Mercurial > mm7
diff Indoor.cpp @ 1545:c4ab816fcc5e
assert, Abortf, AbortWithError -> Assert, Error
refactors here and there
author | Nomad |
---|---|
date | Sat, 07 Sep 2013 20:05:20 +0200 |
parents | 499761153844 |
children | 9a6567c6c76c |
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--- a/Indoor.cpp Sat Sep 07 15:20:57 2013 +0200 +++ b/Indoor.cpp Sat Sep 07 20:05:20 2013 +0200 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "stru9.h" @@ -1749,7 +1747,7 @@ } if ( !pGames_LOD->DoesContainerExist(pFilename) ) - Abortf("Unable to find %s in Games.LOD", pFilename); + Error("Unable to find %s in Games.LOD", pFilename); //v238 = pFilename - 4; //v81 = strlen(pFilename); @@ -2971,7 +2969,7 @@ v25 = abs(v15->pFacePlane_old.vNormal.z); //v26 = v87; if ( v24 > v25 ) - Abortf("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", + Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", door->uDoorID, door->pFaceIDs[v88], v15->pFacePlane_old.dist, @@ -3670,7 +3668,7 @@ __int16 v29; // ax@85 signed int v30; // edi@94 int v31; // esi@94 - char Args; // [sp+350h] [bp-C4h]@16 + //char Args; // [sp+350h] [bp-C4h]@16 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 int v35; // [sp+3F8h] [bp-1Ch]@1 //char b[4]; // [sp+3FCh] [bp-18h]@58 @@ -3727,21 +3725,17 @@ (char *)&pDest) - 1; if ( !v4 ) - { - sprintf(&Args, "Unable to open %s", pCurrentMapName); - Abortf(&Args); - } + Error("Unable to open %s", pCurrentMapName); + v5 = v4 - 1; if ( !v5 ) - { - sprintf(&Args, "File %s is not a BLV File", pCurrentMapName); - Abortf(&Args); - } + Error("File %s is not a BLV File", pCurrentMapName); + v6 = v5 - 1; if ( !v6 ) - Abortf("Attempt to open new level before clearing old"); + Error("Attempt to open new level before clearing old"); if ( v6 == 1 ) - Abortf("Out of memory loading indoor level"); + Error("Out of memory loading indoor level"); if ( !(dword_6BE364_game_settings_1 & 0x2000) ) { InitializeActors(); @@ -3836,21 +3830,6 @@ if (!pFace->uBitmapID != -1) pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); } - - /*i = 0; - if ( (signed int)pIndoor->uNumFaces > 0 ) - { - v12 = 0; - do - { - if ( pIndoor->pFaces[v12].uBitmapID != -1 ) - pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id1); - ++i; - ++v12; - } - while ( i < (signed int)pIndoor->uNumFaces ); - }*/ - pGameLoadingUI_ProgressBar->Progress();