) + v1->vPosition.z = v8; + if ( !_46BFFA_check_object_intercept(uLayingItemID_, 0) ) + return; + } + v1->vPosition.z = v8; + if ( !(v2->uFlags & 0x80) || (v21 = -v1->vVelocity.z >> 1, v1->vVelocity.z = v21, (signed __int16)v21 < 10) ) + v1->vVelocity.z = 0; + v60 = (Actor *)v1->vVelocity.x; + v55 = 58500; + v60 = (Actor *)((unsigned __int64)(58500i64 * (signed int)v60) >> 16); + v1->vVelocity.x = (signed __int16)v60; + v60 = (Actor *)v1->vVelocity.y; + v60 = (Actor *)((unsigned __int64)(v55 * (signed __int64)(signed int)v60) >> 16); + v55 = 58500; + v1->vVelocity.y = (signed __int16)v60; + v60 = (Actor *)v1->vVelocity.z; + v60 = (Actor *)((unsigned __int64)(v55 * (signed __int64)(signed int)v60) >> 16); + v22 = v1->vVelocity.x; + v1->vVelocity.z = (signed __int16)v60; + if ( v1->vVelocity.y * v1->vVelocity.y + v22 * v22 >= 400 ) + goto LABEL_12; + v1->vVelocity.y = 0; + v1->vVelocity.x = 0; + if ( !(HIBYTE(v2->uFlags) & 1) ) + return; + memset(&Dst, 0, 0x68u); + v23 = v2->uFlags; + Dst.x = (double)v1->vPosition.x; + Dst.y = (double)v1->vPosition.y; + Dst.z = (double)v1->vPosition.z; + Dst.flt_10 = 0.0; + Dst.flt_14 = 0.0; + Dst.flt_18 = 0.0; + if ( HIBYTE(v23) & 2 ) + { + Dst.bFree = 1036; + Dst.uDiffuse = 16727070; + v24 = rand(); + v48 = (TEXTURE_TYPE)0; +LABEL_83: + v47 = "effpar01"; + } + else + { + if ( HIBYTE(v23) & 4 ) + { + Dst.bFree = 512; + Dst.uDiffuse = rand(); + Dst.timeToLive = 64; + Dst.uTextureID = 0; +LABEL_89: + Dst.flt_28 = 1.0; + pGame->pParticleEngine->AddParticle(&Dst); + return; + } + Dst.bFree = 1032; + Dst.uDiffuse = rand(); + v24 = rand(); + v48 = (TEXTURE_TYPE)0; +LABEL_87: + v47 = "effpar03"; + } + Dst.timeToLive = (unsigned __int8)(v24 & 0x80) + 128; + Dst.uTextureID = pBitmaps_LOD->LoadTexture(v47, v48); + goto LABEL_89; + } +LABEL_13: + if ( v1->vPosition.z > v7 + && (v13 = v1->vPosition.x, v13 >= -32768) + && v13 <= 32768 + && (v14 = v1->vPosition.y, v14 >= -32768) + && v14 <= 32768 + && v1->vPosition.z <= 13000 + || !(v2->uFlags & 0x40) ) + goto LABEL_92; + if ( v1->vPosition.z < v7 ) + v1->vPosition.z = v8; + if ( _46BFFA_check_object_intercept(uLayingItemID_, 0) ) + { +LABEL_92: + stru_721530.field_0 = 0; + v55 = 0; + stru_721530.prolly_normal_d = v2->uRadius; + stru_721530.field_C = v2->uHeight; + stru_721530.field_8 = 0; + stru_721530.field_70 = 0; + while ( 1 ) + { + stru_721530.field_34.x = v1->vPosition.x; + stru_721530.normal.x = stru_721530.field_34.x; + v15 = v1->vPosition.y; + stru_721530.uSectorID = 0; + stru_721530.field_34.y = v15; + stru_721530.normal.y = v15; + stru_721530.field_34.z = v1->vPosition.z + stru_721530.prolly_normal_d + 1; + stru_721530.normal.z = stru_721530.field_34.z; + stru_721530.field_1C = v1->vVelocity.x; + stru_721530.field_20 = v1->vVelocity.y; + stru_721530.field_24 = v1->vVelocity.z; + if ( stru_721530._47050A(0) ) + return; + _46E889_collide_against_bmodels(0); + v16 = WorldPosToGridCellZ(v1->vPosition.y); + v17 = v1->vPosition.x; + v58 = v16; + v18 = WorldPosToGridCellX(v17); + _46E26D_collide_against_sprites(v18, v58); + if ( (v1->field_58_pid & 7) != OBJECT_Player) + _46EF01_collision_chech_player(0); + if ( (v1->field_58_pid & 7) == OBJECT_Actor) + { + v19 = v1->field_58_pid >> 3; + if ( v19 >= 0 ) + { + if ( v19 < (signed int)(uNumActors - 1) ) + { + v56 = 0; + if ( (signed int)uNumActors > 0 ) + { + v60 = pActors; + v20 = &pActors[v19]; + do + { + if ( v20->GetActorsRelation(v60) ) + _46DF1A_collide_against_actor(v56, 0); + ++v56; + ++v60; + } + while ( v56 < (signed int)uNumActors ); + } + } + } + } + else + { + for ( i = 0; i < (signed int)uNumActors; ++i ) + _46DF1A_collide_against_actor(i, 0); + } + v26 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + v27 = sub_46D49E_prolly_get_world_y_under_party( + stru_721530.normal2.x, + stru_721530.normal2.y, + stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, + v2->uHeight, + &v49, + &v50, + 0); + if ( v59 && v26 < v27 + 60 ) + { + if ( v50 ) + v44 = v27 + 30; + else + v44 = v54 + 60; + sub_42F960_create_object(v1->vPosition.x, v1->vPosition.y, v44); + SpriteObject::OnInteraction(uLayingItemID_); + return; + } + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + v1->vPosition.x = stru_721530.normal2.x; + v1->vPosition.y = stru_721530.normal2.y; + v1->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + v1->uSectorID = LOWORD(stru_721530.uSectorID); + if ( !(HIBYTE(v2->uFlags) & 1) ) + return; + memset(&Dst, 0, 0x68u); + v45 = v2->uFlags; + Dst.x = (double)v1->vPosition.x; + Dst.y = (double)v1->vPosition.y; + Dst.z = (double)v1->vPosition.z; + Dst.flt_10 = 0.0; + Dst.flt_14 = 0.0; + Dst.flt_18 = 0.0; + if ( HIBYTE(v45) & 2 ) + { + Dst.bFree = 1036; + Dst.uDiffuse = 16727070; + v24 = rand(); + v48 = (TEXTURE_TYPE)0; + goto LABEL_83; + } + if ( HIBYTE(v45) & 4 ) + { + Dst.bFree = 512; + v46 = rand(); + Dst.uTextureID = 0; + Dst.uDiffuse = v46; + Dst.timeToLive = 64; + goto LABEL_89; + } + Dst.bFree = 1032; + Dst.uDiffuse = rand(); + v24 = rand(); + v48 = (TEXTURE_TYPE)0; + goto LABEL_87; + } + v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16); + v1->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; + v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16); + v1->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16); + v28 = LOWORD(stru_721530.uSectorID); + v1->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v29 = v1->vPosition.z; + v1->uSectorID = v28; + stru_721530.field_70 += stru_721530.field_7C; + if ( v2->uFlags & 0x40 ) + { + if ( v29 < v54 ) + v1->vPosition.z = v54 + 1; + if ( !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) ) + return; + } + v30 = (signed int)stru_721530.uFaceID >> 3; + if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration) + break; + if ( (stru_721530.uFaceID & 7) == OBJECT_BModel) + { + v31 = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; + v32 = &v31->pFaces[v30 & 0x3F]; + if ( v32->uPolygonType != 3 ) + { + v56 = abs(v32->pFacePlane.vNormal.z * v1->vVelocity.z + v32->pFacePlane.vNormal.y * v1->vVelocity.y + + v32->pFacePlane.vNormal.x * v1->vVelocity.x) >> 16; + if ( stru_721530.field_64 >> 3 > v56 ) + v56 = stru_721530.field_64 >> 3; + v57 = v32->pFacePlane.vNormal.x; + v57 = (unsigned __int64)(v56 * (signed __int64)v57) >> 16; + v58 = v32->pFacePlane.vNormal.y; + v58 = (unsigned __int64)(v56 * (signed __int64)v58) >> 16; + v60 = (Actor *)v32->pFacePlane.vNormal.z; + v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)(signed int)v60) >> 16); + v1->vVelocity.x += 2 * v57; + v1->vVelocity.y += 2 * v58; + if ( v32->pFacePlane.vNormal.z <= 32000 ) + { + v37 = 2 * (short)v60; + } + else + { + v36 = v60; + v57 = 32000; + v1->vVelocity.z += (signed __int16)v60; + v58 = (unsigned __int64)(v57 * (signed __int64)(signed int)v36) >> 16; + v37 = (unsigned int)(v57 * (int)v36) >> 16; + } + v1->vVelocity.z += v37; +LABEL_70: + if ( BYTE3(v32->uAttributes) & 0x10 ) + EventProcessor(v32->sCogTriggeredID, 0, 1); + goto LABEL_74; + } + v33 = v31->pVertices.pVertices[v32->pVertexIDs[0]].z; + v34 = v1->vVelocity.x; + v1->vPosition.z = v33 + 1; + if ( v1->vVelocity.y * v1->vVelocity.y + v34 * v34 >= 400 ) + goto LABEL_70; + LOWORD(v35) = 0; + v1->vVelocity.z = 0; + v1->vVelocity.x = 0; + goto LABEL_73; + } +LABEL_74: + v58 = v1->vVelocity.x; + v57 = 58500; + v58 = (unsigned __int64)(58500i64 * v58) >> 16; + v1->vVelocity.x = v58; + v58 = v1->vVelocity.y; + v58 = (unsigned __int64)(v57 * (signed __int64)v58) >> 16; + v57 = 58500; + v1->vVelocity.y = v58; + v58 = v1->vVelocity.z; + v58 = (unsigned __int64)(v57 * (signed __int64)v58) >> 16; + ++v55; + v43 = __OFSUB__(v55, 100); + v42 = v55 - 100 < 0; + v1->vVelocity.z = v58; + if ( !(v42 ^ v43) ) + return; + } + v57 = integer_sqrt(v1->vVelocity.y * v1->vVelocity.y + v1->vVelocity.x * v1->vVelocity.x); + v38 = stru_5C6E00->Atan2( + v1->vPosition.x - pLevelDecorations[v30].vPosition.x, + v1->vPosition.y - pLevelDecorations[v30].vPosition.y); + v56 = v38; + v39 = stru_5C6E00->Cos(v38); + v60 = (Actor *)v39; + v40 = v39 * (signed __int64)v57; + v58 = v40 >> 16; + v1->vVelocity.x = WORD1(v40); + v41 = stru_5C6E00->Sin(v56 - stru_5C6E00->uIntegerHalfPi); + v60 = (Actor *)v41; + v35 = (unsigned __int64)(v41 * (signed __int64)v57) >> 16; + v58 = v35; +LABEL_73: + v1->vVelocity.y = v35; + goto LABEL_74; + } +} + + + +//----- (0047136C) -------------------------------------------------------- +void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID) +{ + SpriteObject *v1; // esi@1 + ObjectDesc *v2; // edi@1 + int v3; // ST08_4@1 + __int16 v4; // ax@5 + __int16 v5; // ax@7 + BLVFace *v6; // ecx@11 + BLVFace *v7; // eax@11 + signed int v8; // ebx@12 + int v9; // ecx@16 + __int16 v10; // di@18 + char v11; // al@19 + int v12; // eax@25 + int v13; // eax@31 + int v14; // ebx@34 + signed int v15; // ebx@46 + BLVFace *v16; // edi@48 + int v17; // eax@50 + int v18; // eax@52 + int v19; // ecx@52 + Vec3_short_ *v20; // ecx@53 + int v21; // ecx@57 + __int16 v22; // ax@57 + int v23; // edi@62 + int v24; // edi@62 + int v25; // eax@62 + unsigned __int64 v26; // qax@62 + unsigned __int8 