diff SpriteObject.cpp @ 515:cb0ad52d6a26

LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people) Some object-related subs moved to SpriteObject.cpp
author Nomad
date Fri, 01 Mar 2013 21:13:12 +0200
parents
children 574cc56e05e9
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SpriteObject.cpp	Fri Mar 01 21:13:12 2013 +0200
@@ -0,0 +1,1085 @@
+#include <assert.h>
+
+#include "SpriteObject.h"
+#include "Party.h"
+#include "TurnEngine.h"
+#include "MapInfo.h"
+#include "Math.h"
+#include "ObjectList.h"
+#include "Indoor.h"
+#include "Outdoor.h"
+#include "ParticleEngine.h"
+#include "Time.h"
+#include "Game.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Events.h"
+
+#include "mm7_data.h"
+
+
+
+
+size_t uNumSpriteObjects;
+SpriteObject pSpriteObjects[1000];
+
+
+
+
+//----- (0042F5ED) --------------------------------------------------------
+int SpriteObject::Create(int yaw, int pitch, int a4, int a5)
+{
+  //SpriteObject *v5; // eax@1
+  signed int v6; // ebx@2
+  //char *v7; // ecx@2
+  //signed int result; // eax@6
+  SpriteObject *v9; // ebx@7
+  int v10; // edx@11
+  int v11; // edi@18
+  __int16 v12; // ax@18
+  int v13; // ST2C_4@20
+  int v14; // eax@20
+  int v15; // [sp-28h] [bp-38h]@14
+  int v16; // [sp-24h] [bp-34h]@11
+  Vec3_int_ v17; // [sp-20h] [bp-30h]@11
+  int *v18; // [sp-14h] [bp-24h]@11
+  int *v19; // [sp-10h] [bp-20h]@11
+  int *v20; // [sp-Ch] [bp-1Ch]@11
+  //signed int v21; // [sp+8h] [bp-8h]@2
+  int angle; // [sp+Ch] [bp-4h]@1
+  int a4a; // [sp+1Ch] [bp+Ch]@20
+  int a4b; // [sp+1Ch] [bp+Ch]@20
+  int a5a; // [sp+20h] [bp+10h]@20
+
+  //auto a1 = this;
+  angle = yaw;
+  //v5 = a1;
+  if (!uObjectDescID)
+    return -1;
+
+  v6 = 1000;
+  //v7 = (char *)&pSpriteObjects[0].uObjectDescID;
+  /*v21 = 0;
+  do
+  {
+    if ( !*(short *)v7 )
+      break;
+    v7 += 112;
+    ++v6;
+    v21 = v6;
+  }
+  while ( (signed int)v7 < (signed int)((char *)&pObjectList->uNumObjects + 2) );*/
+  for (uint i = 0; i < 1000; ++i)
+    if (!pSpriteObjects[i].uObjectDescID)
+    {
+      v6 = i;
+      break;
+    }
+
+  if ( v6 >= 1000 )
+    return -1;
+  field_64.x = vPosition.x;
+  field_64.y = vPosition.y;
+  v9 = &pSpriteObjects[v6];
+  field_64.z = vPosition.z;
+
+  assert(sizeof(SpriteObject) == 0x70);
+  memcpy(v9, this, sizeof(*this));
+  if ( a5 == 1 )
+  {
+    v20 = &v9->vPosition.z;
+    v19 = &v9->vPosition.y;
+    v18 = (int *)&v9->vPosition;
+    v17.x = vPosition.x;
+    v17.y = vPosition.y;
+    v17.z = vPosition.z;
+    v16 = 0;
+    v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing;
+    goto LABEL_16;
+  }
+  if ( a5 == 2 )
+  {
+    v20 = &v9->vPosition.z;
+    v19 = &v9->vPosition.y;
+    v18 = (int *)&v9->vPosition;
+    v17.x = vPosition.x;
+    v17.y = vPosition.y;
+    v17.z = vPosition.z;
+    v16 = 0;
+    v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing;
+    goto LABEL_14;
+  }
+  if ( a5 == 3 )
+  {
+    v20 = &v9->vPosition.z;
+    v19 = &v9->vPosition.y;
+    v18 = (int *)&v9->vPosition;
+    v17.x = vPosition.x;
+    v17.y = vPosition.y;
+    v17.z = vPosition.z;
+    v16 = 0;
+    v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi;
+LABEL_14:
+    v15 = 8;
+LABEL_17:
+    Vec3_int_::Rotate(v15, v10, v16, v17, v18, v19, v20);
+    goto LABEL_18;
+  }
+  if ( a5 == 4 )
+  {
+    v20 = &v9->vPosition.z;
+    v19 = &v9->vPosition.y;
+    v18 = (int *)&v9->vPosition;
+    v17.x = vPosition.x;
+    v17.y = vPosition.y;
+    v17.z = vPosition.z;
+    v16 = 0;
+    v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi;
+LABEL_16:
+    v15 = 24;
+    goto LABEL_17;
+  }
+LABEL_18:
+  v11 = a4;
+  v12 = 0;
+  if ( a4 )
+  {
+    a4a = stru_5C6E00->Cos(angle);
+    v13 = (unsigned __int64)(a4a * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+    a4b = stru_5C6E00->Sin(angle);
+    a5a = (unsigned __int64)(a4b * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+    v14 = stru_5C6E00->Sin(pitch);
+    v9->vVelocity.x = (unsigned int)(v13 * v11) >> 16;
+    v9->vVelocity.y = (unsigned int)(a5a * v11) >> 16;
+    v12 = (unsigned int)(v14 * v11) >> 16;
+  }
+  else
+  {
+    v9->vVelocity.y = 0;
+    v9->vVelocity.x = 0;
+  }
