Mercurial > mm7
diff mm7_unsorted_subs.h @ 2157:c6d8253d4cbc
Слияние
author | Ritor1 |
---|---|
date | Fri, 10 Jan 2014 17:42:57 +0600 |
parents | 0a1438c16c2b |
children | 4842f58715ea |
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line diff
--- a/mm7_unsorted_subs.h Fri Jan 10 17:42:37 2014 +0600 +++ b/mm7_unsorted_subs.h Fri Jan 10 17:42:57 2014 +0600 @@ -119,8 +119,6 @@ void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); unsigned int SkillToMastery(unsigned int skill_value); unsigned int __fastcall GetSpellColor(signed int a1); -unsigned short * MakeScreenshot(signed int width, signed int height); -void SaveScreenshot(const char *pFilename); void __fastcall LoadGame(unsigned int uSlot); // idb void SaveGame(bool IsAutoSAve, bool NotSaveWorld); void __fastcall DoSavegame(unsigned int uSlot); // idb @@ -215,14 +213,11 @@ void DeleteCCharFont(); bool PlayerCreationUI_Loop(); unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); -bool CheckTextureStages(); -bool AreRenderSurfacesOk(); struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); int __fastcall sub_4AB66C(int, int); // weak int GetSoundStrengthByDistanceFromParty(int x, int y, int z); -struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); void PlayLevelMusic(); unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb void sub_4B1447_party_fine(int a1, int a2, int a3); @@ -230,10 +225,7 @@ void ShowPopupShopItem(); void RestAndHeal(__int64 uNumMinutes); // idb void GetHouseGoodbyeSpeech(); -int __fastcall _46A6AC_spell_render(int a1, int a2, int a3); -int __fastcall _46A6AC_spell_render_d3d(int a1, int a2, int a3); int __fastcall _46A89E_immolation_effect(int a1, int a2, int a3); -int sub_46A99B(); unsigned int GetGravityStrength(); void UpdateUserInput_and_MapSpecificStuff(); void BLV_UpdateUserInputAndOther();