v27; // sf@64 + unsigned __int8 v28; // of@64 + __int16 v29; // di@67 + char v30; // al@68 + const char *v31; // [sp-8h] [bp-98h]@19 + const char *v32; // [sp-8h] [bp-98h]@68 + enum TEXTURE_TYPE v33; // [sp-4h] [bp-94h]@19 + enum TEXTURE_TYPE v34; // [sp-4h] [bp-94h]@68 + Particle_ Dst; // [sp+Ch] [bp-84h]@18 + unsigned int uLayingItemID_; // [sp+74h] [bp-1Ch]@1 + ObjectDesc *v37; // [sp+78h] [bp-18h]@1 + unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 + int v39; // [sp+80h] [bp-10h]@33 + Actor *v39b; + int v40; // [sp+84h] [bp-Ch]@28 + int v41; // [sp+88h] [bp-8h]@34 + int v42; // [sp+8Ch] [bp-4h]@4 + + uLayingItemID_ = uLayingItemID; + v1 = &pSpriteObjects[uLayingItemID]; + v2 = &pObjectList->pObjects[v1->uObjectDescID]; + v3 = v1->vPosition.x; + v37 = &pObjectList->pObjects[v1->uObjectDescID]; + if ( abs(v3) > 32767 + || abs(v1->vPosition.y) > 32767 + || abs(v1->vPosition.z) > 20000 + || (v42 = _46CEC3_get_floor_level(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z, v1->uSectorID, &uFaceID), + v42 <= -30000) + && ((v4 = pIndoor->GetSector(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z), + (v1->uSectorID = v4) == 0) + || (v42 = _46CEC3_get_floor_level(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z, v4, &uFaceID), v42 == -30000)) ) + { + SpriteObject::OnInteraction(uLayingItemID_); + return; + } + v5 = v2->uFlags; + if ( v5 & 0x20 ) + { +LABEL_24: + v8 = 0; +LABEL_25: + stru_721530.field_0 = v8; + uFaceID = v8; + stru_721530.prolly_normal_d = v2->uRadius; + v12 = v2->uHeight; + stru_721530.field_84 = -1; + stru_721530.field_C = v12; + stru_721530.field_8 = v8; + stru_721530.field_70 = v8; + while ( 1 ) + { + stru_721530.field_34.x = v1->vPosition.x; + stru_721530.normal.x = stru_721530.field_34.x; + stru_721530.field_34.y = v1->vPosition.y; + stru_721530.normal.y = stru_721530.field_34.y; + stru_721530.field_34.z = stru_721530.prolly_normal_d + v1->vPosition.z + 1; + stru_721530.normal.z = stru_721530.field_34.z; + stru_721530.field_1C = v1->vVelocity.x; + stru_721530.field_20 = v1->vVelocity.y; + stru_721530.field_24 = v1->vVelocity.z; + stru_721530.uSectorID = v1->uSectorID; + if ( stru_721530._47050A(v8) ) + return; + v40 = v8; + do + { + _46E44E_collide_against_faces_and_portals(0); + _46E0B2_collide_against_decorations(); + if ( (v1->field_58_pid & 7) != OBJECT_Player) + _46EF01_collision_chech_player(1); + v13 = v1->field_58_pid; + v42 = v8; + if ( (v13 & 7) == OBJECT_Actor) + { + if ( (signed int)uNumActors > v8 ) + { + v39b = pActors;//[0].word_000086_some_monster_id; + do + { + //v41 = pActors[v1->field_58 >> 3].pMonsterInfo.uID - 1; + //v14 = (signed __int64)((double)v41 * 0.3333333333333333); + //v41 = *(short *)(v39 - 38) - 1; + //if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) ) + if( pActors[v1->field_58_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID ) + //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius + _46DF1A_collide_against_actor(v42, *((short *)&pMonsterList->pMonsters[v39b->word_000086_some_monster_id] - 