Mercurial > mm7
diff Actor.cpp @ 1603:c58916c53d8e
Merge
author | Grumpy7 |
---|---|
date | Thu, 12 Sep 2013 09:58:07 +0200 |
parents | 11bb463837b1 75fafd8ced59 |
children | ccde94f02b75 |
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--- a/Actor.cpp Thu Sep 12 09:55:20 2013 +0200 +++ b/Actor.cpp Thu Sep 12 09:58:07 2013 +0200 @@ -32,7 +32,6 @@ #include "stru298.h" #include "Log.h" #include "Texts.h" -#include "Allocator.h" @@ -5401,8 +5400,7 @@ monster_id = a1; x_ = x; v15 = a1; - if (uNumActors < 500 - && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) + if (uNumActors < 500) { v16 = 0; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )