diff mm7_5.cpp @ 1980:c1c74df0a33e

changing most of auto types to their actual types
author Grumpy7
date Wed, 30 Oct 2013 00:47:37 -0700
parents 92dfa0cafbe3
children 985fff9fb62d
line wrap: on
line diff
--- a/mm7_5.cpp	Mon Oct 28 22:16:42 2013 -0700
+++ b/mm7_5.cpp	Wed Oct 30 00:47:37 2013 -0700
@@ -525,7 +525,7 @@
 {
   for (uint i = 0; i < uNumBillboardsToDraw; ++i)
   {
-    auto p = &pBillboardRenderList[i];
+    RenderBillboard* p = &pBillboardRenderList[i];
 
     if (p->field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !p->uIndoorSectorID)
       p->dimming_level = 0;
@@ -593,15 +593,15 @@
   v6 = uBaseLightLevel;
   for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i)
   {
-    auto p = pMobileLightsStack->pLights + i;
+    MobileLight* p = &pMobileLightsStack->pLights[i];
 
-      auto distX = abs(p->vPosition.x - x);
+      float distX = abs(p->vPosition.x - x);
       if ( distX <= p->uRadius)
       {
-        auto distY = abs(p->vPosition.y - y);
+        float distY = abs(p->vPosition.y - y);
         if ( distY <= p->uRadius)
         {
-          auto distZ = abs(p->vPosition.z - z);
+          float distZ = abs(p->vPosition.z - z);
           if ( distZ <= p->uRadius)
           {
             v8 = distX;
@@ -635,7 +635,7 @@
 
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
   {
-    auto pSector = pIndoor->pSectors + uSectorID;
+    BLVSector* pSector = &pIndoor->pSectors[uSectorID];
 
     for (uint i = 0; i < pSector->uNumLights; ++i)
     {
@@ -685,7 +685,7 @@
 
   for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i)
   {
-    auto p = pStationaryLightsStack->pLights + i;
+    StationaryLight* p = &pStationaryLightsStack->pLights[i];
       v26 = abs(p->vPosition.x - x);
       if ( v26 <= p->uRadius)
       {