73)); + ++v42; + ++v39b;// += 836; + } + while ( v42 < (signed int)uNumActors ); + v8 = 0; + } + } + else + { + if ( (signed int)uNumActors > v8 ) + { + v39b = pActors;//[0].word_000086_some_monster_id; + do + { + _46DF1A_collide_against_actor(v42++, *((short *)&pMonsterList->pMonsters[*(short *)v39b] - 73)); + ++v39b; + } + while ( v42 < (signed int)uNumActors ); + } + } + if ( _46F04E_collide_against_portals() ) + break; + ++v40; + } + while ( v40 < 100 ); + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + v1->vPosition.x = stru_721530.normal2.x; + v1->vPosition.y = stru_721530.normal2.y; + v1->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + v1->uSectorID = LOWORD(stru_721530.uSectorID); + if ( !(HIBYTE(v2->uFlags) & 1) ) + return; + memset(&Dst, v8, 0x68u); + v29 = v2->uFlags; + Dst.x = (double)v1->vPosition.x; + Dst.y = (double)v1->vPosition.y; + Dst.z = (double)v1->vPosition.z; + Dst.flt_10 = 0.0; + Dst.flt_14 = 0.0; + Dst.flt_18 = 0.0; + if ( v29 & 0x200 ) + { + Dst.bFree = 1036; + Dst.uDiffuse = 0xFF3C1Eu; + v30 = rand(); + v34 = (TEXTURE_TYPE)v8; + v32 = "effpar01"; + } + else + { + if ( v29 & 0x400 ) + goto LABEL_70; + Dst.bFree = 1032; + Dst.uDiffuse = rand(); + v30 = rand(); + v34 = (TEXTURE_TYPE)v8; + v32 = "effpar03"; + } + Dst.timeToLive = (unsigned __int8)(v30 & 0x80) + 128; + Dst.uTextureID = pBitmaps_LOD->LoadTexture(v32, v34); + goto LABEL_71; + } + v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; + v1->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; + v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v1->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v1->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v1->uSectorID = LOWORD(stru_721530.uSectorID); + stru_721530.field_70 += stru_721530.field_7C; + if ( v2->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) ) + return; + v15 = (signed int)stru_721530.uFaceID >> 3; + if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration) + { + v40 = integer_sqrt(v1->vVelocity.x * v1->vVelocity.x + v1->vVelocity.y * v1->vVelocity.y); + v23 = stru_5C6E00->Atan2( + v1->vPosition.x - pLevelDecorations[v15].vPosition.x, + v1->vPosition.y - pLevelDecorations[v15].vPosition.y); + v42 = stru_5C6E00->Cos(v23); + v41 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16; + v24 = v23; + v1->vVelocity.x = (unsigned int)(v42 * v40) >> 16; + v25 = stru_5C6E00->Sin(v23); + v42 = v25; + v26 = v25 * (signed __int64)v40; + v41 = v26 >> 16; + v1->vVelocity.y = WORD1(v26); + } + else + { + if ( (stru_721530.uFaceID & 7) != OBJECT_BModel) + goto LABEL_64; + stru_721530.field_84 = (signed int)stru_721530.uFaceID >> 3; + v16 = &pIndoor->pFaces[v15]; + if ( v16->uPolygonType != 3 ) + { + v42 = abs(v16->pFacePlane_old.vNormal.x * v1->vVelocity.x + v16->pFacePlane_old.vNormal.z * v1->vVelocity.z + + v16->pFacePlane_old.vNormal.y * v1->vVelocity.y) >> 16; + if ( stru_721530.field_64 >> 3 > v42 ) + v42 = stru_721530.field_64 >> 3; + v40 = v16->pFacePlane_old.vNormal.x; + v40 