+  v9->vVelocity.z = v12;
+
+  if ( v6 >= (signed int)uNumSpriteObjects )
+    uNumSpriteObjects = v6 + 1;
+  return v6;
+}
+
+
+
+//----- (00471C03) --------------------------------------------------------
+void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID)
+{
+  SpriteObject *v1; // esi@1
+  ObjectDesc *v2; // ebx@1
+  signed int v3; // edx@1
+  int v4; // ecx@1
+  int v5; // ST04_4@1
+  int v6; // eax@1
+  int v7; // ecx@1
+  int v8; // edi@1
+  int v9; // eax@4
+  __int16 v10; // ax@7
+  int v11; // edx@11
+  int v12; // ecx@11
+  signed int v13; // edx@14
+  signed int v14; // edx@16
+  int v15; // eax@24
+  int v16; // eax@25
+  int v17; // ST10_4@25
+  signed int v18; // eax@25
+  signed int v19; // eax@28
+  Actor *v20; // edi@31
+  int v21; // eax@41
+  int v22; // ecx@43
+  __int16 v23; // bx@45
+  char v24; // al@46
+  signed int i; // edi@50
+  int v26; // edi@52
+  int v27; // eax@52
+  __int16 v28; // cx@55
+  int v29; // eax@55
+  signed int v30; // edi@59
+  BSPModel *v31; // ecx@61
+  ODMFace *v32; // edi@61
+  int v33; // eax@62
+  int v34; // ecx@62
+  int v35; // eax@63
+  Actor *v36; // ecx@67
+  __int16 v37; // ax@67
+  int v38; // eax@72
+  int v39; // eax@72
+  unsigned __int64 v40; // qax@72
+  int v41; // eax@72
+  unsigned __int8 v42; // sf@74
+  unsigned __int8 v43; // of@74
+  int v44; // eax@77
+  __int16 v45; // bx@81
+  int v46; // eax@85
+  const char *v47; // [sp-8h] [bp-B0h]@83
+  enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46
+  int v49; // [sp+Ch] [bp-9Ch]@52
+  int v50; // [sp+10h] [bp-98h]@52
+  Vec3_int_ v51; // [sp+14h] [bp-94h]@11
+  Particle_ Dst; // [sp+20h] [bp-88h]@45
+  unsigned int uLayingItemID_; // [sp+88h] [bp-20h]@1
+  int v54; // [sp+8Ch] [bp-1Ch]@1
+  int v55; // [sp+90h] [bp-18h]@1
+  int v56; // [sp+94h] [bp-14h]@11
+  int v57; // [sp+98h] [bp-10h]@1
+  int v58; // [sp+9Ch] [bp-Ch]@1
+  int v59; // [sp+A0h] [bp-8h]@1
+  Actor *v60; // [sp+A4h] [bp-4h]@11
+
+  uLayingItemID_ = uLayingItemID;
+  v1 = &pSpriteObjects[uLayingItemID];
+  v58 = 0;
+  v2 = &pObjectList->pObjects[v1->uObjectDescID];
+  v57 = IsTerrainSlopeTooHigh(v1->vPosition.x, v1->vPosition.y);
+  v3 = v1->vPosition.y;
+  v4 = v1->vPosition.x;
+  v5 = v2->uHeight;
+  v55 = 0;
+  v6 = sub_46D49E_prolly_get_world_y_under_party(v4, v3, v1->vPosition.z, v5, &v59, &v55, 0);
+  v7 = v6;
+  v54 = v6;
+  v8 = v6 + 1;
+  if ( v1->vPosition.z <= v6 + 1 )
+  {
+    if ( v59 )
+    {
+      v9 = v6 + 60;
+      if ( v55 )
+        v9 = v7 + 30;
+      sub_42F960_create_object(v1->vPosition.x, v1->vPosition.y, v9);
+      SpriteObject::OnInteraction(uLayingItemID_);
+      v7 = v54;
+    }
+  }
+  else
+  {
+    v58 = 1;
+  }
+  v10 = v2->uFlags;
+  if ( !(v10 & 0x20) )
+  {
+    if ( v58 )
+    {
+      v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+      goto LABEL_13;
+    }
+    if ( v57 )
+    {
+      v11 = v1->vPosition.y;
+      v12 = v1->vPosition.x;
+      v1->vPosition.z = v8;
+      ODM_GetTerrainNormalAt(v12, v11, &v51);
+      v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+      v56 = abs(v51.y * v1->vVelocity.y + v51.z * v1->vVelocity.z + v51.x * v1->vVelocity.x) >> 16;
+      v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16);
+      v1->vVelocity.x += (unsigned int)(v56 * v51.x) >> 16;
+      v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16);
+      v1->vVelocity.y += (unsigned int)(v56 * v51.y) >> 16;
+      v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16);
+      v1->vVelocity.z += (unsigned int)(v56 * v51.z) >> 16;
+LABEL_12:
+      v7 = v54;
+      goto LABEL_13;
+    }
+    if ( v10 & 0x40 )
+    {
+      if ( v1->vPosition.z < v7 )
+        v1->vPosition.z = v8;
+      if ( !_46BFFA_check_object_intercept(uLayingItemID_, 0) )
+        return;
+    }
+    v1->vPosition.z = v8;
+    if ( !(v2->uFlags & 0x80) || (v21 = -v1->vVelocity.z >> 1, v1->vVelocity.z = v21, (signed __int16)v21 < 10) )
+      v1->vVelocity.z = 0;
+    v60 = (Actor *)v1->vVelocity.x;
+    v55 = 58500;
+    v60 = (Actor *)((unsigned __int64)(58500i64 * (signed int)v60) >> 16);
+    v1->vVelocity.x = (signed __int16)v60;
+    v60 = (Actor *)v1->vVelocity.y;
