diff Player.cpp @ 2157:c6d8253d4cbc

Слияние
author Ritor1
date Fri, 10 Jan 2014 17:42:57 +0600
parents eaaaa50d34e9 9bd7522cdbbb
children 10f03a70ab6d
line wrap: on
line diff
--- a/Player.cpp	Fri Jan 10 17:42:37 2014 +0600
+++ b/Player.cpp	Fri Jan 10 17:42:57 2014 +0600
@@ -4646,7 +4646,7 @@
       pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
       return;
     }
-    dword_50C9AC = 1;
+
     scroll_id = pParty->pPickedItem.uItemID - 299;
     if ( scroll_id == 30 || scroll_id == 4 || scroll_id == 91 || scroll_id == 28 ) //Enchant Item scroll, Vampiric Weapon scroll ,Recharge Item ,Fire Aura
     {
@@ -7324,7 +7324,7 @@
             }
             else
             {
-              if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
+              if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
               {
                 int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
                 pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
@@ -7516,7 +7516,7 @@
               }
               else
               {
-                if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
+                if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
                 {
                   int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
                   pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);