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16; + v41 = v16->pFacePlane_old.vNormal.y; + v41 = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; + v39 = v16->pFacePlane_old.vNormal.z; + v39 = (unsigned __int64)(v42 * (signed __int64)v39) >> 16; + v1->vVelocity.x += 2 * v40; + v1->vVelocity.y += 2 * v41; + if ( v16->pFacePlane_old.vNormal.z <= 32000 ) + { + v22 = 2 * v39; + } + else + { + v21 = v39; + v40 = 32000; + v1->vVelocity.z += v39; + v41 = (unsigned __int64)(v40 * (signed __int64)v21) >> 16; + v22 = (unsigned int)(v40 * v21) >> 16; + } + v1->vVelocity.z += v22; + goto LABEL_60; + } + if ( v37->uFlags & 0x80 ) + { + v17 = -v1->vVelocity.z >> 1; + v1->vVelocity.z = v17; + if ( (signed __int16)v17 < 10 ) + v1->vVelocity.z = 0; +LABEL_60: + if ( BYTE3(v16->uAttributes) & 0x10 ) + EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1); + goto LABEL_63; + } + v18 = v1->vVelocity.y; + v19 = v1->vVelocity.x; + v1->vVelocity.z = 0; + if ( v19 * v19 + v18 * v18 >= 400 ) + goto LABEL_60; + v20 = pIndoor->pVertices; + v1->vVelocity.z = 0; + v1->vVelocity.y = 0; + v1->vVelocity.x = 0; + v1->vPosition.z = v20[*v16->pVertexIDs].z + 1; + } +LABEL_63: + v2 = v37; +LABEL_64: + v41 = v1->vVelocity.x; + v40 = 58500; + v41 = (unsigned __int64)(58500i64 * v41) >> 16; + v1->vVelocity.x = v41; + v41 = v1->vVelocity.y; + v41 = (unsigned __int64)(v40 * (signed __int64)v41) >> 16; + v40 = 58500; + v1->vVelocity.y = v41; + v41 = v1->vVelocity.z; + v41 = (unsigned __int64)(v40 * (signed __int64)v41) >> 16; + ++uFaceID; + v28 = __OFSUB__(uFaceID, 100); + v27 = uFaceID - 100 < 0; + v1->vVelocity.z = v41; + if ( !(v27 ^ v28) ) + return; + v8 = 0; + } + } + if ( v42 <= v1->vPosition.z - 3 ) + { + v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + goto LABEL_24; + } + if ( !(v5 & 0x40) || _46BFFA_check_object_intercept(uLayingItemID_, 0) ) + { + v6 = pIndoor->pFaces; + v1->vPosition.z = v42 + 1; + v7 = &v6[uFaceID]; + if ( v7->uPolygonType == 3 ) + { + v8 = 0; + v1->vVelocity.z = 0; + } + else + { + if ( v7->pFacePlane_old.vNormal.z < 45000 ) + v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + v8 = 0; + } + v42 = v1->vVelocity.x; + uFaceID = 58500; + v42 = (unsigned __int64)(58500i64 * v42) >> 16; + v1->vVelocity.x = v42; + v42 = v1->vVelocity.y; + v42 = (unsigned __int64)(uFaceID * (signed __int64)v42) >> 16; + uFaceID = 58500; + v1->vVelocity.y = v42; + v42 = v1->vVelocity.z; + v42 = (unsigned __int64)(uFaceID * (signed __int64)v42) >> 16; + v9 = v1->vVelocity.x; + v1->vVelocity.z = v42; + if ( v9 * v9 + v1->vVelocity.y * v1->vVelocity.y < 400 ) + { + v1->vVelocity.z = v8; + v1->vVelocity.y = v8; + v1->vVelocity.x = v8; + if ( !