Mercurial > mm7
diff mm7_5.cpp @ 1337:c6695ebd8fe6
Слияние
author | Ritor1 |
---|---|
date | Thu, 04 Jul 2013 09:21:57 +0600 |
parents | 3358b59b8fe8 f0be1fecd642 |
children | 8bfdc44cebfd |
line wrap: on
line diff
--- a/mm7_5.cpp Thu Jul 04 09:21:40 2013 +0600 +++ b/mm7_5.cpp Thu Jul 04 09:21:57 2013 +0600 @@ -5242,7 +5242,7 @@ unsigned int v5; // edi@14 v1 = this; - LOWORD(v2) = _404544(); + _404544(); if ( v1->pQueue[0].field_4 <= 0 || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (PID_ID(v2)) + 1, uActiveCharacter = v2), viewparams->bRedrawGameUI = 1, @@ -5583,43 +5583,44 @@ //----- (00406A63) -------------------------------------------------------- void stru262_TurnBased::_406A63() { - //stru262_TurnBased *v1; // ebx@1 - //int v2; // esi@1 - //unsigned __int8 v3; // zf@1 - //unsigned __int8 v4; // sf@1 - //signed int v5; // ecx@4 + stru262_TurnBased *v1; // ebx@1 + int v2; // esi@1 + unsigned __int8 v3; // zf@1 + unsigned __int8 v4; // sf@1 + signed int v5; // ecx@4 AIDirection a3; // [sp+8h] [bp-44h]@5 AIDirection v7; // [sp+24h] [bp-28h]@5 unsigned int v8; // [sp+40h] [bp-Ch]@5 signed int a2; // [sp+44h] [bp-8h]@1 - //TurnBased_QueueElem *v10; // [sp+48h] [bp-4h]@2 - - //v1 = this; - //v2 = 0; + TurnBased_QueueElem *v10; // [sp+48h] [bp-4h]@2 + + v1 = this; + v2 = 0; this->field_8 = 64; dword_50C994 = 0; uActiveCharacter = 0; - //v3 = this->uActorQueueSize == 0; - //v4 = this->uActorQueueSize < 0; - - if ( this->uActorQueueSize ) + v3 = this->uActorQueueSize == 0; + v4 = this->uActorQueueSize < 0; + a2 = 0; + if ( !(v4 | v3) ) { - //v10 = this->pQueue; - - for ( a2 = 0; a2 < this->uActorQueueSize; ++a2 ) + v10 = this->pQueue; + while ( 1 ) { - //v5 = this->pQueue[a2].uPackedID; - if (PID_TYPE(this->pQueue[a2].uPackedID) == OBJECT_Actor) + v5 = v10->uPackedID; + if (PID_TYPE(v10->uPackedID) == OBJECT_Actor) { - v8 = ai_near_actors_targets_pid[PID_ID(this->pQueue[a2].uPackedID)]; - memcpy(&v7, Actor::GetDirectionInfo(this->pQueue[a2].uPackedID, v8, &a3, 0), sizeof(v7)); - if ( !this->_406D10(a2) ) - Actor::AI_Stand(PID_ID(this->pQueue[a2].uPackedID), v8, 0x20u, &v7);//actors move + v8 = ai_near_actors_targets_pid[PID_ID(v5)]; + memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7)); + if ( !v1->_406D10(a2) ) + Actor::AI_Stand(PID_ID(v10->uPackedID), v8, 0x20u, &v7); } - //++v10; - //v2 = 0; + ++a2; + ++v10; + if ( a2 >= v1->uActorQueueSize ) + break; + v2 = 0; } - } } // 50C994: using guessed type int dword_50C994; @@ -5674,58 +5675,79 @@ int stru262_TurnBased::_406B9F() { signed int result; // eax@1 - Actor *pCurrentActor; // ebx@5 + unsigned __int8 v2; // zf@1 + unsigned __int8 v3; // sf@1 + int v4; // esi@4 + unsigned int v5; // esi@5 + Actor *v6; // ebx@5 + unsigned __int16 v7; // cx@15 AIDirection a3; // [sp+0h] [bp-50h]@15 AIDirection v9; // [sp+1Ch] [bp-34h]@15 + signed int a1; // [sp+38h] [bp-18h]@4 + stru262_TurnBased *thisa; // [sp+3Ch] [bp-14h]@1 unsigned int v12; // [sp+40h] [bp-10h]@5 unsigned int v13; // [sp+44h] [bp-Ch]@8 + TurnBased_QueueElem *v14; // [sp+48h] [bp-8h]@2 signed int a2; // [sp+4Ch] [bp-4h]@1 result = 0; - if ( this->uActorQueueSize ) + thisa = this; + v2 = this->uActorQueueSize == 0; + v3 = this->uActorQueueSize < 0; + a2 = 0; + if ( !