Mercurial > mm7
diff mm7_5.cpp @ 972:c8a0f6d89c70
Some inqury on selecting Knight bug.
author | Nomad |
---|---|
date | Wed, 08 May 2013 19:54:19 +0200 |
parents | 35f2e900618e |
children | ec7568e13b24 |
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--- a/mm7_5.cpp Wed May 08 17:02:37 2013 +0600 +++ b/mm7_5.cpp Wed May 08 19:54:19 2013 +0200 @@ -1501,7 +1501,7 @@ pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, v0, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, pGlobalTXT_LocalizationStrings[619],// "Return to Game" pIcons_LOD->GetTexture(uTextureID_Resume1), 0); - pGUIWindow_CurrentMenu->_41D08F(6, v0, 0, 0); + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, v0, 0, 0); viewparams->field_48 = v0; stru_506E40.Release(); uNumSeconds = (unsigned int)MakeScreenshot(155, 117); @@ -10211,7 +10211,8 @@ ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 if (GetCurrentMenuID() != MENU_CREATEPARTY) - sub_41CD4F(34); + UI_OnKeyDown(VK_NEXT); + for ( i = 1; i <= uNumVisibleWindows; ++i ) { pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; @@ -11564,10 +11565,10 @@ pButton->uY = dword_506988; pButton->uZ = dword_506984; pButton->uW = dword_506980; - pGUIWindow_CurrentMenu->_41D08F(1, 0, 0, 0); - } - } - } -} - - + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); + } + } + } +} + +