+    v60 = (Actor *)((unsigned __int64)(v55 * (signed __int64)(signed int)v60) >> 16);
+    v55 = 58500;
+    v1->vVelocity.y = (signed __int16)v60;
+    v60 = (Actor *)v1->vVelocity.z;
+    v60 = (Actor *)((unsigned __int64)(v55 * (signed __int64)(signed int)v60) >> 16);
+    v22 = v1->vVelocity.x;
+    v1->vVelocity.z = (signed __int16)v60;
+    if ( v1->vVelocity.y * v1->vVelocity.y + v22 * v22 >= 400 )
+      goto LABEL_12;
+    v1->vVelocity.y = 0;
+    v1->vVelocity.x = 0;
+    if ( !(HIBYTE(v2->uFlags) & 1) )
+      return;
+    memset(&Dst, 0, 0x68u);
+    v23 = v2->uFlags;
+    Dst.x = (double)v1->vPosition.x;
+    Dst.y = (double)v1->vPosition.y;
+    Dst.z = (double)v1->vPosition.z;
+    Dst.flt_10 = 0.0;
+    Dst.flt_14 = 0.0;
+    Dst.flt_18 = 0.0;
+    if ( HIBYTE(v23) & 2 )
+    {
+      Dst.bFree = 1036;
+      Dst.uDiffuse = 16727070;
+      v24 = rand();
+      v48 = (TEXTURE_TYPE)0;
+LABEL_83:
+      v47 = "effpar01";
+    }
+    else
+    {
+      if ( HIBYTE(v23) & 4 )
+      {
+        Dst.bFree = 512;
+        Dst.uDiffuse = rand();
+        Dst.timeToLive = 64;
+        Dst.uTextureID = 0;
+LABEL_89:
+        Dst.flt_28 = 1.0;
+        pGame->pParticleEngine->AddParticle(&Dst);
+        return;
+      }
+      Dst.bFree = 1032;
+      Dst.uDiffuse = rand();
+      v24 = rand();
+      v48 = (TEXTURE_TYPE)0;
+LABEL_87:
+      v47 = "effpar03";
+    }
+    Dst.timeToLive = (unsigned __int8)(v24 & 0x80) + 128;
+    Dst.uTextureID = pBitmaps_LOD->LoadTexture(v47, v48);
+    goto LABEL_89;
+  }
+LABEL_13:
+  if ( v1->vPosition.z > v7
+    && (v13 = v1->vPosition.x, v13 >= -32768)
+    && v13 <= 32768
+    && (v14 = v1->vPosition.y, v14 >= -32768)
+    && v14 <= 32768
+    && v1->vPosition.z <= 13000
+    || !(v2->uFlags & 0x40) )
+    goto LABEL_92;
+  if ( v1->vPosition.z < v7 )
+    v1->vPosition.z = v8;
+  if ( _46BFFA_check_object_intercept(uLayingItemID_, 0) )
+  {
+LABEL_92:
+    stru_721530.field_0 = 0;
+    v55 = 0;
+    stru_721530.prolly_normal_d = v2->uRadius;
+    stru_721530.field_C = v2->uHeight;
+    stru_721530.field_8 = 0;
+    stru_721530.field_70 = 0;
+    while ( 1 )
+    {
+      stru_721530.field_34.x = v1->vPosition.x;
+      stru_721530.normal.x = stru_721530.field_34.x;
+      v15 = v1->vPosition.y;
+      stru_721530.uSectorID = 0;
+      stru_721530.field_34.y = v15;
+      stru_721530.normal.y = v15;
+      stru_721530.field_34.z = v1->vPosition.z + stru_721530.prolly_normal_d + 1;
+      stru_721530.normal.z = stru_721530.field_34.z;
+      stru_721530.field_1C = v1->vVelocity.x;
+      stru_721530.field_20 = v1->vVelocity.y;
+      stru_721530.field_24 = v1->vVelocity.z;
+      if ( stru_721530._47050A(0) )
+        return;
+      _46E889_collide_against_bmodels(0);
+      v16 = WorldPosToGridCellZ(v1->vPosition.y);
+      v17 = v1->vPosition.x;
+      v58 = v16;
+      v18 = WorldPosToGridCellX(v17);
+      _46E26D_collide_against_sprites(v18, v58);
+      if ( (v1->field_58_pid & 7) != OBJECT_Player)
+        _46EF01_collision_chech_player(0);
+      if ( (v1->field_58_pid & 7) == OBJECT_Actor)
+      {
+        v19 = v1->field_58_pid >> 3;
+        if ( v19 >= 0 )
+        {
+          if ( v19 < (signed int)(uNumActors - 1) )
+          {
+            v56 = 0;
+            if ( (signed int)uNumActors > 0 )
+            {
+              v60 = pActors;
+              v20 = &pActors[v19];
+              do
+              {
+                if ( v20->GetActorsRelation(v60) )
+                  _46DF1A_collide_against_actor(v56, 0);
+                ++v56;
+                ++v60;
+              }
+              while ( v56 < (signed int)uNumActors );
+            }
+          }
+        }
+      }
+      else
+      {
+        for ( i = 0; i < (signed int)uNumActors; ++i )
+          _46DF1A_collide_against_actor(i, 0);
+      }
+      v26 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
+      v27 = sub_46D49E_prolly_get_world_y_under_party(
+              stru_721530.normal2.x,
+              stru_721530.normal2.y,
+              stru_721530.normal2.z - stru_721530.prolly_normal_d - 1,
+              v2->uHeight,
+              &v49,
+              &v50,
