Mercurial > mm7
diff Chest.cpp @ 822:c232f160e6f3
Named SpriteObject spell-related fields.
author | Nomad |
---|---|
date | Tue, 26 Mar 2013 17:56:24 +0200 |
parents | d6236f6a9882 |
children | c1da83d8223f |
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--- a/Chest.cpp Tue Mar 26 14:55:43 2013 +0200 +++ b/Chest.cpp Tue Mar 26 17:56:24 2013 +0200 @@ -37,7 +37,7 @@ //----- (0042041E) -------------------------------------------------------- bool Chest::Open( signed int uChestID ) - { +{ //char *v1; // edi@5 unsigned int v2; // eax@8 GUIWindow *v3; // eax@15 @@ -180,9 +180,9 @@ a1.stru_24.Reset(); v24 = *(short *)v23; v25 = 0; - a1.field_50 = 0; - a1.field_4C = 0; - a1.field_48 = 0; + a1.spell_skill = 0; + a1.spell_level = 0; + a1.spell_id = 0; a1.field_54 = 0; a1.uType = v24; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -210,7 +210,7 @@ a1.uAttributes = 48; a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y); a1.uSpriteFrameID = 0; - a1.field_58_pid = 0; + a1.spell_caster_pid = 0; a1.field_5C = 0; a1.uFacing = 0; a1.Create(0, 0, 0, 0);