Mercurial > mm7
diff Render.h @ 515:cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Some object-related subs moved to SpriteObject.cpp
author | Nomad |
---|---|
date | Fri, 01 Mar 2013 21:13:12 +0200 |
parents | 58b71c1af7d8 |
children | 7747161ea5b5 |
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--- a/Render.h Fri Mar 01 18:23:49 2013 +0200 +++ b/Render.h Fri Mar 01 21:13:12 2013 +0200 @@ -362,7 +362,7 @@ void DrawSkyD3D(); int DrawSkySW(struct Span *a1, stru148 *a2, int a3); void PrepareDecorationsRenderList_ODM(); - void DrawLayingItems_Shooting_Magic_ODM(); + void DrawSpriteObjects_ODM(); void TransformBillboardsAndSetPalettesODM(); float DrawBezierTerrain(); void RenderTerrainD3D();