+              0);
+      if ( v59 && v26 < v27 + 60 )
+      {
+        if ( v50 )
+          v44 = v27 + 30;
+        else
+          v44 = v54 + 60;
+        sub_42F960_create_object(v1->vPosition.x, v1->vPosition.y, v44);
+        SpriteObject::OnInteraction(uLayingItemID_);
+        return;
+      }
+      if ( stru_721530.field_7C >= stru_721530.field_6C )
+      {
+        v1->vPosition.x = stru_721530.normal2.x;
+        v1->vPosition.y = stru_721530.normal2.y;
+        v1->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
+        v1->uSectorID = LOWORD(stru_721530.uSectorID);
+        if ( !(HIBYTE(v2->uFlags) & 1) )
+          return;
+        memset(&Dst, 0, 0x68u);
+        v45 = v2->uFlags;
+        Dst.x = (double)v1->vPosition.x;
+        Dst.y = (double)v1->vPosition.y;
+        Dst.z = (double)v1->vPosition.z;
+        Dst.flt_10 = 0.0;
+        Dst.flt_14 = 0.0;
+        Dst.flt_18 = 0.0;
+        if ( HIBYTE(v45) & 2 )
+        {
+          Dst.bFree = 1036;
+          Dst.uDiffuse = 16727070;
+          v24 = rand();
+          v48 = (TEXTURE_TYPE)0;
+          goto LABEL_83;
+        }
+        if ( HIBYTE(v45) & 4 )
+        {
+          Dst.bFree = 512;
+          v46 = rand();
+          Dst.uTextureID = 0;
+          Dst.uDiffuse = v46;
+          Dst.timeToLive = 64;
+          goto LABEL_89;
+        }
+        Dst.bFree = 1032;
+        Dst.uDiffuse = rand();
+        v24 = rand();
+        v48 = (TEXTURE_TYPE)0;
+        goto LABEL_87;
+      }
+      v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16);
+      v1->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
+      v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16);
+      v1->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+      v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16);
+      v28 = LOWORD(stru_721530.uSectorID);
+      v1->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+      v29 = v1->vPosition.z;
+      v1->uSectorID = v28;
+      stru_721530.field_70 += stru_721530.field_7C;
+      if ( v2->uFlags & 0x40 )
+      {
+        if ( v29 < v54 )
+          v1->vPosition.z = v54 + 1;
+        if ( !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) )
+          return;
+      }
+      v30 = (signed int)stru_721530.uFaceID >> 3;
+      if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration)
+        break;
+      if ( (stru_721530.uFaceID & 7) == OBJECT_BModel)
+      {
+        v31 = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9];
+        v32 = &v31->pFaces[v30 & 0x3F];
+        if ( v32->uPolygonType != 3 )
+        {
+          v56 = abs(v32->pFacePlane.vNormal.z * v1->vVelocity.z + v32->pFacePlane.vNormal.y * v1->vVelocity.y
+                                                                + v32->pFacePlane.vNormal.x * v1->vVelocity.x) >> 16;
+          if ( stru_721530.field_64 >> 3 > v56 )
+            v56 = stru_721530.field_64 >> 3;
+          v57 = v32->pFacePlane.vNormal.x;
+          v57 = (unsigned __int64)(v56 * (signed __int64)v57) >> 16;
+          v58 = v32->pFacePlane.vNormal.y;
+          v58 = (unsigned __int64)(v56 * (signed __int64)v58) >> 16;
+          v60 = (Actor *)v32->pFacePlane.vNormal.z;
+          v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)(signed int)v60) >> 16);
+          v1->vVelocity.x += 2 * v57;
+          v1->vVelocity.y += 2 * v58;
+          if ( v32->pFacePlane.vNormal.z <= 32000 )
+          {
+            v37 = 2 * (short)v60;
+          }
+          else
+          {
+            v36 = v60;
+            v57 = 32000;
+            v1->vVelocity.z += (signed __int16)v60;
+            v58 = (unsigned __int64)(v57 * (signed __int64)(signed int)v36) >> 16;
+            v37 = (unsigned int)(v57 * (int)v36) >> 16;
+          }
+          v1->vVelocity.z += v37;
+LABEL_70:
+          if ( BYTE3(v32->uAttributes) & 0x10 )
+            EventProcessor(v32->sCogTriggeredID, 0, 1);
+          goto LABEL_74;
+        }
+        v33 = v31->pVertices.pVertices[v32->pVertexIDs[0]].z;
+        v34 = v1->vVelocity.x;
+        v1->vPosition.z = v33 + 1;
+        if ( v1->vVelocity.y * v1->vVelocity.y + v34 * v34 >= 400 )
