Mercurial > mm7
diff mm7_data.h @ 972:c8a0f6d89c70
Some inqury on selecting Knight bug.
author | Nomad |
---|---|
date | Wed, 08 May 2013 19:54:19 +0200 |
parents | 9a5db2cf999a |
children | a6ef7125f6e4 |
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--- a/mm7_data.h Wed May 08 17:02:37 2013 +0600 +++ b/mm7_data.h Wed May 08 19:54:19 2013 +0200 @@ -1616,7 +1616,7 @@ void __cdecl GameUI_Footer_2(); void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb void __cdecl GameUI_Footer(); -bool __thiscall sub_41CD4F(unsigned int _this); +bool UI_OnKeyDown(unsigned int vkKey); char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); @@ -1956,33 +1956,33 @@ int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); signed int __cdecl PlayerCreation_Chose4Skills(); signed int __cdecl PlayerCreation_ComputeAttributeBonus(); -void __cdecl LoadPlayerPortraintsAndVoices(); +void LoadPlayerPortraintsAndVoices(); int __fastcall ReloadPlayerPortraits(int, int); // weak -void __cdecl sub_491E3A(); -void __cdecl DrawHiredNPCs(); +void sub_491E3A(); +void DrawHiredNPCs(); void __thiscall GameUI_DrawPortraits(unsigned int _this); signed int __thiscall CycleCharacter(unsigned int _this); void __fastcall Rest(unsigned int uHoursToSleep); -int __cdecl _493938_regenerate(); +int _493938_regenerate(); void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); -void __cdecl _494035_timed_effects__water_walking_damage__etc(); +void _494035_timed_effects__water_walking_damage__etc(); unsigned int __fastcall _494820_training_time(unsigned int a1); char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); char * GetReputationString(signed int a1); char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); -void __cdecl PlayerCreationUI_Draw(); -void __cdecl PlayerCreationUI_Initialize(); -void __cdecl DeleteCCharFont(); -bool __cdecl PlayerCreationUI_Loop(); -void __cdecl loc_49B785(); // idb +void PlayerCreationUI_Draw(); +void PlayerCreationUI_Initialize(); +void DeleteCCharFont(); +bool PlayerCreationUI_Loop(); +void loc_49B785(); // idb unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); -bool __cdecl CheckTextureStages(); -bool __cdecl AreRenderSurfacesOk(); +bool CheckTextureStages(); +bool AreRenderSurfacesOk(); unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak -void __cdecl DoRenderBillboards_D3D(); +void DoRenderBillboards_D3D(); int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); -void __cdecl Present_ColorKey(); -void __cdecl Present_NoColorKey(); +void Present_ColorKey(); +void Present_NoColorKey(); int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);