diff mm7_data.h @ 972:c8a0f6d89c70

Some inqury on selecting Knight bug.
author Nomad
date Wed, 08 May 2013 19:54:19 +0200
parents 9a5db2cf999a
children a6ef7125f6e4
line wrap: on
line diff
--- a/mm7_data.h	Wed May 08 17:02:37 2013 +0600
+++ b/mm7_data.h	Wed May 08 19:54:19 2013 +0200
@@ -1616,7 +1616,7 @@
 void __cdecl GameUI_Footer_2();
 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb
 void __cdecl GameUI_Footer();
-bool __thiscall sub_41CD4F(unsigned int _this);
+bool UI_OnKeyDown(unsigned int vkKey);
 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
@@ -1956,33 +1956,33 @@
 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2);
 signed int __cdecl PlayerCreation_Chose4Skills();
 signed int __cdecl PlayerCreation_ComputeAttributeBonus();
-void __cdecl LoadPlayerPortraintsAndVoices();
+void LoadPlayerPortraintsAndVoices();
 int __fastcall ReloadPlayerPortraits(int, int); // weak
-void __cdecl sub_491E3A();
-void __cdecl DrawHiredNPCs();
+void sub_491E3A();
+void DrawHiredNPCs();
 void __thiscall GameUI_DrawPortraits(unsigned int _this);
 signed int __thiscall CycleCharacter(unsigned int _this);
 void __fastcall Rest(unsigned int uHoursToSleep);
-int __cdecl _493938_regenerate();
+int _493938_regenerate();
 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2);
-void __cdecl _494035_timed_effects__water_walking_damage__etc();
+void _494035_timed_effects__water_walking_damage__etc();
 unsigned int __fastcall _494820_training_time(unsigned int a1);
 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2);
 char * GetReputationString(signed int a1);
 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
-void __cdecl PlayerCreationUI_Draw();
-void __cdecl PlayerCreationUI_Initialize();
-void __cdecl DeleteCCharFont();
-bool __cdecl PlayerCreationUI_Loop();
-void __cdecl loc_49B785(); // idb
+void PlayerCreationUI_Draw();
+void PlayerCreationUI_Initialize();
+void DeleteCCharFont();
+bool PlayerCreationUI_Loop();
+void loc_49B785(); // idb
 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
-bool __cdecl CheckTextureStages();
-bool __cdecl AreRenderSurfacesOk();
+bool CheckTextureStages();
+bool AreRenderSurfacesOk();
 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak
-void __cdecl DoRenderBillboards_D3D();
+void DoRenderBillboards_D3D();
 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor);
-void __cdecl Present_ColorKey();
-void __cdecl Present_NoColorKey();
+void Present_ColorKey();
+void Present_NoColorKey();
 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb
 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);
 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);