+          goto LABEL_70;
+        LOWORD(v35) = 0;
+        v1->vVelocity.z = 0;
+        v1->vVelocity.x = 0;
+        goto LABEL_73;
+      }
+LABEL_74:
+      v58 = v1->vVelocity.x;
+      v57 = 58500;
+      v58 = (unsigned __int64)(58500i64 * v58) >> 16;
+      v1->vVelocity.x = v58;
+      v58 = v1->vVelocity.y;
+      v58 = (unsigned __int64)(v57 * (signed __int64)v58) >> 16;
+      v57 = 58500;
+      v1->vVelocity.y = v58;
+      v58 = v1->vVelocity.z;
+      v58 = (unsigned __int64)(v57 * (signed __int64)v58) >> 16;
+      ++v55;
+      v43 = __OFSUB__(v55, 100);
+      v42 = v55 - 100 < 0;
+      v1->vVelocity.z = v58;
+      if ( !(v42 ^ v43) )
+        return;
+    }
+    v57 = integer_sqrt(v1->vVelocity.y * v1->vVelocity.y + v1->vVelocity.x * v1->vVelocity.x);
+    v38 = stru_5C6E00->Atan2(
+            v1->vPosition.x - pLevelDecorations[v30].vPosition.x,
+            v1->vPosition.y - pLevelDecorations[v30].vPosition.y);
+    v56 = v38;
+    v39 = stru_5C6E00->Cos(v38);
+    v60 = (Actor *)v39;
+    v40 = v39 * (signed __int64)v57;
+    v58 = v40 >> 16;
+    v1->vVelocity.x = WORD1(v40);
+    v41 = stru_5C6E00->Sin(v56 - stru_5C6E00->uIntegerHalfPi);
+    v60 = (Actor *)v41;
+    v35 = (unsigned __int64)(v41 * (signed __int64)v57) >> 16;
+    v58 = v35;
+LABEL_73:
+    v1->vVelocity.y = v35;
+    goto LABEL_74;
+  }
+}
+
+
+
+//----- (0047136C) --------------------------------------------------------
+void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID)
+{
+  SpriteObject *v1; // esi@1
+  ObjectDesc *v2; // edi@1
+  int v3; // ST08_4@1
+  __int16 v4; // ax@5
+  __int16 v5; // ax@7
+  BLVFace *v6; // ecx@11
+  BLVFace *v7; // eax@11
+  signed int v8; // ebx@12
+  int v9; // ecx@16
+  __int16 v10; // di@18
+  char v11; // al@19
+  int v12; // eax@25
+  int v13; // eax@31
+  int v14; // ebx@34
+  signed int v15; // ebx@46
+  BLVFace *v16; // edi@48
+  int v17; // eax@50
+  int v18; // eax@52
+  int v19; // ecx@52
+  Vec3_short_ *v20; // ecx@53
+  int v21; // ecx@57
+  __int16 v22; // ax@57
+  int v23; // edi@62
+  int v24; // edi@62
+  int v25; // eax@62
+  unsigned __int64 v26; // qax@62
+  unsigned __int8 v27; // sf@64
+  unsigned __int8 v28; // of@64
+  __int16 v29; // di@67
+  char v30; // al@68
+  const char *v31; // [sp-8h] [bp-98h]@19
+  const char *v32; // [sp-8h] [bp-98h]@68
+  enum TEXTURE_TYPE v33; // [sp-4h] [bp-94h]@19
+  enum TEXTURE_TYPE v34; // [sp-4h] [bp-94h]@68
+  Particle_ Dst; // [sp+Ch] [bp-84h]@18
+  unsigned int uLayingItemID_; // [sp+74h] [bp-1Ch]@1
+  ObjectDesc *v37; // [sp+78h] [bp-18h]@1
+  unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4
+  int v39; // [sp+80h] [bp-10h]@33
+  Actor *v39b;
+  int v40; // [sp+84h] [bp-Ch]@28
+  int v41; // [sp+88h] [bp-8h]@34
+  int v42; // [sp+8Ch] [bp-4h]@4
+
+  uLayingItemID_ = uLayingItemID;
+  v1 = &pSpriteObjects[uLayingItemID];
+  v2 = &pObjectList->pObjects[v1->uObjectDescID];
+  v3 = v1->vPosition.x;
+  v37 = &pObjectList->pObjects[v1->uObjectDescID];
+  if ( abs(v3) > 32767
+    || abs(v1->vPosition.y) > 32767
+    || abs(v1->vPosition.z) > 20000
+    || (v42 = _46CEC3_get_floor_level(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z, v1->uSectorID, &uFaceID),
+        v42 <= -30000)
+    && ((v4 = pIndoor->GetSector(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z),
+         (v1->uSectorID = v4) == 0)
+     || (v42 = _46CEC3_get_floor_level(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z, v4, &uFaceID), v42 == -30000)) )
+  {
+    SpriteObject::OnInteraction(uLayingItemID_);
+    return;
+  }
+  v5 = v2->uFlags;
+  if ( v5 & 0x20 )
+  {
+LABEL_24:
+    v8 = 0;
+LABEL_25:
+    stru_721530.field_0 = v8;
+    uFaceID = v8;
+    stru_721530.prolly_normal_d = v2->uRadius;
+    v12 = v2->uHeight;
+    stru_721530.field_84 = -1;
+    stru_721530.field_C = v12;
+    stru_721530.field_8 = v8;
+    stru_721530.field_70 = v8;
+    while ( 1 )
+    {
+      stru_721530.field_34.x = v1->vPosition.x;
+      stru_721530.normal.x = stru_721530.field_34.x;
+      stru_721530.field_34.y = v1->vPosition.y;
+      stru_721530.normal.y = stru_721530.field_34.y;