(HIBYTE(v2->uFlags) & 1) ) + return; + memset(&Dst, v8, 0x68u); + v10 = v2->uFlags; + Dst.x = (double)v1->vPosition.x; + Dst.y = (double)v1->vPosition.y; + Dst.z = (double)v1->vPosition.z; + Dst.flt_10 = 0.0; + Dst.flt_14 = 0.0; + Dst.flt_18 = 0.0; + if ( v10 & 0x200 ) + { + Dst.bFree = 1036; + Dst.uDiffuse = 0xFF3C1Eu; + Dst.flt_28 = 1.0; + v11 = rand(); + v33 = (TEXTURE_TYPE)v8; + v31 = "effpar01"; + } + else + { + if ( v10 & 0x400 ) + { +LABEL_70: + Dst.bFree = 512; + Dst.uDiffuse = rand(); + Dst.timeToLive = 64; + Dst.uTextureID = v8; +LABEL_71: + Dst.flt_28 = 1.0; + goto LABEL_72; + } + Dst.bFree = 1032; + Dst.uDiffuse = rand(); + Dst.flt_28 = 1.0; + v11 = rand(); + v33 = (TEXTURE_TYPE)v8; + v31 = "effpar03"; + } + Dst.timeToLive = (unsigned __int8)(v11 & 0x80) + 128; + Dst.uTextureID = pBitmaps_LOD->LoadTexture(v31, v33); +LABEL_72: + pGame->pParticleEngine->AddParticle(&Dst); + return; + } + goto LABEL_25; + } +} +// 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); + + + + +//----- (00438E35) -------------------------------------------------------- +void SpriteObject::_438E35() +{ + SpriteObject *v1; // edi@1 + MapInfo *pMapInfo; // esi@1 + int v3; // ebx@1 + int v4; // eax@1 + int v5; // ebx@1 + unsigned int v6; // ecx@1 + int v7; // edx@2 + unsigned int v8; // edx@4 + unsigned int v9; // edx@6 + unsigned int v10; // eax@7 + signed int v11; // ebx@8 + Player **v12; // esi@18 + signed int v13; // edi@20 + int v15; // [sp+Ch] [bp-Ch]@1 + int v16; // [sp+10h] [bp-8h]@1 + signed int v17; // [sp+14h] [bp-4h]@8 + int v18; // [sp+14h] [bp-4h]@14 + + v1 = this; + pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]; + v3 = abs(pParty->vPosition.x - v1->vPosition.x); + v15 = abs(pParty->vPosition.y - v1->vPosition.y); + v16 = abs(pParty->vPosition.z + pParty->sEyelevel - v1->vPosition.z); + v4 = v3; + v5 = v15; + v6 = v16; + if ( v4 < v15 ) + { + v7 = v4; + v4 = v15; + v5 = v7; + } + if ( v4 < v16 ) + { + v8 = v4; + v4 = v16; + v6 = v8; + } + if ( v5 < (signed int)v6 ) + { + v9 = v6; + v6 = v5; + v5 = v9; + } + v10 = ((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4; + if ( (signed int)v10 <= 768 ) + { + v17 = 0; + v11 = 5; + if ( pMapInfo->Trap_D20 ) + { + do + { + ++v17; + v11 += rand() % 20 + 1; + } + while ( v17 < pMapInfo->Trap_D20 ); + } + switch ( v1->uType ) + { + case 0x32Bu: + v18 = 0; + break; + case 0x32Cu: + v18 = 1; + break; + case 0x32Du: + v18 = 2; + break; + default: + //LOWORD(v10) = v1->uItemType - 814; + if ( v1->uType != 814 ) + return; + v18 = 8; + break; + } + v12 = &pPlayers[1]; + do + { + if ( (*v12)->CanAct() && (v13 = (*v12)->GetPerception() + 20, rand() % v13 > 20) ) + (*v12)->PlaySound(SPEECH_6, 0); + else + (*v12)->ReceiveDamage(v11, v18); + ++v12; + } + while ( (signed int)v12 <= (signed int)&pPlayers[4] ); + } +} + + + +//----- (0042F933) -------------------------------------------------------- +void SpriteObject::OnInteraction(unsigned int uLayingItemID) +{ + unsigned int v1; // ecx@1 + unsigned __int16 *pAttributes; // ecx@2 + unsigned __int16 v3; // ax@2 + + //__debugbreak(); // find out what's going on + + v1 = uLayingItemID; + pSpriteObjects[v1].uObjectDescID = 0; + if ( pParty->bTurnBasedModeOn == 1 ) + { + pAttributes = &pSpriteObjects[v1].uAttributes; + v3 = *pAttributes; + if ( *pAttributes & 4 ) + { + v3 = v3 & 0xFB; + --pTurnEngine->field_1C; + *pAttributes = v3; + } + } +}