(v3 | v2) ) { - - for ( a2 = 0; a2 < this->uActorQueueSize; ++a2 ) + v14 = this->pQueue; + while ( 1 ) { - if (PID_TYPE(this->pQueue[a2].uPackedID) != OBJECT_Player) + v4 = v14->uPackedID; + a1 = v14->uPackedID; + if (PID_TYPE(a1) != OBJECT_Player) { - pCurrentActor = &pActors[PID_ID(this->pQueue[a2].uPackedID)]; - if ( pCurrentActor->pActorBuffs[5].uExpireTime <= 0 ) - v13 = 0; + v5 = PID_ID(v4); + v12 = v5; + v6 = &pActors[v5]; + if ( SHIDWORD(v6->pActorBuffs[5].uExpireTime) < result + || SHIDWORD(v6->pActorBuffs[5].uExpireTime) <= result && LODWORD(v6->pActorBuffs[5].uExpireTime) <= result ) + v13 = result; else v13 = 1; - if ( pCurrentActor->pActorBuffs[6].uExpireTime >= 0 ) - v12 = 1; - if ( !(v13 != 0 || v12 || pCurrentActor->uAIState == Dead || pCurrentActor->uAIState == Removed || pCurrentActor->uAIState == Disabled) ) + if ( SHIDWORD(v6->pActorBuffs[6].uExpireTime) >= result + && (SHIDWORD(v6->pActorBuffs[6].uExpireTime) > result || LODWORD(v6->pActorBuffs[6].uExpireTime) > result) ) + result = 1; + if ( !(v13 != 0 || result || v6->uAIState == 5 || v6->uAIState == 11 || v6->uAIState == 19) ) { - v13 = ai_near_actors_targets_pid[PID_ID(this->pQueue[a2].uPackedID)]; - memcpy(&v9, Actor::GetDirectionInfo(this->pQueue[a2].uPackedID, v13, &a3, 0), sizeof(v9)); - if ( pCurrentActor->uAIState == Pursuing || pCurrentActor->uAIState == Tethered ) + v13 = ai_near_actors_targets_pid[v5]; + memcpy(&v9, Actor::GetDirectionInfo(a1, v13, &a3, 0), sizeof(v9)); + v7 = v6->uAIState; + if ( v7 == 6 || v7 == 1 ) { if ( (double)(signed int)v9.uDistance < 307.2 ) + goto LABEL_26; + } + v6->uCurrentActionTime += pEventTimer->uTimeElapsed; + if ( (signed int)v6->uCurrentActionTime > v6->uCurrentActionLength ) + { + if ( v7 == 4 ) { - Actor::AI_Stand(PID_ID(this->pQueue[a2].uPackedID), v13, 0x20u, &v9); - continue; + v6->uCurrentActionTime = 0; + v6->uCurrentActionLength = 0; + v6->uAIState = Dead; + v6->UpdateAnimation(); } - } - pCurrentActor->uCurrentActionTime += pEventTimer->uTimeElapsed; - if ( (signed int)pCurrentActor->uCurrentActionTime > pCurrentActor->uCurrentActionLength ) - { - if ( pCurrentActor->uAIState == Dying ) - { - pCurrentActor->uCurrentActionTime = 0; - pCurrentActor->uCurrentActionLength = 0; - pCurrentActor->uAIState = Dead; - pCurrentActor->UpdateAnimation(); - } - if ( !this->_406D10(a2) ) - Actor::AI_Stand(PID_ID(this->pQueue[a2].uPackedID), v13, 0x20u, &v9); + if ( !thisa->_406D10(a2) ) +LABEL_26: + Actor::AI_Stand(v12, v13, 0x20u, &v9); } } } + ++a2; + result = (signed int)thisa; + ++v14; + if ( a2 >= thisa->uActorQueueSize ) + break; result = 0; } - } return result; } @@ -5763,7 +5785,7 @@ unsigned int uActorID; // [sp+50h] [bp-4h]@2 unsigned int a2a; // [sp+5Ch] [bp+8h]@7 - //__debugbreak();// + // __debugbreak();// v2 = *(&this->field_0 + 4 * (a2 + 2)); if (PID_TYPE(v2) == OBJECT_Player) return 0;