+      stru_721530.field_34.z = stru_721530.prolly_normal_d + v1->vPosition.z + 1;
+      stru_721530.normal.z = stru_721530.field_34.z;
+      stru_721530.field_1C = v1->vVelocity.x;
+      stru_721530.field_20 = v1->vVelocity.y;
+      stru_721530.field_24 = v1->vVelocity.z;
+      stru_721530.uSectorID = v1->uSectorID;
+      if ( stru_721530._47050A(v8) )
+        return;
+      v40 = v8;
+      do
+      {
+        _46E44E_collide_against_faces_and_portals(0);
+        _46E0B2_collide_against_decorations();
+        if ( (v1->field_58_pid & 7) != OBJECT_Player)
+          _46EF01_collision_chech_player(1);
+        v13 = v1->field_58_pid;
+        v42 = v8;
+        if ( (v13 & 7) == OBJECT_Actor)
+        {
+          if ( (signed int)uNumActors > v8 )
+          {
+            v39b = pActors;//[0].word_000086_some_monster_id;
+            do
+            {
+              //v41 = pActors[v1->field_58 >> 3].pMonsterInfo.uID - 1;
+              //v14 = (signed __int64)((double)v41 * 0.3333333333333333);
+              //v41 = *(short *)(v39 - 38) - 1;
+              //if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) )
+				if( pActors[v1->field_58_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID )
+					//not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius
+					_46DF1A_collide_against_actor(v42, *((short *)&pMonsterList->pMonsters[v39b->word_000086_some_monster_id] - 73));
+              ++v42;
+              ++v39b;// += 836;
+            }
+            while ( v42 < (signed int)uNumActors );
+            v8 = 0;
+          }
+        }
+        else
+        {
+          if ( (signed int)uNumActors > v8 )
+          {
+            v39b = pActors;//[0].word_000086_some_monster_id;
+            do
+            {
+              _46DF1A_collide_against_actor(v42++, *((short *)&pMonsterList->pMonsters[*(short *)v39b] - 73));
+              ++v39b;
+            }
+            while ( v42 < (signed int)uNumActors );
+          }
+        }
+        if ( _46F04E_collide_against_portals() )
+          break;
+        ++v40;
+      }
+      while ( v40 < 100 );
+      if ( stru_721530.field_7C >= stru_721530.field_6C )
+      {
+        v1->vPosition.x = stru_721530.normal2.x;
+        v1->vPosition.y = stru_721530.normal2.y;
+        v1->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
+        v1->uSectorID = LOWORD(stru_721530.uSectorID);
+        if ( !(HIBYTE(v2->uFlags) & 1) )
+          return;
+        memset(&Dst, v8, 0x68u);
+        v29 = v2->uFlags;
+        Dst.x = (double)v1->vPosition.x;
+        Dst.y = (double)v1->vPosition.y;
+        Dst.z = (double)v1->vPosition.z;
+        Dst.flt_10 = 0.0;
+        Dst.flt_14 = 0.0;
+        Dst.flt_18 = 0.0;
+        if ( v29 & 0x200 )
+        {
+          Dst.bFree = 1036;
+          Dst.uDiffuse = 0xFF3C1Eu;
+          v30 = rand();
+          v34 = (TEXTURE_TYPE)v8;
+          v32 = "effpar01";
+        }
+        else
+        {
+          if ( v29 & 0x400 )
+            goto LABEL_70;
+          Dst.bFree = 1032;
+          Dst.uDiffuse = rand();
+          v30 = rand();
+          v34 = (TEXTURE_TYPE)v8;
+          v32 = "effpar03";
+        }
+        Dst.timeToLive = (unsigned __int8)(v30 & 0x80) + 128;
+        Dst.uTextureID = pBitmaps_LOD->LoadTexture(v32, v34);
+        goto LABEL_71;
+      }
+      v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
+      v1->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
+      v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+      v1->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+      v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+      v1->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+      v1->uSectorID = LOWORD(stru_721530.uSectorID);
+      stru_721530.field_70 += stru_721530.field_7C;
+      if ( v2->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) )
+        return;
+      v15 = (signed int)stru_721530.uFaceID >> 3;
+      if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration)
+      {
+        v40 = integer_sqrt(v1->vVelocity.x * v1->vVelocity.x + v1->vVelocity.y * v1->vVelocity.y);
+        v23 = stru_5C6E00->Atan2(
