diff GUI/UI/UITransition.cpp @ 2544:c674d547cc7c

GUIWindow switch logic refactored into behaviour classes
author a.parshin
date Mon, 11 May 2015 09:51:04 +0200
parents a902abdfc7f2
children e06a3fe9ad6e
line wrap: on
line diff
--- a/GUI/UI/UITransition.cpp	Sun May 10 03:21:14 2015 +0200
+++ b/GUI/UI/UITransition.cpp	Mon May 11 09:51:04 2015 +0200
@@ -62,7 +62,7 @@
     if ( pMapStats->GetMapInfo(pCurrentMapName) )
     {
       sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName); // "Leave %s"
-      pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Transition, 0, sHouseName.data());
+      pDialogueWindow = new GUIWindow_Transition(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data());
       //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
         //PlayHouseSound(anim_id, HouseSound_Greeting);
       if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
@@ -72,7 +72,7 @@
       return;
     }
     strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);
-    pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Transition, 0, sHouseName.data());
+    pDialogueWindow = new GUIWindow_Transition(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data());
     //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
       //PlayHouseSound(anim_id, HouseSound_Greeting);
     if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
@@ -87,7 +87,7 @@
   if ( pMapStats->GetMapInfo(v15) )
   {
     sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[pMapStats->GetMapInfo(v15)].pName);//Войти в ^Pv[%s]
-    pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Transition, 0, sHouseName.data());
+    pDialogueWindow = new GUIWindow_Transition(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data());
     if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
       pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
     if ( IndoorLocation::GetLocationIndex(pLocationName) )
@@ -95,7 +95,7 @@
     return;
   }
   strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[73]);//Войти
-  pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Transition, 0, sHouseName.data());
+  pDialogueWindow = new GUIWindow_Transition(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data());
   //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )
     //PlayHouseSound(anim_id, HouseSound_Greeting);
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
@@ -125,7 +125,7 @@
     sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName);// "Leave %s"
   else
     strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);// "Exit"
-  pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_ChangeLocation, 0, sHouseName.data());
+  pDialogueWindow = new GUIWindow_Travel(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data());
 }
 
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