Mercurial > mm7
diff GUI/UI/UiGame.cpp @ 2544:c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
author | a.parshin |
---|---|
date | Mon, 11 May 2015 09:51:04 +0200 |
parents | a902abdfc7f2 |
children | 4087cbc62706 |
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line diff
--- a/GUI/UI/UiGame.cpp Sun May 10 03:21:14 2015 +0200 +++ b/GUI/UI/UiGame.cpp Mon May 11 09:51:04 2015 +0200 @@ -88,7 +88,7 @@ viewparams->bRedrawGameUI = true; if ( uActiveCharacter == uPlayerID ) { - pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; + current_character_screen_window = WINDOW_CharacterWindow_Inventory; current_screen_type = SCREEN_CHEST_INVENTORY; uActiveCharacter = uPlayerID; return; @@ -109,14 +109,14 @@ { viewparams->bRedrawGameUI = true; uActiveCharacter = uPlayerID; - if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 ) + if (current_character_screen_window == WINDOW_CharacterWindow_Awards) FillAwardsData(); return; } viewparams->bRedrawGameUI = true; if ( uActiveCharacter == uPlayerID ) { - pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; + current_character_screen_window = WINDOW_CharacterWindow_Inventory; current_screen_type = SCREEN_CHEST_INVENTORY; uActiveCharacter = uPlayerID; return; @@ -137,7 +137,7 @@ if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6) { __debugbreak(); // fix indexing - pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; + current_character_screen_window = WINDOW_CharacterWindow_Inventory; pGUIWindow_CurrentMenu = CharacterUI_Initialize(SCREEN_E); return; } @@ -318,7 +318,7 @@ } if (sDialogue_SpeakingActorNPC_ID < 0) v9 = 4; - pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Dialogue, 3, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; + pDialogueWindow = new GUIWindow_Dialogue(0, 0, window->GetWidth(), window->GetHeight(), 3, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; if (pNPCInfo->Hired() && !pNPCInfo->bHasUsedTheAbility) { if (pNPCInfo->uProfession == 10 || //Healer @@ -1315,7 +1315,7 @@ { for (int i = uNumVisibleWindows; i > 0; --i) { - pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; + pWindow = pWindowList[pVisibleWindowsIdxs[i] - 1]; if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) { @@ -1436,10 +1436,10 @@ return; } } - if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX && (signed int)pX <= (signed int)pWindowList[0].uFrameZ - && (signed int)pY >= (signed int)pWindowList[0].uFrameY && (signed int)pY <= (signed int)pWindowList[0].uFrameW ) + if ( (signed int)pX >= (signed int)pWindowList[0]->uFrameX && (signed int)pX <= (signed int)pWindowList[0]->uFrameZ + && (signed int)pY >= (signed int)pWindowList[0]->uFrameY && (signed int)pY <= (signed int)pWindowList[0]->uFrameW ) { - for ( pButton = pWindowList[0].pControlsHead; pButton != nullptr; pButton = pButton->pNext ) + for ( pButton = pWindowList[0]->pControlsHead; pButton != nullptr; pButton = pButton->pNext ) { switch (pButton->uButtonType) {