+                v1->vPosition.x - pLevelDecorations[v15].vPosition.x,
+                v1->vPosition.y - pLevelDecorations[v15].vPosition.y);
+        v42 = stru_5C6E00->Cos(v23);
+        v41 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16;
+        v24 = v23;
+        v1->vVelocity.x = (unsigned int)(v42 * v40) >> 16;
+        v25 = stru_5C6E00->Sin(v23);
+        v42 = v25;
+        v26 = v25 * (signed __int64)v40;
+        v41 = v26 >> 16;
+        v1->vVelocity.y = WORD1(v26);
+      }
+      else
+      {
+        if ( (stru_721530.uFaceID & 7) != OBJECT_BModel)
+          goto LABEL_64;
+        stru_721530.field_84 = (signed int)stru_721530.uFaceID >> 3;
+        v16 = &pIndoor->pFaces[v15];
+        if ( v16->uPolygonType != 3 )
+        {
+          v42 = abs(v16->pFacePlane_old.vNormal.x * v1->vVelocity.x + v16->pFacePlane_old.vNormal.z * v1->vVelocity.z
+                                                                    + v16->pFacePlane_old.vNormal.y * v1->vVelocity.y) >> 16;
+          if ( stru_721530.field_64 >> 3 > v42 )
+            v42 = stru_721530.field_64 >> 3;
+          v40 = v16->pFacePlane_old.vNormal.x;
+          v40 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16;
+          v41 = v16->pFacePlane_old.vNormal.y;
+          v41 = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
+          v39 = v16->pFacePlane_old.vNormal.z;
+          v39 = (unsigned __int64)(v42 * (signed __int64)v39) >> 16;
+          v1->vVelocity.x += 2 * v40;
+          v1->vVelocity.y += 2 * v41;
+          if ( v16->pFacePlane_old.vNormal.z <= 32000 )
+          {
+            v22 = 2 * v39;
+          }
+          else
+          {
+            v21 = v39;
+            v40 = 32000;
+            v1->vVelocity.z += v39;
+            v41 = (unsigned __int64)(v40 * (signed __int64)v21) >> 16;
+            v22 = (unsigned int)(v40 * v21) >> 16;
+          }
+          v1->vVelocity.z += v22;
+          goto LABEL_60;
+        }
+        if ( v37->uFlags & 0x80 )
+        {
+          v17 = -v1->vVelocity.z >> 1;
+          v1->vVelocity.z = v17;
+          if ( (signed __int16)v17 < 10 )
+            v1->vVelocity.z = 0;
+LABEL_60:
+          if ( BYTE3(v16->uAttributes) & 0x10 )
+            EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1);
+          goto LABEL_63;
+        }
+        v18 = v1->vVelocity.y;
+        v19 = v1->vVelocity.x;
+        v1->vVelocity.z = 0;
+        if ( v19 * v19 + v18 * v18 >= 400 )
+          goto LABEL_60;
+        v20 = pIndoor->pVertices;
+        v1->vVelocity.z = 0;
+        v1->vVelocity.y = 0;
+        v1->vVelocity.x = 0;
+        v1->vPosition.z = v20[*v16->pVertexIDs].z + 1;
+      }
+LABEL_63:
+      v2 = v37;
+LABEL_64:
+      v41 = v1->vVelocity.x;
+      v40 = 58500;
+      v41 = (unsigned __int64)(58500i64 * v41) >> 16;
+      v1->vVelocity.x = v41;
+      v41 = v1->vVelocity.y;
+      v41 = (unsigned __int64)(v40 * (signed __int64)v41) >> 16;
+      v40 = 58500;
+      v1->vVelocity.y = v41;
+      v41 = v1->vVelocity.z;
+      v41 = (unsigned __int64)(v40 * (signed __int64)v41) >> 16;
+      ++uFaceID;
+      v28 = __OFSUB__(uFaceID, 100);
+      v27 = uFaceID - 100 < 0;
+      v1->vVelocity.z = v41;
+      if ( !(v27 ^ v28) )
+        return;
+      v8 = 0;
+    }
+  }
+  if ( v42 <= v1->vPosition.z - 3 )
+  {
+    v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+    goto LABEL_24;
+  }
+  if ( !(v5 & 0x40) || _46BFFA_check_object_intercept(uLayingItemID_, 0) )
+  {
+    v6 = pIndoor->pFaces;
+    v1->vPosition.z = v42 + 1;
+    v7 = &v6[uFaceID];
+    if ( v7->uPolygonType == 3 )
+    {
+      v8 = 0;
+      v1->vVelocity.z = 0;
+    }
+    else
+    {
+      if ( v7->pFacePlane_old.vNormal.z < 45000 )
+        v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+      v8 = 0;
+    }
+    v42 = v1->vVelocity.x;
+    uFaceID = 58500;
+    v42 = (unsigned __int64)(58500i64 * v42) >> 16;
+    v1->vVelocity.x = v42;
+    v42 = v1->vVelocity.y;
+    v42 = (unsigned __int64)(uFaceID * (signed __int64)v42) >> 16;
+    uFaceID = 58500;
+    v1->vVelocity.y = v42;
+    v42 = v1->vVelocity.z;
+    v42 = (unsigned __int64)(uFaceID * (signed __int64)v42) >> 16;
+    v9 = v1->vVelocity.x;
+    v1->vVelocity.z = v42;
+    if ( v9 * v9 + v1->vVelocity.y * v1->vVelocity.y < 400 )
+    {
+      v1->vVelocity.z = v8;
+      v1->vVelocity.y = v8;
+      v1->vVelocity.x = v8;
+      if ( !(HIBYTE(v2->uFlags) & 1) )
+        return;
+      memset(&Dst, v8, 0x68u);
+      v10 = v2->uFlags;
+      Dst.x = (double)v1->vPosition.x;
+      Dst.y = (double)v1->vPosition.y;
+      Dst.z = (double)v1->vPosition.z;
+      Dst.flt_10 = 0.0;
+      Dst.flt_14 = 0.0;
+      Dst.flt_18 = 0.0;
+      if ( v10 & 0x200 )
+      {
+        Dst.bFree = 1036;
+        Dst.uDiffuse = 0xFF3C1Eu;
+        Dst.flt_28 = 1.0;
+        v11 = rand();
+        v33 = (TEXTURE_TYPE)v8;
+        v31 = "effpar01";
+      }
+      else
+      {
+        if ( v10 & 0x400 )
+        {
+LABEL_70:
+          Dst.bFree = 512;
+          Dst.uDiffuse = rand();
+          Dst.timeToLive = 64;
+          Dst.uTextureID = v8;
+LABEL_71:
+          Dst.flt_28 = 1.0;
+          goto LABEL_72;
+        }
+        Dst.bFree = 1032;
+        Dst.uDiffuse = rand();
+        Dst.flt_28 = 1.0;
+        v11 = rand();
+        v33 = (TEXTURE_TYPE)v8;
+        v31 = "effpar03";
+      }
+      Dst.timeToLive = (unsigned __int8)(v11 & 0x80) + 128;
+      Dst.uTextureID = pBitmaps_LOD->LoadTexture(v31, v33);
+LABEL_72:
+      pGame->pParticleEngine->AddParticle(&Dst);
+      return;
+    }
+    goto LABEL_25;
+  }
+}
+// 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int);
+
+
+
+
+//----- (00438E35) --------------------------------------------------------
+void SpriteObject::_438E35()
+{
+  SpriteObject *v1; // edi@1
+  MapInfo *pMapInfo; // esi@1
+  int v3; // ebx@1
+  int v4; // eax@1
+  int v5; // ebx@1
+  unsigned int v6; // ecx@1
+  int v7; // edx@2
+  unsigned int v8; // edx@4
+  unsigned int v9; // edx@6
+  unsigned int v10; // eax@7
+  signed int v11; // ebx@8
+  Player **v12; // esi@18
+  signed int v13; // edi@20
+  int v15; // [sp+Ch] [bp-Ch]@1
+  int v16; // [sp+10h] [bp-8h]@1
+  signed int v17; // [sp+14h] [bp-4h]@8
+  int v18; // [sp+14h] [bp-4h]@14
+
+  v1 = this;
+  pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)];
+  v3 = abs(pParty->vPosition.x - v1->vPosition.x);
+  v15 = abs(pParty->vPosition.y - v1->vPosition.y);
+  v16 = abs(pParty->vPosition.z + pParty->sEyelevel - v1->vPosition.z);
+  v4 = v3;
+  v5 = v15;
+  v6 = v16;
+  if ( v4 < v15 )
+  {
+    v7 = v4;
+    v4 = v15;
+    v5 = v7;
+  }
+  if ( v4 < v16 )
+  {
+    v8 = v4;
+    v4 = v16;
+    v6 = v8;
+  }
+  if ( v5 < (signed int)v6 )
+  {
+    v9 = v6;
+    v6 = v5;
+    v5 = v9;
+  }
+  v10 = ((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4;
+  if ( (signed int)v10 <= 768 )
+  {
+    v17 = 0;
+    v11 = 5;
+    if ( pMapInfo->Trap_D20 )
+    {
+      do
+      {
+        ++v17;
+        v11 += rand() % 20 + 1;
+      }
+      while ( v17 < pMapInfo->Trap_D20 );
+    }
+    switch ( v1->uType )
+    {
+      case 0x32Bu:
+        v18 = 0;
+        break;
+      case 0x32Cu:
+        v18 = 1;
+        break;
+      case 0x32Du:
+        v18 = 2;
+        break;
+      default:
+        //LOWORD(v10) = v1->uItemType - 814;
+        if ( v1->uType != 814 )
+          return;
+        v18 = 8;
+        break;
+    }
+    v12 = &pPlayers[1];
+    do
+    {
+      if ( (*v12)->CanAct() && (v13 = (*v12)->GetPerception() + 20, rand() % v13 > 20) )
+        (*v12)->PlaySound(SPEECH_6, 0);
+      else
+        (*v12)->ReceiveDamage(v11, v18);
+      ++v12;
+    }
+    while ( (signed int)v12 <= (signed int)&pPlayers[4] );
+  }
+}
+
+
+
+//----- (0042F933) --------------------------------------------------------
+void SpriteObject::OnInteraction(unsigned int uLayingItemID)
+{
+  unsigned int v1; // ecx@1
+  unsigned __int16 *pAttributes; // ecx@2
+  unsigned __int16 v3; // ax@2
+
+  //__debugbreak(); // find out what's going on
+
+  v1 = uLayingItemID;
+  pSpriteObjects[v1].uObjectDescID = 0;
+  if ( pParty->bTurnBasedModeOn == 1 )
+  {
+    pAttributes = &pSpriteObjects[v1].uAttributes;
+    v3 = *pAttributes;
+    if ( *pAttributes & 4 )
+    {
+      v3 = v3 & 0xFB;
+      --pTurnEngine->field_1C;
+      *pAttributes = v3;
+    }
+  }
+}